// // GCGamepadSnapshot.h // GameController // // Copyright (c) 2012 Apple Inc. All rights reserved. // #import "GameController.h" /** A GCGamepadSnapshot snapshot is a concrete GCGamepad implementation. It can be used directly in an application to implement controller input replays. It is also returned as the result of polling a controller. The current snapshotData is readily available to access as NSData. A developer can serialize this to any destination necessary using the NSData API. The data contains some version of a GCGamepadSnapShotData structure. @see -[GCGamepad saveSnapshot] */ GAMECONTROLLER_EXPORT @interface GCGamepadSnapshot : GCGamepad @property (copy) NSData *snapshotData; - (instancetype)initWithSnapshotData:(NSData *)data; - (instancetype)initWithController:(GCController *)controller snapshotData:(NSData *)data; @end #pragma pack(push, 1) typedef struct { // Standard information uint16_t version; //0x0100 uint16_t size; //sizeof(GCGamepadSnapShotDataV100) or larger // Standard gamepad data // Axes in the range [-1.0, 1.0] float_t dpadX; float_t dpadY; // Buttons in the range [0.0, 1.0] float_t buttonA; float_t buttonB; float_t buttonX; float_t buttonY; float_t leftShoulder; float_t rightShoulder; } GCGamepadSnapShotDataV100; #pragma pack(pop) /**Fills out a v100 snapshot from any compatible NSData source @return NO if data is nil, snapshotData is nil or the contents of data does not contain a compatible snapshot. YES for all other cases. */ GAMECONTROLLER_EXPORT BOOL GCGamepadSnapShotDataV100FromNSData(GCGamepadSnapShotDataV100 *snapshotData, NSData *data); /**Creates an NSData object from a v100 snapshot. If the version and size is not set in the snapshot the data will automatically have version 0x100 and sizeof(GCGamepadSnapShotDataV100) set as the values implicitly. @return nil if the snapshot is NULL, otherwise an NSData instance compatible with GCGamepadSnapshot.snapshotData */ GAMECONTROLLER_EXPORT NSData *NSDataFromGCGamepadSnapShotDataV100(GCGamepadSnapShotDataV100 *snapshotData);