/* RetroArch - A frontend for libretro. * Copyright (C) 2020 Google * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #ifdef HAVE_MENU #include "../../menu/menu_driver.h" #endif #ifdef HAVE_GFX_WIDGETS #include "../gfx_widgets.h" #endif #include "../common/rsx_common.h" #include "../font_driver.h" #include "../../configuration.h" #include "../../command.h" #include "../../driver.h" #include "../../retroarch.h" #include "../../runloop.h" #include "../../verbosity.h" #ifndef HAVE_THREADS #include "../../tasks/tasks_internal.h" #endif #include #include #include #include #define CB_SIZE 0x100000 #define HOST_SIZE (32*1024*1024) #include #include #include #include #include #include #include #include #include #include #include #define rsx_context_bind_hw_render(rsx, enable) \ if (rsx->shared_context_use) \ rsx->ctx_driver->bind_hw_render(rsx->ctx_data, enable) static void rsx_load_texture_data(rsx_t* rsx, rsx_texture_t *texture, const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, bool menu, enum texture_filter_type filter_type) { u8 *texbuffer; u32 mag_filter, min_filter; const u8 *data = (u8*)frame; if (!texture->data) { texture->data = (u32 *)rsxMemalign(128, texture->height * pitch); rsxAddressToOffset(texture->data, &texture->offset); } texbuffer = (u8*)texture->data; memcpy(texbuffer, data, height * pitch); texture->tex.format = (rgb32 ? GCM_TEXTURE_FORMAT_A8R8G8B8 : menu ? GCM_TEXTURE_FORMAT_A4R4G4B4 : GCM_TEXTURE_FORMAT_R5G6B5) | GCM_TEXTURE_FORMAT_LIN; texture->tex.mipmap = 1; texture->tex.dimension = GCM_TEXTURE_DIMS_2D; texture->tex.cubemap = GCM_FALSE; texture->tex.remap = ((GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_B_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_G_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_R_SHIFT) | (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_A_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_B_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_G << GCM_TEXTURE_REMAP_COLOR_G_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_R << GCM_TEXTURE_REMAP_COLOR_R_SHIFT) | (GCM_TEXTURE_REMAP_COLOR_A << GCM_TEXTURE_REMAP_COLOR_A_SHIFT)); texture->tex.width = width; texture->tex.height = height; texture->tex.depth = 1; texture->tex.location = GCM_LOCATION_RSX; texture->tex.pitch = pitch; texture->tex.offset = texture->offset; switch (filter_type) { case TEXTURE_FILTER_MIPMAP_NEAREST: case TEXTURE_FILTER_NEAREST: min_filter = GCM_TEXTURE_NEAREST; mag_filter = GCM_TEXTURE_NEAREST; break; case TEXTURE_FILTER_MIPMAP_LINEAR: case TEXTURE_FILTER_LINEAR: default: min_filter = GCM_TEXTURE_LINEAR; mag_filter = GCM_TEXTURE_LINEAR; break; } texture->min_filter = min_filter; texture->mag_filter = mag_filter; texture->wrap_s = GCM_TEXTURE_CLAMP_TO_EDGE; texture->wrap_t = GCM_TEXTURE_CLAMP_TO_EDGE; } static void rsx_set_projection(rsx_t *rsx, struct video_ortho *ortho, bool allow_rotate) { static math_matrix_4x4 rot = { { 0.0f, 0.0f, 0.0f, 0.0f , 0.0f, 0.0f, 0.0f, 0.0f , 0.0f, 0.0f, 0.0f, 0.0f , 0.0f, 0.0f, 0.0f, 1.0f } }; float radians, cosine, sine; /* Calculate projection. */ matrix_4x4_ortho(rsx->mvp_no_rot, ortho->left, ortho->right, ortho->bottom, ortho->top, ortho->znear, ortho->zfar); if (!allow_rotate) { rsx->mvp = rsx->mvp_no_rot; return; } radians = M_PI * rsx->rotation / 180.0f; cosine = cosf(radians); sine = sinf(radians); MAT_ELEM_4X4(rot, 0, 0) = cosine; MAT_ELEM_4X4(rot, 0, 1) = -sine; MAT_ELEM_4X4(rot, 1, 0) = sine; MAT_ELEM_4X4(rot, 1, 1) = cosine; matrix_4x4_multiply(rsx->mvp, rot, rsx->mvp_no_rot); } static void rsx_set_viewport(void *data, unsigned viewport_width, unsigned viewport_height, bool force_full, bool allow_rotate) { int i; rsx_viewport_t vp; int x = 0; int y = 0; float device_aspect = (float)viewport_width / viewport_height; struct video_ortho ortho = {0, 1, 0, 1, -1, 1}; settings_t *settings = config_get_ptr(); rsx_t *rsx = (rsx_t*)data; bool video_scale_integer = settings->bools.video_scale_integer; unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; if (video_scale_integer && !force_full) { video_viewport_get_scaled_integer(&rsx->vp, viewport_width, viewport_height, video_driver_get_aspect_ratio(), rsx->keep_aspect); viewport_width = rsx->vp.width; viewport_height = rsx->vp.height; } else if (rsx->keep_aspect && !force_full) { float desired_aspect = video_driver_get_aspect_ratio(); #if defined(HAVE_MENU) if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { const struct video_viewport *custom = video_viewport_get_custom(); x = custom->x; y = custom->y; viewport_width = custom->width; viewport_height = custom->height; } else #endif { float