/* Need to duplicate these to work around broken stuff on Android. * Must enforce alpha = 1.0 or 32-bit games can potentially go black. */ static const char *stock_vertex_modern = "attribute vec2 TexCoord;\n" "attribute vec2 VertexCoord;\n" "attribute vec4 Color;\n" "uniform mat4 MVPMatrix;\n" "varying vec2 tex_coord;\n" "void main() {\n" " gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);\n" " tex_coord = TexCoord;\n" "}";