/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #define CINTERFACE #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "../gfx_display.h" #include "../../retroarch.h" #include "../common/d3d_common.h" #include "../common/d3d9_common.h" static const float d3d9_hlsl_vertexes[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const float d3d9_hlsl_tex_coords[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; static const float *gfx_display_d3d9_hlsl_get_default_vertices(void) { return &d3d9_hlsl_vertexes[0]; } static const float *gfx_display_d3d9_hlsl_get_default_tex_coords(void) { return &d3d9_hlsl_tex_coords[0]; } static void *gfx_display_d3d9_hlsl_get_default_mvp(void *data) { static float id[] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; return &id; } static INT32 gfx_display_prim_to_d3d9_hlsl_enum( enum gfx_display_prim_type prim_type) { switch (prim_type) { case GFX_DISPLAY_PRIM_TRIANGLES: case GFX_DISPLAY_PRIM_TRIANGLESTRIP: return D3DPT_COMM_TRIANGLESTRIP; case GFX_DISPLAY_PRIM_NONE: default: break; } /* TODO/FIXME - hack */ return 0; } static void gfx_display_d3d9_hlsl_blend_begin(void *data) { d3d9_video_t *d3d = (d3d9_video_t*)data; if (!d3d) return; IDirect3DDevice9_SetRenderState(d3d->dev, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); IDirect3DDevice9_SetRenderState(d3d->dev, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); IDirect3DDevice9_SetRenderState(d3d->dev, D3DRS_ALPHABLENDENABLE, true); } static void gfx_display_d3d9_hlsl_blend_end(void *data) { d3d9_video_t *d3d = (d3d9_video_t*)data; if (!d3d) return; IDirect3DDevice9_SetRenderState(d3d->dev, D3DRS_ALPHABLENDENABLE, false); } static void gfx_display_d3d9_bind_texture(gfx_display_ctx_draw_t *draw, d3d9_video_t *d3d) { LPDIRECT3DDEVICE9 dev = d3d->dev; IDirect3DDevice9_SetTexture(dev, 0, (IDirect3DBaseTexture9*)draw->texture); IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_COMM_CLAMP); IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_COMM_CLAMP); IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_MINFILTER, D3DTEXF_COMM_LINEAR); IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_MAGFILTER, D3DTEXF_COMM_LINEAR); IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_MIPFILTER, D3DTEXF_COMM_LINEAR); } static void gfx_display_d3d9_hlsl_draw(gfx_display_ctx_draw_t *draw, void *data, unsigned video_width, unsigned video_height) { unsigned i; math_matrix_4x4 mop, m1, m2; LPDIRECT3DDEVICE9 dev; D3DPRIMITIVETYPE type; unsigned start = 0; unsigned count = 0; d3d9_video_t *d3d = (d3d9_video_t*)data; Vertex * pv = NULL; const float *vertex = NULL; const float *tex_coord = NULL; const float *color = NULL; if (!d3d || !draw || draw->pipeline_id) return; dev = d3d->dev; if ((d3d->menu_display.offset + draw->coords->vertices ) > (unsigned)d3d->menu_display.size) return; IDirect3DVertexBuffer9_Lock((LPDIRECT3DVERTEXBUFFER9) d3d->menu_display.buffer, 0, 0, (void**)&pv, 0); if (!pv) return; pv += d3d->menu_display.offset; vertex = draw->coords->vertex; tex_coord = draw->coords->tex_coord; color = draw->coords->color; if (!vertex) vertex = &d3d9_hlsl_vertexes[0]; if (!tex_coord) tex_coord = &d3d9_hlsl_tex_coords[0]; for (i = 0; i < draw->coords->vertices; i++) { int colors[4]; colors[0] = *color++ * 0xFF; colors[1] = *color++ * 0xFF; colors[2] = *color++ * 0xFF; colors[3] = *color++ * 0xFF; pv[i].x = *vertex++; pv[i].y = *vertex++; pv[i].z = 0.5f; pv[i].u = *tex_coord++; pv[i].v = *tex_coord++; pv[i].color = D3DCOLOR_ARGB( colors[3], /* A */ colors[0], /* R */ colors[1], /* G */ colors[2] /* B */ ); } IDirect3DVertexBuffer9_Unlock((LPDIRECT3DVERTEXBUFFER9) d3d->menu_display.buffer); if (!draw->matrix_data) draw->matrix_data = gfx_display_d3d9_hlsl_get_default_mvp(d3d); /* ugh */ matrix_4x4_scale(m1, 2.0, 2.0, 0); matrix_4x4_translate(mop, -1.0, -1.0, 0); matrix_4x4_multiply(m2, mop, m1); matrix_4x4_multiply(m1, *((math_matrix_4x4*)draw->matrix_data), m2); matrix_4x4_scale(mop, (draw->width / 2.0) / video_width, (draw->height / 2.0) / video_height, 0); matrix_4x4_multiply(m2, mop, m1); matrix_4x4_translate(mop, (draw->x + (draw->width / 2.0)) / video_width, (draw->y + (draw->height / 2.0)) / video_height, 0); matrix_4x4_multiply(m1, mop, m2); matrix_4x4_multiply(m2, d3d->mvp_transposed, m1); IDirect3DDevice9_SetVertexShaderConstantF(d3d->dev, 0, (const float*)&m2, 4); if (draw && draw->texture) gfx_display_d3d9_bind_texture(draw, d3d); type = (D3DPRIMITIVETYPE)gfx_display_prim_to_d3d9_hlsl_enum(draw->prim_type); start = d3d->menu_display.offset; count = draw->coords->vertices - ((draw->prim_type == GFX_DISPLAY_PRIM_TRIANGLESTRIP) ? 2 : 0); IDirect3DDevice9_BeginScene(dev); IDirect3DDevice9_DrawPrimitive(dev, type, start, count); IDirect3DDevice9_EndScene(dev); d3d->menu_display.offset += draw->coords->vertices; } static void gfx_display_d3d9_hlsl_draw_pipeline( gfx_display_ctx_draw_t *draw, gfx_display_t *p_disp, void *data, unsigned video_width, unsigned video_height) { static float t = 0; video_coord_array_t *ca = NULL; if (!draw) return; ca = &p_disp->dispca; draw->x = 0; draw->y = 0; draw->coords = NULL; draw->matrix_data = NULL; if (ca) draw->coords = (struct video_coords*)&ca->coords; switch (draw->pipeline_id) { case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: case VIDEO_SHADER_MENU_3: /* TODO/FIXME - implement */ #if 0 { struct uniform_info uniform_param = {0}; t += 0.01; uniform_param.enabled = true; uniform_param.lookup.enable = true; uniform_param.lookup.add_prefix = true; uniform_param.lookup.idx = draw->pipeline_id; uniform_param.lookup.type = SHADER_PROGRAM_VERTEX; uniform_param.type = UNIFORM_1F; uniform_param.lookup.ident = "time"; uniform_param.result.f.v0 = t; } #endif break; } } void gfx_display_d3d9_hlsl_scissor_begin( void *data, unsigned video_width, unsigned video_height, int x, int y, unsigned width, unsigned height) { RECT rect; d3d9_video_t *d3d9 = (d3d9_video_t*)data; if (!d3d9) return; rect.left = x; rect.top = y; rect.right = width + x; rect.bottom = height + y; IDirect3DDevice9_SetScissorRect(d3d9->dev, &rect); } void gfx_display_d3d9_hlsl_scissor_end(void *data, unsigned video_width, unsigned video_height) { RECT rect; d3d9_video_t *d3d9 = (d3d9_video_t*)data; if (!d3d9) return; rect.left = 0; rect.top = 0; rect.right = video_width; rect.bottom = video_height; IDirect3DDevice9_SetScissorRect(d3d9->dev, &rect); } gfx_display_ctx_driver_t gfx_display_ctx_d3d9_hlsl = { gfx_display_d3d9_hlsl_draw, gfx_display_d3d9_hlsl_draw_pipeline, gfx_display_d3d9_hlsl_blend_begin, gfx_display_d3d9_hlsl_blend_end, gfx_display_d3d9_hlsl_get_default_mvp, gfx_display_d3d9_hlsl_get_default_vertices, gfx_display_d3d9_hlsl_get_default_tex_coords, FONT_DRIVER_RENDER_D3D9_API, GFX_VIDEO_DRIVER_DIRECT3D9_HLSL, "d3d9_hlsl", false, gfx_display_d3d9_hlsl_scissor_begin, gfx_display_d3d9_hlsl_scissor_end };