delta; if (fabsf(device_aspect - desired_aspect) < 0.0001f) { /* If the aspect ratios of screen and desired aspect * ratio are sufficiently equal (floating point stuff), * assume they are actually equal. */ } else if (device_aspect > desired_aspect) { delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f; x = (int)roundf(viewport_width * (0.5f - delta)); viewport_width = (unsigned)roundf(2.0f * viewport_width * delta); } else { delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f; y = (int)roundf(viewport_height * (0.5f - delta)); viewport_height = (unsigned)roundf(2.0f * viewport_height * delta); } } rsx->vp.x = x; rsx->vp.y = y; rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } else { rsx->vp.x = 0; rsx->vp.y = 0; rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } vp.min = 0.0f; vp.max = 1.0f; vp.x = rsx->vp.x; vp.y = rsx->height - rsx->vp.y - rsx->vp.height; vp.w = rsx->vp.width; vp.h = rsx->vp.height; vp.scale[0] = vp.w * 0.5f; vp.scale[1] = vp.h * -0.5f; vp.scale[2] = (vp.max - vp.min) * 0.5f; vp.scale[3] = 0.0f; vp.offset[0] = vp.x + vp.w * 0.5f; vp.offset[1] = vp.y + vp.h * 0.5f; vp.offset[2] = (vp.max + vp.min) * 0.5f; vp.offset[3] = 0.0f; rsxSetViewport(rsx->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset); for (i = 0; i < 8; i++) rsxSetViewportClip(rsx->context, i, rsx->width, rsx->height); rsxSetScissor(rsx->context, vp.x, vp.y, vp.w, vp.h); rsx_set_projection(rsx, &ortho, allow_rotate); /* Set last backbuffer viewport. */ if (!force_full) { rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } } static const gfx_ctx_driver_t* rsx_get_context(rsx_t* rsx) { const gfx_ctx_driver_t* gfx_ctx = NULL; void* ctx_data = NULL; settings_t* settings = config_get_ptr(); struct retro_hw_render_callback* hwr = video_driver_get_hw_context(); bool video_shared_context = settings->bools.video_shared_context; enum gfx_ctx_api api = GFX_CTX_RSX_API; rsx->shared_context_use = video_shared_context && hwr->context_type != RETRO_HW_CONTEXT_NONE; if ((runloop_get_flags() & RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT) && (hwr->context_type != RETRO_HW_CONTEXT_NONE)) rsx->shared_context_use = true; gfx_ctx = video_context_driver_init_first(rsx, settings->arrays.video_context_driver, api, 1, 0, rsx->shared_context_use, &ctx_data); if (ctx_data) rsx->ctx_data = ctx_data; return gfx_ctx; } #ifndef HAVE_THREADS static bool rsx_tasks_finder(retro_task_t *task,void *userdata) { return task; } task_finder_data_t rsx_tasks_finder_data = {rsx_tasks_finder, NULL}; #endif static int rsx_make_buffer(rsxBuffer * buffer, u16 width, u16 height, int id) { int depth = sizeof(u32); int pitch = depth * width; int size = depth * width * height; if (!(buffer->ptr = (uint32_t*)rsxMemalign (64, size))) goto error; if (rsxAddressToOffset(buffer->ptr, &buffer->offset) != 0) goto error; /* Register the display buffer with the RSX */ if (gcmSetDisplayBuffer(id, buffer->offset, pitch, width, height) != 0) goto error; buffer->width = width; buffer->height = height; buffer->id = id; return 1; error: if (buffer->ptr) rsxFree (buffer->ptr); return 0; } static int rsx_flip(gcmContextData *context, s32 buffer) { if (gcmSetFlip(context, buffer) == 0) { rsxFlushBuffer (context); /* Prevent the RSX from continuing until the flip has finished. */ gcmSetWaitFlip (context); return 1; } return 0; } #define GCM_LABEL_INDEX 255 static void rsx_wait_finish(gcmContextData *context, u32 sLabelVal) { rsxSetWriteBackendLabel(context, GCM_LABEL_INDEX, sLabelVal); rsxFlushBuffer(context); while(*(vu32 *)gcmGetLabelAddress(GCM_LABEL_INDEX) != sLabelVal) usleep(30); sLabelVal++; } static void rsx_wait_rsx_idle(gcmContextData *context) { u32 sLabelVal = 1; rsxSetWriteBackendLabel(context, GCM_LABEL_INDEX, sLabelVal); rsxSetWaitLabel(context, GCM_LABEL_INDEX, sLabelVal); sLabelVal++; rsx_wait_finish(context, sLabelVal); } static void rsx_wait_flip(void) { while(gcmGetFlipStatus() != 0) usleep(200); /* Sleep, to not stress the cpu. */ gcmResetFlipStatus(); } static gcmContextData *rsx_init_screen(rsx_t* gcm) { videoState state; videoConfiguration vconfig; videoResolution res; /* Screen Resolution */ /* Context to keep track of the RSX buffer. */ gcmContextData *context = NULL; static gcmContextData *saved_context = NULL; if (!saved_context) { /* Allocate a 1Mb buffer, alligned to a 1Mb boundary * to be our shared IO memory with the RSX. */ void *host_addr = memalign(1024*1024, HOST_SIZE); if (!host_addr) goto error; /* Initialise Reality, which sets up the * command buffer and shared I/O memory */ #ifdef NV40TCL_RENDER_ENABLE /* There was an api breakage on 2020-07-10, let's * workaround this by using one of the new defines */ rsxInit(&context, CB_SIZE, HOST_SIZE, host_addr); #else context = rsxInit(CB_SIZE, HOST_SIZE, host_addr); #endif if (!context) goto error; saved_context = context; } else context = saved_context; /* Get the state of the display */ if (videoGetState(0, 0, &state) != 0) goto error; /* Make sure display is enabled */ if (state.state != 0) goto error; /* Get the current resolution */ if (videoGetResolution(state.displayMode.resolution, &res) != 0) goto error; /* Configure the buffer format to xRGB */ memset(&vconfig, 0, sizeof(videoConfiguration)); vconfig.resolution = state.displayMode.resolution; vconfig.format = VIDEO_BUFFER_FORMAT_XRGB; vconfig.pitch = res.width * sizeof(u32); vconfig.aspect = state.displayMode.aspect; gcm->width = res.width; gcm->height = res.height; rsx_wait_rsx_idle(context); if (videoConfigure(0, &vconfig, NULL, 0) != 0) goto error; if (videoGetState(0, 0, &state) != 0) goto error; gcmSetFlipMode(GCM_FLIP_VSYNC); /* Wait for VSYNC to flip */ gcm->depth_pitch = res.width * sizeof(u32); gcm->depth_buffer = (u32 *)rsxMemalign(64, (res.height * gcm->depth_pitch)); /* Beware, if was (res.height * gcm->depth_pitch) * 2 */ rsxAddressToOffset(gcm->depth_buffer, &gcm->depth_offset); gcmResetFlipStatus(); return context; error: #if 0 if (context) rsxFinish(context, 0); if (gcm->host_addr) free(gcm->host_addr); #endif return NULL; } static void rsx_init_render_target(rsx_t *rsx, rsxBuffer * buffer, int id) { u32 i; memset(&rsx->surface[id], 0, sizeof(gcmSurface)); rsx->surface[id].colorFormat = GCM_SURFACE_X8R8G8B8; rsx->surface[id].colorTarget = GCM_SURFACE_TARGET_0; rsx->surface[id].colorLocation[0] = GCM_LOCATION_RSX; rsx->surface[id].colorOffset[0] = buffer->offset; rsx->surface[id].colorPitch[0] = rsx->width * 4; for (i = 1; i < GCM_MAX_MRT_COUNT; i++) { rsx->surface[id].colorLocation[i] = GCM_LOCATION_RSX; rsx->surface[id].colorOffset[i] = buffer->offset; rsx->surface[id].colorPitch[i] = 64; } rsx->surface[id].depthFormat = GCM_SURFACE_ZETA_Z24S8; rsx->surface[id].depthLocation = GCM_LOCATION_RSX; rsx->surface[id].depthOffset = rsx->depth_offset; rsx->surface[id].depthPitch = rsx->width * 4; rsx->surface[id].type = GCM_SURFACE_TYPE_LINEAR; rsx->surface[id].antiAlias = GCM_SURFACE_CENTER_1; rsx->surface[id].width = rsx->width; rsx->surface[id].height = rsx->height; rsx->surface[id].x = 0; rsx->surface[id].y = 0; } static void rsx_init_vertices(rsx_t *rsx) { rsx->vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_VERTICES); /* vertices for menu and core */ rsx->vert_idx = 0; rsx->vertices[0].x = 0.0f; rsx->vertices[0].y = 0.0f; rsx->vertices[0].u = 0.0f; rsx->vertices[0].v = 1.0f; rsx->vertices[0].r = 1.0f; rsx->vertices[0].g = 1.0f; rsx->vertices[0].b = 1.0f; rsx->vertices[0].a = 1.0f; rsx->vertices[1].x = 1.0f; rsx->vertices[1].y = 0.0f; rsx->vertices[1].u = 1.0f; rsx->vertices[1].v = 1.0f; rsx->vertices[1].r = 1.0f; rsx->vertices[1].g = 1.0f; rsx->vertices[1].b = 1.0f; rsx->vertices[1].a = 1.0f; rsx->vertices[2].x = 0.0f; rsx->vertices[2].y = 1.0f; rsx->vertices[2].u = 0.0f; rsx->vertices[2].v = 0.0f; rsx->vertices[2].r = 1.0f; rsx->vertices[2].g = 1.0f; rsx->vertices[2].b = 1.0f; rsx->vertices[2].a = 1.0f; rsx->vertices[3].x = 1.0f; rsx->vertices[3].y = 1.0f; rsx->vertices[3].u = 1.0f; rsx->vertices[3].v = 0.0f; rsx->vertices[3].r = 1.0f; rsx->vertices[3].g = 1.0f; rsx->vertices[3].b = 1.0f; rsx->vertices[3].a = 1.0f; #if RSX_MAX_TEXTURE_VERTICES > 0 /* Using preallocated texture vertices */ rsx->texture_vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_TEXTURE_VERTICES); rsx->texture_vert_idx = 0; #endif } static void rsx_init_shader(rsx_t *rsx) { u32 fpsize = 0; u32 vpsize = 0; rsx->vp_ucode[RSX_SHADER_MENU] = NULL; rsx->fp_ucode[RSX_SHADER_MENU] = NULL; rsx->vpo[RSX_SHADER_MENU] = (rsxVertexProgram *)modern_opaque_vpo; rsx->fpo[RSX_SHADER_MENU] = (rsxFragmentProgram *)modern_opaque_fpo; rsxVertexProgramGetUCode(rsx->vpo[RSX_SHADER_MENU], &rsx->vp_ucode[RSX_SHADER_MENU], &vpsize); rsxFragmentProgramGetUCode(rsx->fpo[RSX_SHADER_MENU], &rsx->fp_ucode[RSX_SHADER_MENU], &fpsize); rsx->fp_buffer[RSX_SHADER_MENU] = (u32 *)rsxMemalign(64, fpsize); if (!rsx->fp_buffer[RSX_SHADER_MENU]) { RARCH_LOG("failed to allocate