/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ /* For Xbox we will just link statically * to Direct3D libraries instead. */ #if !defined(_XBOX) && defined(HAVE_DYLIB) #define HAVE_DYNAMIC_D3D #endif #ifdef HAVE_DYNAMIC_D3D #include #endif #include "../../configuration.h" #include "../../verbosity.h" #include "d3d_common.h" #if defined(HAVE_D3D9) #include "../include/d3d9/d3dx9tex.h" #elif defined(HAVE_D3D8) #include "../include/d3d8/d3dx8tex.h" #endif #ifdef _XBOX #include #endif static UINT SDKVersion = 0; #ifdef HAVE_DYNAMIC_D3D static dylib_t g_d3d_dll; #ifdef HAVE_D3DX static dylib_t g_d3dx_dll; #endif static bool dylib_initialized = false; #endif #if defined(HAVE_D3D9) typedef IDirect3D9 *(__stdcall *D3DCreate_t)(UINT); #ifdef HAVE_D3DX typedef HRESULT (__stdcall *D3DCompileShader_t)( LPCSTR pSrcData, UINT srcDataLen, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER *ppShader, LPD3DXBUFFER *ppErrorMsgs, LPD3DXCONSTANTTABLE *ppConstantTable); typedef HRESULT (__stdcall *D3DCompileShaderFromFile_t)( LPCTSTR pSrcFile, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER *ppShader, LPD3DXBUFFER *ppErrorMsgs, LPD3DXCONSTANTTABLE *ppConstantTable); typedef HRESULT (__stdcall *D3DCreateTextureFromFile_t)( LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette, LPDIRECT3DTEXTURE9* ppTexture); typedef HRESULT (__stdcall *D3DXCreateFontIndirect_t)( LPDIRECT3DDEVICE9 pDevice, D3DXFONT_DESC* pDesc, LPD3DXFONT* ppFont); #endif #elif defined(HAVE_D3D8) typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT); #ifdef HAVE_D3DX typedef HRESULT (__stdcall *D3DCreateTextureFromFile_t)( LPDIRECT3DDEVICE8 pDevice, LPCSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette, LPDIRECT3DTEXTURE8* ppTexture); typedef HRESULT (__stdcall *D3DXCreateFontIndirect_t)( LPDIRECT3DDEVICE8 pDevice, CONST LOGFONT* pDesc, LPD3DXFONT* ppFont); #endif #endif #ifdef HAVE_D3DX static D3DXCreateFontIndirect_t D3DCreateFontIndirect; static D3DCreateTextureFromFile_t D3DCreateTextureFromFile; #ifdef HAVE_D3D9 static D3DCompileShaderFromFile_t D3DCompileShaderFromFile; static D3DCompileShader_t D3DCompileShader; #endif #endif static D3DCreate_t D3DCreate; void *d3d_create(void) { return D3DCreate(SDKVersion); } #ifdef HAVE_DYNAMIC_D3D dylib_t dylib_load_d3dx(void) { dylib_t dll = NULL; #if defined(HAVE_D3D9) dll = dylib_load("d3dx9_24.dll"); if (!dll) dll = dylib_load("d3dx9_25.dll"); if (!dll) dll = dylib_load("d3dx9_26.dll"); if (!dll) dll = dylib_load("d3dx9_27.dll"); if (!dll) dll = dylib_load("d3dx9_28.dll"); if (!dll) dll = dylib_load("d3dx9_29.dll"); if (!dll) dll = dylib_load("d3dx9_30.dll"); if (!dll) dll = dylib_load("d3dx9_31.dll"); if (!dll) dll = dylib_load("d3dx9_32.dll"); if (!dll) dll = dylib_load("d3dx9_33.dll"); if (!dll) dll = dylib_load("d3dx9_34.dll"); if (!dll) dll = dylib_load("d3dx9_35.dll"); if (!dll) dll = dylib_load("d3dx9_36.dll"); if (!dll) dll = dylib_load("d3dx9_37.dll"); if (!dll) dll = dylib_load("d3dx9_38.dll"); if (!dll) dll = dylib_load("d3dx9_39.dll"); if (!dll) dll = dylib_load("d3dx9_40.dll"); if (!dll) dll = dylib_load("d3dx9_41.dll"); if (!dll) dll = dylib_load("d3dx9_42.dll"); if (!dll) dll = dylib_load("d3dx9_43.dll"); #endif return dll; } #endif bool d3d_initialize_symbols(void) { #ifdef HAVE_DYNAMIC_D3D if (dylib_initialized) return true; #if defined(HAVE_D3D9) #if defined(DEBUG) || defined(_DEBUG) g_d3d_dll = dylib_load("d3d9d.dll"); #else g_d3d_dll = dylib_load("d3d9.dll"); #endif #ifdef HAVE_D3DX g_d3dx_dll = dylib_load_d3dx(); #endif if (!g_d3d_dll) return false; #ifdef HAVE_D3DX if (!g_d3dx_dll) return false; #endif #elif defined(HAVE_D3D8) #if defined(DEBUG) || defined(_DEBUG) g_d3d_dll = dylib_load("d3d8d.dll"); #else g_d3d_dll = dylib_load("d3d8.dll"); #endif if (!g_d3d_dll) return false; #endif #endif #if defined(HAVE_D3D9) SDKVersion = 31; #ifdef HAVE_DYNAMIC_D3D D3DCreate = (D3DCreate_t)dylib_proc(g_d3d_dll, "Direct3DCreate9"); #ifdef HAVE_D3DX #ifdef UNICODE D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3dx_dll, "D3DXCreateFontIndirectW"); #else D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3dx_dll, "D3DXCreateFontIndirectA"); #endif D3DCreateTextureFromFile = (D3DCreateTextureFromFile_t)dylib_proc(g_d3dx_dll, "D3DXCreateTextureFromFileExA"); D3DCompileShaderFromFile = (D3DCompileShaderFromFile_t)dylib_proc(g_d3dx_dll, "D3DXCompileShaderFromFile"); D3DCompileShader = (D3DCompileShader_t)dylib_proc(g_d3dx_dll, "D3DXCompileShader"); #endif #else D3DCreate = Direct3DCreate9; #ifdef HAVE_D3DX D3DCreateFontIndirect = D3DXCreateFontIndirect; D3DCreateTextureFromFile = D3DXCreateTextureFromFileExA; D3DCompileShaderFromFile = D3DXCompileShaderFromFile; D3DCompileShader = D3DXCompileShader; #endif #endif #elif defined(HAVE_D3D8) SDKVersion = 220; #ifdef HAVE_DYNAMIC_D3D D3DCreate = (D3DCreate_t)dylib_proc(g_d3d_dll, "Direct3DCreate8"); #ifdef HAVE_D3DX D3DCreateFontIndirect = D3DXCreateFontIndirect; D3DCreateTextureFromFile = D3DXCreateTextureFromFileExA; #endif #else D3DCreate = Direct3DCreate8; #ifdef HAVE_D3DX D3DCreateFontIndirect = D3DXCreateFontIndirect; D3DCreateTextureFromFile = D3DXCreateTextureFromFileExA; #endif #endif #endif if (!D3DCreate) goto error; #ifdef _XBOX SDKVersion = 0; #endif #ifdef HAVE_DYNAMIC_D3D dylib_initialized = true; #endif return true; error: d3d_deinitialize_symbols(); return false; } void d3d_deinitialize_symbols(void) { #ifdef HAVE_DYNAMIC_D3D if (g_d3d_dll) dylib_close(g_d3d_dll); #ifdef HAVE_D3DX if (g_d3dx_dll) dylib_close(g_d3dx_dll); g_d3dx_dll = NULL; #endif g_d3d_dll = NULL; dylib_initialized = false; #endif } bool d3d_check_device_type(LPDIRECT3D d3d, unsigned idx, D3DFORMAT disp_format, D3DFORMAT backbuffer_format, bool windowed_mode) { if (!d3d) return false; #if defined(HAVE_D3D9) && !defined(__cplusplus) if (FAILED(IDirect3D9_CheckDeviceType(d3d, 0, D3DDEVTYPE_HAL, disp_format, backbuffer_format, windowed_mode))) return false; #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (FAILED(IDirect3D8_CheckDeviceType(d3d, 0, D3DDEVTYPE_HAL, disp_format, backbuffer_format, windowed_mode))) return false; #else if (FAILED(d3d->CheckDeviceType( 0, D3DDEVTYPE_HAL, disp_format, backbuffer_format, windowed_mode))) return false; #endif return true; } bool d3d_get_adapter_display_mode(LPDIRECT3D d3d, unsigned idx, D3DDISPLAYMODE *display_mode) { if (!display_mode || !d3d) return false; #if defined(HAVE_D3D9) && !defined(__cplusplus) #ifdef _XBOX return true; #else if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, display_mode))) return false; #endif #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (FAILED(IDirect3D8_GetAdapterDisplayMode(d3d, idx, display_mode))) return false; #else if (FAILED(d3d->GetAdapterDisplayMode(idx, display_mode))) return false; #endif return true; } bool d3d_swap(void *data, LPDIRECT3DDEVICE dev) { #if defined(_XBOX1) D3DDevice_Swap(0); #elif defined(_XBOX360) D3DDevice_Present(dev); #elif defined(HAVE_D3D9) && !defined(__cplusplus) if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL) == D3DERR_DEVICELOST) return false; #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (IDirect3DDevice8_Present(dev, NULL, NULL, NULL, NULL) == D3DERR_DEVICELOST) return false; #else if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK) return false; #endif return true; } void d3d_set_transform(LPDIRECT3DDEVICE dev, D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX *matrix) { #if defined(_XBOX1) D3DDevice_SetTransform(state, matrix); #elif !defined(_XBOX360) /* XBox 360 D3D9 does not support fixed-function pipeline. */ #if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetTransform(dev, state, matrix); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_SetTransform(dev, state, matrix); #else dev->SetTransform(state, matrix); #endif #endif } bool d3d_texture_get_level_desc(LPDIRECT3DTEXTURE tex, unsigned idx, void *_ppsurface_level) { if (!tex) return false; #if defined(HAVE_D3D9) && !defined(__cplusplus) #if defined(_XBOX) D3DTexture_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level); return true; #else if (SUCCEEDED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level))) return true; #endif #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level))) return true; #else if (SUCCEEDED(tex->GetLevelDesc(idx, (D3DSURFACE_DESC*)_ppsurface_level))) return true; #endif return false; } bool d3d_texture_get_surface_level(LPDIRECT3DTEXTURE tex, unsigned idx, void **_ppsurface_level) { if (!tex) return false; #if defined(HAVE_D3D9) && !defined(__cplusplus) if (SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(tex, idx, (IDirect3DSurface9**)_ppsurface_level))) return true; #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (SUCCEEDED(IDirect3DTexture8_GetSurfaceLevel(tex, idx, (LPDIRECT3DSURFACE**)_ppsurface_level))) return true; #else if (SUCCEEDED(tex->GetSurfaceLevel(idx, (ID3DSURFACE**)_ppsurface_level))) return true; #endif return false; } #ifdef HAVE_D3DX static LPDIRECT3DTEXTURE d3d_texture_new_from_file( LPDIRECT3DDEVICE dev, const char *path, unsigned width, unsigned height, unsigned miplevels, unsigned usage, D3DFORMAT format, D3DPOOL pool, unsigned filter, unsigned mipfilter, D3DCOLOR color_key, void *src_info_data, PALETTEENTRY *palette) { LPDIRECT3DTEXTURE buf; HRESULT hr = D3DCreateTextureFromFile(dev, path, width, height, miplevels, usage, format, pool, filter, mipfilter, color_key, src_info_data, palette, &buf); if (FAILED(hr)) return NULL; return buf; } #endif LPDIRECT3DTEXTURE d3d_texture_new(LPDIRECT3DDEVICE dev, const char *path, unsigned width, unsigned height, unsigned miplevels, unsigned usage, D3DFORMAT format, D3DPOOL pool, unsigned filter, unsigned mipfilter, D3DCOLOR color_key, void *src_info_data, PALETTEENTRY *palette) { HRESULT hr; LPDIRECT3DTEXTURE buf; #ifdef HAVE_D3DX if (path) return