/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * copyright (c) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __GL_COMMON_H #define __GL_COMMON_H #include #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include #include #include #include #include "../../verbosity.h" #include "../font_driver.h" #include "../video_coord_array.h" #include "../video_driver.h" #include RETRO_BEGIN_DECLS #if defined(HAVE_PSGL) #define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES #define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES #define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT #elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) #define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT #define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT #define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT #else #define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER #define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE #define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0 #endif #if defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2) #define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER #if defined(HAVE_OPENGLES2) #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES #else #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 #endif #define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT #define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT #elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) #define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_EXT #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT #define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT #define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT #elif defined(HAVE_PSGL) #define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_OES #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_SCE #define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES #define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_OES #else #define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 #define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT #define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT #endif #if (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__))) #define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_EXT #elif defined(HAVE_PSGL) #define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_OES #else #define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE #endif #if defined(HAVE_PSGL) #define glGenerateMipmap glGenerateMipmapOES #endif #if defined(__APPLE__) || defined(HAVE_PSGL) #define GL_RGBA32F GL_RGBA32F_ARB #endif #if defined(HAVE_PSGL) #define RARCH_GL_INTERNAL_FORMAT32 GL_ARGB_SCE #define RARCH_GL_INTERNAL_FORMAT16 GL_RGB5 /* TODO: Verify if this is really 565 or just 555. */ #define RARCH_GL_TEXTURE_TYPE32 GL_BGRA #define RARCH_GL_TEXTURE_TYPE16 GL_BGRA #define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV #define RARCH_GL_FORMAT16 GL_RGB5 #elif defined(HAVE_OPENGLES) /* Imgtec/SGX headers have this missing. */ #ifndef GL_BGRA_EXT #define GL_BGRA_EXT 0x80E1 #endif #ifndef GL_BGRA8_EXT #define GL_BGRA8_EXT 0x93A1 #endif #ifdef IOS /* Stupid Apple */ #define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA #else #define RARCH_GL_INTERNAL_FORMAT32 GL_BGRA_EXT #endif #define RARCH_GL_INTERNAL_FORMAT16 GL_RGB #define RARCH_GL_TEXTURE_TYPE32 GL_BGRA_EXT #define RARCH_GL_TEXTURE_TYPE16 GL_RGB #define RARCH_GL_FORMAT32 GL_UNSIGNED_BYTE #define RARCH_GL_FORMAT16 GL_UNSIGNED_SHORT_5_6_5 #else /* On desktop, we always use 32-bit. */ #define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA8 #define RARCH_GL_INTERNAL_FORMAT16 GL_RGBA8 #define RARCH_GL_TEXTURE_TYPE32 GL_BGRA #define RARCH_GL_TEXTURE_TYPE16 GL_BGRA #define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV #define RARCH_GL_FORMAT16 GL_UNSIGNED_INT_8_8_8_8_REV /* GL_RGB565 internal format isn't in desktop GL * until 4.1 core (ARB_ES2_compatibility). * Check for this. */ #ifndef GL_RGB565 #define GL_RGB565 0x8D62 #endif #define RARCH_GL_INTERNAL_FORMAT16_565 GL_RGB565 #define RARCH_GL_TEXTURE_TYPE16_565 GL_RGB #define RARCH_GL_FORMAT16_565 GL_UNSIGNED_SHORT_5_6_5 #endif #if defined(HAVE_OPENGLES2) /* TODO: Figure out exactly what. */ #define NO_GL_CLAMP_TO_BORDER #endif #if defined(HAVE_OPENGLES) #ifndef GL_UNPACK_ROW_LENGTH #define GL_UNPACK_ROW_LENGTH 0x0CF2 #endif #ifndef GL_SRGB_ALPHA_EXT #define GL_SRGB_ALPHA_EXT 0x8C42 #endif #endif typedef struct gl gl_t; typedef struct gl_renderchain_driver gl_renderchain_driver_t; struct gl_renderchain_driver { void (*set_coords)(void *handle_data, void *chain_data, void *shader_data, const struct video_coords *coords); void (*set_mvp)(void *data, void *chain_data, void *shader_data, const void *mat_data); void (*init_texture_reference)( gl_t *gl, void *chain_data, unsigned i, unsigned internal_fmt, unsigned texture_fmt, unsigned texture_type); void (*fence_iterate)(void *data, void *chain_data, unsigned hard_sync_frames); void (*fence_free)(void *data, void *chain_data); void (*readback)(gl_t *gl, void *chain_data, unsigned alignment, unsigned fmt, unsigned type, void *src); void (*init_pbo)(unsigned size, const void *data); void (*bind_pbo)(unsigned idx); void (*unbind_pbo)(void *data, void *chain_data); void (*copy_frame)( gl_t *gl, void *chain_data, video_frame_info_t *video_info, const void *frame, unsigned width, unsigned height, unsigned pitch); void (*restore_default_state)(gl_t *gl, void *chain_data); void (*new_vao)(void *data, void *chain_data); void (*free_vao)(void *data, void *chain_data); void (*bind_vao)(void *data, void *chain_data); void (*unbind_vao)(void *data, void *chain_data); void (*disable_client_arrays)(void *data, void *chain_data); void (*ff_vertex)(const void *data); void (*ff_matrix)(const void *data); void (*bind_backbuffer)(void *data, void *chain_data); void (*deinit_fbo)(gl_t *gl, void *chain_data); bool (*read_viewport)( gl_t *gl, void *chain_data, uint8_t *buffer, bool is_idle); void (*bind_prev_texture)( gl_t *gl, void *chain_data, const struct video_tex_info *tex_info); void (*chain_free)(void *data, void *chain_data); void *(*chain_new)(void); void (*init)(gl_t *gl, void *chain_data, unsigned fbo_width, unsigned fbo_height); bool (*init_hw_render)(gl_t *gl, void *chain_data, unsigned width, unsigned height); void (*free)(gl_t *gl, void *chain_data); void (*deinit_hw_render)(gl_t *gl, void *chain_data); void (*start_render)(gl_t *gl, void *chain_data, video_frame_info_t *video_info); void (*check_fbo_dimensions)(gl_t *gl, void *chain_data); void (*recompute_pass_sizes)(gl_t *gl, void *chain_data, unsigned width, unsigned height, unsigned vp_width, unsigned vp_height); void (*renderchain_render)(gl_t *gl, void *chain_data, video_frame_info_t *video_info, uint64_t frame_count, const struct video_tex_info *tex_info, const struct video_tex_info *feedback_info); void (*resolve_extensions)( gl_t *gl, void *chain_data, const char *context_ident, const video_info_t *video); const char *ident; }; struct gl { GLenum internal_fmt; GLenum texture_type; /* RGB565 or ARGB */ GLenum texture_fmt; GLenum wrap_mode; bool vsync; bool tex_mipmap; bool fbo_inited; bool fbo_feedback_enable; bool hw_render_fbo_init; bool has_fbo; bool hw_render_use; bool core_context_in_use; bool should_resize; bool quitting; bool fullscreen; bool keep_aspect; bool support_unpack_row_length; bool have_es2_compat; bool have_full_npot_support; bool have_mipmap; bool overlay_enable; bool overlay_full_screen; bool menu_texture_enable; bool menu_texture_full_screen; bool have_sync; bool pbo_readback_valid[4]; bool pbo_readback_enable; int version_major; int version_minor; GLuint tex_mag_filter; GLuint tex_min_filter; GLuint fbo_feedback; GLuint fbo_feedback_texture; GLuint pbo; GLuint *overlay_tex; GLuint menu_texture; GLuint pbo_readback[4]; GLuint texture[GFX_MAX_TEXTURES]; GLuint hw_render_fbo[GFX_MAX_TEXTURES]; unsigned tex_index; /* For use with PREV. */ unsigned textures; unsigned fbo_feedback_pass; unsigned rotation; unsigned vp_out_width; unsigned vp_out_height; unsigned tex_w; unsigned tex_h; unsigned base_size; /* 2 or 4 */ unsigned overlays; unsigned pbo_readback_index; unsigned last_width[GFX_MAX_TEXTURES]; unsigned last_height[GFX_MAX_TEXTURES]; float menu_texture_alpha; void *empty_buf; void *conv_buffer; void *readback_buffer_screenshot; const float *vertex_ptr; const float *white_color_ptr; float *overlay_vertex_coord; float *overlay_tex_coord; float *overlay_color_coord; struct video_tex_info tex_info; struct scaler_ctx pbo_readback_scaler; struct video_viewport vp; math_matrix_4x4 mvp, mvp_no_rot; struct video_coords coords; struct scaler_ctx scaler; video_info_t video_info; struct video_tex_info prev_info[GFX_MAX_TEXTURES]; struct video_fbo_rect fbo_rect[GFX_MAX_SHADERS]; const gl_renderchain_driver_t *renderchain_driver; void *renderchain_data; }; static INLINE void gl_bind_texture(GLuint id, GLint wrap_mode, GLint mag_filter, GLint min_filter) { glBindTexture(GL_TEXTURE_2D, id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter); } static INLINE unsigned gl_wrap_type_to_enum(enum gfx_wrap_type type) { switch (type) { #ifndef HAVE_OPENGLES case RARCH_WRAP_BORDER: /* GL_CLAMP_TO_BORDER: Available since GL 1.3 */ return GL_CLAMP_TO_BORDER; #else case RARCH_WRAP_BORDER: #endif case RARCH_WRAP_EDGE: return GL_CLAMP_TO_EDGE; case RARCH_WRAP_REPEAT: return GL_REPEAT; case RARCH_WRAP_MIRRORED_REPEAT: return GL_MIRRORED_REPEAT; default: break; } return 0; } bool gl_query_core_context_in_use(void); void gl_load_texture_image(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * data); void gl_load_texture_data( uint32_t id_data, enum gfx_wrap_type wrap_type, enum texture_filter_type filter_type, unsigned alignment, unsigned width, unsigned height, const void *frame, unsigned base_size); static INLINE GLenum gl_min_filter_to_mag(GLenum type) { switch (type) { case GL_LINEAR_MIPMAP_LINEAR: return GL_LINEAR; case GL_NEAREST_MIPMAP_NEAREST: return GL_NEAREST; default: break; } return type; } RETRO_END_DECLS #endif