/* Copyright (C) 2010-2021 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (d3d_defines.h). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef D3DVIDEO_DEFINES_H #define D3DVIDEO_DEFINES_H #if defined(DEBUG) || defined(_DEBUG) #define D3D_DEBUG_INFO #endif #if defined(HAVE_D3D9) /* Direct3D 9 */ #if 0 #include #endif #if 0 #define LPDIRECT3D LPDIRECT3D9 #define LPDIRECT3DDEVICE LPDIRECT3DDEVICE9 #define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE9 #define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE9 #define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER9 #define LPDIRECT3DVERTEXSHADER LPDIRECT3DVERTEXSHADER9 #define LPDIRECT3DPIXELSHADER LPDIRECT3DPIXELSHADER9 #define LPDIRECT3DSURFACE LPDIRECT3DSURFACE9 #define LPDIRECT3DVERTEXDECLARATION LPDIRECT3DVERTEXDECLARATION9 #define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE9 #define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE9 #define D3DVERTEXELEMENT D3DVERTEXELEMENT9 #define D3DVIEWPORT D3DVIEWPORT9 #endif #ifndef D3DCREATE_SOFTWARE_VERTEXPROCESSING #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0 #endif #elif defined(HAVE_D3D8) #if 0 #ifdef _XBOX #include #else #include "../gfx/include/d3d8/d3d8.h" #endif #endif /* Direct3D 8 */ #if 0 #define LPDIRECT3D LPDIRECT3D8 #define LPDIRECT3DDEVICE LPDIRECT3DDEVICE8 #define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE8 #define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE8 #define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE8 #define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER8 #define LPDIRECT3DVERTEXDECLARATION (void*) #define LPDIRECT3DSURFACE LPDIRECT3DSURFACE8 #define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE8 #define D3DVERTEXELEMENT D3DVERTEXELEMENT8 #define D3DVIEWPORT D3DVIEWPORT8 #endif #if !defined(D3DLOCK_NOSYSLOCK) && defined(_XBOX) #define D3DLOCK_NOSYSLOCK (0) #endif #if 0 #define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU #define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV #define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER #define D3DSAMP_MINFILTER D3DTSS_MINFILTER #endif #endif #endif