d3d_texture_new_from_file(dev, path, width, height, miplevels, usage, format, pool, filter, mipfilter, color_key, src_info_data, palette); #else if (path) return NULL; #endif #if defined(HAVE_D3D9) #ifdef __cplusplus hr = dev->CreateTexture( width, height, miplevels, usage, format, pool, &buf, NULL); #else hr = IDirect3DDevice9_CreateTexture(dev, width, height, miplevels, usage, format, pool, &buf, NULL); #endif #elif defined(HAVE_D3D8) #ifdef __cplusplus hr = dev->CreateTexture( width, height, miplevels, usage, format, pool, &buf); #else hr = IDirect3DDevice8_CreateTexture(dev, width, height, miplevels, usage, format, pool, &buf); #endif #endif if (FAILED(hr)) return NULL; return buf; } void d3d_texture_free(LPDIRECT3DTEXTURE tex) { if (tex) { #if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DTexture9_Release(tex); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DTexture8_Release(tex); #else tex->Release(); #endif } } bool d3d_surface_lock_rect(void *data, void *data2) { LPDIRECT3DSURFACE surf = (LPDIRECT3DSURFACE)data; #if defined(HAVE_D3D9) && !defined(__cplusplus) #if defined(_XBOX) IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY); #else if (FAILED(IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY))) return false; #endif #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (FAILED(IDirect3DSurface8_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY))) return false; #elif defined(_XBOX) surf->LockRect((D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY); #else if (FAILED(surf->LockRect((D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY))) return false; #endif return true; } void d3d_surface_unlock_rect(void *data) { LPDIRECT3DSURFACE surf = (LPDIRECT3DSURFACE)data; if (surf) { #if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DSurface9_UnlockRect(surf); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DSurface8_UnlockRect(surf); #else surf->UnlockRect(); #endif } } void d3d_surface_free(void *data) { LPDIRECT3DSURFACE surf = (LPDIRECT3DSURFACE)data; if (!surf) return; #if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DSurface9_Release(surf); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DSurface8_Release(surf); #else surf->Release(); #endif } void d3d_vertex_declaration_free(void *data) { if (!data) return; #if defined(HAVE_D3D8) /* empty */ #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DVertexDeclaration9_Release((LPDIRECT3DVERTEXDECLARATION)data); #else { LPDIRECT3DVERTEXDECLARATION vertex_decl = (LPDIRECT3DVERTEXDECLARATION)data; if (vertex_decl) vertex_decl->Release(); } #endif } bool d3d_vertex_declaration_new(LPDIRECT3DDEVICE dev, const void *vertex_data, void **decl_data) { #ifdef HAVE_D3D9 const D3DVERTEXELEMENT *vertex_elements = (const D3DVERTEXELEMENT*)vertex_data; LPDIRECT3DVERTEXDECLARATION **vertex_decl = (LPDIRECT3DVERTEXDECLARATION**)decl_data; #if defined(__cplusplus) if (SUCCEEDED(dev->CreateVertexDeclaration(vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl))) return true; #else if (SUCCEEDED(IDirect3DDevice9_CreateVertexDeclaration(dev, vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl))) return true; #endif #endif return false; } LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev, unsigned length, unsigned usage, unsigned fvf, D3DPOOL pool, void *handle) { HRESULT hr; LPDIRECT3DVERTEXBUFFER buf; #ifndef _XBOX if (usage == 0) { #if defined(HAVE_D3D9) #ifdef __cplusplus if (dev->GetSoftwareVertexProcessing()) usage = D3DUSAGE_SOFTWAREPROCESSING; #else if (IDirect3DDevice9_GetSoftwareVertexProcessing(dev)) usage = D3DUSAGE_SOFTWAREPROCESSING; #endif #endif } #endif #if defined(HAVE_D3D9) && !defined(__cplusplus) hr = IDirect3DDevice9_CreateVertexBuffer(dev, length, usage, fvf, pool, &buf, NULL); #elif defined(HAVE_D3D8) && !defined(__cplusplus) hr = IDirect3DDevice8_CreateVertexBuffer(dev, length, usage, fvf, pool, &buf); #else hr = dev->CreateVertexBuffer(length, usage, fvf, pool, &buf, NULL); #endif if (FAILED(hr)) return NULL; return buf; } void d3d_vertex_buffer_unlock(void *vertbuf_ptr) { LPDIRECT3DVERTEXBUFFER vertbuf = (LPDIRECT3DVERTEXBUFFER)vertbuf_ptr; #ifdef _XBOX360 D3DVertexBuffer_Unlock(vertbuf); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DVertexBuffer9_Unlock(vertbuf); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DVertexBuffer8_Unlock(vertbuf); #else vertbuf->Unlock(); #endif } void *d3d_vertex_buffer_lock(void *vertbuf_ptr) { void *buf = NULL; LPDIRECT3DVERTEXBUFFER vertbuf = (LPDIRECT3DVERTEXBUFFER)vertbuf_ptr; #if defined(_XBOX1) buf = (void*)D3DVertexBuffer_Lock2(vertbuf, 0); #elif defined(_XBOX360) buf = D3DVertexBuffer_Lock(vertbuf, 0, 0, 0); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DVertexBuffer9_Lock(vertbuf, 0, sizeof(buf), &buf, 0); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DVertexBuffer8_Lock(vertbuf, 0, sizeof(buf), &buf, 0); #else vertbuf->Lock(0, sizeof(buf), &buf, 0); #endif if (!buf) return NULL; return