/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include #include #include #include #include "../input_driver.h" /* TODO/FIXME - * fix game focus toggle */ typedef struct ps4_input { const input_device_driver_t *joypad; } ps4_input_t; static void ps4_input_poll(void *data) { ps4_input_t *ps4 = (ps4_input_t*)data; if (ps4 && ps4->joypad) ps4->joypad->poll(); } static int16_t ps4_input_state(void *data, rarch_joypad_info_t *joypad_info, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned idx, unsigned id) { ps4_input_t *ps4 = (ps4_input_t*)data; switch (device) { case RETRO_DEVICE_JOYPAD: if (id == RETRO_DEVICE_ID_JOYPAD_MASK) return ps4->joypad->state( joypad_info, binds[port], port); if (binds[port][id].valid) if ( button_is_pressed(ps4->joypad, joypad_info, binds[port], port, id)) return 1; break; case RETRO_DEVICE_ANALOG: break; } return 0; } static void ps4_input_free_input(void *data) { ps4_input_t *ps4 = (ps4_input_t*)data; if (ps4 && ps4->joypad) ps4->joypad->destroy(); free(data); } static void* ps4_input_initialize(const char *joypad_driver) { ps4_input_t *ps4 = (ps4_input_t*)calloc(1, sizeof(*ps4)); if (!ps4) return NULL; ps4->joypad = input_joypad_init_driver(joypad_driver, ps4); return ps4; } static uint64_t ps4_input_get_capabilities(void *data) { (void)data; return (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG); } static const input_device_driver_t *ps4_input_get_joypad_driver(void *data) { ps4_input_t *ps4 = (ps4_input_t*)data; if (ps4) return ps4->joypad; return NULL; } static void ps4_input_grab_mouse(void *data, bool state) { (void)data; (void)state; } static bool ps4_input_set_rumble(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t strength) { ps4_input_t *ps4 = (ps4_input_t*)data; if (ps4 && ps4->joypad) return input_joypad_set_rumble(ps4->joypad, port, effect, strength); return false; } input_driver_t input_ps4 = { ps4_input_initialize, ps4_input_poll, ps4_input_state, ps4_input_free_input, NULL, NULL, ps4_input_get_capabilities, "ps4", ps4_input_grab_mouse, NULL, ps4_input_set_rumble, ps4_input_get_joypad_driver, NULL, false };