/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../../driver.h" #ifdef _XBOX #include "../../xdk/xdk_d3d.h" #endif #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "../fonts/d3d_font.h" #if defined(_XBOX1) #define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL #define PresentationInterval FullScreen_PresentationInterval #elif defined(_XBOX360) #define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL #endif void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; memset(d3dpp, 0, sizeof(*d3dpp)); #ifdef _XBOX d3dpp->Windowed = false; #else d3dpp->Windowed = g_settings.video.windowed_fullscreen || !video->fullscreen; #endif if (video->vsync) { switch (g_settings.video.swap_interval) { default: case 1: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE; break; case 2: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO; break; case 3: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE; break; case 4: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break; } } else d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD; #ifdef _XBOX d3dpp->hDeviceWindow = 0; #else d3dpp->hDeviceWindow = hWnd; #endif d3dpp->BackBufferCount = 2; #ifdef _XBOX360 d3dpp->BackBufferFormat = g_extern.console.screen.gamma_correction ? (D3DFORMAT)MAKESRGBFMT(d3d->texture_fmt) : d3d->texture_fmt; #else d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN; #endif if (!d3dpp->Windowed) { unsigned width, height; width = 0; height = 0; if (d3d->ctx_driver && d3d->ctx_driver->get_video_size) d3d->ctx_driver->get_video_size(&width, &height); d3dpp->BackBufferWidth = d3d->win_width = width; d3dpp->BackBufferHeight = d3d->win_height = height; } d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE; d3dpp->EnableAutoDepthStencil = FALSE; d3d->texture_fmt = video->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5; d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); #if defined(_XBOX1) // Get the "video mode" DWORD video_mode = XGetVideoFlags(); // Check if we are able to use progressive mode if (video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else d3dpp->Flags = D3DPRESENTFLAG_INTERLACED; // Only valid in PAL mode, not valid for HDTV modes! if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz) d3dpp->FullScreen_RefreshRateInHz = 60; else d3dpp->FullScreen_RefreshRateInHz = 50; } if (XGetAVPack() == XC_AV_PACK_HDTV) { if (video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p) d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE; else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i) d3dpp->Flags = D3DPRESENTFLAG_INTERLACED; } if (g_extern.lifecycle_state & MODE_MENU_WIDESCREEN) d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN; #elif defined(_XBOX360) if (!(g_extern.lifecycle_state & (1ULL << MODE_MENU_WIDESCREEN))) d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX; if (g_extern.console.screen.gamma_correction) d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8); else d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8; d3dpp->MultiSampleQuality = 0; #endif } static void gfx_ctx_xdk_set_swap_interval(unsigned interval) { #ifdef _XBOX xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->d3d_render_device; if (interval) d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_ONE); else d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_IMMEDIATE); #endif } static void gfx_ctx_xdk_check_window(bool *quit, bool *resize, unsigned *width, unsigned *height, unsigned frame_count) { #ifdef _XBOX xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; *quit = false; *resize = false; if (d3d->quitting) *quit = true; if (d3d->should_resize) *resize = true; #else MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } return !Callback::quit; #endif } static void d3d_restore(void) { #ifndef _XBOX xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; d3d_deinit(); d3d->needs_restore = !d3d_init(&d3d->video_info); if (d3d->needs_restore) RARCH_ERR("[D3D]: Restore error.\n"); return !d3d->needs_restore; #endif } static void gfx_ctx_xdk_set_resize(unsigned width, unsigned height) { #ifndef _XBOX xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; LPDIRECT3DDEVICE d3dr = d3d->d3d_render_device; if (!d3dr) return; RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height); if (d3d->new_width != d3d->video_info.width || d3d->new_height != d3d->video_info.height) { d3d->video_info.width = d3d->screen_width = d3d->new_width; d3d->video_info.height = d3d->screen_height = d3d->new_height; d3d_restore(); } #endif } static void gfx_ctx_xdk_swap_buffers(void) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; LPDIRECT3DDEVICE d3dr = d3d->d3d_render_device; #ifdef _XBOX RD3DDevice_Present(d3dr); #else if (d3dr->Present(NULL, NULL, NULL, NULL) != D3D_OK) { d3dr->needs_restore = true; RARCH_ERR("[D3D]: Present() failed.