/*  RetroArch - A frontend for libretro.
 *  Copyright (C) 2010-2014 - Hans-Kristian Arntzen
 *  Copyright (C) 2011-2015 - Daniel De Matteis
 * 
 *  RetroArch is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with RetroArch.
 *  If not, see <http://www.gnu.org/licenses/>.
 */


#ifndef __RARCH_NETPLAY_H
#define __RARCH_NETPLAY_H

#include <stdint.h>
#include <stddef.h>

#include <boolean.h>

#include "libretro.h"
#include "libretro_version_1.h"

typedef struct netplay netplay_t;

enum rarch_netplay_ctl_state
{
   RARCH_NETPLAY_CTL_NONE = 0,
   RARCH_NETPLAY_CTL_FLIP_PLAYERS,
   RARCH_NETPLAY_CTL_FULLSCREEN_TOGGLE,
   RARCH_NETPLAY_CTL_POST_FRAME,
   RARCH_NETPLAY_CTL_PRE_FRAME,
   RARCH_NETPLAY_CTL_IS_DATA_INITED
};

/* TODO: most of this, actually */
/* /!\ WARNING: A command identifier cannot exceed 16 bytes in length. */
enum netplay_cmd
{
/* misc. commands */
   NETPLAY_CMD_ACK            = 0x0000, /**< Acknowlegement response                   */
   NETPLAY_CMD_NAK            = 0x0001, /**< Failed acknowlegement response            */
   NETPLAY_CMD_FLIP_PLAYERS   = 0x0002, /**< Swap inputs between p1 and p2.            */
   NETPLAY_CMD_SPECTATE       = 0x0003, /**< Toggle spectate/join mode                 */
   NETPLAY_CMD_DISCONNECT     = 0x0004, /**< Gracefully disconnects from host.         */

   NETPLAY_CMD_CFG            = 0x0005, /**< Sends multiple config requests over, See
                                             enum netplay_cmd_cfg.                     */

   NETPLAY_CMD_CFG_ACK        = 0x0006, /**< CMD_CFG streamlines sending multiple
                                             configurations. This acknowledges
                                             each one individually.                    */

/* loading and synchronization */
   NETPLAY_CMD_LOAD_SAVESTATE = 0x0012, /** Send a savestate for the client to load    */
   NETPLAY_CMD_CHEATS         = 0x0013, /** Sends over cheats enabled on client.       */
/* controlling game playback */
   NETPLAY_CMD_PAUSE          = 0x0030, /**< Pauses the game, takes no args.           */
   NETPLAY_CMD_RESUME         = 0x0031  /**< Resumes the game, takes no args.          */
};

/* These are the configurations sent by NETPLAY_CMD_CFG. */
enum netplay_cmd_cfg
{
   NETPLAY_CFG_NICK           = 0x0001, /**< nickname                               */
   NETPLAY_CFG_SWAP_INPUT     = 0x0002, /**< input.netplay_client_swap_input        */
   NETPLAY_CFG_DELAY_FRAMES   = 0x0004, /**< netplay.sync_frames                    */
   NETPLAY_CFG_PLAYER_SLOT    = 0x0008  /**< For more than 2 players.               */
};

void input_poll_net(void);

int16_t input_state_net(unsigned port, unsigned device,
      unsigned idx, unsigned id);

void video_frame_net(const void *data, unsigned width,
      unsigned height, size_t pitch);

void audio_sample_net(int16_t left, int16_t right);

size_t audio_sample_batch_net(const int16_t *data, size_t frames);

int16_t input_state_spectate(unsigned port, unsigned device,
      unsigned idx, unsigned id);

int16_t input_state_spectate_client(unsigned port, unsigned device,
      unsigned idx, unsigned id);

/**
 * netplay_new:
 * @server               : IP address of server.
 * @port                 : Port of server.
 * @frames               : Amount of lag frames.
 * @cb                   : Libretro callbacks.
 * @spectate             : If true, enable spectator mode.
 * @nick                 : Nickname of user.
 *
 * Creates a new netplay handle. A NULL host means we're 
 * hosting (user 1).
 *
 * Returns: new netplay handle.
 **/
netplay_t *netplay_new(const char *server,
      uint16_t port, unsigned frames,
      const struct retro_callbacks *cb, bool spectate,
      const char *nick);

/**
 * netplay_free:
 * @netplay              : pointer to netplay object
 *
 * Frees netplay handle.
 **/
void netplay_free(netplay_t *handle);

/**
 * netplay_flip_users:
 * @netplay              : pointer to netplay object
 *
 * On regular netplay, flip who controls user 1 and 2.
 **/
void netplay_flip_users(netplay_t *handle);

/**
 * netplay_pre_frame:   
 * @netplay              : pointer to netplay object
 *
 * Pre-frame for Netplay.
 * Call this before running retro_run().
 **/
void netplay_pre_frame(netplay_t *handle);

/**
 * netplay_post_frame:   
 * @netplay              : pointer to netplay object
 *
 * Post-frame for Netplay.
 * We check if we have new input and replay from recorded input.
 * Call this after running retro_run().
 **/
void netplay_post_frame(netplay_t *handle);

/**
 * init_netplay:
 *
 * Initializes netplay.
 *
 * If netplay is already initialized, will return false (0).
 *
 * Returns: true (1) if successful, otherwise false (0).
 **/
bool init_netplay(void);

void deinit_netplay(void);

bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data);

#endif