fp_buffer\n"); return; } memcpy(rsx->fp_buffer[RSX_SHADER_MENU], rsx->fp_ucode[RSX_SHADER_MENU], fpsize); rsxAddressToOffset(rsx->fp_buffer[RSX_SHADER_MENU], &rsx->fp_offset[RSX_SHADER_MENU]); rsx->proj_matrix[RSX_SHADER_MENU] = rsxVertexProgramGetConst(rsx->vpo[RSX_SHADER_MENU], "modelViewProj"); rsx->pos_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "position"); rsx->col_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "color"); rsx->uv_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "texcoord"); rsx->tex_unit[RSX_SHADER_MENU] = rsxFragmentProgramGetAttrib(rsx->fpo[RSX_SHADER_MENU], "texture"); rsx->vp_ucode[RSX_SHADER_STOCK_BLEND] = NULL; rsx->fp_ucode[RSX_SHADER_STOCK_BLEND] = NULL; rsx->vpo[RSX_SHADER_STOCK_BLEND] = (rsxVertexProgram *)modern_alpha_blend_vpo; rsx->fpo[RSX_SHADER_STOCK_BLEND] = (rsxFragmentProgram *)modern_alpha_blend_fpo; rsxVertexProgramGetUCode(rsx->vpo[RSX_SHADER_STOCK_BLEND], &rsx->vp_ucode[RSX_SHADER_STOCK_BLEND], &vpsize); rsxFragmentProgramGetUCode(rsx->fpo[RSX_SHADER_STOCK_BLEND], &rsx->fp_ucode[RSX_SHADER_STOCK_BLEND], &fpsize); rsx->fp_buffer[RSX_SHADER_STOCK_BLEND] = (u32 *)rsxMemalign(64, fpsize); if (!rsx->fp_buffer[RSX_SHADER_STOCK_BLEND]) { RARCH_LOG("failed to allocate fp_buffer\n"); return; } memcpy(rsx->fp_buffer[RSX_SHADER_STOCK_BLEND], rsx->fp_ucode[RSX_SHADER_STOCK_BLEND], fpsize); rsxAddressToOffset(rsx->fp_buffer[RSX_SHADER_STOCK_BLEND], &rsx->fp_offset[RSX_SHADER_STOCK_BLEND]); rsx->proj_matrix[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetConst(rsx->vpo[RSX_SHADER_STOCK_BLEND], "modelViewProj"); rsx->pos_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "position"); rsx->col_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "color"); rsx->uv_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "texcoord"); rsx->tex_unit[RSX_SHADER_STOCK_BLEND] = rsxFragmentProgramGetAttrib(rsx->fpo[RSX_SHADER_STOCK_BLEND], "texture"); rsx->bgcolor[RSX_SHADER_STOCK_BLEND] = rsxFragmentProgramGetConst(rsx->fpo[RSX_SHADER_STOCK_BLEND], "bgcolor"); } static void* rsx_init(const video_info_t* video, input_driver_t** input, void** input_data) { int i; rsx_t* rsx = malloc(sizeof(rsx_t)); if (!rsx) return NULL; memset(rsx, 0, sizeof(rsx_t)); rsx->context = rsx_init_screen(rsx); const gfx_ctx_driver_t* ctx_driver = rsx_get_context(rsx); if (!ctx_driver) return NULL; video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver); rsx->ctx_driver = ctx_driver; rsx->video_info = *video; for (i = 0; i < RSX_MAX_BUFFERS; i++) { rsx_make_buffer(&rsx->buffers[i], rsx->width, rsx->height, i); rsx_init_render_target(rsx, &rsx->buffers[i], i); } #if defined(HAVE_MENU_BUFFER) for (i = 0; i < RSX_MAX_MENU_BUFFERS; i++) { rsx_make_buffer(&rsx->menuBuffers[i], rsx->width, rsx->height, i+RSX_MAX_BUFFERS); rsx_init_render_target(rsx, &rsx->menuBuffers[i], i+RSX_MAX_BUFFERS); } #endif for (i = 0; i < RSX_MAX_TEXTURES; i++) { rsx->texture[i].data = NULL; rsx->texture[i].height = rsx->height; rsx->texture[i].width = rsx->width; } rsx->menu_texture.data = NULL; rsx->menu_texture.height = rsx->height; rsx->menu_texture.width = rsx->width; rsx_init_shader(rsx); rsx_init_vertices(rsx); rsx_flip(rsx->context, RSX_MAX_BUFFERS - 1); rsx->vp.x = 0; rsx->vp.y = 0; rsx->vp.width = rsx->width; rsx->vp.height = rsx->height; rsx->vp.full_width = rsx->width; rsx->vp.full_height = rsx->height; rsx->rgb32 = video->rgb32; video_driver_set_size(rsx->vp.width, rsx->vp.height); rsx_set_viewport(rsx, rsx->vp.width, rsx->vp.height, false, true); if (input && input_data) { void *ps3input = input_driver_init_wrap(&input_ps3, ps3_joypad.ident); *input = ps3input ? &input_ps3 : NULL; *input_data = ps3input; } rsx_context_bind_hw_render(rsx, true); if (video->font_enable) { font_driver_init_osd(rsx, video, false, video->is_threaded, FONT_DRIVER_RENDER_RSX); rsx->msg_rendering_enabled = true; } return rsx; } static void rsx_update_viewport(rsx_t* rsx) { int x = 0; int y = 0; unsigned viewport_width = rsx->width; unsigned viewport_height = rsx->height; float device_aspect = ((float)viewport_width) / viewport_height; settings_t *settings = config_get_ptr(); bool video_scale_integer = settings->bools.video_scale_integer; unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx; if (video_scale_integer) { video_viewport_get_scaled_integer(&rsx->vp, viewport_width, viewport_height, video_driver_get_aspect_ratio(), rsx->keep_aspect); viewport_width = rsx->vp.width; viewport_height = rsx->vp.height; } else if (rsx->keep_aspect) { float desired_aspect = video_driver_get_aspect_ratio(); #if defined(HAVE_MENU) if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { const struct video_viewport *custom = video_viewport_get_custom(); x = custom->x; y = custom->y; viewport_width = custom->width; viewport_height = custom->height; } else #endif { float delta; if ((fabsf(device_aspect - desired_aspect) < 0.0001f)) { /* If the aspect ratios of screen and desired aspect * ratio are sufficiently equal (floating point stuff), * assume