/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2015 - Daniel De Matteis * Copyright (C) 2014-2015 - Jean-André Santoni * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include "video_texture.h" #include "video_pixel_converter.h" #include "video_thread_wrapper.h" #ifdef HAVE_OPENGL #ifdef __cplusplus extern "C" { #endif void gl_load_texture_data(GLuint id, enum gfx_wrap_type wrap_type, enum texture_filter_type filter_type, unsigned alignment, unsigned width, unsigned height, const void *frame, unsigned base_size) { GLint mag_filter, min_filter; bool want_mipmap = false; bool rgb32 = (base_size == (sizeof(uint32_t))); driver_t *driver = driver_get_ptr(); GLenum wrap = gl_wrap_type_to_enum(wrap_type); glBindTexture(GL_TEXTURE_2D, id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap); #if defined(HAVE_OPENGLES2) || defined(HAVE_PSGL) || defined(OSX_PPC) if (filter_type == TEXTURE_FILTER_MIPMAP_LINEAR) filter_type = TEXTURE_FILTER_LINEAR; if (filter_type == TEXTURE_FILTER_MIPMAP_NEAREST) filter_type = TEXTURE_FILTER_NEAREST; #endif switch (filter_type) { case TEXTURE_FILTER_MIPMAP_LINEAR: min_filter = GL_LINEAR_MIPMAP_NEAREST; mag_filter = GL_LINEAR; want_mipmap = true; break; case TEXTURE_FILTER_MIPMAP_NEAREST: min_filter = GL_NEAREST_MIPMAP_NEAREST; mag_filter = GL_NEAREST; want_mipmap = true; break; case TEXTURE_FILTER_NEAREST: min_filter = GL_NEAREST; mag_filter = GL_NEAREST; break; case TEXTURE_FILTER_LINEAR: default: min_filter = GL_LINEAR; mag_filter = GL_LINEAR; break; } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter); glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); glTexImage2D(GL_TEXTURE_2D, 0, (driver->gfx_use_rgba || !rgb32) ? GL_RGBA : RARCH_GL_INTERNAL_FORMAT32, width, height, 0, (driver->gfx_use_rgba || !rgb32) ? GL_RGBA : RARCH_GL_TEXTURE_TYPE32, (rgb32) ? RARCH_GL_FORMAT32 : GL_UNSIGNED_SHORT_4_4_4_4, frame); if (want_mipmap) glGenerateMipmap(GL_TEXTURE_2D); } void video_texture_png_load_gl(struct texture_image *ti, enum texture_filter_type filter_type, uintptr_t *id) { /* Generate the OpenGL texture object */ glGenTextures(1, (GLuint*)id); gl_load_texture_data((GLuint)*id, RARCH_WRAP_EDGE, filter_type, 4 /* TODO/FIXME - dehardcode */, ti->width, ti->height, ti->pixels, sizeof(uint32_t) /* TODO/FIXME - dehardcode */ ); } #ifdef __cplusplus } #endif #endif #ifdef HAVE_D3D #include "common/d3d_common.h" static void video_texture_png_load_d3d(struct texture_image *ti, enum texture_filter_type filter_type, uintptr_t *id) { id = (uintptr_t*)d3d_texture_new(NULL, NULL, ti->width, ti->height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL); } #endif static unsigned video_texture_png_load(void *data, enum texture_backend_type type, enum texture_filter_type filter_type) { uintptr_t id = 0; if (!data) return 0; switch (type) { case TEXTURE_BACKEND_OPENGL: #ifdef HAVE_OPENGL video_texture_png_load_gl((struct texture_image*)data, filter_type, &id); #endif break; case TEXTURE_BACKEND_DIRECT3D: #ifdef HAVE_D3D video_texture_png_load_d3d((struct texture_image*)data, filter_type, &id); #endif break; case TEXTURE_BACKEND_DEFAULT: default: break; } return id; } static int video_texture_png_load_wrap(void *data) { return video_texture_png_load(data, TEXTURE_BACKEND_DEFAULT, TEXTURE_FILTER_LINEAR); } static int video_texture_png_load_wrap_gl_mipmap(void *data) { return video_texture_png_load(data, TEXTURE_BACKEND_OPENGL, TEXTURE_FILTER_MIPMAP_LINEAR); } static int video_texture_png_load_wrap_gl(void *data) { return video_texture_png_load(data, TEXTURE_BACKEND_OPENGL, TEXTURE_FILTER_LINEAR); } static int video_texture_png_load_wrap_d3d_mipmap(void *data) { return video_texture_png_load(data, TEXTURE_BACKEND_DIRECT3D, TEXTURE_FILTER_MIPMAP_LINEAR); } static int video_texture_png_load_wrap_d3d(void *data) { return video_texture_png_load(data, TEXTURE_BACKEND_DIRECT3D, TEXTURE_FILTER_LINEAR); } #ifdef __cplusplus extern "C" { #endif unsigned video_texture_load(void *data, enum texture_backend_type type, enum texture_filter_type filter_type) { settings_t *settings = config_get_ptr(); const struct retro_hw_render_callback *hw_render = (const struct retro_hw_render_callback*)video_driver_callback(); if (settings->video.threaded && !hw_render->context_type) { driver_t *driver = driver_get_ptr(); thread_video_t *thr = (thread_video_t*)driver->video_data; thread_packet_t pkt = { CMD_CUSTOM_COMMAND }; if (!thr) return 0; switch (type) { case TEXTURE_BACKEND_OPENGL: if (filter_type == TEXTURE_FILTER_MIPMAP_LINEAR || filter_type == TEXTURE_FILTER_MIPMAP_NEAREST) pkt.data.custom_command.method = video_texture_png_load_wrap_gl_mipmap; else pkt.data.custom_command.method = video_texture_png_load_wrap_gl; break; case TEXTURE_BACKEND_DIRECT3D: if (filter_type == TEXTURE_FILTER_MIPMAP_LINEAR || filter_type == TEXTURE_FILTER_MIPMAP_NEAREST) pkt.data.custom_command.method = video_texture_png_load_wrap_d3d_mipmap; else pkt.data.custom_command.method = video_texture_png_load_wrap_d3d; break; case TEXTURE_BACKEND_DEFAULT: default: pkt.data.custom_command.method = video_texture_png_load_wrap; break; } pkt.data.custom_command.data = (void*)data; thr->send_and_wait(thr, &pkt); return pkt.data.custom_command.return_value; } return video_texture_png_load(data, type, filter_type); } #ifdef __cplusplus } #endif #ifdef HAVE_OPENGL static void video_texture_gl_unload(uintptr_t *id) { if (id) glDeleteTextures(1, (const GLuint*)id); *id = 0; } #endif void video_texture_unload(enum texture_backend_type type, uintptr_t *id) { switch (type) { case TEXTURE_BACKEND_OPENGL: #ifdef HAVE_OPENGL video_texture_gl_unload(id); #endif break; case TEXTURE_BACKEND_DIRECT3D: #ifdef HAVE_D3D d3d_texture_free((LPDIRECT3DTEXTURE)id); #endif break; case TEXTURE_BACKEND_DEFAULT: break; } }