/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2014 - Daniel De Matteis * Copyright (C) 2013-2014 - Jason Fetters * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __APPLE_RARCH_INPUT_H__ #define __APPLE_RARCH_INPUT_H__ #include "../general.h" // Input responder #define MAX_TOUCHES 16 #define MAX_KEYS 256 typedef struct { int16_t screen_x, screen_y; int16_t fixed_x, fixed_y; int16_t full_x, full_y; } apple_touch_data_t; typedef struct { apple_touch_data_t touches[MAX_TOUCHES]; uint32_t touch_count; uint32_t mouse_buttons; int16_t mouse_delta[2]; uint32_t keys[MAX_KEYS]; uint32_t pad_buttons[MAX_PLAYERS]; int16_t pad_axis[MAX_PLAYERS][4]; } apple_input_data_t; struct apple_pad_connection; struct apple_pad_interface { void* (*connect)(struct apple_pad_connection* connection, uint32_t slot); void (*disconnect)(void* device); void (*packet_handler)(void* device, uint8_t *packet, uint16_t size); void (*set_rumble)(void* device, enum retro_rumble_effect effect, uint16_t strength); }; // Joypad data int32_t apple_joypad_connect(const char* name, struct apple_pad_connection* connection); int32_t apple_joypad_connect_gcapi(void); void apple_joypad_disconnect(uint32_t slot); void apple_joypad_packet(uint32_t slot, uint8_t* data, uint32_t length); // Determine if connected joypad is a hidpad backed device; if false apple_joypad_packet cannot be used bool apple_joypad_has_interface(uint32_t slot); // This is implemented in the platform specific portions of the input code void apple_joypad_send_hid_control(struct apple_pad_connection* connection, uint8_t* data, size_t size); // Input data for the main thread and the game thread extern apple_input_data_t g_current_input_data; // Main thread only void apple_input_enable_icade(bool on); void apple_input_enable_small_keyboard(bool on); uint32_t apple_input_get_icade_buttons(void); void apple_input_reset_icade_buttons(void); void apple_input_keyboard_event(bool down, unsigned code, uint32_t character, uint32_t mod); extern int32_t apple_input_find_any_key(void); extern int32_t apple_input_find_any_button(uint32_t port); extern int32_t apple_input_find_any_axis(uint32_t port); #endif