#include "shaders_common.h" static const char *stock_vertex_modern_blend = CG( void main( float2 TexCoord, float2 VertexCoord, float4 Color, uniform float4x4 MVPMatrix, float4 out oPosition : POSITION, float2 out oTexCoord : TEXCOORD0, float4 out oColor : COLOR) { oPosition = mul(float4(VertexCoord, 0.0, 1.0), MVPMatrix); oTexCoord = TexCoord; oColor = Color; } );