/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #define audio_init_func(device, rate, latency) driver.audio->init(device, rate, latency) #define audio_write_func(buf, size) driver.audio->write(driver.audio_data, buf, size) #define audio_stop_func() driver.audio->stop(driver.audio_data) #define audio_start_func() driver.audio->start(driver.audio_data) #define audio_set_nonblock_state_func(state) driver.audio->set_nonblock_state(driver.audio_data, state) #define audio_free_func() driver.audio->free(driver.audio_data) #define audio_use_float_func() driver.audio->use_float(driver.audio_data) #define audio_write_avail_func() driver.audio->write_avail(driver.audio_data) #define audio_buffer_size_func() driver.audio->buffer_size(driver.audio_data) /*============================================================ VIDEO ============================================================ */ #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) /* GL */ #define video_init_func(video_info, input, input_data) \ gl_init(video_info, input, input_data) #define video_frame_func(data, width, height, pitch, msg) \ gl_frame(driver.video_data, data, width, height, pitch, msg) #define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state) #define video_alive_func() gl_alive(driver.video_data) #define video_focus_func() gl_focus(driver.video_data) #define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path) #define video_free_func() gl_free(driver.video_data) #define video_set_rotation_func(rotation) gl_set_rotation(driver.video_data, rotation) #define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx) #define video_stop_func() gl_stop() #define video_start_func() gl_start() #define gfx_ctx_window_has_focus() (true) #elif defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) /* D3D */ #define video_init_func(video_info, input, input_data) \ xdk_d3d_init(video_info, input, input_data) #define video_frame_func(data, width, height, pitch, msg) \ xdk_d3d_frame(driver.video_data, data, width, height, pitch, msg) #define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state) #define video_alive_func() xdk_d3d_alive(driver.video_data) #define video_focus_func() xdk_d3d_focus(driver.video_data) #define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path) #define video_free_func() xdk_d3d_free(driver.video_data) #define video_set_rotation_func(rotation) xdk_d3d_set_rotation(driver.video_data, rotation) #define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx) #define video_stop_func() xdk_d3d_stop() #define video_start_func() xdk_d3d_start() #define gfx_ctx_window_has_focus() (true) #elif defined(GEKKO) /* Gamecube, Wii */ #define video_init_func(video_info, input, input_data) gx_init(video_info, input, input_data) #define video_frame_func(data, width, height, pitch, msg) \ gx_frame(driver.video_data, data, width, height, pitch, msg) #define video_set_nonblock_state_func(state) gx_set_nonblock_state(driver.video_data, state) #define video_alive_func() gx_alive(driver.video_data) #define video_focus_func() gx_focus(driver.video_data) #define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path) #define video_free_func() gx_free(driver.video_data) #define video_set_rotation_func(orientation) gx_set_rotation(driver.video_data, orientation) #define video_set_aspect_ratio_func(aspectratio_idx) gx_set_aspect_ratio(driver.video_data, aspectratio_idx) #define video_stop_func() gx_stop() #define video_start_func() gx_start() #define video_viewport_size_func(width, height) ((void)0) #define video_read_viewport_func(buffer) (false) #else /* NULL */ #define video_init_func(video_info, input, input_data) null_gfx_init(video_info, input, input_data) #define video_frame_func(data, width, height, pitch, msg) \ null_gfx_frame(driver.video_data, data, width, height, pitch, msg) #define video_set_nonblock_state_func(state) null_gfx_set_nonblock_state(driver.video_data, state) #define video_alive_func() null_gfx_alive(driver.video_data) #define video_focus_func() null_gfx_focus(driver.video_data) #define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path) #define video_free_func() null_gfx_free(driver.video_data) #define video_set_rotation_func(orientation) (true) #define video_set_aspect_ratio_func(aspectratio_idx) (true) #define video_stop_func() null_gfx_stop() #define video_start_func() null_gfx_start() #endif /*============================================================ INPUT ============================================================ */ #if defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) /* D3D */ #define input_init_func() xinput_input_init() #define input_poll_func() xinput_input_poll(driver.input_data) #define input_input_state_func(retro_keybinds, port, device, index, id) \ xinput_input_state(driver.input_data, retro_keybinds, port, device, index, id) #define input_key_pressed_func(key) xinput_input_key_pressed(driver.input_data, key) #define input_free_func() xinput_input_free_input(driver.input_data) #elif defined(GEKKO) /* Gamecube, Wii */ #define input_init_func() gx_input_initialize() #define input_poll_func() gx_input_poll(driver.input_data) #define input_input_state_func(retro_keybinds, port, device, index, id) \ gx_input_state(driver.input_data, retro_keybinds, port, device, index, id) #define input_key_pressed_func(key) gx_key_pressed(driver.input_data, key) #define input_free_func() gx_free_input(driver.input_data) #define gfx_ctx_window_has_focus() (true) #elif defined(__CELLOS_LV2__) /* PS3 */ #define input_init_func() ps3_input_initialize() #define input_poll_func() ps3_input_poll(driver.input_data) #define input_input_state_func(retro_keybinds, port, device, index, id) \ ps3_input_state(driver.input_data, retro_keybinds, port, device, index, id) #define input_key_pressed_func(key) ps3_key_pressed(driver.input_data, key) #define input_free_func() ps3_free_input(driver.input_data) #elif defined(ANDROID) /* ANDROID */ #define input_init_func() android_input_initialize() #define input_poll_func() android_input_poll(driver.input_data) #define input_input_state_func(retro_keybinds, port, device, index, id) \ android_input_state(driver.input_data, retro_keybinds, port, device, index, id) #define input_key_pressed_func(key) android_input_key_pressed(driver.input_data, key) #define input_free_func() android_input_free(driver.input_data) #else #define input_init_func() null_input_init() #define input_poll_func() null_input_poll(driver.input_data) #define input_input_state_func(retro_keybinds, port, device, index, id) \ null_input_state(driver.input_data, retro_keybinds, port, device, index, id) #define input_key_pressed_func(key) null_input_key_pressed(driver.input_data, key) #define input_free_func() null_input_free(driver.input_data) #define gfx_ctx_window_has_focus() (true) #endif