\n"); } #endif } static bool gfx_ctx_xdk_window_has_focus(void) { #ifdef _XBOX return true; #else return GetFocus() == hWnd; #endif } static void gfx_ctx_xdk_update_window_title(void) { char buffer[128], buffer_fps[128]; bool fps_draw = g_settings.fps_show; if (gfx_get_fps(buffer, sizeof(buffer), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps))) { #ifndef _XBOX std::string title = buffer; title += " || Direct3D9"; SetWindowText(hWnd, title.c_str()); #endif } if (fps_draw) { #ifdef _XBOX char mem[128]; MEMORYSTATUS stat; GlobalMemoryStatus(&stat); snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f)); strlcat(buffer_fps, mem, sizeof(buffer_fps)); #endif msg_queue_push(g_extern.msg_queue, buffer_fps, 1, 1); } #ifndef _XBOX g_extern.frame_count++; #endif } static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height) { (void)width; (void)height; #if defined(_XBOX360) XVIDEO_MODE video_mode; XGetVideoMode(&video_mode); *width = video_mode.dwDisplayWidth; *height = video_mode.dwDisplayHeight; if(video_mode.fIsHiDef) { *width = 1280; *height = 720; g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else { *width = 640; *height = 480; g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_HD); } if(video_mode.fIsWideScreen) g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); #elif defined(_XBOX1) DWORD video_mode = XGetVideoFlags(); *width = 640; *height = 480; // Only valid in PAL mode, not valid for HDTV modes! if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { // Check for 16:9 mode (PAL REGION) if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz) { //60 Hz, 720x480i *width = 720; *height = 480; } else { //50 Hz, 720x576i *width = 720; *height = 576; } g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); } else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); } else { // Check for 16:9 mode (NTSC REGIONS) if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { *width = 720; *height = 480; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); } else g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); } if(XGetAVPack() == XC_AV_PACK_HDTV) { if(video_mode & XC_VIDEO_FLAGS_HDTV_480p) { *width = 640; *height = 480; g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p) { *width = 1280; *height = 720; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i) { *width = 1920; *height = 1080; g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN); g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD); } } #endif } static bool gfx_ctx_xdk_init(void) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION); if (!d3d->d3d_device) { RARCH_ERR("Could not create Direct3D context.\n"); free(d3d); return false; } return true; } static bool gfx_ctx_xdk_set_video_mode( unsigned width, unsigned height, bool fullscreen) { (void)width; (void)height; (void)fullscreen; return true; } static void gfx_ctx_xdk_destroy(void) { xdk_d3d_video_t * d3d = (xdk_d3d_video_t*)driver.video_data; if (d3d->d3d_render_device) d3d->d3d_render_device->Release(); d3d->d3d_render_device = 0; if (d3d->d3d_device) d3d->d3d_device->Release(); d3d->d3d_device = 0; } static void gfx_ctx_xdk_input_driver(const input_driver_t **input, void **input_data) { #ifdef _XBOX void *xinput = input_xinput.init(); *input = xinput ? (const input_driver_t*)&input_xinput : NULL; *input_data = xinput; #endif } static bool gfx_ctx_xdk_bind_api(enum gfx_ctx_api api, unsigned major, unsigned minor) { (void)major; (void)minor; (void)api; #if defined(_XBOX1) return api == GFX_CTX_DIRECT3D8_API; #else /* As long as we don't have a D3D11 implementation, we default to this */ return api == GFX_CTX_DIRECT3D9_API; #endif } const gfx_ctx_driver_t gfx_ctx_xdk = { gfx_ctx_xdk_init, gfx_ctx_xdk_destroy, gfx_ctx_xdk_bind_api, gfx_ctx_xdk_set_swap_interval, gfx_ctx_xdk_set_video_mode, gfx_ctx_xdk_get_video_size, NULL, gfx_ctx_xdk_update_window_title, gfx_ctx_xdk_check_window, gfx_ctx_xdk_set_resize, gfx_ctx_xdk_window_has_focus, gfx_ctx_xdk_swap_buffers, gfx_ctx_xdk_input_driver, NULL, NULL, "xdk", };