/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2013-2014 - CatalystG * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include "../input_driver.h" #include "../../tasks/tasks_internal.h" #include #include #define PS4_MAX_ORBISPADS 16 #define SCE_USER_SERVICE_MAX_LOGIN_USERS 16 #define SCE_USER_SERVICE_USER_ID_INVALID 0xFFFFFFFF #define SCE_ORBISPAD_ERROR_ALREADY_OPENED 0x80920004 #define ORBISPAD_L3 0x00000002 #define ORBISPAD_R3 0x00000004 #define ORBISPAD_OPTIONS 0x00000008 #define ORBISPAD_UP 0x00000010 #define ORBISPAD_RIGHT 0x00000020 #define ORBISPAD_DOWN 0x00000040 #define ORBISPAD_LEFT 0x00000080 #define ORBISPAD_L2 0x00000100 #define ORBISPAD_R2 0x00000200 #define ORBISPAD_L1 0x00000400 #define ORBISPAD_R1 0x00000800 #define ORBISPAD_TRIANGLE 0x00001000 #define ORBISPAD_CIRCLE 0x00002000 #define ORBISPAD_CROSS 0x00004000 #define ORBISPAD_SQUARE 0x00008000 #define ORBISPAD_TOUCH_PAD 0x00100000 #define ORBISPAD_INTERCEPTED 0x80000000 typedef struct SceUserServiceLoginUserIdList { int32_t userId[SCE_USER_SERVICE_MAX_LOGIN_USERS]; } SceUserServiceLoginUserIdList; int sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList); /* * Global var's */ typedef struct { SceUserServiceUserId userId; int handle; bool connected; } ds_joypad_state; static ds_joypad_state ds_joypad_states[PS4_MAX_ORBISPADS]; static uint64_t pad_state[PS4_MAX_ORBISPADS]; static int16_t analog_state[PS4_MAX_ORBISPADS][2][2]; static int16_t num_players = 0; static const char *ps4_joypad_name(unsigned pad) { return "PS4 Controller"; } static bool ps4_joypad_init(void *data) { int result; SceUserServiceLoginUserIdList userIdList; num_players = 0; scePadInit(); result = sceUserServiceGetLoginUserIdList(&userIdList); RARCH_LOG("sceUserServiceGetLoginUserIdList %x ", result); if (result == 0) { unsigned i; for (i = 0; i < SCE_USER_SERVICE_MAX_LOGIN_USERS; i++) { SceUserServiceUserId userId = userIdList.userId[i]; RARCH_LOG("USER %d ID %x\n", i, userId); if (userId != SCE_USER_SERVICE_USER_ID_INVALID) { int index = 0; while (index < num_players) { ds_joypad_states[index].userId = userId; index++; } if (index == num_players) { ds_joypad_states[num_players].handle = scePadOpen(userId, 0, 0, NULL); RARCH_LOG("USER %x HANDLE %x\n", userId, ds_joypad_states[num_players].handle); if (ds_joypad_states[num_players].handle > 0) { ds_joypad_states[num_players].connected = true; ds_joypad_states[num_players].userId = userId; RARCH_LOG("NEW PAD: num_players %x \n", num_players); input_autoconfigure_connect( ps4_joypad_name(num_players), NULL, ps4_joypad.ident, num_players, 0, 0); num_players++; } } } } } return true; } static bool ps4_joypad_button(unsigned port_num, uint16_t joykey) { if (port_num >= PS4_MAX_ORBISPADS) return false; return (pad_state[port_num] & (UINT64_C(1) << joykey)); } static void ps4_joypad_get_buttons(unsigned port_num, input_bits_t *state) { if (port_num < PS4_MAX_ORBISPADS) { BITS_COPY16_PTR( state, pad_state[port_num] ); } else BIT256_CLEAR_ALL_PTR(state); } static int16_t ps4_joypad_axis(unsigned port_num, uint32_t joyaxis) { /* TODO/FIXME - implement */ return 0; } static void ps4_joypad_poll(void) { unsigned player; unsigned players_count = num_players; ScePadData buttons; for (player = 0; player < players_count; player++) { unsigned j, k; unsigned i = player; unsigned p = player; int ret = scePadReadState(ds_joypad_states[player].handle,&buttons); if (ret == 0) { int32_t state_tmp = buttons.buttons; pad_state[i] = 0; pad_state[i] |= (state_tmp & ORBISPAD_LEFT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0; pad_state[i] |= (state_tmp & ORBISPAD_DOWN) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0; pad_state[i] |= (state_tmp & ORBISPAD_RIGHT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0; pad_state[i] |= (state_tmp & ORBISPAD_UP) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) : 0; pad_state[i] |= (state_tmp & ORBISPAD_OPTIONS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_START) : 0; pad_state[i] |= (state_tmp & ORBISPAD_TOUCH_PAD) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0; pad_state[i] |= (state_tmp & ORBISPAD_TRIANGLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_X) : 0; pad_state[i] |= (state_tmp & ORBISPAD_SQUARE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_Y) : 0; pad_state[i] |= (state_tmp & ORBISPAD_CROSS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_B) : 0; pad_state[i] |= (state_tmp & ORBISPAD_CIRCLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_A) : 0; pad_state[i] |= (state_tmp & ORBISPAD_R1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R) : 0; pad_state[i] |= (state_tmp & ORBISPAD_L1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L) : 0; pad_state[i] |= (state_tmp & ORBISPAD_R2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R2) : 0; pad_state[i] |= (state_tmp & ORBISPAD_L2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L2) : 0; pad_state[i] |= (state_tmp & ORBISPAD_R3) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R3) : 0; pad_state[i] |= (state_tmp & ORBISPAD_L3) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L3) : 0; } } } static bool ps4_joypad_query_pad(unsigned pad) { return pad < PS4_MAX_ORBISPADS && pad_state[pad]; } static bool ps4_joypad_rumble(unsigned pad, enum retro_rumble_effect effect, uint16_t strength) { return false; } static void ps4_joypad_destroy(void) { } input_device_driver_t ps4_joypad = { ps4_joypad_init, ps4_joypad_query_pad, ps4_joypad_destroy, ps4_joypad_button, ps4_joypad_get_buttons, ps4_joypad_axis, ps4_joypad_poll, ps4_joypad_rumble, ps4_joypad_name, "ps4", };