/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "../../config.def.h" #include "../../retroarch.h" #include "../../gfx/font_driver.h" #include "../../gfx/video_context_driver.h" #include "../../gfx/video_shader_driver.h" #include "../../gfx/common/gl_common.h" #include "../menu_display.h" static const GLfloat gl_vertexes[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const GLfloat gl_tex_coords[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; static gl_t *gl_get_ptr(void) { gl_t *gl = (gl_t*)video_driver_get_ptr(false); if (!gl) return NULL; return gl; } static void *menu_display_gl_get_default_mvp(void) { gl_t *gl = gl_get_ptr(); if (!gl) return NULL; return &gl->mvp_no_rot; } static GLenum menu_display_prim_to_gl_enum( enum menu_display_prim_type prim_type) { switch (prim_type) { case MENU_DISPLAY_PRIM_TRIANGLESTRIP: return GL_TRIANGLE_STRIP; case MENU_DISPLAY_PRIM_TRIANGLES: return GL_TRIANGLES; case MENU_DISPLAY_PRIM_NONE: default: break; } return 0; } static void menu_display_gl_blend_begin(void) { video_shader_ctx_info_t shader_info; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); shader_info.data = NULL; shader_info.idx = GL_SHADER_STOCK_BLEND; video_shader_driver_ctl(SHADER_CTL_USE, &shader_info); } static void menu_display_gl_blend_end(void) { glDisable(GL_BLEND); } static void menu_display_gl_draw(void *data) { video_shader_ctx_mvp_t mvp; video_shader_ctx_coords_t coords; gl_t *gl = gl_get_ptr(); math_matrix_4x4 *mat = NULL; menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!gl || !draw) return; mat = (math_matrix_4x4*)draw->matrix_data; /* TODO - edge case */ if (draw->height <= 0) draw->height = 1; if (!mat) mat = (math_matrix_4x4*)menu_display_gl_get_default_mvp(); if (!draw->coords->vertex) draw->coords->vertex = &gl_vertexes[0]; if (!draw->coords->tex_coord) draw->coords->tex_coord = &gl_tex_coords[0]; if (!draw->coords->lut_tex_coord) draw->coords->lut_tex_coord = &gl_tex_coords[0]; glViewport(draw->x, draw->y, draw->width, draw->height); glBindTexture(GL_TEXTURE_2D, (GLuint)draw->texture); coords.handle_data = gl; coords.data = draw->coords; video_shader_driver_ctl(SHADER_CTL_SET_COORDS, &coords); mvp.data = gl; mvp.matrix = mat; video_shader_driver_ctl(SHADER_CTL_SET_MVP, &mvp); glDrawArrays(menu_display_prim_to_gl_enum( draw->prim_type), 0, draw->coords->vertices); gl->coords.color = gl->white_color_ptr; } static void menu_display_gl_draw_bg(void *data) { struct gfx_coords coords; const GLfloat *new_vertex = NULL; const GLfloat *new_tex_coord = NULL; settings_t *settings = config_get_ptr(); gl_t *gl = gl_get_ptr(); menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!gl || !draw) return; new_vertex = draw->vertex; new_tex_coord = draw->tex_coord; if (!new_vertex) new_vertex = &gl_vertexes[0]; if (!new_tex_coord) new_tex_coord = &gl_tex_coords[0]; coords.vertices = draw->vertex_count; coords.vertex = new_vertex; coords.tex_coord = new_tex_coord; coords.lut_tex_coord = new_tex_coord; coords.color = (const float*)draw->color; menu_display_gl_blend_begin(); menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL); if ( (settings->menu.pause_libretro || !rarch_ctl(RARCH_CTL_IS_INITED, NULL) || rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL) ) && !draw->force_transparency && draw->texture) coords.color = (const float*)draw->color2; draw->x = 0; draw->y = 0; draw->coords = &coords; draw->matrix_data = (math_matrix_4x4*) menu_display_gl_get_default_mvp(); menu_display_gl_draw(draw); menu_display_gl_blend_end(); gl->coords.color = gl->white_color_ptr; } static void menu_display_gl_restore_clear_color(void) { glClearColor(0.0f, 0.0f, 0.0f, 0.00f); } static void menu_display_gl_clear_color(void *data) { menu_display_ctx_clearcolor_t *clearcolor = (menu_display_ctx_clearcolor_t*)data; if (!clearcolor) return; glClearColor(clearcolor->r, clearcolor->g, clearcolor->b, clearcolor->a); glClear(GL_COLOR_BUFFER_BIT); } static const float *menu_display_gl_get_tex_coords(void) { return &gl_tex_coords[0]; } static bool menu_display_gl_font_init_first( void **font_handle, void *video_data, const char *font_path, float font_size) { return font_driver_init_first(NULL, font_handle, video_data, font_path, font_size, true, FONT_DRIVER_RENDER_OPENGL_API); } menu_display_ctx_driver_t menu_display_ctx_gl = { menu_display_gl_draw, menu_display_gl_draw_bg, menu_display_gl_blend_begin, menu_display_gl_blend_end, menu_display_gl_restore_clear_color, menu_display_gl_clear_color, menu_display_gl_get_default_mvp, menu_display_gl_get_tex_coords, menu_display_gl_font_init_first, MENU_VIDEO_DRIVER_OPENGL, "menu_display_gl", };