#include #include #include #if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0500 || defined(_XBOX) #ifndef LEGACY_WIN32 #define LEGACY_WIN32 #endif #endif #ifdef _WIN32 #undef fopen FILE* fopen_utf8(const char * filename, const char * mode) { #if defined(_XBOX) return fopen(filename, mode); #elif defined(LEGACY_WIN32) FILE *ret = NULL; char * filename_local = utf8_to_local_string_alloc(filename); if (!filename_local) return NULL; ret = fopen(filename_local, mode); if (filename_local) free(filename_local); return ret; #else wchar_t * filename_w = utf8_to_utf16_string_alloc(filename); wchar_t * mode_w = utf8_to_utf16_string_alloc(mode); FILE* ret = _wfopen(filename_w, mode_w); free(filename_w); free(mode_w); return ret; #endif } #endif