/* RetroArch - A frontend for libretro. * Copyright (C) 2013-2014 - Jason Fetters * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #import #include #include #include #import #include "CFExtensions.h" #import "RetroArch_Apple.h" #include "../../general.h" #include "../../runloop.h" #include "../../frontend/frontend.h" #include "../../gfx/video_context_driver.h" #ifndef __has_feature /* Compatibility with non-Clang compilers. */ #define __has_feature(x) 0 #endif #ifndef CF_RETURNS_RETAINED #if __has_feature(attribute_cf_returns_retained) #define CF_RETURNS_RETAINED __attribute__((cf_returns_retained)) #else #define CF_RETURNS_RETAINED #endif #endif NS_INLINE CF_RETURNS_RETAINED CFTypeRef CFBridgingRetainCompat(id X) { #if __has_feature(objc_arc) return (__bridge_retained CFTypeRef)X; #else return X; #endif } static NSSearchPathDirectory NSConvertFlagsCF(unsigned flags) { switch (flags) { case CFDocumentDirectory: return NSDocumentDirectory; } return 0; } static NSSearchPathDomainMask NSConvertDomainFlagsCF(unsigned flags) { switch (flags) { case CFUserDomainMask: return NSUserDomainMask; } return 0; } void CFTemporaryDirectory(char *buf, size_t sizeof_buf) { #if __has_feature(objc_arc) CFStringRef path = (__bridge_retained CFStringRef)NSTemporaryDirectory(); #else CFStringRef path = (CFStringRef)NSTemporaryDirectory(); #endif CFStringGetCString(path, buf, sizeof_buf, kCFStringEncodingUTF8); } void CFSearchPathForDirectoriesInDomains(unsigned flags, unsigned domain_mask, unsigned expand_tilde, char *buf, size_t sizeof_buf) { CFTypeRef array_val = (CFTypeRef)CFBridgingRetainCompat(NSSearchPathForDirectoriesInDomains(NSConvertFlagsCF(flags), NSConvertDomainFlagsCF(domain_mask), (BOOL)expand_tilde)); CFArrayRef array = array_val ? CFRetain(array_val) : NULL; CFTypeRef path_val = (CFTypeRef)CFArrayGetValueAtIndex(array, 0); CFStringRef path = path_val ? CFRetain(path_val) : NULL; if (!path || !array) return; CFStringGetCString(path, buf, sizeof_buf, kCFStringEncodingUTF8); CFRelease(path); CFRelease(array); } void apple_display_alert(const char *message, const char *title) { #ifdef IOS UIAlertView* alert = [[UIAlertView alloc] initWithTitle:BOXSTRING(title) message:BOXSTRING(message) delegate:nil cancelButtonTitle:BOXSTRING("OK") otherButtonTitles:nil]; [alert show]; #else NSAlert* alert = [[NSAlert new] autorelease]; [alert setMessageText:(*title) ? BOXSTRING(title) : BOXSTRING("RetroArch")]; [alert setInformativeText:BOXSTRING(message)]; [alert setAlertStyle:NSInformationalAlertStyle]; [alert beginSheetModalForWindow:[RetroArch_OSX get].window modalDelegate:apple_platform didEndSelector:@selector(alertDidEnd:returnCode:contextInfo:) contextInfo:nil]; [[NSApplication sharedApplication] runModalForWindow:[alert window]]; #endif } // Number formatter class for setting strings @implementation RANumberFormatter - (id)initWithSetting:(const rarch_setting_t*)setting { if ((self = [super init])) { [self setAllowsFloats:(setting->type == ST_FLOAT)]; if (setting->flags & SD_FLAG_HAS_RANGE) { [self setMinimum:BOXFLOAT(setting->min)]; [self setMaximum:BOXFLOAT(setting->max)]; } } return self; } - (BOOL)isPartialStringValid:(NSString*)partialString newEditingString:(NSString**)newString errorDescription:(NSString**)error { unsigned i; bool hasDot = false; if (partialString.length) for (i = 0; i < partialString.length; i ++) { unichar ch = [partialString characterAtIndex:i]; if (i == 0 && (!self.minimum || self.minimum.intValue < 0) && ch == '-') continue; else if (self.allowsFloats && !hasDot && ch == '.') hasDot = true; else if (!isdigit(ch)) return NO; } return YES; } #ifdef IOS - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { NSString* text = (NSString*)[[textField text] stringByReplacingCharactersInRange:range withString:string]; return [self isPartialStringValid:text newEditingString:nil errorDescription:nil]; } #endif @end /* Define compatibility symbols and categories. */ //#if defined(MAC_OS_X_VERSION_10_7) || defined(__IPHONE_4_0) #if