they are actually equal. */ } else if (device_aspect > desired_aspect) { delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f; x = (int)roundf(viewport_width * (0.5f - delta)); viewport_width = (unsigned)roundf(2.0f * viewport_width * delta); } else { delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f; y = (int)roundf(viewport_height * (0.5f - delta)); viewport_height = (unsigned)roundf(2.0f * viewport_height * delta); } } rsx->vp.x = x; rsx->vp.y = y; rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } else { rsx->vp.x = 0; rsx->vp.y = 0; rsx->vp.width = viewport_width; rsx->vp.height = viewport_height; } rsx->should_resize = false; } static unsigned rsx_wrap_type_to_enum(enum gfx_wrap_type type) { switch (type) { case RARCH_WRAP_BORDER: case RARCH_WRAP_EDGE: return GCM_TEXTURE_CLAMP_TO_EDGE; case RARCH_WRAP_REPEAT: return GCM_TEXTURE_REPEAT; case RARCH_WRAP_MIRRORED_REPEAT: return GCM_TEXTURE_MIRRORED_REPEAT; default: break; } return 0; } static uintptr_t rsx_load_texture(void *video_data, void *data, bool threaded, enum texture_filter_type filter_type) { rsx_t *rsx = (rsx_t *)video_data; struct texture_image *image = (struct texture_image*)data; rsx_texture_t *texture = (rsx_texture_t *)malloc(sizeof(rsx_texture_t)); texture->width = image->width; texture->height = image->height; texture->data = (u32*)rsxMemalign(128, (image->height * image->width*4)); rsxAddressToOffset(texture->data, &texture->offset); rsx_load_texture_data(rsx, texture, image->pixels, image->width, image->height, image->width*4, true, false, filter_type); return (uintptr_t)texture;; } static void rsx_unload_texture(void *data, bool threaded, uintptr_t handle) { rsx_texture_t *texture = (rsx_texture_t *)handle; if (texture) { #if 0 /* TODO fix crash on loading core */ if (texture->data) rsxFree(texture->data); #endif free(texture); } } #if 0 /* TODO/FIXME - commenting this code out for now until it gets used */ static void rsx_fill_black(uint32_t *dst, uint32_t *dst_end, size_t sz) { if (sz > dst_end - dst) sz = dst_end - dst; memset(dst, 0, sz * 4); } static void rsx_blit_buffer( rsxBuffer *buffer, const void *frame, unsigned width, unsigned height, unsigned pitch, int rgb32, bool do_scaling) { int i; uint32_t *dst; uint32_t *dst_end; int pre_clean; int scale = 1, xofs = 0, yofs = 0; if (width > buffer->width) width = buffer->width; if (height > buffer->height) height = buffer->height; if (do_scaling) { scale = buffer->width / width; if (scale > buffer->height / height) scale = buffer->height / height; if (scale >= 10) scale = 10; if (scale >= 1) { xofs = (buffer->width - width * scale) / 2; yofs = (buffer->height - height * scale) / 2; } else scale = 1; } /* TODO/FIXME: let RSX do the copy */ pre_clean = xofs + buffer->width * yofs; dst = buffer->ptr; dst_end = buffer->ptr + buffer->width * buffer->height; memset(dst, 0, pre_clean * 4); dst += pre_clean; if (scale == 1) { if (rgb32) { const uint8_t *src = frame; for (i = 0; i < height; i++) { memcpy(dst, src, width * 4); rsx_fill_black(dst + width, dst_end, buffer->width - width); dst += buffer->width; src += pitch; } } else { const uint16_t *src = frame; for (i = 0; i < height; i++) { int j; for (j = 0; j < width; j++, src++, dst++) { u16 rgb565 = *src; u8 r = ((rgb565 >> 8) & 0xf8); u8 g = ((rgb565 >> 3) & 0xfc); u8 b = ((rgb565 << 3) & 0xfc); *dst = (r<<16) | (g<<8) | b; } rsx_fill_black(dst, dst_end, buffer->width - width); dst += buffer->width - width; src += pitch / 2 - width; } } } else { if (rgb32) { const uint32_t *src = frame; for (i = 0; i < height; i++) { int j, l; for (j = 0; j < width; j++, src++) { u32 c = *src; for (int k = 0; k < scale; k++, dst++) for (int l = 0; l < scale; l++) dst[l * buffer->width] = c; } for (l = 0; l < scale; l++) rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale); dst += buffer->width * scale - width * scale; src += pitch / 4 - width; } } else { const uint16_t *src = frame; for (i = 0; i < height; i++) { for (int j = 0; j < width; j++, src++) { int k, l; u16 rgb565 = *src; u8 r = ((rgb565 >> 8) & 0xf8); u8 g = ((rgb565 >> 3) & 0xfc); u8 b = ((rgb565 << 3) & 0xfc); u32 c = (r<<16) | (g<<8) | b; for (k = 0; k < scale; k++, dst++) for (l = 0; l < scale; l++) dst[l * buffer->width] = c; } for (int l = 0; l < scale; l++) rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale); dst += buffer->width * scale - width * scale; src += pitch / 2 - width; } } } if (dst < dst_end) memset(dst, 0, 4 * (dst_end - dst)); } #endif static void rsx_set_texture(rsx_t* rsx, rsx_texture_t *texture) { rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE); rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, &texture->tex); rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1); rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, 0, texture->min_filter, texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX); rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, texture->wrap_s, texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0); } static void rsx_set_menu_texture(rsx_t* rsx, rsx_texture_t *texture) { rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE); rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, &texture->tex); rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1); rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, 0, texture->min_filter, texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX); rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, texture->wrap_s, texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0); } static void rsx_clear_surface(rsx_t* rsx) { rsxSetColorMask(rsx->context, GCM_COLOR_MASK_R | GCM_COLOR_MASK_G | GCM_COLOR_MASK_B | GCM_COLOR_MASK_A); rsxSetColorMaskMrt(rsx->context, 0); rsxSetUserClipPlaneControl(rsx->context, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE, GCM_USER_CLIP_PLANE_DISABLE); rsxSetClearColor(rsx->context, 0); rsxSetClearDepthStencil(rsx->context, 0xffffff00); rsxClearSurface(rsx->context, GCM_CLEAR_R | GCM_CLEAR_G | GCM_CLEAR_B | GCM_CLEAR_A | GCM_CLEAR_S | GCM_CLEAR_Z); rsxSetZMinMaxControl(rsx->context, 0, 1, 1); } static void rsx_draw_vertices(rsx_t* rsx) { rsx_vertex_t *vertices = NULL; int end_vert_idx = rsx->vert_idx + 4; if (end_vert_idx > RSX_MAX_VERTICES) { rsx->vert_idx = 0; end_vert_idx = rsx->vert_idx + 4; } vertices = &rsx->vertices[rsx->vert_idx]; vertices[rsx->vert_idx+0].x = 0.0f; vertices[rsx->vert_idx+0].y = 0.0f; vertices[rsx->vert_idx+0].u = 0.0f; vertices[rsx->vert_idx+0].v = 1.0f; vertices[rsx->vert_idx+0].r = 1.0f; vertices[rsx->vert_idx+0].g = 1.0f; vertices[rsx->vert_idx+0].b = 1.0f; vertices[rsx->vert_idx+0].a = 1.0f; vertices[rsx->vert_idx+1].x = 1.0f; vertices[rsx->vert_idx+1].y = 0.0f; vertices[rsx->vert_idx+1].u = 1.0f; vertices[rsx->vert_idx+1].v = 1.0f; vertices[rsx->vert_idx+1].r = 1.0f; vertices[rsx->vert_idx+1].g = 1.0f; vertices[rsx->vert_idx+1].b = 1.0f; vertices[rsx->vert_idx+1].a = 1.0f; vertices[rsx->vert_idx+2].x = 0.0f; vertices[rsx->vert_idx+2].y = 1.0f; vertices[rsx->vert_idx+2].u = 0.0f; vertices[rsx->vert_idx+2].v = 0.0f; vertices[rsx->vert_idx+2].r = 1.0f; vertices[rsx->vert_idx+2].g = 1.0f; vertices[rsx->vert_idx+2].b = 1.0f; vertices[rsx->vert_idx+2].a = 1.0f; vertices[rsx->vert_idx+3].x = 1.0f; vertices[rsx->vert_idx+3].y = 1.0f; vertices[rsx->vert_idx+3].u = 1.0f; vertices[rsx->vert_idx+3].v = 0.0f; vertices[rsx->vert_idx+3].r = 1.0f; vertices[rsx->vert_idx+3].g = 1.0f; vertices[rsx->vert_idx+3].b = 1.0f; vertices[rsx->vert_idx+3].a = 1.0f; rsxAddressToOffset(&vertices[rsx->vert_idx].x, &rsx->pos_offset[RSX_SHADER_MENU]); rsxAddressToOffset(&vertices[rsx->vert_idx].u, &rsx->uv_offset[RSX_SHADER_MENU]); rsxAddressToOffset(&vertices[rsx->vert_idx].r, &rsx->col_offset[RSX_SHADER_MENU]); rsx->vert_idx = end_vert_idx; rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_MENU]->index, 0, rsx->pos_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_MENU]->index, 0, rsx->uv_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_MENU]->index, 0, rsx->col_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_MENU], rsx->vp_ucode[RSX_SHADER_MENU]); rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_MENU], rsx->proj_matrix[RSX_SHADER_MENU], (float *)&rsx->mvp); rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_MENU], rsx->fp_offset[RSX_SHADER_MENU], GCM_LOCATION_RSX); rsxClearSurface(rsx->context, GCM_CLEAR_Z); rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4); } #if defined(HAVE_MENU) static void rsx_draw_menu_vertices(rsx_t* rsx) { rsx_vertex_t *vertices = NULL; int end_vert_idx = rsx->vert_idx + 4; if (end_vert_idx > RSX_MAX_VERTICES) { rsx->vert_idx = 0; end_vert_idx = rsx->vert_idx + 4; } vertices = &rsx->vertices[rsx->vert_idx]; vertices[rsx->vert_idx+0].x = 0.0f; vertices[rsx->vert_idx+0].y = 0.0f; vertices[rsx->vert_idx+0].u = 0.0f; vertices[rsx->vert_idx+0].v = 1.0f; vertices[rsx->vert_idx+0].r = 1.0f; vertices[rsx->vert_idx+0].g = 1.0f; vertices[rsx->vert_idx+0].b = 1.0f; vertices[rsx->vert_idx+0].a = rsx->menu_texture_alpha; vertices[rsx->vert_idx+1].x = 1.0f; vertices[rsx->vert_idx+1].y = 0.0f; vertices[rsx->vert_idx+1].u = 1.0f; vertices[rsx->vert_idx+1].v = 1.0f; vertices[rsx->vert_idx+1].r = 1.0f; vertices[rsx->vert_idx+1].g = 