/*  RetroArch - A frontend for libretro.
 *  Copyright (C) 2010-2014 - Hans-Kristian Arntzen
 *  Copyright (C) 2011-2016 - Daniel De Matteis
 *  Copyright (C) 2016-2019 - Brad Parker
 *
 *  RetroArch is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with RetroArch.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __CONFIG_DEF_H
#define __CONFIG_DEF_H

#include <boolean.h>
#include <audio/audio_resampler.h>
#include "configuration.h"
#include "gfx/video_defines.h"
#include "input/input_driver.h"

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#ifdef HAVE_NETWORKING
#include "network/netplay/netplay.h"
#endif

/* Required for 3DS display mode setting */
#if defined(_3DS)
#include "gfx/common/ctr_common.h"
#endif

#if defined(HW_RVL)
#define MAX_GAMMA_SETTING 30
#elif defined(GEKKO)
#define MAX_GAMMA_SETTING 2
#else
#define MAX_GAMMA_SETTING 1
#endif

#if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__)
#define DEFAULT_ASPECT_RATIO 1.7778f
#elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID)
#define DEFAULT_ASPECT_RATIO 1.3333f
#else
#define DEFAULT_ASPECT_RATIO -1.0f
#endif

#if defined(ANDROID)
#define DEFAULT_MAX_PADS 8
#define ANDROID_KEYBOARD_PORT DEFAULT_MAX_PADS
#elif defined(_3DS)
#define DEFAULT_MAX_PADS 1
#elif defined(SWITCH) || defined(HAVE_LIBNX)
#define DEFAULT_MAX_PADS 8
#elif defined(WIIU)
#ifdef WIIU_HID
#define DEFAULT_MAX_PADS 16
#else
#define DEFAULT_MAX_PADS 5
#endif
#elif defined(DJGPP)
#define DEFAULT_MAX_PADS 1
#define DOS_KEYBOARD_PORT DEFAULT_MAX_PADS
#elif defined(XENON)
#define DEFAULT_MAX_PADS 4
#elif defined(VITA) || defined(SN_TARGET_PSP2)
#define DEFAULT_MAX_PADS 4
#elif defined(PSP)
#define DEFAULT_MAX_PADS 1
#elif defined(PS2)
#define DEFAULT_MAX_PADS 2
#elif defined(GEKKO) || defined(HW_RVL)
#define DEFAULT_MAX_PADS 4
#elif defined(__linux__) || (defined(BSD) && !defined(__MACH__))
#define DEFAULT_MAX_PADS 8
#elif defined(__QNX__)
#define DEFAULT_MAX_PADS 8
#elif defined(__CELLOS_LV2__)
#define DEFAULT_MAX_PADS 7
#elif defined(_XBOX)
#define DEFAULT_MAX_PADS 4
#elif defined(HAVE_XINPUT) && !defined(HAVE_DINPUT)
#define DEFAULT_MAX_PADS 4
#else
#define DEFAULT_MAX_PADS 16
#endif

#if defined(GEKKO)
#define DEFAULT_MOUSE_SCALE 1
#endif

#if defined(RARCH_MOBILE) || defined(HAVE_LIBNX) || defined(__WINRT__)
#define DEFAULT_POINTER_ENABLE true
#else
#define DEFAULT_POINTER_ENABLE false
#endif

/* Certain platforms might have assets stored in the bundle that
 * we need to extract to a user-writable directory on first boot.
 *
 * Examples include: Android, iOS/OSX) */
#if defined(ANDROID) || defined(IOS)
#define DEFAULT_BUNDLE_ASSETS_EXTRACT_ENABLE true
#else
#define DEFAULT_BUNDLE_ASSETS_EXTRACT_ENABLE false
#endif

#ifdef HAVE_MATERIALUI
/* Show icons to the left of each menu entry */
#define DEFAULT_MATERIALUI_ICONS_ENABLE true
#endif

/* Material UI colour theme */
#define DEFAULT_MATERIALUI_THEME MATERIALUI_THEME_OZONE_DARK

/* Type of animation to use when performing menu transitions
 * > 'Auto' follows Material UI standards:
 *   - Slide when switching between parent menus (tabs)
 *   - Fade when changing levels in a menu
 * Note: Not wrapping this with a HAVE_MATERIALUI ifdef
 * because there's too much baggage involved... */
#define DEFAULT_MATERIALUI_TRANSITION_ANIM MATERIALUI_TRANSITION_ANIM_AUTO

/* Adjust menu padding etc. to better fit the
 * screen when using landscape layouts */
#if defined(RARCH_MOBILE)
#define DEFAULT_MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_DISABLED
#else
#define DEFAULT_MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION MATERIALUI_LANDSCAPE_LAYOUT_OPTIMIZATION_ALWAYS
#endif

/* Reposition navigation bar to make better use
 * of screen space when using landscape layouts */
#define DEFAULT_MATERIALUI_AUTO_ROTATE_NAV_BAR true

/* Default portrait/landscape playlist view modes
 * (when thumbnails are enabled) */
#define DEFAULT_MATERIALUI_THUMBNAIL_VIEW_PORTRAIT MATERIALUI_THUMBNAIL_VIEW_PORTRAIT_LIST_SMALL
#define DEFAULT_MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE MATERIALUI_THUMBNAIL_VIEW_LANDSCAPE_LIST_MEDIUM