defined(__IPHONE_4_0) && defined(IOS) #define HAVE_AVFOUNDATION #endif #ifdef HAVE_AVFOUNDATION #include #include #include #include #include #ifdef HAVE_OPENGLES #include #else #include #endif #endif #if defined(OSX) /* RAGameView is a container on iOS; * on OSX these are both the same object */ #define g_view g_instance #elif defined(IOS) #include #include "../iOS/views.h" #define ALMOST_INVISIBLE (.021f) static GLKView *g_view; static UIView *g_pause_indicator_view; #endif static RAGameView* g_instance; #ifdef OSX #include #include #endif #include "../../gfx/video_viewport.h" #include "../../gfx/video_monitor.h" #include "../../gfx/video_context_driver.h" #include "../../gfx/gl_common.h" #include "../../runloop.h" //#define HAVE_NSOPENGL #ifdef IOS #define GLContextClass EAGLContext #define GLFrameworkID CFSTR("com.apple.opengles") #define RAScreen UIScreen @interface EAGLContext (OSXCompat) @end @implementation EAGLContext (OSXCompat) + (void)clearCurrentContext { [EAGLContext setCurrentContext:nil]; } - (void)makeCurrentContext { [EAGLContext setCurrentContext:self]; } @end #else @interface NSScreen (IOSCompat) @end @implementation NSScreen (IOSCompat) - (CGRect)bounds { CGRect cgrect = NSRectToCGRect(self.frame); return CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect)); } - (float) scale { return 1.0f; } @end #define GLContextClass NSOpenGLContext #define GLFrameworkID CFSTR("com.apple.opengl") #define RAScreen NSScreen #endif static GLContextClass* g_hw_ctx; static GLContextClass* g_context; static int g_fast_forward_skips; static bool g_is_syncing = true; static bool g_use_hw_ctx; #ifdef OSX static bool g_has_went_fullscreen; static NSOpenGLPixelFormat* g_format; #endif static unsigned g_minor = 0; static unsigned g_major = 0; #ifdef IOS void apple_bind_game_view_fbo(void) { if (g_context) [g_view bindDrawable]; } #endif static RAScreen* get_chosen_screen(void) { #if defined(OSX) && !defined(MAC_OS_X_VERSION_10_6) return [RAScreen mainScreen]; #else settings_t *settings = config_get_ptr(); if (settings->video.monitor_index >= RAScreen.screens.count) { RARCH_WARN("video_monitor_index is greater than the number of connected monitors; using main screen instead.\n"); return RAScreen.mainScreen; } NSArray *screens = [RAScreen screens]; return (RAScreen*)[screens objectAtIndex:settings->video.monitor_index]; #endif } static void apple_gfx_ctx_update(void) { #ifdef OSX #if MAC_OS_X_VERSION_10_7 && !defined(HAVE_NSOPENGL) CGLUpdateContext(g_context.CGLContextObj); #else [g_context update]; #endif #endif } static bool apple_gfx_ctx_init(void *data) { (void)data; #ifdef OSX NSOpenGLPixelFormatAttribute attributes [] = { NSOpenGLPFAColorSize, 24, NSOpenGLPFADoubleBuffer, NSOpenGLPFAAllowOfflineRenderers, NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)16, // 16 bit depth buffer #ifdef MAC_OS_X_VERSION_10_7 (g_major || g_minor) ? NSOpenGLPFAOpenGLProfile : 0, (g_major << 12) | (g_minor << 8), #endif (NSOpenGLPixelFormatAttribute)0 }; g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; #if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5 if (g_format == nil) { /* NSOpenGLFPAAllowOfflineRenderers is not supported on this OS version. */ attributes[3] = (NSOpenGLPixelFormatAttribute)0; g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; } #endif if (g_use_hw_ctx) { //g_hw_ctx = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:nil]; } g_context = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:(g_use_hw_ctx) ? g_hw_ctx : nil]; [g_context setView:g_view]; #else g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; g_view.context = g_context; #endif [g_context makeCurrentContext]; // Make sure the view was created [RAGameView get]; return true; } static void apple_gfx_ctx_destroy(void *data) { (void)data; [GLContextClass clearCurrentContext]; #if defined(IOS) g_view.context = nil; #elif defined(OSX) [g_context clearDrawable]; if (g_context) [g_context release]; g_context = nil; if (g_format) [g_format release]; g_format = nil; if (g_hw_ctx) [g_hw_ctx release]; g_hw_ctx = nil; #endif [GLContextClass clearCurrentContext]; g_context = nil; } static bool apple_gfx_ctx_bind_api(void *data, enum gfx_ctx_api api, unsigned major, unsigned minor) { (void)data; #if defined(IOS) if (api != GFX_CTX_OPENGL_ES_API) return false; #elif defined(OSX) if (api != GFX_CTX_OPENGL_API) return false; #endif g_minor = minor; g_major = major; return true; } static void apple_gfx_ctx_swap_interval(void *data, unsigned interval) { (void)data; #ifdef IOS // < No way to disable Vsync on iOS? // Just skip presents so fast forward still works. g_is_syncing = interval ? true : false; g_fast_forward_skips = interval ? 0 : 3; #elif defined(OSX) GLint value = interval ? 1 : 0; #ifdef HAVE_NSOPENGL [g_context setValues:&value forParameter:NSOpenGLCPSwapInterval]; #else CGLSetParameter(g_context.CGLContextObj, kCGLCPSwapInterval, &value); #endif #endif } static bool apple_gfx_ctx_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen) { (void)data; #ifdef OSX // TODO: Screen mode support if (fullscreen && !g_has_went_fullscreen) { [g_view enterFullScreenMode:get_chosen_screen() withOptions:nil]; [NSCursor hide]; } else if (!fullscreen && g_has_went_fullscreen) { [g_view exitFullScreenModeWithOptions:nil]; [[g_view window] makeFirstResponder:g_view]; [NSCursor unhide]; } g_has_went_fullscreen = fullscreen; if (!g_has_went_fullscreen) [[g_view window] setContentSize:NSMakeSize(width, height)]; #endif // TODO: Maybe iOS users should be apple to show/hide the status bar here? return true; } float apple_gfx_ctx_get_native_scale(void) { static float ret = 0.0f; SEL selector = NSSelectorFromString(BOXSTRING("nativeScale")); RAScreen *screen = (RAScreen*)get_chosen_screen(); if (ret != 0.0f) return ret; if (!screen) return 0.0f; if ([screen respondsToSelector:selector]) { NSInvocation *invocation = [NSInvocation invocationWithMethodSignature: [[screen class] instanceMethodSignatureForSelector:selector]]; [invocation setSelector:selector]; [invocation setTarget:screen]; [invocation invoke]; [invocation getReturnValue:&ret]; return ret; } ret = 1.0f; if ([screen respondsToSelector:@selector(scale)]) ret = screen.scale; return ret; } static void apple_gfx_ctx_get_video_size(void *data, unsigned* width, unsigned* height) { RAScreen *screen = (RAScreen*)get_chosen_screen(); CGRect size = screen.bounds; gl_t *gl = (gl_t*)data; float screenscale = apple_gfx_ctx_get_native_scale(); if (gl) { #if defined(OSX) CGRect cgrect = NSRectToCGRect([g_view frame]); size = CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect)); #else size = g_view.bounds; #endif } *width = CGRectGetWidth(size) * screenscale; *height = CGRectGetHeight(size) * screenscale; } static void apple_gfx_ctx_update_window_title(void *data) { static char buf[128], buf_fps[128]; bool got_text = video_monitor_get_fps(buf, sizeof(buf), buf_fps, sizeof(buf_fps)); settings_t *settings = config_get_ptr(); (void)got_text; #ifdef OSX static const char* const text = buf; /* < Can't access buffer directly in the block */ if (got_text) [[g_view window] setTitle:[NSString stringWithCString:text encoding:NSUTF8StringEncoding]]; #endif if (settings->fps_show) rarch_main_msg_queue_push(buf_fps, 1, 1, false); } static bool apple_gfx_ctx_get_metrics(void *data, enum display_metric_types type, float *value) { #ifdef OSX RAScreen *screen = [RAScreen mainScreen]; NSDictionary *description = [screen deviceDescription]; NSSize display_pixel_size = [[description objectForKey:NSDeviceSize] sizeValue]; CGSize display_physical_size = CGDisplayScreenSize( [[description objectForKey:@"NSScreenNumber"] unsignedIntValue]); float display_width = display_pixel_size.width; float display_height = display_pixel_size.height; float physical_width = display_physical_size.width; float physical_height = display_physical_size.height; #elif defined(IOS) float scale = apple_gfx_ctx_get_native_scale(); CGRect screen_rect = [[UIScreen mainScreen] bounds]; float display_width = screen_rect.size.width; float display_height = screen_rect.size.height; float physical_width = screen_rect.size.width * scale; float physical_height = screen_rect.size.height * scale; #endif (void)display_height; switch (type) { case DISPLAY_METRIC_MM_WIDTH: *value = physical_width; break; case DISPLAY_METRIC_MM_HEIGHT: *value = physical_height; break; case DISPLAY_METRIC_DPI: /* 25.4 mm in an inch. */ *value = (display_width/ physical_width) * 25.4f; break; case DISPLAY_METRIC_NONE: default: *value = 0; return false; } return true; } static bool apple_gfx_ctx_has_focus(void *data) { (void)data; #ifdef IOS return ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive); #else return [NSApp isActive]; #endif } static bool apple_gfx_ctx_suppress_screensaver(void *data, bool enable) { (void)data; (void)enable; return false; } static bool apple_gfx_ctx_has_windowed(void *data) { (void)data; #ifdef IOS return false; #else return true; #endif } static void apple_gfx_ctx_swap_buffers(void *data) { if (!(--g_fast_forward_skips < 0)) return; #ifdef OSX #ifdef HAVE_NSOPENGL [g_context flushBuffer]; #else if (g_context.CGLContextObj) CGLFlushDrawable(g_context.CGLContextObj); #endif #endif g_fast_forward_skips = g_is_syncing ? 0 : 3; } static gfx_ctx_proc_t apple_gfx_ctx_get_proc_address(const char *symbol_name) { return (gfx_ctx_proc_t)CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(GLFrameworkID), ( #if MAC_OS_X_VERSION_10_7 #if __has_feature(objc_arc) __bridge #endif #endif CFStringRef)BOXSTRING(symbol_name) ); } static void apple_gfx_ctx_check_window(void *data, bool *quit, bool *resize, unsigned *width, unsigned *height, unsigned frame_count) { unsigned new_width, new_height; (void)frame_count; *quit = false; apple_gfx_ctx_get_video_size(data, &new_width, &new_height); if (new_width != *width || new_height != *height) { *width = new_width; *height = new_height; *resize = true; } } static void apple_gfx_ctx_set_resize(void *data, unsigned width, unsigned height) { (void)data; (void)width; (void)height; } static void apple_gfx_ctx_input_driver(void *data, const input_driver_t **input, void **input_data) { (void)data; *input = NULL; *input_data = NULL; } static void apple_gfx_ctx_bind_hw_render(void *data, bool enable) { (void)data; g_use_hw_ctx = enable; if (enable) [g_hw_ctx makeCurrentContext]; else [g_context makeCurrentContext]; } // The apple_* functions are implemented in apple/RetroArch/RAGameView.m const gfx_ctx_driver_t gfx_ctx_apple = { apple_gfx_ctx_init, apple_gfx_ctx_destroy, apple_gfx_ctx_bind_api, apple_gfx_ctx_swap_interval, apple_gfx_ctx_set_video_mode, apple_gfx_ctx_get_video_size, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ apple_gfx_ctx_get_metrics, NULL, apple_gfx_ctx_update_window_title, apple_gfx_ctx_check_window, apple_gfx_ctx_set_resize, apple_gfx_ctx_has_focus, apple_gfx_ctx_suppress_screensaver, apple_gfx_ctx_has_windowed, apple_gfx_ctx_swap_buffers, apple_gfx_ctx_input_driver, apple_gfx_ctx_get_proc_address, NULL, "apple", apple_gfx_ctx_bind_hw_render, }; @implementation RAGameView + (RAGameView*)get { if (!g_instance) g_instance = [RAGameView new]; return g_instance; } - (id)init { self = [super init]; #if defined(OSX) [self setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable]; #elif defined(IOS) /* iOS Pause menu and lifecycle. */ UINib *xib = (UINib*)[UINib nibWithNibName:BOXSTRING("PauseIndicatorView") bundle:nil]; g_pause_indicator_view = [[xib instantiateWithOwner:[RetroArch_iOS get] options:nil] lastObject]; g_view = [GLKView new]; g_view.multipleTouchEnabled = YES; g_view.enableSetNeedsDisplay = NO; [g_view addSubview:g_pause_indicator_view]; self.view = g_view; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(showPauseIndicator) name:UIApplicationWillEnterForegroundNotification object:nil]; #endif return self; } #ifdef OSX static void apple_gfx_ctx_update(void); - (void)setFrame:(NSRect)frameRect { [super setFrame:frameRect]; apple_gfx_ctx_update(); } /* Stop the annoying sound when pressing