1.0f; vertices[rsx->vert_idx+1].b = 1.0f; vertices[rsx->vert_idx+1].a = rsx->menu_texture_alpha; vertices[rsx->vert_idx+2].x = 0.0f; vertices[rsx->vert_idx+2].y = 1.0f; vertices[rsx->vert_idx+2].u = 0.0f; vertices[rsx->vert_idx+2].v = 0.0f; vertices[rsx->vert_idx+2].r = 1.0f; vertices[rsx->vert_idx+2].g = 1.0f; vertices[rsx->vert_idx+2].b = 1.0f; vertices[rsx->vert_idx+2].a = rsx->menu_texture_alpha; vertices[rsx->vert_idx+3].x = 1.0f; vertices[rsx->vert_idx+3].y = 1.0f; vertices[rsx->vert_idx+3].u = 1.0f; vertices[rsx->vert_idx+3].v = 0.0f; vertices[rsx->vert_idx+3].r = 1.0f; vertices[rsx->vert_idx+3].g = 1.0f; vertices[rsx->vert_idx+3].b = 1.0f; vertices[rsx->vert_idx+3].a = rsx->menu_texture_alpha; rsxAddressToOffset(&vertices[rsx->vert_idx].x, &rsx->pos_offset[RSX_SHADER_STOCK_BLEND]); rsxAddressToOffset(&vertices[rsx->vert_idx].u, &rsx->uv_offset[RSX_SHADER_STOCK_BLEND]); rsxAddressToOffset(&vertices[rsx->vert_idx].r, &rsx->col_offset[RSX_SHADER_STOCK_BLEND]); rsx->vert_idx = end_vert_idx; rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->pos_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->uv_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_STOCK_BLEND]->index, 0, rsx->col_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX); rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->vp_ucode[RSX_SHADER_STOCK_BLEND]); rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->proj_matrix[RSX_SHADER_STOCK_BLEND], (float *)&rsx->mvp_no_rot); rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_STOCK_BLEND], rsx->fp_offset[RSX_SHADER_STOCK_BLEND], GCM_LOCATION_RSX); rsxSetBlendEnable(rsx->context, GCM_TRUE); rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA); rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD); rsxClearSurface(rsx->context, GCM_CLEAR_Z); rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4); rsxSetBlendEnable(rsx->context, GCM_FALSE); } #endif static void rsx_update_screen(rsx_t* gcm) { rsxBuffer *buffer = NULL; #if defined(HAVE_MENU_BUFFER) if (gcm->menu_frame_enable) { buffer = &gcm->menuBuffers[gcm->menuBuffer]; gcm->menuBuffer = (gcm->menuBuffer+1)%RSX_MAX_MENU_BUFFERS; gcm->nextBuffer = RSX_MAX_BUFFERS + gcm->menuBuffer; } else { buffer = &gcm->buffers[gcm->currentBuffer]; gcm->currentBuffer = (gcm->currentBuffer+1)%RSX_MAX_BUFFERS; gcm->nextBuffer = gcm->currentBuffer; } #else buffer = &gcm->buffers[gcm->currentBuffer]; gcm->currentBuffer = (gcm->currentBuffer+1)%RSX_MAX_BUFFERS; gcm->nextBuffer = gcm->currentBuffer; #endif rsx_flip(gcm->context, buffer->id); if (gcm->vsync) rsx_wait_flip(); rsxSetSurface(gcm->context, &gcm->surface[gcm->nextBuffer]); #ifdef HAVE_SYSUTILS cellSysutilCheckCallback(); #endif } static bool rsx_frame(void* data, const void* frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char* msg, video_frame_info_t *video_info) { rsx_viewport_t vp; rsx_t *gcm = (rsx_t*)data; #ifdef HAVE_MENU bool statistics_show = video_info->statistics_show; struct font_params *osd_params = (struct font_params*) &video_info->osd_stat_params; bool menu_is_alive = video_info->menu_is_alive; #endif #ifdef HAVE_GFX_WIDGETS bool widgets_active = video_info->widgets_active; #endif bool draw = false; if (gcm->should_resize) rsx_update_viewport(gcm); vp.min = 0.0f; vp.max = 1.0f; vp.x = gcm->vp.x; vp.y = gcm->height - gcm->vp.y - gcm->vp.height; vp.w = gcm->vp.width; vp.h = gcm->vp.height; vp.scale[0] = vp.w * 0.5f; vp.scale[1] = vp.h * -0.5f; vp.scale[2] = (vp.max - vp.min) * 0.5f; vp.scale[3] = 0.0f; vp.offset[0] = vp.x + vp.w * 0.5f; vp.offset[1] = vp.y + vp.h * 0.5f; vp.offset[2] = (vp.max + vp.min) * 0.5f; vp.offset[3] = 0.0f; rsxSetViewport(gcm->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset); if (frame && width && height) { gcm->tex_index = ((gcm->tex_index + 1) % RSX_MAX_TEXTURES); rsx_load_texture_data(gcm, &gcm->texture[gcm->tex_index], frame, width, height, pitch, gcm->rgb32, false, gcm->smooth ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST); rsx_set_texture(gcm, &gcm->texture[gcm->tex_index]); rsx_draw_vertices(gcm); draw = true; } #ifdef HAVE_MENU if (gcm->menu_frame_enable && menu_is_alive) { menu_driver_frame(menu_is_alive, video_info); if (gcm->menu_texture.data) { rsx_set_menu_texture(gcm, &gcm->menu_texture); rsx_draw_menu_vertices(gcm); draw = true; } }; if (statistics_show) if (osd_params) font_driver_render_msg(gcm, video_info->stat_text, osd_params, NULL); #endif #ifdef HAVE_GFX_WIDGETS if (widgets_active) gfx_widgets_frame(video_info); #endif if (msg) font_driver_render_msg(gcm, msg, NULL, NULL); #if 0 /* TODO: translucid menu */ #endif if (draw) { /* Only update when