/* Enable second thumbnail when using 'list view'
 * thumbnail views
 * Note: Second thumbnail will only be drawn if
 * display has sufficient horizontal real estate */
#if defined(RARCH_MOBILE)
#define DEFAULT_MATERIALUI_DUAL_THUMBNAIL_LIST_VIEW_ENABLE false
#else
#define DEFAULT_MATERIALUI_DUAL_THUMBNAIL_LIST_VIEW_ENABLE true
#endif

/* Draw solid colour 4:3 background when rendering
 * thumbnails
 * > Helps to unify menu appearance when viewing
 *   thumbnails of different sizes */
#define DEFAULT_MATERIALUI_THUMBNAIL_BACKGROUND_ENABLE true

#define DEFAULT_CRT_SWITCH_RESOLUTION CRT_SWITCH_NONE

#define DEFAULT_CRT_SWITCH_RESOLUTION_SUPER 2560

#define DEFAULT_CRT_SWITCH_CENTER_ADJUST 0

#define DEFAULT_HISTORY_LIST_ENABLE true

#define DEFAULT_PLAYLIST_ENTRY_RENAME true

#define DEFAULT_ACCESSIBILITY_ENABLE false

#define DEFAULT_ACCESSIBILITY_NARRATOR_SPEECH_SPEED 5

#define DEFAULT_DRIVER_SWITCH_ENABLE true

#define DEFAULT_USER_LANGUAGE 0

#if (defined(_WIN32) && !defined(_XBOX)) || (defined(__linux) && !defined(ANDROID) && !defined(HAVE_LAKKA)) || (defined(__MACH__) && !defined(IOS)) || defined(EMSCRIPTEN)
#define DEFAULT_MOUSE_ENABLE true
#else
#define DEFAULT_MOUSE_ENABLE false
#endif

#ifdef HAVE_CHEEVOS
#define DEFAULT_CHEEVOS_ENABLE false
#endif

/* VIDEO */

#if defined(_XBOX360)
#define DEFAULT_GAMMA 1
#else
#define DEFAULT_GAMMA 0
#endif

/* Windowed
 * Real x resolution = aspect * base_size * x scale
 * Real y resolution = base_size * y scale
 */
#define DEFAULT_SCALE (3.0)

/* Fullscreen */

/* To start in Fullscreen, or not. */

#ifdef HAVE_STEAM
/* Start in fullscreen mode for Steam build */
#define DEFAULT_FULLSCREEN true
#else
#define DEFAULT_FULLSCREEN false
#endif

/* To use windowed mode or not when going fullscreen. */
#define DEFAULT_WINDOWED_FULLSCREEN true

/* Which monitor to prefer. 0 is any monitor, 1 and up selects
 * specific monitors, 1 being the first monitor. */
#define DEFAULT_MONITOR_INDEX 0

/* Window */
/* Window size. A value of 0 uses window scale
 * multiplied by the core framebuffer size. */
#define DEFAULT_WINDOW_WIDTH 1280
#define DEFAULT_WINDOW_HEIGHT 720

/* Fullscreen resolution. A value of 0 uses the desktop
 * resolution. */
#define DEFAULT_FULLSCREEN_X 0
#define DEFAULT_FULLSCREEN_Y 0

/* Number of threads to use for video recording */
#define DEFAULT_VIDEO_RECORD_THREADS 2

/* Amount of transparency to use for the main window.
 * 1 is the most transparent while 100 is opaque.
 */
#define DEFAULT_WINDOW_OPACITY 100

/* Whether to show the usual window decorations like border, titlebar etc. */
#define DEFAULT_WINDOW_DECORATIONS true

#if defined(RARCH_CONSOLE) || defined(__APPLE__)
#define DEFAULT_LOAD_DUMMY_ON_CORE_SHUTDOWN false
#else
#define DEFAULT_LOAD_DUMMY_ON_CORE_SHUTDOWN true
#endif
#define DEFAULT_CHECK_FIRMWARE_BEFORE_LOADING false

/* Forcibly disable composition.
 * Only valid on Windows Vista/7/8 for now. */
#define DEFAULT_DISABLE_COMPOSITION false

/* Video VSYNC (recommended) */
#define DEFAULT_VSYNC true

#define DEFAULT_MAX_SWAPCHAIN_IMAGES 3

#define DEFAULT_ADAPTIVE_VSYNC false

/* Attempts to hard-synchronize CPU and GPU.
 * Can reduce latency at cost of performance. */
#define DEFAULT_HARD_SYNC false

/* Configures how many frames the GPU can run ahead of CPU.
 * 0: Syncs to GPU immediately.
 * 1: Syncs to previous frame.
 * 2: Etc ...
 */
#define DEFAULT_HARD_SYNC_FRAMES 0

/* Sets how many milliseconds to delay after VSync before running the core.
 * Can reduce latency at cost of higher risk of stuttering.
 */
#define DEFAULT_FRAME_DELAY 0

/* Inserts a black frame inbetween frames.
 * Useful for 120 Hz monitors who want to play 60 Hz material with eliminated
 * ghosting. video_refresh_rate should still be configured as if it
 * is a 60 Hz monitor (divide refresh rate by 2).
 */
#define DEFAULT_BLACK_FRAME_INSERTION false

/* Uses a custom swap interval for VSync.
 * Set this to effectively halve monitor refresh rate.
 */
#define DEFAULT_SWAP_INTERVAL 1

/* Threaded video. Will possibly increase performance significantly
 * at the cost of worse synchronization and latency.
 */
#if defined(HAVE_LIBNX) || defined(ANDROID)
#define DEFAULT_VIDEO_THREADED true
#else
#define DEFAULT_VIDEO_THREADED false
#endif

