/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "fonts.h" #include "../gfx_common.h" #include "../gl_common.h" #if defined(SN_TARGET_PSP2) #include #define DbgFontPrint(x, y, scale, color, msg) sceDbgFontPrint(x, y, color, msg) #define DbgFontConfig SceDbgFontConfig #define DbgFontInit sceDbgFontInit #define DbgFontExit sceDbgFontExit #elif defined(__CELLOS_LV2__) #include #define SCE_DBGFONT_BUFSIZE_LARGE 2048 #define DbgFontPrint(x, y, scale, color, msg) cellDbgFontPrintf(x, y, scale, color, msg) #define DbgFontConfig CellDbgFontConfig #define DbgFontInit cellDbgFontInit #define DbgFontExit cellDbgFontExit #endif static void *gl_init_font(void *gl_data, const char *font_path, float font_size) { (void)font_path; (void)font_size; gl_t *gl = (gl_t*)gl_data; DbgFontConfig cfg; #if defined(SN_TARGET_PSP2) cfg.fontSize = SCE_DBGFONT_FONTSIZE_LARGE; #elif defined(__CELLOS_LV2__) cfg.bufSize = SCE_DBGFONT_BUFSIZE_LARGE; cfg.screenWidth = gl->win_width; cfg.screenHeight = gl->win_height; #endif DbgFontInit(&cfg); // Doesn't need any state. return (void*)-1; } static void gl_deinit_font(void *data) { (void)data; DbgFontExit(); } static void gl_render_msg(void *data, const char *msg, const struct font_params *params) { (void)data; float x, y, scale; unsigned color; if (params) { x = params->x; y = params->y; scale = params->scale; color = params->color; } else { x = g_settings.video.msg_pos_x; y = 0.90f; scale = 1.04f; color = SILVER; } DbgFontPrint(x, y, scale, color, msg); if (!params) DbgFontPrint(x, y, scale - 0.01f, WHITE, msg); #ifdef SN_TARGET_PSP2 /* FIXME - if we ever get around to this port, move this out to some better place */ sceDbgFontFlush(); #endif } const gl_font_renderer_t libdbg_font = { gl_init_font, gl_deinit_font, gl_render_msg, "GL raster", };