/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../gfx/image.h" #include "../xdk/xdk_d3d.h" bool texture_image_load(const char *path, struct texture_image *out_img) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; D3DXIMAGE_INFO m_imageInfo; out_img->pixels = NULL; out_img->vertex_buf = NULL; HRESULT ret = D3DXCreateTextureFromFileExA(d3d->d3d_render_device, path, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, &m_imageInfo, NULL, &out_img->pixels); if(FAILED(ret)) { RARCH_ERR("Error occurred during D3DXCreateTextureFromFileExA().\n"); return false; } // create a vertex buffer for the quad that will display the texture ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &out_img->vertex_buf); if (FAILED(ret)) { RARCH_ERR("Error occurred during CreateVertexBuffer().\n"); out_img->pixels->Release(); return false; } out_img->width = m_imageInfo.Width; out_img->height = m_imageInfo.Height; return true; } void texture_image_free(struct texture_image *out_img) { // free the vertex buffer if (out_img->vertex_buf) { out_img->vertex_buf->Release(); out_img->vertex_buf = NULL; } // free the texture if (out_img->pixels) { out_img->pixels->Release(); out_img->pixels = NULL; } } bool texture_image_render(struct texture_image *out_img) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; if (out_img->pixels == NULL || out_img->vertex_buf == NULL) return false; int x = out_img->x; int y = out_img->y; int w = out_img->width; int h = out_img->height; float fX = static_cast(x); float fY = static_cast(y); // create the new vertices DrawVerticeFormats newVerts[] = { // x, y, z, color, u ,v {fX, fY, 0.0f, 0, 0, 0}, {fX + w, fY, 0.0f, 0, 1, 0}, {fX + w, fY + h, 0.0f, 0, 1, 1}, {fX, fY + h, 0.0f, 0, 0, 1} }; // load the existing vertices DrawVerticeFormats *pCurVerts; HRESULT ret = out_img->vertex_buf->Lock(0, 0, (unsigned char**)&pCurVerts, 0); if (FAILED(ret)) { RARCH_ERR("Error occurred during m_pVertexBuffer->Lock().\n"); return false; } // copy the new verts over the old verts memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats)); out_img->vertex_buf->Unlock(); d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); // also blend the texture with the set alpha value d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE); d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE); // draw the quad d3d->d3d_render_device->SetTexture(0, out_img->pixels); d3d->d3d_render_device->SetStreamSource(0, out_img->vertex_buf, sizeof(DrawVerticeFormats)); d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX); d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1); return true; }