/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #ifdef VITA #include #include int scePowerSetArmClockFrequency(int freq); #else #include #include #include #include #include #endif #include #include #include #ifndef IS_SALAMANDER #include #endif #include "../../defines/psp_defines.h" #include "../../general.h" #if defined(HAVE_KERNEL_PRX) || defined(IS_SALAMANDER) #ifndef VITA #include "../../psp1/kernel_functions.h" #endif #endif #ifdef VITA PSP2_MODULE_INFO(0, 0, "RetroArch"); #else PSP_MODULE_INFO("RetroArch", 0, 1, 1); PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER|THREAD_ATTR_VFPU); #ifdef BIG_STACK PSP_MAIN_THREAD_STACK_SIZE_KB(4*1024); #endif PSP_HEAP_SIZE_MAX(); #endif char eboot_path[512]; static bool exit_spawn = false; static bool exitspawn_start_game = false; #ifdef IS_SALAMANDER #include "../../file_ext.h" #endif static void frontend_psp_get_environment_settings(int *argc, char *argv[], void *args, void *params_data) { struct rarch_main_wrap *params = NULL; (void)args; #ifndef IS_SALAMANDER #if defined(HAVE_LOGGER) logger_init(); #elif defined(HAVE_FILE_LOGGER) #ifndef VITA global_t *global = global_get_ptr(); global->log_file = fopen("ms0:/retroarch-log.txt", "w"); #endif #endif #endif #ifdef VITA strlcpy(eboot_path, "cache0:/retroarch/", sizeof(eboot_path)); strlcpy(g_defaults.dir.port, eboot_path, sizeof(g_defaults.dir.port)); #else strlcpy(eboot_path, argv[0], sizeof(eboot_path)); fill_pathname_basedir(g_defaults.dir.port, argv[0], sizeof(g_defaults.dir.port)); #endif RARCH_LOG("port dir: [%s]\n", g_defaults.dir.port); fill_pathname_join(g_defaults.dir.assets, g_defaults.dir.port, "media", sizeof(g_defaults.dir.assets)); fill_pathname_join(g_defaults.dir.core, g_defaults.dir.port, "cores", sizeof(g_defaults.dir.core)); fill_pathname_join(g_defaults.dir.core_info, g_defaults.dir.port, "cores", sizeof(g_defaults.dir.core_info)); fill_pathname_join(g_defaults.dir.savestate, g_defaults.dir.core, "savestates", sizeof(g_defaults.dir.savestate)); fill_pathname_join(g_defaults.dir.sram, g_defaults.dir.core, "savefiles", sizeof(g_defaults.dir.sram)); fill_pathname_join(g_defaults.dir.system, g_defaults.dir.core, "system", sizeof(g_defaults.dir.system)); fill_pathname_join(g_defaults.dir.playlist, g_defaults.dir.core, "playlists", sizeof(g_defaults.dir.playlist)); fill_pathname_join(g_defaults.path.config, g_defaults.dir.port, "retroarch.cfg", sizeof(g_defaults.path.config)); fill_pathname_join(g_defaults.dir.cheats, g_defaults.dir.port, "cheats", sizeof(g_defaults.dir.cheats)); fill_pathname_join(g_defaults.dir.remap, g_defaults.dir.port, "remaps", sizeof(g_defaults.dir.remap)); #ifdef VITA params = (struct rarch_main_wrap*)params_data; params->verbose = true; #endif #ifndef IS_SALAMANDER if (argv[1] && (argv[1][0] != '\0')) { static char path[PATH_MAX_LENGTH]; struct rarch_main_wrap *args = NULL; *path = '\0'; args = (struct rarch_main_wrap*)params_data; if (args) { strlcpy(path, argv[1], sizeof(path)); args->touched = true; args->no_content = false; args->verbose = false; args->config_path = NULL; args->sram_path = NULL; args->state_path = NULL; args->content_path = path; args->libretro_path = NULL; RARCH_LOG("argv[0]: %s\n", argv[0]); RARCH_LOG("argv[1]: %s\n", argv[1]); RARCH_LOG("argv[2]: %s\n", argv[2]); RARCH_LOG("Auto-start game %s.