#include #include "tasks_internal.h" #include "../menu/menu_entries.h" #include "../runloop.h" #include "../steam/steam.h" typedef struct steam_core_dlc_install_state { AppId app_id; char *name; bool has_downloaded; } steam_core_dlc_install_state_t; static void task_steam_core_dlc_install_handler(retro_task_t *task) { char msg[PATH_MAX_LENGTH] = { 0 }; steam_core_dlc_install_state_t *state = NULL; MistResult result = MistResult_Success; bool downloading = false; uint64_t bytes_downloaded = 0; uint64_t bytes_total = 0; int8_t progress; if (!task) goto task_finished; state = (steam_core_dlc_install_state_t*)task->state; if (!state) goto task_finished; if (task_get_cancelled(task)) goto task_finished; result = mist_steam_apps_get_dlc_download_progress(state->app_id, &downloading, &bytes_downloaded, &bytes_total); if(MIST_IS_ERROR(result)) goto task_finished; if(!downloading) { if(state->has_downloaded) goto task_finished; } else state->has_downloaded = true; // Min bytes total to avoid division by zero at start if(bytes_total < 1) bytes_total = 1; progress = (int8_t)((bytes_downloaded * 100) / bytes_total); if(progress < 0) progress = 0; if(progress > 100) progress = 100; task_set_progress(task, progress); return; task_finished: if (task) task_set_finished(task, true); /* If finished successfully */ if(MIST_IS_SUCCESS(result)) { strlcpy(msg, msg_hash_to_str(MSG_CORE_INSTALLED), sizeof(msg)); strlcat(msg, state->name, sizeof(msg)); runloop_msg_queue_push(msg, 1, 180, true, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_ERROR); } /* Cleanup */ if (state) { free(state->name); free(state); } } void task_push_steam_core_dlc_install( AppId app_id, const char *name) { char task_title[PATH_MAX_LENGTH]; retro_task_t *task = task_init(); steam_core_dlc_install_state_t* state = (steam_core_dlc_install_state_t*)calloc(1, sizeof(steam_core_dlc_install_state_t)); state->app_id = app_id; state->name = strdup(name); state->has_downloaded = false; strlcpy(task_title, msg_hash_to_str(MSG_CORE_STEAM_INSTALLING), sizeof(task_title)); strlcat(task_title, name, sizeof(task_title)); task->handler = task_steam_core_dlc_install_handler; task->state = state; task->mute = false; task->title = strdup(task_title); task->progress = 0; task->callback = NULL; task_queue_push(task); }