a key. */ - (BOOL)acceptsFirstResponder { return YES; } - (BOOL)isFlipped { return YES; } - (void)keyDown:(NSEvent*)theEvent { } #elif defined(IOS) - (void)viewDidAppear:(BOOL)animated { /* Pause Menus. */ [self showPauseIndicator]; } - (void)showPauseIndicator { g_pause_indicator_view.alpha = 1.0f; [NSObject cancelPreviousPerformRequestsWithTarget:g_instance]; [g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f]; } - (void)viewWillLayoutSubviews { UIInterfaceOrientation orientation = self.interfaceOrientation; CGRect screenSize = [[UIScreen mainScreen] bounds]; float width = ((int)orientation < 3) ? CGRectGetWidth(screenSize) : CGRectGetHeight(screenSize); float height = ((int)orientation < 3) ? CGRectGetHeight(screenSize) : CGRectGetWidth(screenSize); float tenpctw = width / 10.0f; float tenpcth = height / 10.0f; g_pause_indicator_view.frame = CGRectMake(tenpctw * 4.0f, 0.0f, tenpctw * 2.0f, tenpcth); [g_pause_indicator_view viewWithTag:1].frame = CGRectMake(0, 0, tenpctw * 2.0f, tenpcth); } - (void)hidePauseButton { [UIView animateWithDuration:0.2 animations:^{ g_pause_indicator_view.alpha = ALMOST_INVISIBLE; } completion:^(BOOL finished) { } ]; } /* NOTE: This version runs on iOS6+. */ - (NSUInteger)supportedInterfaceOrientations { return apple_frontend_settings.orientation_flags; } /* NOTE: This version runs on iOS2-iOS5, but not iOS6+. */ - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (interfaceOrientation) { case UIInterfaceOrientationPortrait: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortrait); case UIInterfaceOrientationPortraitUpsideDown: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortraitUpsideDown); case UIInterfaceOrientationLandscapeLeft: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeLeft); case UIInterfaceOrientationLandscapeRight: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeRight); default: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskAll); } return YES; } #endif #ifdef HAVE_AVFOUNDATION #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifdef HAVE_OPENGLES #define RCVOpenGLTextureCacheCreateTextureFromImage CVOpenGLESTextureCacheCreateTextureFromImage #define RCVOpenGLTextureGetName CVOpenGLESTextureGetName #define RCVOpenGLTextureCacheFlush CVOpenGLESTextureCacheFlush #define RCVOpenGLTextureCacheCreate CVOpenGLESTextureCacheCreate #define RCVOpenGLTextureRef CVOpenGLESTextureRef #define RCVOpenGLTextureCacheRef CVOpenGLESTextureCacheRef #if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API #define RCVOpenGLGetCurrentContext() (CVEAGLContext)(g_context) #else #define RCVOpenGLGetCurrentContext() (__bridge void *)(g_context) #endif #else #define RCVOpenGLTextureCacheCreateTextureFromImage CVOpenGLTextureCacheCreateTextureFromImage #define RCVOpenGLTextureGetName CVOpenGLTextureGetName #define RCVOpenGLTextureCacheFlush CVOpenGLTextureCacheFlush #define RCVOpenGLTextureCacheCreate CVOpenGLTextureCacheCreate #define RCVOpenGLTextureRef CVOpenGLTextureRef #define RCVOpenGLTextureCacheRef CVOpenGLTextureCacheRef #define RCVOpenGLGetCurrentContext() CGLGetCurrentContext(), CGLGetPixelFormat(CGLGetCurrentContext()) #endif static AVCaptureSession *_session; static NSString *_sessionPreset; RCVOpenGLTextureCacheRef textureCache; GLuint outputTexture; static bool newFrame = false; extern void event_process_camera_frame(void* pixelBufferPtr); void event_process_camera_frame(void* pixelBufferPtr) { CVReturn ret; RCVOpenGLTextureRef renderTexture; CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)pixelBufferPtr; size_t width = CVPixelBufferGetWidth(pixelBuffer); size_t height = CVPixelBufferGetHeight(pixelBuffer); CVPixelBufferLockBaseAddress(pixelBuffer, 0); (void)width; (void)height; /*TODO - rewrite all this. * * create a texture from our render target. * textureCache will be what you previously * made with RCVOpenGLTextureCacheCreate. */ #ifdef HAVE_OPENGLES ret = RCVOpenGLTextureCacheCreateTextureFromImage(kCFAllocatorDefault, textureCache, pixelBuffer, NULL, GL_TEXTURE_2D, GL_RGBA, (GLsizei)width, (GLsizei)height, GL_BGRA, GL_UNSIGNED_BYTE, 0, &renderTexture); #else ret = RCVOpenGLTextureCacheCreateTextureFromImage(kCFAllocatorDefault, textureCache, pixelBuffer, 0, &renderTexture); #endif if (!renderTexture || ret) { RARCH_ERR("[apple_camera]: RCVOpenGLTextureCacheCreateTextureFromImage failed.