/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __VIDEO_CONTEXT_DRIVER_H #define __VIDEO_CONTEXT_DRIVER_H #include #include "video_driver.h" #ifdef HAVE_CONFIG_H #include "../config.h" #endif #ifdef __cplusplus extern "C" { #endif #ifndef MAX_EGLIMAGE_TEXTURES #define MAX_EGLIMAGE_TEXTURES 32 #endif enum gfx_ctx_api { GFX_CTX_NONE = 0, GFX_CTX_OPENGL_API, GFX_CTX_OPENGL_ES_API, GFX_CTX_DIRECT3D8_API, GFX_CTX_DIRECT3D9_API, GFX_CTX_OPENVG_API, GFX_CTX_VULKAN_API }; enum display_metric_types { DISPLAY_METRIC_NONE = 0, DISPLAY_METRIC_MM_WIDTH, DISPLAY_METRIC_MM_HEIGHT, DISPLAY_METRIC_DPI }; enum display_flags { GFX_CTX_FLAGS_NONE = 0, GFX_CTX_FLAGS_GL_CORE_CONTEXT }; typedef void (*gfx_ctx_proc_t)(void); typedef struct gfx_ctx_driver { /* The opaque pointer is the underlying video driver data (e.g. gl_t for * OpenGL contexts). Although not advised, the context driver is allowed * to hold a pointer to it as the context never outlives the video driver. * * The context driver is responsible for it's own data.*/ void* (*init)(void *video_driver); void (*destroy)(void *data); /* Which API to bind to. */ bool (*bind_api)(void *video_driver, enum gfx_ctx_api, unsigned major, unsigned minor); /* Sets the swap interval. */ void (*swap_interval)(void *data, unsigned); /* Sets video mode. Creates a window, etc. */ bool (*set_video_mode)(void*, unsigned, unsigned, bool); /* Gets current window size. * If not initialized yet, it returns current screen size. */ void (*get_video_size)(void*, unsigned*, unsigned*); void (*get_video_output_size)(void*, unsigned*, unsigned*); void (*get_video_output_prev)(void*); void (*get_video_output_next)(void*); bool (*get_metrics)(void *data, enum display_metric_types type, float *value); /* Translates a window size to an aspect ratio. * In most cases this will be just width / height, but * some contexts will better know which actual aspect ratio is used. * This can be NULL to assume the default behavior. */ float (*translate_aspect)(void*, unsigned, unsigned); /* Asks driver to update window title (FPS, etc). */ void (*update_window_title)(void*); /* Queries for resize and quit events. * Also processes events. */ void (*check_window)(void*, bool*, bool*, unsigned*, unsigned*, unsigned); /* Acknowledge a resize event. This is needed for some APIs. * Most backends will ignore this. */ bool (*set_resize)(void*, unsigned, unsigned); /* Checks if window has input focus. */ bool (*has_focus)(void*); /* Should the screensaver be suppressed? */ bool (*suppress_screensaver)(void *data, bool enable); /* Checks if context driver has windowed support. */ bool (*has_windowed)(void*); /* Swaps buffers. VBlank sync depends on * earlier calls to swap_interval. */ void (*swap_buffers)(void*); /* Most video backends will want to use a certain input driver. * Checks for it here. */ void (*input_driver)(void*, const input_driver_t**, void**); /* Wraps whatever gl_proc_address() there is. * Does not take opaque, to avoid lots of ugly wrapper code. */ gfx_ctx_proc_t (*get_proc_address)(const char*); /* Returns true if this context supports EGLImage buffers for * screen drawing and was initalized correctly. */ bool (*image_buffer_init)(void*, const video_info_t*); /* Writes the frame to the EGLImage and sets image_handle to it. * Returns true if a new image handle is created. * Always returns true the first time it's called for a new index. * The graphics core must handle a change in the handle correctly. */ bool (*image_buffer_write)(void*, const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, unsigned index, void **image_handle); /* Shows or hides mouse. Can be NULL if context doesn't * have a concept of mouse pointer. */ void (*show_mouse)(void *data, bool state); /* Human readable string. */ const char *ident; uint32_t (*get_flags)(void *data); void (*set_flags)(void *data, uint32_t flags); /* Optional. Binds HW-render offscreen context. */ void (*bind_hw_render)(void *data, bool enable); /* Optional. Gets base data for the context which is used by the driver. * This is mostly relevant for graphics APIs such as Vulkan * which do not have global context state. */ void *(*get_context_data)(void *data); } gfx_ctx_driver_t; typedef struct