we draw to prevent flickering when core frame duping is enabled */ rsx_update_screen(gcm); rsx_clear_surface(gcm); } gcm->vert_idx = 0; gcm->texture_vert_idx = 0; gcm->font_vert_idx = 0; return true; } static void rsx_set_nonblock_state(void* data, bool toggle, bool a, unsigned b) { rsx_t* gcm = (rsx_t*)data; if (gcm) gcm->vsync = !toggle; } static bool rsx_alive(void* data) { return true; } static bool rsx_focus(void* data) { return true; } static bool rsx_suppress_screensaver(void* data, bool enable) { return false; } static void rsx_free(void* data) { rsx_t* gcm = (rsx_t*)data; if (!gcm) return; rsxClearSurface(gcm->context, GCM_CLEAR_Z); gcmSetWaitFlip(gcm->context); #if 0 /* TODO fix crash on loading core */ if (gcm->vertices) rsxFree(gcm->vertices); if (gcm->texture_vertices) rsxFree(gcm->texture_vertices); for (i = 0; i < RSX_MAX_TEXTURES; i++) { if (gcm->texture[i].data) rsxFree(gcm->texture[i].data); } if (gcm->menu_texture.data) rsxFree(gcm->menu_texture.data); for (i = 0; i < RSX_MAX_BUFFERS; i++) rsxFree(gcm->buffers[i].ptr); #if defined(HAVE_MENU_BUFFER) for (i = 0; i < RSX_MAX_MENU_BUFFERS; i++) rsxFree(gcm->menuBuffers[i].ptr); #endif if (gcm->depth_buffer) rsxFree(gcm->depth_buffer); if (gcm->fp_buffer) rsxFree(gcm->fp_buffer); rsxFinish(gcm->context, 1); free(gcm->host_addr); #endif free (gcm); } static void rsx_set_texture_frame(void* data, const void* frame, bool rgb32, unsigned width, unsigned height, float alpha) { rsx_t* gcm = (rsx_t*)data; gcm->menu_texture_alpha = alpha; gcm->menu_width = width; gcm->menu_height = height; rsx_load_texture_data(gcm, &gcm->menu_texture, frame, width, height, width * (rgb32 ? 4 : 2), rgb32, true, gcm->smooth ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST); } static void rsx_set_texture_enable(void* data, bool state, bool full_screen) { rsx_t* gcm = (rsx_t*)data; if (gcm) gcm->menu_frame_enable = state; } static void rsx_set_rotation(void* data, unsigned rotation) { rsx_t* gcm = (rsx_t*)data; struct video_ortho ortho = {0, 1, 0, 1, -1, 1}; if (!gcm) return; gcm->rotation = 90 * rotation; gcm->should_resize = true; rsx_set_projection(gcm, &ortho, true); } static void rsx_set_filtering(void* data, unsigned index, bool smooth, bool ctx_scaling) { rsx_t* gcm = (rsx_t*)data; if (gcm) gcm->smooth = smooth; } static void rsx_set_aspect_ratio(void* data, unsigned aspect_ratio_idx) { rsx_t* gcm = (rsx_t*)data; if (!gcm) return; gcm->keep_aspect = true; gcm->should_resize = true; } static void rsx_apply_state_changes(void* data) { rsx_t* gcm = (rsx_t*)data; if (gcm) gcm->should_resize = true; } static void rsx_viewport_info(void* data, struct video_viewport* vp) { rsx_t* gcm = (rsx_t*)data; if (gcm) *vp = gcm->vp; } #if 0 /* TODO/FIXME - does this function have to be hooked up as a function callback * or can it be removed? */ static void rsx_set_osd_msg(void *data, video_frame_info_t *video_info, const char *msg, const void *params, void *font) { rsx_t* gcm = (rsx_t*)data; if (gcm && gcm->msg_rendering_enabled) font_driver_render_msg(data, msg, params, font); } #endif static uint32_t rsx_get_flags(void *data) { return 0; } static const video_poke_interface_t rsx_poke_interface = { rsx_get_flags, rsx_load_texture, rsx_unload_texture, NULL, /* set_video_mode */ NULL, /* get_refresh_rate */ rsx_set_filtering, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ NULL, /* get_current_framebuffer */ NULL, /* get_proc_address */ rsx_set_aspect_ratio, rsx_apply_state_changes, rsx_set_texture_frame, rsx_set_texture_enable, font_driver_render_msg, NULL, /* show_mouse */ NULL, /* grab_mouse_toggle */ NULL, /* get_current_shader */ NULL, /* get_current_software_framebuffer */ NULL, /* get_hw_render_interface */ NULL, /* set_hdr_max_nits */ NULL, /* set_hdr_paper_white_nits */ NULL, /* set_hdr_contrast */ NULL /* set_hdr_expand_gamut */ }; static void rsx_get_poke_interface(void* data, const video_poke_interface_t** iface) { *iface = &rsx_poke_interface; } static bool rsx_set_shader(void* data, enum rarch_shader_type type, const char* path) { return false; } #ifdef HAVE_GFX_WIDGETS static bool rsx_widgets_enabled(void *data) { return true; } #endif video_driver_t video_gcm = { rsx_init, rsx_frame, rsx_set_nonblock_state, rsx_alive, rsx_focus, rsx_suppress_screensaver, NULL, /* has_windowed */ rsx_set_shader, rsx_free, "rsx", rsx_set_viewport, rsx_set_rotation, rsx_viewport_info, NULL, /* read_viewport */ NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY NULL, #endif #ifdef HAVE_VIDEO_LAYOUT NULL, #endif rsx_get_poke_interface, rsx_wrap_type_to_enum, #ifdef HAVE_GFX_WIDGETS rsx_widgets_enabled #endif };