\n"); return; } outputTexture = RCVOpenGLTextureGetName(renderTexture); glBindTexture(GL_TEXTURE_2D, outputTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CVPixelBufferUnlockBaseAddress(pixelBuffer, 0); [[NSNotificationCenter defaultCenter] postNotificationName:@"NewCameraTextureReady" object:nil]; newFrame = true; glBindTexture(GL_TEXTURE_2D, 0); RCVOpenGLTextureCacheFlush(textureCache, 0); CFRelease(renderTexture); CFRelease(pixelBuffer); pixelBuffer = 0; } - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // TODO: Don't post if event queue is full CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)CVPixelBufferRetain(CMSampleBufferGetImageBuffer(sampleBuffer)); event_process_camera_frame(pixelBuffer); } /* TODO - add void param to onCameraInit so we can pass g_context. */ - (void) onCameraInit { NSError *error; AVCaptureVideoDataOutput * dataOutput; AVCaptureDeviceInput *input; AVCaptureDevice *videoDevice; CVReturn ret = RCVOpenGLTextureCacheCreate(kCFAllocatorDefault, NULL, RCVOpenGLGetCurrentContext(), NULL, &textureCache); (void)ret; //-- Setup Capture Session. _session = [[AVCaptureSession alloc] init]; [_session beginConfiguration]; // TODO: dehardcode this based on device capabilities _sessionPreset = AVCaptureSessionPreset640x480; //-- Set preset session size. [_session setSessionPreset:_sessionPreset]; //-- Creata a video device and input from that Device. Add the input to the capture session. videoDevice = (AVCaptureDevice*)[AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; if (videoDevice == nil) assert(0); //-- Add the device to the session. input = (AVCaptureDeviceInput*)[AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:&error]; if (error) { RARCH_ERR("video device input %s\n", error.localizedDescription.UTF8String); assert(0); } [_session addInput:input]; /* Create the output for the capture session. */ dataOutput = (AVCaptureVideoDataOutput*)[[AVCaptureVideoDataOutput alloc] init]; [dataOutput setAlwaysDiscardsLateVideoFrames:NO]; /* Probably want to set this to NO when recording. */ [dataOutput setVideoSettings:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey]]; /* Set dispatch to be on the main thread so OpenGL can do things with the data. */ [dataOutput setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; [_session addOutput:dataOutput]; [_session commitConfiguration]; } - (void) onCameraStart { [_session startRunning]; } - (void) onCameraStop { [_session stopRunning]; } - (void) onCameraFree { RCVOpenGLTextureCacheFlush(textureCache, 0); CFRelease(textureCache); } #endif #ifdef HAVE_LOCATION #include static CLLocationManager *locationManager; static bool locationChanged; static CLLocationDegrees currentLatitude; static CLLocationDegrees currentLongitude; static CLLocationAccuracy currentHorizontalAccuracy; static CLLocationAccuracy currentVerticalAccuracy; - (bool)onLocationHasChanged { bool hasChanged = locationChanged; if (hasChanged) locationChanged = false; return hasChanged; } - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { locationChanged = true; currentLatitude = newLocation.coordinate.latitude; currentLongitude = newLocation.coordinate.longitude; currentHorizontalAccuracy = newLocation.horizontalAccuracy; currentVerticalAccuracy = newLocation.verticalAccuracy; RARCH_LOG("didUpdateToLocation - latitude %f, longitude %f\n", (float)currentLatitude, (float)currentLongitude); } - (void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations { CLLocation *location = (CLLocation*)[locations objectAtIndex:([locations count] - 1)]; locationChanged = true; currentLatitude = [location coordinate].latitude; currentLongitude = [location