/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2013-2014 - CatalystG * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include "../input_driver.h" #include "../../tasks/tasks_internal.h" #include "../../verbosity.h" #include #include #define LERP(p, f, t) ((((p * 10) * (t * 10)) / (f * 10)) / 10) #if defined(HAVE_LIBORBIS) || defined(ORBIS) typedef struct SceUserServiceLoginUserIdList { int32_t userId[SCE_USER_SERVICE_MAX_LOGIN_USERS]; } SceUserServiceLoginUserIdList; int sceUserServiceGetLoginUserIdList( SceUserServiceLoginUserIdList* userIdList); #endif /* * Global var's */ typedef struct { SceUserServiceUserId userId; int handle[PS4_MAX_PAD_PORT_TYPES]; bool connected; } ds_joypad_state; /* TODO/FIXME - static globals */ static ds_joypad_state ds_joypad_states[PS4_MAX_ORBISPADS]; static uint64_t pad_state[PS4_MAX_ORBISPADS]; static int16_t analog_state[PS4_MAX_ORBISPADS][2][2]; static int16_t num_players = 0; static INLINE int16_t convert_u8_to_s16(uint8_t val) { if (val == 0) return -0x7fff; return val * 0x0101 - 0x8000; } static const char *ps4_joypad_name(unsigned pad) { return "PS4 Controller"; } static void *ps4_joypad_init(void *data) { int result, handle; SceUserServiceLoginUserIdList userIdList; num_players = 0; scePadInit(); result = sceUserServiceGetLoginUserIdList(&userIdList); if (result == 0) { unsigned i; for (i = 0; i < SCE_USER_SERVICE_MAX_LOGIN_USERS; i++) { SceUserServiceUserId userId = userIdList.userId[i]; if (userId != SCE_USER_SERVICE_USER_ID_INVALID) { int index = 0; while (index < num_players) { ds_joypad_states[index].userId = userId; index++; } if (index == num_players) { ds_joypad_states[num_players].handle[0] = scePadOpen(userId, SCE_PAD_PORT_TYPE_STANDARD, 0, NULL); // if (ds_joypad_states[num_players].handle[0] == SCE_ORBISPAD_ERROR_ALREADY_OPENED) // ds_joypad_states[num_players].handle[0] = scePadGetHandle(userId, SCE_PAD_PORT_TYPE_STANDARD, 0); ds_joypad_states[num_players].handle[1] = scePadOpen(userId, SCE_PAD_PORT_TYPE_SPECIAL, 0, NULL); // if (ds_joypad_states[num_players].handle[1] == SCE_ORBISPAD_ERROR_ALREADY_OPENED) // ds_joypad_states[num_players].handle[1] = scePadGetHandle(userId, SCE_PAD_PORT_TYPE_SPECIAL, 0); ds_joypad_states[num_players].handle[2] = scePadOpen(userId, SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0, NULL); // if (ds_joypad_states[num_players].handle[2] == SCE_ORBISPAD_ERROR_ALREADY_OPENED) // ds_joypad_states[num_players].handle[2] = scePadGetHandle(userId, SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0); RARCH_LOG("USER %x HANDLE %x\n", userId, handle); if (ds_joypad_states[num_players].handle[0] > 0 || ds_joypad_states[num_players].handle[1] > 0 || ds_joypad_states[num_players].handle[2] > 0) { ds_joypad_states[num_players].connected = true; ds_joypad_states[num_players].userId = userId; input_autoconfigure_connect( ps4_joypad_name(num_players), NULL, ps4_joypad.ident, num_players, 0, 0); num_players++; } } } } } return (void*)-1; } static int32_t ps4_joypad_button(unsigned port, uint16_t joykey) { if (port >= PS4_MAX_ORBISPADS) return 0; return pad_state[port] & (UINT64_C(1) << joykey); } static int16_t ps4_joypad_axis(unsigned port, uint32_t joyaxis) { int val = 0; int axis = -1; bool is_neg = false; bool is_pos = false; if (joyaxis == AXIS_NONE || port >= PS4_MAX_ORBISPADS) return 0; if (AXIS_NEG_GET(joyaxis) < 4) { axis = AXIS_NEG_GET(joyaxis); is_neg = true; } else if (AXIS_POS_GET(joyaxis) < 4) { axis = AXIS_POS_GET(joyaxis); is_pos = true; } switch (axis) { case 0: val = analog_state[port][0][0]; break; case 1: val = analog_state[port][0][1]; break; case 2: val = analog_state[port][1][0]; break; case 3: val = analog_state[port][1][1]; break; } if (is_neg && val > 0) val = 0; else if (is_pos && val < 0) val = 0; return val; } static int16_t ps4_joypad_state( rarch_joypad_info_t *joypad_info, const struct retro_keybind *binds, unsigned port) { unsigned i; int16_t ret = 0; uint16_t port_idx = joypad_info->joy_idx; if (port_idx >= PS4_MAX_ORBISPADS) return 0; for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++) { /* Auto-binds are per joypad, not per user. */ const uint64_t joykey = (binds[i].joykey != NO_BTN) ? binds[i].joykey : joypad_info->auto_binds[i].joykey; if ( (uint16_t)joykey != NO_BTN && pad_state[port_idx] & (UINT64_C(1) << (uint16_t)joykey) ) ret |= ( 1 << i); } return ret; } static