#if defined(HAVE_THREADS)
#if defined(GEKKO) || defined(PSP) || defined(PS2)
/* For single-core consoles right now it's best to have this be disabled. */
#define DEFAULT_THREADED_DATA_RUNLOOP_ENABLE false
#else
#define DEFAULT_THREADED_DATA_RUNLOOP_ENABLE true
#endif
#else
#define DEFAULT_THREADED_DATA_RUNLOOP_ENABLE false
#endif

/* Set to true if HW render cores should get their private context. */
#define DEFAULT_VIDEO_SHARED_CONTEXT false

/* Sets GC/Wii screen width. */
#define DEFAULT_VIDEO_VI_WIDTH 640

#ifdef GEKKO
/* Removes 480i flicker, smooths picture a little. */
#define DEFAULT_VIDEO_VFILTER true

/* Allow overscan to be corrected on displays that
 * do not have proper 'pixel perfect' scaling */
#define DEFAULT_VIDEO_OVERSCAN_CORRECTION_TOP 0
#define DEFAULT_VIDEO_OVERSCAN_CORRECTION_BOTTOM 0
#endif

/* Smooths picture. */
#define DEFAULT_VIDEO_SMOOTH true

/* On resize and fullscreen, rendering area will stay 4:3 */
#define DEFAULT_FORCE_ASPECT true

/* Enable use of shaders. */
#ifdef RARCH_CONSOLE
#define DEFAULT_SHADER_ENABLE true
#else
#define DEFAULT_SHADER_ENABLE false
#endif

#define DEFAULT_SHADER_DELAY 0

/* Only scale in integer steps.
 * The base size depends on system-reported geometry and aspect ratio.
 * If video_force_aspect is not set, X/Y will be integer scaled independently.
 */
#define DEFAULT_SCALE_INTEGER false

/* Controls aspect ratio handling. */

/* 1:1 PAR */
#define DEFAULT_ASPECT_RATIO_AUTO false

#if defined(__CELLOS_LV2) || defined(_XBOX360)
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_16_9
#elif defined(PSP) || defined(_3DS) || defined(HAVE_LIBNX) || defined(VITA)
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_CORE
#elif defined(RARCH_CONSOLE)
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_4_3
#else
#define DEFAULT_ASPECT_RATIO_IDX ASPECT_RATIO_CORE
#endif

/* Save configuration file on exit. */
#define DEFAULT_CONFIG_SAVE_ON_EXIT true

#define DEFAULT_SHOW_HIDDEN_FILES false

#define DEFAULT_OVERLAY_HIDE_IN_MENU true
#define DEFAULT_OVERLAY_SHOW_MOUSE_CURSOR true

#define DEFAULT_DISPLAY_KEYBOARD_OVERLAY false

#ifdef HAKCHI
#define DEFAULT_INPUT_OVERLAY_OPACITY 0.5f
#else
#define DEFAULT_INPUT_OVERLAY_OPACITY 0.7f
#endif

#if defined(RARCH_MOBILE)
#define DEFAULT_OVERLAY_AUTO_ROTATE true
#else
#define DEFAULT_OVERLAY_AUTO_ROTATE false
#endif

#ifdef HAVE_MENU
#include "menu/menu_driver.h"
#include "menu/menu_animation.h"

#ifdef HAVE_LIBNX
#define DEFAULT_MENU_USE_PREFERRED_SYSTEM_COLOR_THEME true
#else
#define DEFAULT_MENU_USE_PREFERRED_SYSTEM_COLOR_THEME false
#endif

#ifdef HAVE_OZONE
#define DEFAULT_OZONE_COLLAPSE_SIDEBAR false
#define DEFAULT_OZONE_TRUNCATE_PLAYLIST_NAME true
#define DEFAULT_OZONE_SCROLL_CONTENT_METADATA false
#endif