coordinate].longitude; currentHorizontalAccuracy = location.horizontalAccuracy; currentVerticalAccuracy = location.verticalAccuracy; RARCH_LOG("didUpdateLocations - latitude %f, longitude %f\n", (float)currentLatitude, (float)currentLongitude); } - (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { RARCH_LOG("didFailWithError - %s\n", [[error localizedDescription] UTF8String]); } - (void)locationManagerDidPauseLocationUpdates:(CLLocationManager *)manager { RARCH_LOG("didPauseLocationUpdates\n"); } - (void)locationManagerDidResumeLocationUpdates:(CLLocationManager *)manager { RARCH_LOG("didResumeLocationUpdates\n"); } - (void)onLocationInit { // Create the location manager if this object does not // already have one. if (locationManager == nil) locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; locationManager.distanceFilter = kCLDistanceFilterNone; [locationManager startUpdatingLocation]; } #endif @end #ifdef HAVE_AVFOUNDATION typedef struct apple_camera { void *empty; } applecamera_t; static void *apple_camera_init(const char *device, uint64_t caps, unsigned width, unsigned height) { applecamera_t *applecamera; if ((caps & (1ULL << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE)) == 0) { RARCH_ERR("applecamera returns OpenGL texture.\n"); return NULL; } applecamera = (applecamera_t*)calloc(1, sizeof(applecamera_t)); if (!applecamera) return NULL; [[RAGameView get] onCameraInit]; return applecamera; } static void apple_camera_free(void *data) { applecamera_t *applecamera = (applecamera_t*)data; [[RAGameView get] onCameraFree]; if (applecamera) free(applecamera); applecamera = NULL; } static bool apple_camera_start(void *data) { (void)data; [[RAGameView get] onCameraStart]; return true; } static void apple_camera_stop(void *data) { [[RAGameView get] onCameraStop]; } static bool apple_camera_poll(void *data, retro_camera_frame_raw_framebuffer_t frame_raw_cb, retro_camera_frame_opengl_texture_t frame_gl_cb) { (void)data; (void)frame_raw_cb; if (frame_gl_cb && newFrame) { // FIXME: Identity for now. Use proper texture matrix as returned by iOS Camera (if at all?). static const float affine[] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f }; frame_gl_cb(outputTexture, GL_TEXTURE_2D, affine); newFrame = false; } return true; } camera_driver_t camera_apple = { apple_camera_init, apple_camera_free, apple_camera_start, apple_camera_stop, apple_camera_poll, "apple", }; #endif #ifdef HAVE_LOCATION typedef struct apple_location { void *empty; } applelocation_t; static void *apple_location_init(void) { applelocation_t *applelocation = (applelocation_t*)calloc(1, sizeof(applelocation_t)); if (!applelocation) return NULL; [[RAGameView get] onLocationInit]; return applelocation; } static void apple_location_set_interval(void *data, unsigned interval_update_ms, unsigned interval_distance) { (void)data; locationManager.distanceFilter = interval_distance ? interval_distance : kCLDistanceFilterNone; } static void apple_location_free(void *data) { applelocation_t *applelocation = (applelocation_t*)data; /* TODO - free location manager? */ if (applelocation) free(applelocation); applelocation = NULL; } static bool apple_location_start(void *data) { (void)data; [locationManager startUpdatingLocation]; return true; } static void apple_location_stop(void *data) { (void)data; [locationManager stopUpdatingLocation]; } static bool apple_location_get_position(void *data, double *lat, double *lon, double *horiz_accuracy, double *vert_accuracy) { (void)data; bool ret = [[RAGameView get] onLocationHasChanged]; if (!ret) goto fail; *lat = currentLatitude; *lon = currentLongitude; *horiz_accuracy = currentHorizontalAccuracy; *vert_accuracy = currentVerticalAccuracy; return true; fail: *lat = 0.0; *lon = 0.0; *horiz_accuracy = 0.0; *vert_accuracy = 0.0; return false; } location_driver_t location_apple = { apple_location_init, apple_location_free, apple_location_start, apple_location_stop, apple_location_get_position, apple_location_set_interval, "apple", }; #endif