void ps4_joypad_get_buttons(unsigned port_num, input_bits_t *state) { if (port_num < PS4_MAX_ORBISPADS) { BITS_COPY16_PTR( state, pad_state[port_num] ); } else BIT256_CLEAR_ALL_PTR(state); } static void ps4_joypad_poll(void) { unsigned player; unsigned players_count = num_players; ScePadData buttons; for (player = 0; player < SCE_USER_SERVICE_MAX_LOGIN_USERS; player++) { unsigned j, k; unsigned i = player; if (ds_joypad_states[player].connected == false) continue; int ret = scePadReadState(ds_joypad_states[player].handle[0],&buttons); if (buttons.connected == false) { ds_joypad_states[player].connected = false; continue; } if (ret == 0) { int32_t state_tmp = buttons.buttons; pad_state[i] = 0; pad_state[i] |= (state_tmp & ORBISPAD_LEFT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0; pad_state[i] |= (state_tmp & ORBISPAD_DOWN) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0; pad_state[i] |= (state_tmp & ORBISPAD_RIGHT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0; pad_state[i] |= (state_tmp & ORBISPAD_UP) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) : 0; pad_state[i] |= (state_tmp & ORBISPAD_OPTIONS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_START) : 0; pad_state[i] |= (state_tmp & ORBISPAD_TOUCH_PAD) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0; pad_state[i] |= (state_tmp & ORBISPAD_TRIANGLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_X) : 0; pad_state[i] |= (state_tmp & ORBISPAD_SQUARE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_Y) : 0; pad_state[i] |= (state_tmp & ORBISPAD_CROSS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_B) : 0; pad_state[i] |= (state_tmp & ORBISPAD_CIRCLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_A) : 0; pad_state[i] |= (state_tmp & ORBISPAD_R1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R) : 0; pad_state[i] |= (state_tmp & ORBISPAD_L1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L) : 0; pad_state[i] |= (state_tmp & ORBISPAD_R2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R2) : 0; pad_state[i] |= (state_tmp & ORBISPAD_L2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L2) : 0; pad_state[i] |= (state_tmp & ORBISPAD_R3) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R3) : 0; pad_state[i] |= (state_tmp & ORBISPAD_L3) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L3) : 0; analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = convert_u8_to_s16(buttons.lx); analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = convert_u8_to_s16(buttons.ly); analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = convert_u8_to_s16(buttons.rx); analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = convert_u8_to_s16(buttons.ry); } for (j = 0; j < 2; j++) for (k = 0; k < 2; k++) if (analog_state[i][j][k] == -0x8000) analog_state[i][j][k] = -0x7fff; } } static bool ps4_joypad_query_pad(unsigned pad) { return pad < PS4_MAX_ORBISPADS && pad_state[pad]; } static bool ps4_joypad_rumble(unsigned pad, enum retro_rumble_effect effect, uint16_t strength) { return false; } // ScePadVibrationParam params; // switch (effect) // { // case RETRO_RUMBLE_WEAK: // params.smallMotor = LERP(strength, 0xffff, 0xff); // break; // case RETRO_RUMBLE_STRONG: // params.largeMotor = LERP(strength, 0xffff, 0xff); // break; // } // scePadSetVibration(ds_joypad_states[pad].handle[0], ¶ms); // return true; static void ps4_joypad_destroy(void) { } // int result, handle; // SceUserServiceLoginUserIdList userIdList; // SceUserServiceUserId userId; // result = sceUserServiceGetLoginUserIdList(&userIdList); // if (result == 0) // { // unsigned i; // for (i = 0; i < SCE_USER_SERVICE_MAX_LOGIN_USERS; i++) // { // userId = userIdList.userId[i]; // if (userId != SCE_USER_SERVICE_USER_ID_INVALID) // { // handle = scePadGetHandle(userId, SCE_PAD_PORT_TYPE_STANDARD, 0); // if (handle > 0) // scePadClose(handle); // handle = scePadGetHandle(userId, SCE_PAD_PORT_TYPE_SPECIAL, 0); // if (handle > 0) // scePadClose(handle); // handle = scePadGetHandle(userId, SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0); // if (handle > 0) // scePadClose(handle); // } // } // } input_device_driver_t ps4_joypad = { ps4_joypad_init, ps4_joypad_query_pad, ps4_joypad_destroy, ps4_joypad_button, ps4_joypad_state, ps4_joypad_get_buttons, ps4_joypad_axis, ps4_joypad_poll, ps4_joypad_rumble, NULL, ps4_joypad_name, "ps4", };