/* RetroArch - A frontend for libretro. * Copyright (C) 2016 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "../../config.def.h" #include "../../gfx/font_driver.h" #include "../../gfx/video_context_driver.h" #include "../../gfx/common/vulkan_common.h" #include "../menu_display.h" static const float vk_vertexes[] = { 0, 0, 0, 1, 1, 0, 1, 1 }; static const float vk_tex_coords[] = { 0, 0, 0, 1, 1, 0, 1, 1 }; static vk_t *vk_get_ptr(void) { vk_t *vk = (vk_t*)video_driver_get_ptr(false); if (!vk) return NULL; return vk; } static void *menu_display_vk_get_default_mvp(void) { vk_t *vk = vk_get_ptr(); if (!vk) return NULL; return &vk->mvp_no_rot; } static unsigned to_display_pipeline(enum menu_display_prim_type prim_type, bool blend) { return ((prim_type == MENU_DISPLAY_PRIM_TRIANGLESTRIP) << 1) | (blend << 0); } static void menu_display_vk_draw(void *data) /* float x, float y, unsigned width, unsigned height, struct gfx_coords *coords, void *matrix_data, uintptr_t handle, enum menu_display_prim_type prim_type) */ { menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; struct vk_texture *texture; const float *vertex, *tex_coord, *color; math_matrix_4x4 *mat; struct vk_buffer_range range; struct vk_vertex *pv; unsigned i; vk_t *vk = vk_get_ptr(); if (!vk) return; texture = (struct vk_texture*)draw->texture; mat = (math_matrix_4x4*)draw->matrix_data; vertex = draw->coords->vertex; tex_coord = draw->coords->tex_coord; color = draw->coords->color; /* TODO - edge case */ if (draw->height <= 0) draw->height = 1; if (!mat) mat = (math_matrix_4x4*)menu_display_vk_get_default_mvp(); if (!vertex) vertex = &vk_vertexes[0]; if (!tex_coord) tex_coord = &vk_tex_coords[0]; if (!texture) texture = &vk->display.blank_texture; vk->vk_vp.x = draw->x; vk->vk_vp.y = vk->context->swapchain_height - draw->y - draw->height; vk->vk_vp.width = draw->width; vk->vk_vp.height = draw->height; vk->vk_vp.minDepth = 0.0f; vk->vk_vp.maxDepth = 1.0f; vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT; /* Bake interleaved VBO. Kinda ugly, we should probably try to move to * an interleaved model to begin with ... */ if (!vulkan_buffer_chain_alloc(vk->context, &vk->chain->vbo, draw->coords->vertices * sizeof(struct vk_vertex), &range)) return; pv = (struct vk_vertex*)range.data; for (i = 0; i < draw->coords->vertices; i++, pv++) { pv->x = *vertex++; pv->y = *vertex++; pv->tex_x = *tex_coord++; pv->tex_y = *tex_coord++; pv->color.r = *color++; pv->color.g = *color++; pv->color.b = *color++; pv->color.a = *color++; } { const struct vk_draw_triangles call = { vk->display.pipelines[to_display_pipeline(draw->prim_type, vk->display.blend)], texture, texture->default_smooth ? vk->samplers.linear : vk->samplers.nearest, mat, &range, draw->coords->vertices, }; vulkan_draw_triangles(vk, &call); } } static void menu_display_vk_draw_bg(void *data) { struct gfx_coords coords; const float *new_vertex = NULL; const float *new_tex_coord = NULL; menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; global_t *global = global_get_ptr(); settings_t *settings = config_get_ptr(); vk_t *vk = vk_get_ptr(); if (!vk || !draw) return; if (!new_vertex) new_vertex = &vk_vertexes[0]; if (!new_tex_coord) new_tex_coord = &vk_tex_coords[0]; coords.vertices = draw->vertex_count; coords.vertex = new_vertex; coords.tex_coord = new_tex_coord; coords.color = (const float*)draw->color; vk->display.blend = true; menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL); if ( (settings->menu.pause_libretro || !rarch_ctl(RARCH_CTL_IS_INITED, NULL) || rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL) ) && !draw->force_transparency && draw->texture) coords.color = (const float*)draw->color2; draw->x = 0; draw->y = 0; draw->coords = &coords; draw->matrix_data = (math_matrix_4x4*) menu_display_vk_get_default_mvp(); menu_display_vk_draw(draw); vk->display.blend = false; } static void menu_display_vk_restore_clear_color(void) { //glClearColor(0.0f, 0.0f, 0.0f, 0.00f); } static void menu_display_vk_clear_color(void *data) { (void)data; /* FIXME: This makes little sense in Vulkan. * We shouldn't be clearing mid-screen nilly willy. */ } static const float *menu_display_vk_get_tex_coords(void) { return &vk_tex_coords[0]; } static void menu_display_vk_blend_begin(void) { vk_t *vk = vk_get_ptr(); vk->display.blend = true; } static void menu_display_vk_blend_end(void) { vk_t *vk = vk_get_ptr(); vk->display.blend = false; } static bool menu_display_vk_font_init_first( void **font_handle, void *video_data, const char *font_path, float font_size) { return font_driver_init_first(NULL, font_handle, video_data, font_path, font_size, true, FONT_DRIVER_RENDER_VULKAN_API); } menu_display_ctx_driver_t menu_display_ctx_vulkan = { menu_display_vk_draw, menu_display_vk_draw_bg, menu_display_vk_blend_begin, menu_display_vk_blend_end, menu_display_vk_restore_clear_color, menu_display_vk_clear_color, menu_display_vk_get_default_mvp, menu_display_vk_get_tex_coords, menu_display_vk_font_init_first, MENU_VIDEO_DRIVER_VULKAN, "menu_display_vulkan", };