#define DEFAULT_SETTINGS_SHOW_DRIVERS true

#define DEFAULT_SETTINGS_SHOW_VIDEO true

#define DEFAULT_SETTINGS_SHOW_AUDIO true

#define DEFAULT_SETTINGS_SHOW_INPUT true

#define DEFAULT_SETTINGS_SHOW_LATENCY true

#define DEFAULT_SETTINGS_SHOW_CORE true

#define DEFAULT_SETTINGS_SHOW_CONFIGURATION true

#define DEFAULT_SETTINGS_SHOW_SAVING true

#define DEFAULT_SETTINGS_SHOW_LOGGING true

#define DEFAULT_SETTINGS_SHOW_FRAME_THROTTLE true

#define DEFAULT_SETTINGS_SHOW_RECORDING true

#define DEFAULT_SETTINGS_SHOW_ONSCREEN_DISPLAY true

#define DEFAULT_SETTINGS_SHOW_USER_INTERFACE true

#define DEFAULT_SETTINGS_SHOW_AI_SERVICE true

#define DEFAULT_SETTINGS_SHOW_POWER_MANAGEMENT true

#define DEFAULT_SETTINGS_SHOW_ACHIEVEMENTS true

#define DEFAULT_SETTINGS_SHOW_NETWORK true

#define DEFAULT_SETTINGS_SHOW_PLAYLISTS true

#define DEFAULT_SETTINGS_SHOW_USER true

#define DEFAULT_SETTINGS_SHOW_DIRECTORY true

#define DEFAULT_QUICK_MENU_SHOW_RESUME_CONTENT true

#define DEFAULT_QUICK_MENU_SHOW_RESTART_CONTENT true

#define DEFAULT_QUICK_MENU_SHOW_CLOSE_CONTENT true

static bool quick_menu_show_take_screenshot             = true;
static bool quick_menu_show_save_load_state             = true;
static bool quick_menu_show_undo_save_load_state        = true;
static bool quick_menu_show_add_to_favorites            = true;
static bool quick_menu_show_start_recording             = true;
static bool quick_menu_show_start_streaming             = true;
static bool quick_menu_show_set_core_association        = true;
static bool quick_menu_show_reset_core_association      = true;
static bool quick_menu_show_options                     = true;
static bool quick_menu_show_controls                    = true;
static bool quick_menu_show_cheats                      = true;
static bool quick_menu_show_shaders                     = true;
static bool quick_menu_show_information                 = true;
static bool quick_menu_show_recording                   = true;
static bool quick_menu_show_streaming                   = true;

static bool quick_menu_show_save_core_overrides         = true;
static bool quick_menu_show_save_game_overrides         = true;
static bool quick_menu_show_save_content_dir_overrides  = true;

static bool quick_menu_show_download_thumbnails         = true;

static bool kiosk_mode_enable            = false;

#define DEFAULT_MENU_HORIZONTAL_ANIMATION true

static bool menu_show_online_updater     = true;
static bool menu_show_load_core          = true;
static bool menu_show_load_content       = true;
#ifdef HAVE_CDROM
static bool menu_show_load_disc          = true;
static bool menu_show_dump_disc          = true;
#endif
static bool menu_show_information        = true;
static bool menu_show_configurations     = true;
static bool menu_show_help               = true;
static bool menu_show_quit_retroarch     = true;
static bool menu_show_restart_retroarch  = true;
static bool menu_show_reboot             = true;
static bool menu_show_shutdown           = true;
#if defined(HAVE_LAKKA) || defined(VITA) || defined(_3DS)
static bool menu_show_core_updater       = false;
#else
static bool menu_show_core_updater       = true;
#endif
static bool menu_show_legacy_thumbnail_updater = false;
static bool menu_show_sublabels          = true;

static unsigned menu_ticker_type         = TICKER_TYPE_BOUNCE;
static float menu_ticker_speed           = 1.0f;

#define DEFAULT_MENU_TICKER_SMOOTH true

#if defined(HAVE_THREADS)
static bool menu_savestate_resume     = true;
#else
static bool menu_savestate_resume     = false;
#endif

static bool content_show_settings     = true;
static bool content_show_favorites    = true;
#ifdef HAVE_IMAGEVIEWER
static bool content_show_images       = true;
#endif
static bool content_show_music        = true;
#if defined(HAVE_FFMPEG) || defined(HAVE_MPV)
static bool content_show_video        = true;
#endif
#ifdef HAVE_NETWORKING
static bool content_show_netplay      = true;
#endif
static bool content_show_history      = true;
static bool content_show_add     	  = true;
static bool content_show_playlists    = true;

#ifdef HAVE_XMB
static unsigned xmb_alpha_factor      = 75;
static unsigned menu_font_color_red   = 255;
static unsigned menu_font_color_green = 255;
static unsigned menu_font_color_blue  = 255;
static unsigned xmb_menu_layout       = 0;
static unsigned xmb_icon_theme        = XMB_ICON_THEME_MONOCHROME;
static unsigned xmb_theme             = XMB_THEME_ELECTRIC_BLUE;

#if defined(HAVE_LAKKA) || defined(__arm__) || defined(__PPC64__) || defined(__ppc64__) || defined(__powerpc64__) || defined(__powerpc__) || defined(__ppc__) || defined(__POWERPC__)
#define DEFAULT_XMB_SHADOWS_ENABLE false
#else
#define DEFAULT_XMB_SHADOWS_ENABLE true
#endif
#endif

static float menu_framebuffer_opacity = 0.900;

static float menu_wallpaper_opacity = 0.300;

static float menu_footer_opacity = 1.000;

static float menu_header_opacity = 1.000;

#if defined(HAVE_OPENGLES2) || (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
#define DEFAULT_MENU_SHADER_PIPELINE 1
#else
#define DEFAULT_MENU_SHADER_PIPELINE 2
#endif

#define DEFAULT_SHOW_ADVANCED_SETTINGS false

#define DEFAULT_RGUI_COLOR_THEME RGUI_THEME_CLASSIC_GREEN

static bool rgui_inline_thumbnails = false;
static bool rgui_swap_thumbnails = false;
static unsigned rgui_thumbnail_downscaler = RGUI_THUMB_SCALE_POINT;
static unsigned rgui_thumbnail_delay = 0;
static unsigned rgui_internal_upscale_level = RGUI_UPSCALE_NONE;
static bool rgui_full_width_layout = true;
static unsigned rgui_aspect = RGUI_ASPECT_RATIO_4_3;
static unsigned rgui_aspect_lock = RGUI_ASPECT_RATIO_LOCK_NONE;
static bool rgui_shadows = false;
static unsigned rgui_particle_effect = RGUI_PARTICLE_EFFECT_NONE;
#define DEFAULT_RGUI_PARTICLE_EFFECT_SPEED 1.0f
static bool rgui_extended_ascii = false;
#endif

#ifdef HAVE_MENU
#define DEFAULT_BLOCK_CONFIG_READ true
#else
#define DEFAULT_BLOCK_CONFIG_READ false
#endif

