/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef _D3D_COMMON_H #define _D3D_COMMON_H #include #include #include "../video_driver.h" RETRO_BEGIN_DECLS typedef struct d3d_texture { void *data; INT32 pool; } d3d_texture_t; #ifndef BYTE_CLAMP #define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i)))) #endif #define D3DTADDRESS_COMM_CLAMP 3 #define D3DTEXF_COMM_LINEAR 2 #define D3DPT_COMM_TRIANGLESTRIP 5 /* Clear target surface */ #define D3D_COMM_CLEAR_TARGET 0x00000001l void *d3d_matrix_transpose(void *_pout, const void *_pm); void *d3d_matrix_identity(void *_pout); void *d3d_matrix_ortho_off_center_lh(void *_pout, float l, float r, float b, float t, float zn, float zf); void *d3d_matrix_multiply(void *_pout, const void *_pm1, const void *_pm2); void *d3d_matrix_rotation_z(void *_pout, float angle); int32_t d3d_translate_filter(unsigned type); RETRO_END_DECLS #endif