\n", argv[1]); } } #endif } static void frontend_psp_deinit(void *data) { (void)data; #ifndef IS_SALAMANDER global_t *global = global_get_ptr(); global->verbosity = false; #ifdef HAVE_FILE_LOGGER if (global->log_file) fclose(global->log_file); global->log_file = NULL; #endif #endif } static void frontend_psp_shutdown(bool unused) { (void)unused; #ifdef VITA sceKernelExitProcess(0); #else sceKernelExitGame(); #endif } #ifndef VITA static int exit_callback(int arg1, int arg2, void *common) { frontend_psp_deinit(NULL); frontend_psp_shutdown(false); return 0; } static int callback_thread(SceSize args, void *argp) { int cbid = sceKernelCreateCallback("Exit callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0; } static int setup_callback(void) { int thread_id = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0); if (thread_id >= 0) sceKernelStartThread(thread_id, 0, 0); return thread_id; } #endif static void frontend_psp_init(void *data) { #ifndef IS_SALAMANDER #ifndef VITA (void)data; /* TODO/FIXME - Err on the safe side for now and * assume these aren't there with the PSP2/Vita SDKs. */ /* initialize debug screen */ pspDebugScreenInit(); pspDebugScreenClear(); setup_callback(); pspFpuSetEnable(0); /* disable FPU exceptions */ scePowerSetClockFrequency(333,333,166); #else scePowerSetArmClockFrequency(444); #endif #endif #if defined(HAVE_KERNEL_PRX) || defined(IS_SALAMANDER) #ifndef VITA pspSdkLoadStartModule("kernel_functions.prx", PSP_MEMORY_PARTITION_KERNEL); #endif #endif } static void frontend_psp_exec(const char *path, bool should_load_game) { #if defined(HAVE_KERNEL_PRX) || defined(IS_SALAMANDER) char argp[512] = {0}; SceSize args = 0; argp[0] = '\0'; strlcpy(argp, eboot_path, sizeof(argp)); args = strlen(argp) + 1; #ifndef IS_SALAMANDER global_t *global = global_get_ptr(); if (should_load_game && global->path.fullpath[0] != '\0') { argp[args] = '\0'; strlcat(argp + args, global->path.fullpath, sizeof(argp) - args); args += strlen(argp + args) + 1; } #endif RARCH_LOG("Attempt to load executable: [%s].\n", path); exitspawn_kernel(path, args, argp); #endif } static void frontend_psp_set_fork(bool exit, bool start_game) { exit_spawn = true; exitspawn_start_game = start_game; } static void frontend_psp_exitspawn(char *s, size_t len) { bool should_load_game = false; #ifndef IS_SALAMANDER should_load_game = exitspawn_start_game; if (!exit_spawn) return; #endif frontend_psp_exec(s, should_load_game); } static int frontend_psp_get_rating(void) { #ifdef VITA return 6; /* Go with a conservative figure for now. */ #else return 4; #endif } static enum frontend_powerstate frontend_psp_get_powerstate(int *seconds, int *percent) { enum frontend_powerstate ret = FRONTEND_POWERSTATE_NONE; #ifndef VITA int battery = scePowerIsBatteryExist(); #endif int plugged = scePowerIsPowerOnline(); int charging = scePowerIsBatteryCharging(); *percent = scePowerGetBatteryLifePercent(); *seconds = scePowerGetBatteryLifeTime() * 60; #ifndef VITA if (!battery) { ret = FRONTEND_POWERSTATE_NO_SOURCE; *seconds = -1; *percent = -1; } else #endif if (charging) ret = FRONTEND_POWERSTATE_CHARGING; else if (plugged) ret = FRONTEND_POWERSTATE_CHARGED; else ret = FRONTEND_POWERSTATE_ON_POWER_SOURCE; return ret; } enum frontend_architecture frontend_psp_get_architecture(void) { #ifdef VITA return FRONTEND_ARCH_ARM; #else return FRONTEND_ARCH_MIPS; #endif } static int frontend_psp_parse_drive_list(void *data) { #ifndef IS_SALAMANDER file_list_t *list = (file_list_t*)data; #ifdef VITA menu_list_push(list, "cache0:/", "", MENU_FILE_DIRECTORY, 0, 0); #else menu_list_push(list, "ms0:/", "", MENU_FILE_DIRECTORY, 0, 0); menu_list_push(list, "ef0:/", "", MENU_FILE_DIRECTORY, 0, 0); menu_list_push(list, "host0:/", "", MENU_FILE_DIRECTORY, 0, 0); #endif #endif return 0; } frontend_ctx_driver_t frontend_ctx_psp = { frontend_psp_get_environment_settings, frontend_psp_init, frontend_psp_deinit, frontend_psp_exitspawn, NULL, /* process_args */ frontend_psp_exec, frontend_psp_set_fork, frontend_psp_shutdown, NULL, /* get_name */ NULL, /* get_os */ frontend_psp_get_rating, NULL, /* load_content */ frontend_psp_get_architecture, frontend_psp_get_powerstate, frontend_psp_parse_drive_list, #ifdef VITA "vita", #else "psp", #endif };