/* TODO/FIXME - this setting is thread-unsafe right now and can corrupt the stack - default to off */
#define DEFAULT_AUTOMATICALLY_ADD_CONTENT_TO_PLAYLIST false

static bool default_game_specific_options = true;
static bool default_auto_overrides_enable = true;
static bool default_auto_remaps_enable = true;
static bool default_global_core_options = true;
static bool default_auto_shaders_enable = true;

static bool default_sort_savefiles_enable = false;
static bool default_sort_savestates_enable = false;

static bool default_savestates_in_content_dir = false;
static bool default_savefiles_in_content_dir = false;
static bool default_systemfiles_in_content_dir = false;
static bool default_screenshots_in_content_dir = false;

#if defined(__CELLOS_LV2__) || defined(_XBOX1) || defined(_XBOX360)
static unsigned menu_toggle_gamepad_combo    = INPUT_TOGGLE_L3_R3;
#elif defined(PS2) || defined(PSP)
static unsigned menu_toggle_gamepad_combo    = INPUT_TOGGLE_HOLD_START;
#elif defined(VITA)
static unsigned menu_toggle_gamepad_combo    = INPUT_TOGGLE_L1_R1_START_SELECT;
#elif defined(SWITCH) || defined(ORBIS)
static unsigned menu_toggle_gamepad_combo    = INPUT_TOGGLE_START_SELECT;
#elif TARGET_OS_TV
static unsigned menu_toggle_gamepad_combo    = INPUT_TOGGLE_DOWN_Y_L_R;
#else
static unsigned menu_toggle_gamepad_combo    = INPUT_TOGGLE_NONE;
#endif

#if defined(VITA)
static unsigned input_backtouch_enable       = false;
static unsigned input_backtouch_toggle       = false;
#endif

#define DEFAULT_SHOW_PHYSICAL_INPUTS true

#define DEFAULT_ALL_USERS_CONTROL_MENU false

#if defined(ANDROID) || defined(_WIN32)
#define DEFAULT_MENU_SWAP_OK_CANCEL_BUTTONS true
#else
#define DEFAULT_MENU_SWAP_OK_CANCEL_BUTTONS false
#endif

#define DEFAULT_QUIT_PRESS_TWICE true

#define DEFAULT_LOG_TO_FILE false

#define DEFAULT_LOG_TO_FILE_TIMESTAMP false

/* Crop overscanned frames. */
#define DEFAULT_CROP_OVERSCAN true

/* Font size for on-screen messages. */
#define DEFAULT_FONT_SIZE 32

/* Offset for where messages will be placed on-screen.
 * Values are in range [0.0, 1.0]. */
static const float message_pos_offset_x = 0.05;
static const float message_pos_offset_y = 0.05;

/* Color of the message.
 * RGB hex value. */
static const uint32_t message_color = 0xffff00;

static const bool message_bgcolor_enable = false;
static const uint32_t message_bgcolor_red = 0;
static const uint32_t message_bgcolor_green = 0;
static const uint32_t message_bgcolor_blue = 0;
static const float message_bgcolor_opacity = 1.0f;

/* Record post-filtered (CPU filter) video,
 * rather than raw game output. */
#define DEFAULT_POST_FILTER_RECORD false

/* Screenshots post-shaded GPU output if available. */
#define DEFAULT_GPU_SCREENSHOT true

/* Watch shader files for changes and auto-apply as necessary. */
#define DEFAULT_VIDEO_SHADER_WATCH_FILES false

/* Screenshots named automatically. */
#define DEFAULT_AUTO_SCREENSHOT_FILENAME true

/* Record post-shaded GPU output instead of raw game footage if available. */
#define DEFAULT_GPU_RECORD false

/* OSD-messages. */
#define DEFAULT_FONT_ENABLE true

/* The accurate refresh rate of your monitor (Hz).
 * This is used to calculate audio input rate with the formula:
 * audio_input_rate = game_input_rate * display_refresh_rate /
 * game_refresh_rate.
 *
 * If the implementation does not report any values,
 * NTSC defaults will be assumed for compatibility.
 * This value should stay close to 60Hz to avoid large pitch changes.
 * If your monitor does not run at 60Hz, or something close to it,
 * disable VSync, and leave this at its default. */
#ifdef _3DS
#define DEFAULT_REFRESH_RATE ((32730.0 * 8192.0) / 4481134.0)
#elif defined(RARCH_CONSOLE)
#define DEFAULT_REFRESH_RATE (60/1.001)
#else
#define DEFAULT_REFRESH_RATE (60)
#endif
#define DEFAULT_CRT_REFRESH_RATE (DEFAULT_REFRESH_RATE)

/* Allow games to set rotation. If false, rotation requests are
 * honored, but ignored.
 * Used for setups where one manually rotates the monitor. */
#define DEFAULT_ALLOW_ROTATE true

#if defined(_3DS)
/* Enable bottom LCD screen */
static const bool video_3ds_lcd_bottom = true;
/* Sets video display mode (3D, 2D, etc.) */
static const unsigned video_3ds_display_mode = CTR_VIDEO_MODE_3D;
#endif

/* AUDIO */

/* Will enable audio or not. */
#define DEFAULT_AUDIO_ENABLE true

/* Enable menu audio sounds. */
static const bool audio_enable_menu        = false;
static const bool audio_enable_menu_ok     = false;
static const bool audio_enable_menu_cancel = false;
static const bool audio_enable_menu_notice = false;
static const bool audio_enable_menu_bgm    = false;

