/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "image.h" #include "../../file_ops.h" #include #include #include #include "../../general.h" #include "../rpng/rpng.h" static bool rpng_image_load_tga_shift(const char *path, struct texture_image *out_img, unsigned a_shift, unsigned r_shift, unsigned g_shift, unsigned b_shift) { unsigned i, bits, size, bits_mul; uint8_t info[6], *buf; unsigned width = 0; unsigned height = 0; const uint8_t *tmp = NULL; void *raw_buf = NULL; ssize_t len = read_file(path, &raw_buf); if (len < 0) { RARCH_ERR("Failed to read image: %s.\n", path); return false; } buf = (uint8_t*)raw_buf; if (buf[2] != 2) { RARCH_ERR("TGA image is not uncompressed RGB.\n"); free(buf); return false; } memcpy(info, buf + 12, 6); width = info[0] + ((unsigned)info[1] * 256); height = info[2] + ((unsigned)info[3] * 256); bits = info[4]; RARCH_LOG("Loaded TGA: (%ux%u @ %u bpp)\n", width, height, bits); size = width * height * sizeof(uint32_t); out_img->pixels = (uint32_t*)malloc(size); out_img->width = width; out_img->height = height; if (!out_img->pixels) { RARCH_ERR("Failed to allocate TGA pixels.\n"); free(buf); return false; } tmp = buf + 18; bits_mul = 3; if (bits != 32 && bits != 24) { RARCH_ERR("Bit depth of TGA image is wrong. Only 32-bit and 24-bit supported.\n"); free(buf); free(out_img->pixels); out_img->pixels = NULL; return false; } if (bits == 32) bits_mul = 4; for (i = 0; i < width * height; i++) { uint32_t b = tmp[i * bits_mul + 0]; uint32_t g = tmp[i * bits_mul + 1]; uint32_t r = tmp[i * bits_mul + 2]; uint32_t a = tmp[i * bits_mul + 3]; if (bits == 24) a = 0xff; out_img->pixels[i] = (a << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift); } free(buf); return true; } #ifdef HAVE_ZLIB static bool rpng_image_load_argb_shift(const char *path, struct texture_image *out_img, unsigned a_shift, unsigned r_shift, unsigned g_shift, unsigned b_shift) { bool ret = rpng_load_image_argb(path, &out_img->pixels, &out_img->width, &out_img->height); if (!ret) return false; /* This is quite uncommon. */ if (a_shift != 24 || r_shift != 16 || g_shift != 8 || b_shift != 0) { uint32_t i; uint32_t num_pixels = out_img->width * out_img->height; uint32_t *pixels = (uint32_t*)out_img->pixels; for (i = 0; i < num_pixels; i++) { uint32_t col = pixels[i]; uint8_t a = (uint8_t)(col >> 24); uint8_t r = (uint8_t)(col >> 16); uint8_t g = (uint8_t)(col >> 8); uint8_t b = (uint8_t)(col >> 0); pixels[i] = (a << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift); } } return true; } #endif #ifdef GEKKO #define GX_BLIT_LINE_32(off) \ { \ const uint16_t *tmp_src = src; \ uint16_t *tmp_dst = dst; \ for (unsigned x = 0; x < width2 >> 3; x++, tmp_src += 8, tmp_dst += 32) \ { \ tmp_dst[ 0 + off] = tmp_src[0]; \ tmp_dst[ 16 + off] = tmp_src[1]; \ tmp_dst[ 1 + off] = tmp_src[2]; \ tmp_dst[ 17 + off] = tmp_src[3]; \ tmp_dst[ 2 + off] = tmp_src[4]; \ tmp_dst[ 18 + off] = tmp_src[5]; \ tmp_dst[ 3 + off] = tmp_src[6]; \ tmp_dst[ 19 + off] = tmp_src[7]; \ } \ src += tmp_pitch; \ } static bool rpng_gx_convert_texture32(struct texture_image *image) { unsigned tmp_pitch, width2, i; const uint16_t *src; uint16_t *dst; /* Memory allocation in libogc is extremely primitive so try * to avoid gaps in memory when converting by copying over to * a temporary buffer first, then converting over into * main buffer again. */ void *tmp = malloc(image->width * image->height * sizeof(uint32_t)); if (!tmp) { RARCH_ERR("Failed to create temp buffer for conversion.\n"); return false; } memcpy(tmp, image->pixels, image->width * image->height * sizeof(uint32_t)); tmp_pitch = (image->width * sizeof(uint32_t)) >> 1; image->width &= ~3; image->height &= ~3; width2 = image->width << 1; src = (uint16_t *) tmp; dst = (uint16_t *) image->pixels; for (i = 0; i < image->height; i += 4, dst += 4 * width2) { GX_BLIT_LINE_32(0) GX_BLIT_LINE_32(4) GX_BLIT_LINE_32(8) GX_BLIT_LINE_32(12) } free(tmp); return true; } #endif void texture_image_free(struct texture_image *img) { if (!img) return; free(img->pixels); memset(img, 0, sizeof(*img)); } bool texture_image_load(struct texture_image *out_img, const char *path) { /* This interface "leak" is very ugly. FIXME: Fix this properly ... */ bool ret = false; bool use_rgba = driver.gfx_use_rgba; unsigned a_shift = 24; unsigned r_shift = use_rgba ? 0 : 16; unsigned g_shift = 8; unsigned b_shift = use_rgba ? 16 : 0; if (strstr(path, ".tga")) ret = rpng_image_load_tga_shift(path, out_img, a_shift, r_shift, g_shift, b_shift); #ifdef HAVE_ZLIB else if (strstr(path, ".png")) ret = rpng_image_load_argb_shift(path, out_img, a_shift, r_shift, g_shift, b_shift); #endif #ifdef GEKKO if (ret) { if (!rpng_gx_convert_texture32(out_img)) { texture_image_free(out_img); return false; } } #endif return ret; }