static const char *stock_vertex_modern_blend = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" "attribute vec2 TexCoord;\n" "attribute vec2 VertexCoord;\n" "attribute vec4 Color;\n" "uniform mat4 MVPMatrix;\n" "varying vec2 tex_coord;\n" "varying vec4 color;\n" "void main() {\n" " gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);\n" " tex_coord = TexCoord;\n" " color = Color;\n" "}";