#ifdef HAVE_MENU_WIDGETS
#define DEFAULT_MENU_ENABLE_WIDGETS true
#else
#define DEFAULT_MENU_ENABLE_WIDGETS false
#endif

/* Output samplerate. */
#ifdef GEKKO
#define DEFAULT_OUTPUT_RATE 32000
#elif defined(_3DS)
#define DEFAULT_OUTPUT_RATE 32730
#else
#define DEFAULT_OUTPUT_RATE 48000
#endif

/* Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. */
#define DEFAULT_AUDIO_DEVICE NULL

/* Desired audio latency in milliseconds. Might not be honored
 * if driver can't provide given latency. */
#if defined(ANDROID) || defined(EMSCRIPTEN)
/* For most Android devices, 64ms is way too low. */
#define DEFAULT_OUT_LATENCY 128
#else
#define DEFAULT_OUT_LATENCY 64
#endif

/* Will sync audio. (recommended) */
#define DEFAULT_AUDIO_SYNC true

/* Audio rate control. */
#if !defined(RARCH_CONSOLE)
#define DEFAULT_RATE_CONTROL true
#else
#define DEFAULT_RATE_CONTROL false
#endif

/* Rate control delta. Defines how much rate_control
 * is allowed to adjust input rate. */
#define DEFAULT_RATE_CONTROL_DELTA  0.005

/* Maximum timing skew. Defines how much adjust_system_rates
 * is allowed to adjust input rate. */
#define DEFAULT_MAX_TIMING_SKEW  0.05

/* Default audio volume in dB. (0.0 dB == unity gain). */
#define DEFAULT_AUDIO_VOLUME 0.0

/* Default audio volume of the audio mixer in dB. (0.0 dB == unity gain). */
#define DEFAULT_AUDIO_MIXER_VOLUME 0.0

#ifdef HAVE_WASAPI
/* WASAPI defaults */
static const bool wasapi_exclusive_mode  = true;
static const bool wasapi_float_format    = false;
static const int wasapi_sh_buffer_length = -16; /* auto */
#endif

/* MISC */

/* Enables displaying the current frames per second. */
#define DEFAULT_FPS_SHOW false

/* FPS display will be updated at the set interval (in frames) */
#define DEFAULT_FPS_UPDATE_INTERVAL 256

/* Enables displaying the current frame count. */
#define DEFAULT_FRAMECOUNT_SHOW false

/* Includes displaying the current memory usage/total with FPS/Frames. */
#define DEFAULT_MEMORY_SHOW false

/* Enables displaying various timing statistics. */
#define DEFAULT_STATISTICS_SHOW false

/* Enables use of rewind. This will incur some memory footprint
 * depending on the save state buffer. */
#define DEFAULT_REWIND_ENABLE false

/* When set, any time a cheat is toggled it is immediately applied. */
#define DEFAULT_APPLY_CHEATS_AFTER_TOGGLE false

/* When set, all enabled cheats are auto-applied when a game is loaded. */
#define DEFAULT_APPLY_CHEATS_AFTER_LOAD false

/* The buffer size for the rewind buffer. This needs to be about
 * 15-20MB per minute. Very game dependant. */
#define DEFAULT_REWIND_BUFFER_SIZE (20 << 20) /* 20MiB */

/* The amount of MB to increase/decrease the rewind_buffer_size when it is changed via the UI. */
#define DEFAULT_REWIND_BUFFER_SIZE_STEP 10 /* 10MB */

/* How many frames to rewind at a time. */
#define DEFAULT_REWIND_GRANULARITY 1

/* Pause gameplay when gameplay loses focus. */
#ifdef EMSCRIPTEN
#define DEFAULT_PAUSE_NONACTIVE false
#else
#define DEFAULT_PAUSE_NONACTIVE true
#endif

/* Saves non-volatile SRAM at a regular interval.
 * It is measured in seconds. A value of 0 disables autosave. */
#if defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(__x86_64__) || defined(_M_X64) || defined(_WIN32) || defined(OSX) || defined(ANDROID) || defined(IOS)
/* Flush to file every 10 seconds on modern platforms by default */
#define DEFAULT_AUTOSAVE_INTERVAL 10
#else
/* Default to disabled on I/O-constrained platforms */
#define DEFAULT_AUTOSAVE_INTERVAL 0
#endif

/* Publicly announce netplay */
#define DEFAULT_NETPLAY_PUBLIC_ANNOUNCE true

/* Start netplay in spectator mode */
static const bool netplay_start_as_spectator = false;

/* Allow connections in slave mode */
static const bool netplay_allow_slaves = true;

/* Require connections only in slave mode */
static const bool netplay_require_slaves = false;

/* Netplay without savestates/rewind */
static const bool netplay_stateless_mode = false;

/* When being client over netplay, use keybinds for
 * user 1 rather than user 2. */
static const bool netplay_client_swap_input = true;

static const bool netplay_nat_traversal = false;

static const unsigned netplay_delay_frames = 16;

static const int netplay_check_frames = 600;

static const bool netplay_use_mitm_server = false;

static const char *netplay_mitm_server = "nyc";

#ifdef HAVE_NETWORKING
static const unsigned netplay_share_digital = RARCH_NETPLAY_SHARE_DIGITAL_NO_PREFERENCE;

static const unsigned netplay_share_analog = RARCH_NETPLAY_SHARE_ANALOG_NO_PREFERENCE;
#endif

