#include "shaders_common.h" static const char *stock_cg_d3d9_program = CG( void main_vertex ( float4 position : POSITION, float2 texCoord : TEXCOORD0, float4 color : COLOR, uniform float4x4 modelViewProj, out float4 oPosition : POSITION, out float2 otexCoord : TEXCOORD0, out float4 oColor : COLOR ) { oPosition = mul(modelViewProj, position); otexCoord = texCoord; oColor = color; } float4 main_fragment(in float4 color : COLOR, float2 tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0) : COLOR { return color * tex2D(s0, tex); } );