buf; } void d3d_vertex_buffer_free(void *vertex_data, void *vertex_declaration) { if (vertex_data) { LPDIRECT3DVERTEXBUFFER buf = (LPDIRECT3DVERTEXBUFFER)vertex_data; #if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DVertexBuffer9_Release(buf); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DVertexBuffer8_Release(buf); #else buf->Release(); #endif buf = NULL; } #ifdef HAVE_D3D9 if (vertex_declaration) { LPDIRECT3DVERTEXDECLARATION vertex_decl = (LPDIRECT3DVERTEXDECLARATION)vertex_declaration; d3d_vertex_declaration_free(vertex_decl); vertex_decl = NULL; } #endif } void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no, void *stream_vertbuf_ptr, unsigned offset_bytes, unsigned stride) { LPDIRECT3DVERTEXBUFFER stream_vertbuf = (LPDIRECT3DVERTEXBUFFER)stream_vertbuf_ptr; #if defined(_XBOX360) D3DDevice_SetStreamSource_Inline(dev, stream_no, stream_vertbuf, offset_bytes, stride); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf, offset_bytes, stride); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride); #else dev->SetStreamSource(stream_no, stream_vertbuf, offset_bytes, stride); #endif } bool d3d_device_create_offscreen_plain_surface( LPDIRECT3DDEVICE dev, unsigned width, unsigned height, unsigned format, unsigned pool, void **surf_data, void *data) { #if defined(HAVE_D3D9) && !defined(_XBOX) #ifdef __cplusplus if (SUCCEEDED(dev->CreateOffscreenPlainSurface(width, height, (D3DFORMAT)format, (D3DPOOL)pool, (LPDIRECT3DSURFACE*)surf_data, (HANDLE*)data))) return true; #else if (SUCCEEDED(IDirect3DDevice9_CreateOffscreenPlainSurface(dev, width, height, (D3DFORMAT)format, (D3DPOOL)pool, (LPDIRECT3DSURFACE*)surf_data, (HANDLE*)data))) return true; #endif #endif return false; } #ifndef _XBOX360 /* XBox 360 has no fixed-function pipeline. */ static void d3d_set_texture_stage_state(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned type, unsigned value) { #if defined(HAVE_D3D9) && !defined(__cplusplus) if (IDirect3DDevice9_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK) RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type); #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (IDirect3DDevice8_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK) RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type); #else if (dev->SetTextureStageState(sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK) RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type); #endif } #endif void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { #if defined(_XBOX1) D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); D3D__TextureState[sampler][D3DTSS_ADDRESSU] = value; #elif defined(_XBOX360) D3DDevice_SetSamplerState_AddressU_Inline(dev, sampler, value); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value); #elif defined(HAVE_D3D8) d3d_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSU, value); #else dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, value); #endif } void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { #if defined(_XBOX1) D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); D3D__TextureState[sampler][D3DTSS_ADDRESSV] = value; #elif defined(_XBOX360) D3DDevice_SetSamplerState_AddressV_Inline(dev, sampler, value); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value); #elif defined(HAVE_D3D8) d3d_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSV, value); #else dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, value); #endif } void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { #if defined(_XBOX1) D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); D3D__TextureState[sampler][D3DTSS_MINFILTER] = value; #elif defined(_XBOX360) D3DDevice_SetSamplerState_MinFilter(dev, sampler, value); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value); #elif defined(HAVE_D3D8) d3d_set_texture_stage_state(dev, sampler, D3DTSS_MINFILTER, value); #else dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, value); #endif } void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { #if defined(_XBOX1) D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); D3D__TextureState[sampler][D3DTSS_MAGFILTER] = value; #elif defined(_XBOX360) D3DDevice_SetSamplerState_MagFilter(dev, sampler, value); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value); #elif defined(HAVE_D3D8) d3d_set_texture_stage_state(dev, sampler, D3DTSS_MAGFILTER, value); #else dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, value); #endif } void d3d_set_sampler_mipfilter(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { #if defined(HAVE_D3D9) IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MIPFILTER, value); #endif } bool d3d_begin_scene(LPDIRECT3DDEVICE dev) { #if defined(HAVE_D3D9) && !defined(__cplusplus) #if defined(_XBOX) IDirect3DDevice9_BeginScene(dev); #else if (FAILED(IDirect3DDevice9_BeginScene(dev))) return false; #endif #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (FAILED(IDirect3DDevice8_BeginScene(dev))) return false; #elif defined(_XBOX) dev->BeginScene(); #else if (FAILED(dev->BeginScene())) return false; #endif return true; } void d3d_end_scene(LPDIRECT3DDEVICE dev) { #if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_EndScene(dev); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_EndScene(dev); #else dev->EndScene(); #endif } static void d3d_draw_primitive_internal(LPDIRECT3DDEVICE dev, D3DPRIMITIVETYPE type, unsigned start, unsigned count) { #if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_DrawPrimitive(dev, type, start, count); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_DrawPrimitive(dev, type, start, count); #else dev->DrawPrimitive(type, start, count); #endif } void d3d_draw_primitive(LPDIRECT3DDEVICE dev, D3DPRIMITIVETYPE type, unsigned start, unsigned count) { #if defined(_XBOX1) D3DDevice_DrawVertices(type, start, D3DVERTEXCOUNT(type, count)); #elif defined(_XBOX360) D3DDevice_DrawVertices(dev, type, start, D3DVERTEXCOUNT(type, count)); #else if (d3d_begin_scene(dev)) { d3d_draw_primitive_internal(dev, type, start, count); d3d_end_scene(dev); } #endif } void d3d_clear(LPDIRECT3DDEVICE dev, unsigned count, const D3DRECT *rects, unsigned flags, D3DCOLOR color, float z, unsigned stencil) { #if defined(_XBOX1) D3DDevice_Clear(count, rects, flags, color, z, stencil); #elif defined(_XBOX360) D3DDevice_Clear(dev, count, rects, flags, color, z, stencil, false); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_Clear(dev, count, rects, flags, color, z, stencil); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_Clear(dev, count, rects, flags, color, z, stencil); #else dev->Clear(count, rects, flags, color, z, stencil); #endif } bool d3d_device_get_render_target_data(LPDIRECT3DDEVICE dev, void *_src, void *_dst) { #if defined(HAVE_D3D9) LPDIRECT3DSURFACE src = (LPDIRECT3DSURFACE)_src; LPDIRECT3DSURFACE dst = (LPDIRECT3DSURFACE)_dst; #ifndef _XBOX #ifdef __cplusplus if (SUCCEEDED(dev->GetRenderTargetData(src, dst))) return true; #else if (SUCCEEDED(IDirect3DDevice9_GetRenderTargetData(dev, src, dst))) return true; #endif #endif #endif return false; } bool d3d_device_get_render_target(LPDIRECT3DDEVICE dev, unsigned idx, void **data) { if (!dev) return false; #if defined(HAVE_D3D9) #ifdef __cplusplus if (SUCCEEDED(dev->GetRenderTarget(idx, (LPDIRECT3DSURFACE*)data))) return true; #else if (SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev, idx, (LPDIRECT3DSURFACE*)data))) return true; #endif #elif defined(HAVE_D3D8) #ifdef __cplusplus if (SUCCEEDED(dev->GetRenderTarget( (LPDIRECT3DSURFACE*)data))) return true; #else if (SUCCEEDED(IDirect3DDevice8_GetRenderTarget(dev, (LPDIRECT3DSURFACE*)data))) return true; #endif #endif return false; } bool d3d_lock_rectangle(LPDIRECT3DTEXTURE tex, unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect, unsigned rectangle_height, unsigned flags) { #if defined(_XBOX) D3DTexture_LockRect(tex, level, lock_rect, rect, flags); #elif defined(HAVE_D3D9) && !defined(__cplusplus) if (IDirect3DTexture9_LockRect(tex, level, lock_rect, (const RECT*)rect, flags) != D3D_OK) return false; #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (IDirect3DTexture8_LockRect(tex, level, lock_rect, rect, flags) != D3D_OK) return false; #else if (FAILED(tex->LockRect(level, lock_rect, rect, flags))) return false; #endif return true; } void d3d_unlock_rectangle(LPDIRECT3DTEXTURE tex) { #ifdef _XBOX D3DTexture_UnlockRect(tex, 0); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DTexture9_UnlockRect(tex, 0); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DTexture8_UnlockRect(tex, 0); #else tex->UnlockRect(0); #endif } void d3d_lock_rectangle_clear(LPDIRECT3DTEXTURE tex, unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect, unsigned rectangle_height, unsigned flags) { #if defined(_XBOX) level = 0; #endif memset(lock_rect->pBits, level, rectangle_height * lock_rect->Pitch); d3d_unlock_rectangle(tex); } void d3d_set_viewports(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp) { #if defined(_XBOX360) D3DDevice_SetViewport(dev, vp); #elif defined(_XBOX1) D3DDevice_SetViewport(vp); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetViewport(dev, vp); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_SetViewport(dev, vp); #else dev->SetViewport(vp); #endif } void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler, void *tex_data) { LPDIRECT3DTEXTURE tex = (LPDIRECT3DTEXTURE)tex_data; #if defined(_XBOX1) D3DDevice_SetTexture(sampler, tex); #elif defined(_XBOX360) unsigned fetchConstant = GPU_CONVERT_D3D_TO_HARDWARE_TEXTUREFETCHCONSTANT(sampler); uint64_t pendingMask3 = D3DTAG_MASKENCODE(D3DTAG_START(D3DTAG_FETCHCONSTANTS) + fetchConstant, D3DTAG_START(D3DTAG_FETCHCONSTANTS) + fetchConstant); #if defined(__cplusplus) D3DDevice_SetTexture(dev, sampler, tex, pendingMask3); #else D3DDevice_SetTexture(dev, sampler, (D3DBaseTexture*)tex, pendingMask3); #endif #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetTexture(dev, sampler, (IDirect3DBaseTexture9*)tex); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_SetTexture(dev, sampler, tex); #else dev->SetTexture(sampler, tex); #endif } void d3d_free_vertex_shader(LPDIRECT3DDEVICE dev, void *data) { #ifdef HAVE_D3D9 IDirect3DVertexShader9 *vs = (IDirect3DVertexShader9*)data; if (!dev || !vs) return; #ifdef __cplusplus vs->Release(); #else IDirect3DVertexShader9_Release(vs); #endif #endif } void d3d_free_pixel_shader(LPDIRECT3DDEVICE dev, void *data) { #ifdef HAVE_D3D9 IDirect3DPixelShader9 *ps = (IDirect3DPixelShader9*)data; if (!dev || !ps) return; #ifdef __cplusplus ps->Release(); #else IDirect3DPixelShader9_Release(ps); #endif #endif } bool d3d_create_vertex_shader(LPDIRECT3DDEVICE dev, const DWORD *a, void **b) { #ifdef HAVE_D3D9 if (!dev) return false; #if defined(__cplusplus) if (dev->CreateVertexShader(a, b) != D3D_OK) return false; #else if (IDirect3DDevice9_CreateVertexShader(dev, a, (LPDIRECT3DVERTEXSHADER*)b) != D3D_OK) return false; #endif return true; #else return false; #endif } bool d3d_create_pixel_shader(LPDIRECT3DDEVICE dev, const DWORD *a, void **b) { #ifdef HAVE_D3D9 if (!dev) return false; #if defined(__cplusplus) if (dev->CreatePixelShader(a, b) != D3D_OK) return false; #else if (IDirect3DDevice9_CreatePixelShader(dev, a, (LPDIRECT3DPIXELSHADER*)b) != D3D_OK) return false; #endif return true; #else return false; #endif } bool d3d_set_pixel_shader(LPDIRECT3DDEVICE dev, void *data) { #ifdef HAVE_D3D9 LPDIRECT3DPIXELSHADER d3dps = (LPDIRECT3DPIXELSHADER)data; if (!dev || !d3dps) return false; #if defined(__cplusplus) if (dev->SetPixelShader(d3dps) == D3D_OK) return true; #else #ifdef _XBOX /* Returns void on Xbox */ IDirect3DDevice9_SetPixelShader(dev, d3dps); return true; #else if (IDirect3DDevice9_SetPixelShader(dev, d3dps) == D3D_OK) return true; #endif #endif #endif return false; } bool d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index, void *data) { #if defined(_XBOX360) LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data; D3DDevice_SetVertexShader(dev, shader); #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (IDirect3DDevice8_SetVertexShader(dev, index) != D3D_OK) return false; #elif defined(HAVE_D3D9) && !defined(__cplusplus) LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data; if (IDirect3DDevice9_SetVertexShader(dev, shader) != D3D_OK) return false; #else LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data; if (dev->SetVertexShader(shader) != D3D_OK) return false; #endif return true; } bool d3d_set_vertex_shader_constantf(LPDIRECT3DDEVICE dev, UINT start_register,const float* constant_data, unsigned vector4f_count) { #if defined(HAVE_D3D9) #ifdef __cplusplus return (dev->SetVertexShaderConstantF( start_register, constant_data, vector4f_count) == D3D_OK); #else #ifdef _XBOX IDirect3DDevice9_SetVertexShaderConstantF(dev, start_register, constant_data, vector4f_count); return true; #else return (IDirect3DDevice9_SetVertexShaderConstantF(dev, start_register, constant_data, vector4f_count) == D3D_OK); #endif #endif #endif return false; } void d3d_texture_blit(unsigned pixel_size, LPDIRECT3DTEXTURE tex, D3DLOCKED_RECT *lr, const void *frame, unsigned width, unsigned height, unsigned pitch) { if (d3d_lock_rectangle(tex, 0, lr, NULL, 0, 0)) { #if defined(_XBOX360) D3DSURFACE_DESC desc; d3d_texture_get_level_desc(tex, 0, &desc); XGCopySurface(lr->pBits, lr->Pitch, width, height, desc.Format, NULL, frame, pitch, desc.Format, NULL, 0, 0); #else unsigned y; for (y = 0; y < height; y++) { const uint8_t *in = (const uint8_t*)frame + y * pitch; uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch; memcpy(out, in, width * pixel_size); } #endif d3d_unlock_rectangle(tex); } } bool d3d_get_render_state(void *data, D3DRENDERSTATETYPE state, DWORD *value) { LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data; if (!dev) return false; #if defined(HAVE_D3D9) && !defined(__cplusplus) #ifdef _XBOX IDirect3DDevice9_GetRenderState(dev, state, value); return true; #else if (IDirect3DDevice9_GetRenderState(dev, state, value) == D3D_OK) return true; #endif #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (IDirect3DDevice8_GetRenderState(dev, state, value) == D3D_OK) return true; #else if (dev->GetRenderState(state, value) == D3D_OK) return true; #endif return false; } void d3d_set_render_state(void *data, D3DRENDERSTATETYPE state, DWORD value) { LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data; if (!dev) return; #if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetRenderState(dev, state, value); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_SetRenderState(dev, state, value); #else dev->SetRenderState(state, value); #endif } void d3d_enable_blend_func(void *data) { LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data; if (!dev) return; d3d_set_render_state(dev, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); d3d_set_render_state(dev, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); d3d_set_render_state(dev, D3DRS_ALPHABLENDENABLE, true); } void d3d_device_set_render_target(LPDIRECT3DDEVICE dev, unsigned idx, void *data) { LPDIRECT3DSURFACE surf = (LPDIRECT3DSURFACE)data; #if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetRenderTarget(dev, idx, surf); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_SetRenderTarget(dev, surf, NULL); #else dev->SetRenderTarget(idx, surf); #endif } void d3d_enable_alpha_blend_texture_func(void *data) { LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data; if (!dev) return; #ifndef _XBOX360 /* Also blend the texture with the set alpha value. */ d3d_set_texture_stage_state(dev, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); d3d_set_texture_stage_state(dev, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE); d3d_set_texture_stage_state(dev, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE); #endif } void d3d_frame_postprocess(void *data) { #if defined(_XBOX1) global_t *global = global_get_ptr(); #ifdef __cplusplus LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data; if (!dev) return; dev->SetFlickerFilter(global->console.screen.flicker_filter_index); dev->SetSoftDisplayFilter(global->console.softfilter_enable); #else D3DDevice_SetFlickerFilter(global->console.screen.flicker_filter_index); D3DDevice_SetSoftDisplayFilter(global->console.softfilter_enable); #endif #endif } void d3d_disable_blend_func(void *data) { LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data; if (!dev) return; d3d_set_render_state(dev, D3DRS_ALPHABLENDENABLE, false); } void d3d_set_vertex_declaration(void *data, void *vertex_data) { LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data; if (!dev) return; #ifdef _XBOX1 d3d_set_vertex_shader(dev, D3DFVF_XYZ | D3DFVF_TEX1, NULL); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetVertexDeclaration(dev, (LPDIRECT3DVERTEXDECLARATION)vertex_data); #elif defined(HAVE_D3D9) dev->SetVertexDeclaration((LPDIRECT3DVERTEXDECLARATION)vertex_data); #endif } static bool d3d_reset_internal(LPDIRECT3DDEVICE dev, D3DPRESENT_PARAMETERS *d3dpp ) { #if defined(HAVE_D3D9) && !defined(__cplusplus) return (IDirect3DDevice9_Reset(dev, d3dpp) == D3D_OK); #elif defined(HAVE_D3D8) && !defined(__cplusplus) return (IDirect3DDevice8_Reset(dev, d3dpp) == D3D_OK); #else return (dev->Reset(d3dpp) == D3D_OK); #endif } static HRESULT d3d_test_cooperative_level(LPDIRECT3DDEVICE dev) { #if defined(HAVE_D3D9) && !defined(__cplusplus) && !defined(_XBOX) return IDirect3DDevice9_TestCooperativeLevel(dev); #elif defined(HAVE_D3D8) && !defined(__cplusplus) && !defined(_XBOX) return IDirect3DDevice8_TestCooperativeLevel(dev); #elif defined(_XBOX) return E_FAIL; #else return dev->TestCooperativeLevel(); #endif } static bool d3d_create_device_internal(LPDIRECT3DDEVICE *dev, D3DPRESENT_PARAMETERS *d3dpp, LPDIRECT3D d3d, HWND focus_window, unsigned cur_mon_id, DWORD behavior_flags) { #if defined(HAVE_D3D9) && !defined(__cplusplus) if (SUCCEEDED(IDirect3D9_CreateDevice(d3d, cur_mon_id, D3DDEVTYPE_HAL, focus_window, behavior_flags, d3dpp, dev))) return true; #elif defined(HAVE_D3D8) && !defined(__cplusplus) if (SUCCEEDED(IDirect3D8_CreateDevice(d3d, cur_mon_id, D3DDEVTYPE_HAL, focus_window, behavior_flags, d3dpp, dev))) return true; #else if (SUCCEEDED(d3d->CreateDevice( cur_mon_id, D3DDEVTYPE_HAL, focus_window, behavior_flags, d3dpp, dev))) return true; #endif return false; } bool d3d_create_device(LPDIRECT3DDEVICE *dev, D3DPRESENT_PARAMETERS *d3dpp, LPDIRECT3D d3d, HWND focus_window, unsigned cur_mon_id) { if (!d3d_create_device_internal(dev, d3dpp, d3d, focus_window, cur_mon_id, D3DCREATE_HARDWARE_VERTEXPROCESSING)) if (!d3d_create_device_internal( dev, d3dpp, d3d, focus_window, cur_mon_id, D3DCREATE_SOFTWARE_VERTEXPROCESSING)) return false; return true; } bool d3d_reset(LPDIRECT3DDEVICE dev, D3DPRESENT_PARAMETERS *d3dpp) { const char *err = NULL; if (d3d_reset_internal(dev, d3dpp)) return true; RARCH_WARN("[D3D]: Attempting to recover from dead state...\n"); #ifndef _XBOX /* Try to recreate the device completely. */ switch (d3d_test_cooperative_level(dev)) { case D3DERR_DEVICELOST: err = "DEVICELOST"; break; case D3DERR_DEVICENOTRESET: err = "DEVICENOTRESET"; break; case D3DERR_DRIVERINTERNALERROR: err = "DRIVERINTERNALERROR"; break; default: err = "Unknown"; } RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err); #endif return false; } bool d3d_device_get_backbuffer(LPDIRECT3DDEVICE dev, unsigned idx, unsigned swapchain_idx, unsigned backbuffer_type, void **data) { if (!dev) return false; #if defined(HAVE_D3D9) #ifdef __cplusplus if (SUCCEEDED(dev->GetBackBuffer( swapchain_idx, idx, (D3DBACKBUFFER_TYPE)backbuffer_type, (LPDIRECT3DSURFACE*)data))) return true; #else if (SUCCEEDED(IDirect3DDevice9_GetBackBuffer(dev, swapchain_idx, idx, (D3DBACKBUFFER_TYPE)backbuffer_type, (LPDIRECT3DSURFACE*)data))) return true; #endif #elif defined(HAVE_D3D8) #ifdef __cplusplus if (SUCCEEDED(dev->GetBackBuffer(idx, (D3DBACKBUFFER_TYPE)backbuffer_type, (LPDIRECT3DSURFACE*)data))) return true; #else if (SUCCEEDED(IDirect3DDevice8_GetBackBuffer(dev, idx, (D3DBACKBUFFER_TYPE)backbuffer_type, (LPDIRECT3DSURFACE*)data))) return true; #endif #endif return false; } void d3d_device_free(LPDIRECT3DDEVICE dev, LPDIRECT3D pd3d) { if (dev) { #if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_Release(dev); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_Release(dev); #else dev->Release(); #endif } if (pd3d) { #if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3D9_Release(pd3d); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3D8_Release(pd3d); #else pd3d->Release(); #endif } } D3DTEXTUREFILTERTYPE d3d_translate_filter(unsigned type) { switch (type) { case RARCH_FILTER_UNSPEC: { settings_t *settings = config_get_ptr(); if (!settings->bools.video_smooth) break; } /* fall-through */ case RARCH_FILTER_LINEAR: return D3DTEXF_LINEAR; case RARCH_FILTER_NEAREST: break; } return D3DTEXF_POINT; } void *d3d_matrix_transpose(void *_pout, const void *_pm) { unsigned i,j; D3DMATRIX *pout = (D3DMATRIX*)_pout; CONST D3DMATRIX *pm = (D3DMATRIX*)_pm; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) pout->m[i][j] = pm->m[j][i]; } return pout; } void *d3d_matrix_identity(void *_pout) { D3DMATRIX *pout = (D3DMATRIX*)_pout; if ( !pout ) return NULL; pout->m[0][1] = 0.0f; pout->m[0][2] = 0.0f; pout->m[0][3] = 0.0f; pout->m[1][0] = 0.0f; pout->m[1][2] = 0.0f; pout->m[1][3] = 0.0f; pout->m[2][0] = 0.0f; pout->m[2][1] = 0.0f; pout->m[2][3] = 0.0f; pout->m[3][0] = 0.0f; pout->m[3][1] = 0.0f; pout->m[3][2] = 0.0f; pout->m[0][0] = 1.0f; pout->m[1][1] = 1.0f; pout->m[2][2] = 1.0f; pout->m[3][3] = 1.0f; return pout; } void *d3d_matrix_ortho_off_center_lh(void *_pout, float l, float r, float b, float t, float zn, float zf) { D3DMATRIX *pout = (D3DMATRIX*)_pout; d3d_matrix_identity(pout); pout->m[0][0] = 2.0f / (r - l); pout->m[1][1] = 2.0f / (t - b); pout->m[2][2] = 1.0f / (zf -zn); pout->m[3][0] = -1.0f -2.0f *l / (r - l); pout->m[3][1] = 1.0f + 2.0f * t / (b - t); pout->m[3][2] = zn / (zn -zf); return pout; } void *d3d_matrix_multiply(void *_pout, const void *_pm1, const void *_pm2) { unsigned i,j; D3DMATRIX *pout = (D3DMATRIX*)_pout; CONST D3DMATRIX *pm1 = (CONST D3DMATRIX*)_pm1; CONST D3DMATRIX *pm2 = (CONST D3DMATRIX*)_pm2; for (i=0; i<4; i++) { for (j=0; j<4; j++) pout->m[i][j] = pm1->m[i][0] * pm2->m[0][j] + pm1->m[i][1] * pm2->m[1][j] + pm1->m[i][2] * pm2->m[2][j] + pm1->m[i][3] * pm2->m[3][j]; } return pout; } void *d3d_matrix_rotation_z(void *_pout, float angle) { D3DMATRIX *pout = (D3DMATRIX*)_pout; d3d_matrix_identity(pout); pout->m[0][0] = cos(angle); pout->m[1][1] = cos(angle); pout->m[0][1] = sin(angle); pout->m[1][0] = -sin(angle); return pout; } bool d3dx_create_font_indirect(LPDIRECT3DDEVICE dev, void *desc, void **font_data) { #ifdef HAVE_D3DX #if defined(HAVE_D3D9) #ifdef __cplusplus if (FAILED(D3DCreateFontIndirect( dev, (D3DXFONT_DESC*)desc, font_data))) return false; #else if (FAILED(D3DCreateFontIndirect( dev, (D3DXFONT_DESC*)desc, (struct ID3DXFont**)font_data))) return false; #endif #elif defined(HAVE_D3D8) if (FAILED(D3DCreateFontIndirect( dev, (CONST LOGFONT*)desc, (struct ID3DXFont**)font_data))) return false; #endif return true; #else return false; #endif } void d3dxbuffer_release(void *data) { #ifdef HAVE_D3D9 #ifdef HAVE_D3DX #ifdef __cplusplus ID3DXBuffer *p = (ID3DXBuffer*)data; #else LPD3DXBUFFER p = (LPD3DXBUFFER)data; #endif if (!p) return; #ifdef __cplusplus p->Release(); #else p->lpVtbl->Release(p); #endif #endif #endif } bool d3dx_compile_shader( const char *src, unsigned src_data_len, const void *pdefines, void *pinclude, const char *pfunctionname, const char *pprofile, unsigned flags, void *ppshader, void *pperrormsgs, void *ppconstanttable) { #ifdef HAVE_D3DX if (D3DCompileShader) { if (D3DCompileShader( (LPCTSTR)src, (UINT)src_data_len, (const D3DXMACRO*)pdefines, (LPD3DXINCLUDE)pinclude, (LPCSTR)pfunctionname, (LPCSTR)pprofile, (DWORD)flags, (LPD3DXBUFFER*)ppshader, (LPD3DXBUFFER*)pperrormsgs, (LPD3DXCONSTANTTABLE*)ppconstanttable) < 0) return false; return true; } #endif return false; } bool d3dx_compile_shader_from_file( const char *src, const void *pdefines, void *pinclude, const char *pfunctionname, const char *pprofile, unsigned flags, void *ppshader, void *pperrormsgs, void *ppconstanttable) { #ifdef HAVE_D3DX if (D3DCompileShaderFromFile) { if (D3DCompileShaderFromFile( (LPCTSTR)src, (const D3DXMACRO*)pdefines, (LPD3DXINCLUDE)pinclude, (LPCSTR)pfunctionname, (LPCSTR)pprofile, (DWORD)flags, (LPD3DXBUFFER*)ppshader, (LPD3DXBUFFER*)pperrormsgs, (LPD3DXCONSTANTTABLE*)ppconstanttable) < 0) return false; return true; } #endif return false; }