#include #include #include #if defined(_MSC_VER) && _MSC_VER < 1400 || defined(_XBOX) #ifndef LEGACY_WIN32 #define LEGACY_WIN32 #endif #endif #ifdef _WIN32 #undef fopen FILE* fopen_utf8(const char * filename, const char * mode) { #if defined(_XBOX) return fopen(filename, mode); #elif defined(LEGACY_WIN32) char * filename_local = utf8_to_local_string_alloc(path); FILE* ret = fopen(filename_local, mode); free(filename_local); return ret; #else wchar_t * filename_w = utf8_to_utf16_string_alloc(filename); wchar_t * mode_w = utf8_to_utf16_string_alloc(mode); FILE* ret = _wfopen(filename_w, mode_w); free(filename_w); free(mode_w); return ret; #endif } #endif