/* On save state load, block SRAM from being overwritten.
 * This could potentially lead to buggy games. */
#define DEFAULT_BLOCK_SRAM_OVERWRITE false

/* When saving savestates, state index is automatically
 * incremented before saving.
 * When the content is loaded, state index will be set
 * to the highest existing value. */
static const bool savestate_auto_index = false;

/* Automatically saves a savestate at the end of RetroArch's lifetime.
 * The path is $SRAM_PATH.auto.
 * RetroArch will automatically load any savestate with this path on
 * startup if savestate_auto_load is set. */
static const bool savestate_auto_save = false;
static const bool savestate_auto_load = false;

static const bool savestate_thumbnail_enable = false;

/* Slowmotion ratio. */
#define DEFAULT_SLOWMOTION_RATIO 3.0

/* Maximum fast forward ratio. */
#define DEFAULT_FASTFORWARD_RATIO 0.0

/* Enable runloop for variable refresh rate screens. Force x1 speed while handling fast forward too. */
#define DEFAULT_VRR_RUNLOOP_ENABLE false

/* Run core logic one or more frames ahead then load the state back to reduce perceived input lag. */
#define DEFAULT_RUN_AHEAD_FRAMES 1

/* When using the Run Ahead feature, use a secondary instance of the core. */
static const bool run_ahead_secondary_instance = true;

/* Hide warning messages when using the Run Ahead feature. */
static const bool run_ahead_hide_warnings = false;

/* Enable stdin/network command interface. */
static const bool network_cmd_enable = false;
static const uint16_t network_cmd_port = 55355;
static const bool stdin_cmd_enable = false;

static const uint16_t network_remote_base_port = 55400;

#if defined(ANDROID) || defined(IOS)
static const bool network_on_demand_thumbnails = true;
#else
static const bool network_on_demand_thumbnails = false;
#endif

/* Number of entries that will be kept in content history playlist file. */
static const unsigned default_content_history_size = 100;

/* Number of entries that will be kept in content favorites playlist file.
 * -1 == 'unlimited' (99999) */
static const int default_content_favorites_size = 100;

/* Sort all playlists (apart from histories) alphabetically */
static const bool playlist_sort_alphabetical = true;

/* File format to use when writing playlists to disk */
static const bool playlist_use_old_format = false;

#ifdef HAVE_MENU
/* Specify when to display 'core name' inline on playlist entries */
static const unsigned playlist_show_inline_core_name = PLAYLIST_INLINE_CORE_DISPLAY_HIST_FAV;

/* Specifies which runtime record to use on playlist sublabels */
static const unsigned playlist_sublabel_runtime_type = PLAYLIST_RUNTIME_PER_CORE;

/* Specifies time/date display format for runtime 'last played' data */
#define DEFAULT_PLAYLIST_SUBLABEL_LAST_PLAYED_STYLE PLAYLIST_LAST_PLAYED_STYLE_YMD_HMS

static const unsigned playlist_entry_remove_enable = PLAYLIST_ENTRY_REMOVE_ENABLE_ALL;
#endif

static const bool scan_without_core_match      = false;

#ifdef __WINRT__
/* Be paranoid about WinRT file I/O performance, and leave this disabled by
 * default */
#define DEFAULT_PLAYLIST_SHOW_SUBLABELS false
#else
#define DEFAULT_PLAYLIST_SHOW_SUBLABELS true
#endif

static const bool playlist_fuzzy_archive_match = false;

/* Show Menu start-up screen on boot. */
static const bool default_menu_show_start_screen = true;

/* Default scale factor for non-frambuffer-based menu
 * drivers and menu widgets */
#define DEFAULT_MENU_SCALE_FACTOR 1.0f

/* Log level for the frontend */
#define DEFAULT_FRONTEND_LOG_LEVEL 1

/* Log level for libretro cores (GET_LOG_INTERFACE). */
#define DEFAULT_LIBRETRO_LOG_LEVEL 1

#ifndef RARCH_DEFAULT_PORT
#define RARCH_DEFAULT_PORT 55435
#endif

#ifndef RARCH_STREAM_DEFAULT_PORT
#define RARCH_STREAM_DEFAULT_PORT 56400
#endif

/* KEYBINDS, JOYPAD */

/* Axis threshold (between 0.0 and 1.0)
 * How far an axis must be tilted to result in a button press. */
static const float axis_threshold         = 0.5f;

static const float analog_deadzone        = 0.0f;

static const float analog_sensitivity     = 1.0f;

/* Describes speed of which turbo-enabled buttons toggle. */
static const unsigned turbo_period        = 6;
static const unsigned turbo_duty_cycle    = 3;

/* Enable input auto-detection. Will attempt to autoconfigure
 * gamepads, plug-and-play style. */
static const bool input_autodetect_enable = true;

/* Show the input descriptors set by the core instead
 * of the default ones. */
static const bool input_descriptor_label_show = true;

static const bool input_descriptor_hide_unbound = false;

static const unsigned input_max_users = 5;

static const unsigned input_poll_type_behavior = 2;

static const unsigned input_bind_timeout = 5;

static const unsigned input_bind_hold = 2;

static const unsigned menu_thumbnails_default = 3;

static const unsigned menu_left_thumbnails_default = 0;

static const unsigned menu_thumbnail_upscale_threshold = 0;

#ifdef HAVE_MENU
static const unsigned menu_timedate_style = MENU_TIMEDATE_STYLE_DM_HM;
#endif

static const bool xmb_vertical_thumbnails = false;

static const unsigned xmb_thumbnail_scale_factor = 100;

