#which compiler to build with - GCC or SNC #set to GCC for debug builds for use with debugger CELL_BUILD_TOOLS = GCC CELL_GPU_TYPE = RSX DEBUG = 0 STRIPPING_ENABLE = 1 PC_DEVELOPMENT_IP_ADDRESS = "192.168.1.7" PC_DEVELOPMENT_UDP_PORT = 3490 CELL_MK_DIR ?= $(CELL_SDK)/samples/mk include $(CELL_MK_DIR)/sdk.makedef.mk PPU_LIB_TARGET = librgl_ps3.a LDDIRS = -L. INCDIRS = -I. -Iconsole/rgl/include RGL_DIR = console/rgl/src PPU_SRCS = $(RGL_DIR)/Utils/NameSpace.cpp \ $(RGL_DIR)/Utils/TexNameSpace.cpp \ $(RGL_DIR)/Utils/EnumMap.cpp \ $(RGL_DIR)/libelf/readelf.cpp \ $(RGL_DIR)/rgl.cpp \ $(RGL_DIR)/rgl_cg.cpp \ $(RGL_DIR)/ps3/rgl_ps3.cpp \ $(RGL_DIR)/ps3/rgl_ps3_raster.cpp ifeq ($(CELL_BUILD_TOOLS), SNC) PPU_CXXLD = $(CELL_SDK)/host-win32/sn/bin/ps3ppuld.exe PPU_CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe PPU_CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe SNC_PPU_AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe else PPU_CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe PPU_CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe PPU_CXXLD = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ld.exe PPU_AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe endif PPU_RANLIB = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ranlib.exe PPU_LDLIBS = -lio_stub DEFINES += -D__CELLOS_LV2__ -DJS_PLATFORM_CELL ifeq ($(DEBUG), 1) PPU_OPTIMIZE_LV := -O0 -g else PPU_OPTIMIZE_LV := -O3 endif PPU_CFLAGS = $(PPU_OPTIMIZE_LV) $(INCDIRS) $(DEFINES) PPU_CXXFLAGS = $(PPU_OPTIMIZE_LV) $(INCDIRS) $(DEFINES) include $(CELL_MK_DIR)/sdk.target.mk