gfx_ctx_flags { uint32_t flags; } gfx_ctx_flags_t; typedef struct gfx_ctx_size { bool *quit; bool *resize; unsigned *width; unsigned *height; } gfx_ctx_size_t; typedef struct gfx_ctx_mode { unsigned width; unsigned height; bool fullscreen; } gfx_ctx_mode_t; typedef struct gfx_ctx_metrics { enum display_metric_types type; float *value; } gfx_ctx_metrics_t; typedef struct gfx_ctx_aspect { float *aspect; unsigned width; unsigned height; } gfx_ctx_aspect_t; typedef struct gfx_ctx_image { const void *frame; unsigned width; unsigned height; unsigned pitch; unsigned index; bool rgb32; void **handle; } gfx_ctx_image_t; typedef struct gfx_ctx_input { const input_driver_t **input; void **input_data; } gfx_ctx_input_t; typedef struct gfx_ctx_proc_address { const char *sym; retro_proc_address_t addr; } gfx_ctx_proc_address_t; typedef struct gfx_ctx_ident { const char *ident; } gfx_ctx_ident_t; extern const gfx_ctx_driver_t gfx_ctx_sdl_gl; extern const gfx_ctx_driver_t gfx_ctx_x_egl; extern const gfx_ctx_driver_t gfx_ctx_wayland; extern const gfx_ctx_driver_t gfx_ctx_x; extern const gfx_ctx_driver_t gfx_ctx_d3d; extern const gfx_ctx_driver_t gfx_ctx_drm; extern const gfx_ctx_driver_t gfx_ctx_mali_fbdev; extern const gfx_ctx_driver_t gfx_ctx_vivante_fbdev; extern const gfx_ctx_driver_t gfx_ctx_android; extern const gfx_ctx_driver_t gfx_ctx_ps3; extern const gfx_ctx_driver_t gfx_ctx_wgl; extern const gfx_ctx_driver_t gfx_ctx_videocore; extern const gfx_ctx_driver_t gfx_ctx_bbqnx; extern const gfx_ctx_driver_t gfx_ctx_cgl; extern const gfx_ctx_driver_t gfx_ctx_cocoagl; extern const gfx_ctx_driver_t gfx_ctx_emscripten; extern const gfx_ctx_driver_t gfx_ctx_opendingux_fbdev; extern const gfx_ctx_driver_t gfx_ctx_null; /** * video_context_driver_init_first: * @data : Input data. * @ident : Identifier of graphics context driver to find. * @api : API of higher-level graphics API. * @major : Major version number of higher-level graphics API. * @minor : Minor version number of higher-level graphics API. * @hw_render_ctx : Request a graphics context driver capable of * hardware rendering? * * Finds first suitable graphics context driver and initializes. * * Returns: graphics context driver if found, otherwise NULL. **/ const gfx_ctx_driver_t *video_context_driver_init_first(void *data, const char *ident, enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx); bool video_context_driver_check_window(gfx_ctx_size_t *size_data); bool video_context_driver_find_prev_driver(void); bool video_context_driver_find_next_driver(void); bool video_context_driver_init_image_buffer(const video_info_t *data); bool video_context_driver_write_to_image_buffer(gfx_ctx_image_t *img); bool video_context_driver_get_video_output_prev(void); bool video_context_driver_get_video_output_next(void); bool video_context_driver_bind_hw_render(bool *enable); bool video_context_driver_set(const gfx_ctx_driver_t *data); void video_context_driver_destroy(void); bool video_context_driver_update_window_title(void); bool video_context_driver_swap_buffers(void); bool video_context_driver_focus(void); bool video_context_driver_get_video_output_size(gfx_ctx_size_t *size_data); bool video_context_driver_swap_interval(unsigned *interval); bool video_context_driver_get_proc_address(gfx_ctx_proc_address_t *proc); bool video_context_driver_suppress_screensaver(bool *bool_data); bool video_context_driver_get_ident(gfx_ctx_ident_t *ident); bool video_context_driver_set_video_mode(gfx_ctx_mode_t *mode_info); bool video_context_driver_set_resize(gfx_ctx_mode_t *mode_info); bool video_context_driver_get_video_size(gfx_ctx_mode_t *mode_info); bool video_context_driver_get_context_data(void *data); bool video_context_driver_show_mouse(bool *bool_data); void video_context_driver_set_data(void *data); bool video_context_driver_get_flags(gfx_ctx_flags_t *flags); bool video_context_driver_set_flags(gfx_ctx_flags_t *flags); bool video_context_driver_get_metrics(gfx_ctx_metrics_t *metrics); bool video_context_driver_translate_aspect(gfx_ctx_aspect_t *aspect); bool video_context_driver_input_driver(gfx_ctx_input_t *inp); bool video_context_driver_has_windowed(void); void video_context_driver_free(void); #ifdef __cplusplus } #endif #endif