#ifdef IOS
static const bool ui_companion_start_on_boot = false;
#else
static const bool ui_companion_start_on_boot = true;
#endif

static const bool ui_companion_enable = false;

/* Currently only used to show the WIMP UI on startup */
static const bool ui_companion_toggle = false;

/* Only init the WIMP UI for this session if this is enabled */
static const bool desktop_menu_enable = true;

/* Keep track of how long each core+content has been running for over time */

#ifdef __WINRT__
/* Be paranoid about WinRT file I/O performance, and leave this disabled by
 * default */
#define DEFAULT_CONTENT_RUNTIME_LOG false
#else
#define DEFAULT_CONTENT_RUNTIME_LOG true
#endif

/* Keep track of how long each content has been running for over time (ignores core) */
static const bool content_runtime_log_aggregate = false;

#define DEFAULT_UI_MENUBAR_ENABLE true

#if defined(__QNX__) || defined(_XBOX1) || defined(_XBOX360) || defined(__CELLOS_LV2__) || (defined(__MACH__) && defined(IOS)) || defined(ANDROID) || defined(WIIU) || defined(HAVE_NEON) || defined(GEKKO) || defined(__ARM_NEON__)
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_LOWER;
#elif defined(PSP) || defined(_3DS) || defined(VITA) || defined(PS2)
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_LOWEST;
#else
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_NORMAL;
#endif

/* MIDI */
static const char *midi_input     = "Off";
static const char *midi_output    = "Off";
static const unsigned midi_volume = 100;

/* Only applies to Android 7.0 (API 24) and up */
static const bool sustained_performance_mode = false;

static const bool vibrate_on_keypress        = false;
static const bool enable_device_vibration    = false;

#ifdef HAVE_VULKAN
#define DEFAULT_VULKAN_GPU_INDEX 0
#endif

#ifdef HAVE_D3D10
#define DEFAULT_D3D10_GPU_INDEX 0
#endif

#ifdef HAVE_D3D11
#define DEFAULT_D3D11_GPU_INDEX 0
#endif

#ifdef HAVE_D3D12
#define DEFAULT_D3D12_GPU_INDEX 0
#endif

#if defined(HAKCHI)
static char buildbot_server_url[] = "http://hakchicloud.com/Libretro_Cores/";
#elif defined(ANDROID)
#if defined(ANDROID_ARM_V7)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/armeabi-v7a/";
#elif defined(ANDROID_ARM)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/armeabi/";
#elif defined(ANDROID_AARCH64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/arm64-v8a/";
#elif defined(ANDROID_X86)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/x86/";
#elif defined(ANDROID_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/x86_64/";
#else
static char buildbot_server_url[] = "";
#endif
#elif defined(__QNX__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/blackberry/latest/";
#elif defined(IOS)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/ios/latest/";
#elif defined(OSX)
#if defined(__x86_64__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
static char buildbot_server_url[] = "http://bot.libretro.com/nightly/apple/osx/x86/latest/";
#else
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/ppc/latest/";
#endif
#elif defined(_WIN32) && !defined(_XBOX)
#if _MSC_VER >= 1910
#ifndef __WINRT__
#if defined(__x86_64__) || defined(_M_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-desktop/x64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-desktop/x86/latest/";
#elif defined(__arm__) || defined(_M_ARM)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-desktop/arm/latest/";
#elif defined(__aarch64__) || defined(_M_ARM64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-desktop/arm64/latest/";
#endif
#else
#if defined(__x86_64__) || defined(_M_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-uwp/x64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-uwp/x86/latest/";
#elif defined(__arm__) || defined(_M_ARM)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-uwp/arm/latest/";
#elif defined(__aarch64__) || defined(_M_ARM64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2017-uwp/arm64/latest/";
#endif
#endif
#elif _MSC_VER == 1600
#if defined(__x86_64__) || defined(_M_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86/latest/";
#endif
#elif _MSC_VER == 1400
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2005/x86/latest/";
#elif _MSC_VER == 1310
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2003/x86/latest/";
#else
#if defined(__x86_64__) || defined(_M_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86/latest/";
#endif
#endif
#elif defined(__linux__)
#if defined(__x86_64__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86/latest/";
#elif defined(__arm__) && __ARM_ARCH == 7 && defined(__ARM_PCS_VFP)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/armhf/latest/";
#else
static char buildbot_server_url[] = "";
#endif
#elif defined(WIIU)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/nintendo/wiiu/latest/";
#elif defined(HAVE_LIBNX)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/nintendo/switch/libnx/latest/";
#elif defined(__CELLOS_LV2__) && defined(DEX_BUILD)
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/dex-ps3/";
#elif defined(__CELLOS_LV2__) && defined(CEX_BUILD)
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/cex-ps3/";
#elif defined(__CELLOS_LV2__) && defined(ODE_BUILD)
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/ode-ps3/";
#else
static char buildbot_server_url[] = "";
#endif

static char buildbot_assets_server_url[] = "http://buildbot.libretro.com/assets/";

static char default_discord_app_id[] = "475456035851599874";

#define DEFAULT_AI_SERVICE_SOURCE_LANG 0

#define DEFAULT_AI_SERVICE_TARGET_LANG 0

#define DEFAULT_AI_SERVICE_ENABLE true

#define DEFAULT_AI_SERVICE_PAUSE false

#define DEFAULT_AI_SERVICE_MODE 1

#define DEFAULT_AI_SERVICE_URL "http://localhost:4404/"

#endif