/* RetroArch - A frontend for libretro. * Copyright (C) 2018 - Andrés Suárez * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "discord.h" #include "discord_register.h" #include "../retroarch.h" #include "../configuration.h" #include "../core.h" #include "../core_info.h" #include "../paths.h" #include "../playlist.h" #include "../msg_hash.h" #ifdef HAVE_NETWORKING #include "../../network/netplay/netplay.h" #include "../../network/netplay/netplay_discovery.h" #include "../../tasks/tasks_internal.h" #endif #ifdef HAVE_CHEEVOS #include "../cheevos/cheevos.h" #endif #ifdef HAVE_MENU #include "../../menu/widgets/menu_input_dialog.h" #include "../../menu/menu_cbs.h" #endif #include #include "../network/net_http_special.h" #include "../tasks/tasks_internal.h" #include #include #include "../file_path_special.h" static int FrustrationLevel = 0; static int64_t start_time = 0; static int64_t pause_time = 0; static int64_t ellapsed_time = 0; static bool discord_ready = false; static unsigned discord_status = 0; struct netplay_room *room; static char user_id[128]; static char cdn_url[] = "https://cdn.discordapp.com/avatars"; DiscordRichPresence discord_presence; static bool discord_download_avatar(const char* user_id, const char* avatar_id) { static char url[PATH_MAX_LENGTH]; static char url_encoded[PATH_MAX_LENGTH]; static char fullpath[PATH_MAX_LENGTH]; static char buf[PATH_MAX_LENGTH]; file_transfer_t *transf = NULL; fill_pathname_application_special(buf, sizeof(buf), APPLICATION_SPECIAL_DIRECTORY_THUMBNAILS_DISCORD_AVATARS); fill_pathname_join(fullpath, buf, avatar_id, sizeof(fullpath)); if(filestream_exists(fullpath)) return true; else { snprintf(url, sizeof(url), "%s/%s/%s.png", cdn_url, user_id, avatar_id); net_http_urlencode_full(url_encoded, url, sizeof(url_encoded)); snprintf(buf, sizeof(buf), "%s.png", avatar_id); transf = (file_transfer_t*)calloc(1, sizeof(*transf)); transf->enum_idx = MENU_ENUM_LABEL_CB_DISCORD_AVATAR; strlcpy(transf->path, buf, sizeof(transf->path)); RARCH_LOG("[Discord] downloading avatar from: %s\n", url_encoded); task_push_http_transfer(url_encoded, true, NULL, cb_generic_download, transf); return false; } } static void handle_discord_ready(const DiscordUser* connectedUser) { RARCH_LOG("[Discord] connected to user: %s#%s - avatar id: %s\n", connectedUser->username, connectedUser->discriminator, connectedUser->userId); discord_download_avatar(connectedUser->userId, connectedUser->avatar); } static void handle_discord_disconnected(int errcode, const char* message) { RARCH_LOG("[Discord] disconnected (%d: %s)\n", errcode, message); } static void handle_discord_error(int errcode, const char* message) { RARCH_LOG("[Discord] error (%d: %s)\n", errcode, message); } static void handle_discord_join(const char* secret) { RARCH_LOG("[Discord] join (%s)\n", secret); static struct string_list *list = NULL; list = string_split(secret, "|"); char tmp_hostname[32]; snprintf(tmp_hostname, sizeof(tmp_hostname), "%s|%s", list->elems[0].data, list->elems[1].data); if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL)) deinit_netplay(); netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL); task_push_netplay_crc_scan(atoi(list->elems[3].data), list->elems[2].data, tmp_hostname, list->elems[4].data); } static void handle_discord_spectate(const char* secret) { RARCH_LOG("[Discord] spectate (%s)\n", secret); } static void handle_discord_join_response(void *ignore, const char *line) { /* To-Do: needs in-game widgets if (strstr(line, "yes")) Discord_Respond(user_id, DISCORD_REPLY_YES); #ifdef HAVE_MENU menu_input_dialog_end(); rarch_menu_running_finished(); #endif */ } static void handle_discord_join_request(const DiscordUser* request) { static char url[PATH_MAX_LENGTH]; static char url_encoded[PATH_MAX_LENGTH]; static char filename[PATH_MAX_LENGTH]; RARCH_LOG("[Discord] join request from %s#%s - %s %s\n", request->username, request->discriminator, request->userId, request->avatar); discord_download_avatar(request->userId, request->avatar); #ifdef HAVE_MENU char buf[PATH_MAX_LENGTH]; menu_input_ctx_line_t line; rarch_menu_running(); memset(&line, 0, sizeof(line)); snprintf(buf, sizeof(buf), "%s %s?", msg_hash_to_str(MSG_DISCORD_CONNECTION_REQUEST), request->username); line.label = buf; line.label_setting = "no_setting"; line.cb = handle_discord_join_response; /* To-Do: needs in-game widgets To-Do: bespoke dialog, should show while in-game and have a hotkey to accept To-Do: show avatar of the user connecting if (!menu_input_dialog_start(&line)) return; */ #endif } void discord_update(enum discord_presence presence) { core_info_t *core_info = NULL; core_info_get_current_core(&core_info); if (!discord_ready) return; if (presence == discord_status) return; if (presence == DISCORD_PRESENCE_NONE || presence == DISCORD_PRESENCE_MENU) memset(&discord_presence, 0, sizeof(discord_presence)); switch (presence) { case DISCORD_PRESENCE_MENU: discord_presence.details = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_IN_MENU); discord_presence.largeImageKey = "base"; discord_presence.largeImageText = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_CORE); discord_presence.instance = 0; break; case DISCORD_PRESENCE_GAME_PAUSED: discord_presence.smallImageKey = "paused"; discord_presence.smallImageText = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PAUSED); discord_presence.details = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME_PAUSED); pause_time = time(0); ellapsed_time = difftime(time(0), start_time); discord_presence.startTimestamp = pause_time; break; case DISCORD_PRESENCE_GAME: if (core_info) { const char *system_id = core_info->system_id ? core_info->system_id : "core"; char *label = NULL; playlist_t *current_playlist = playlist_get_cached(); if (current_playlist) playlist_get_index_by_path( current_playlist, path_get(RARCH_PATH_CONTENT), NULL, &label, NULL, NULL, NULL, NULL); if (!label) label = (char *)path_basename(path_get(RARCH_PATH_BASENAME)); #if 0 RARCH_LOG("[Discord] current core: %s\n", system_id); RARCH_LOG("[Discord] current content: %s\n", label); #endif discord_presence.largeImageKey = system_id; if (core_info->display_name) discord_presence.largeImageText = core_info->display_name; start_time = time(0); if (pause_time != 0) start_time = time(0) - ellapsed_time; pause_time = 0; ellapsed_time = 0; discord_presence.smallImageKey = "playing"; discord_presence.smallImageText = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PLAYING); discord_presence.startTimestamp = start_time; discord_presence.details = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME); discord_presence.state = label; discord_presence.instance = 0; } break; case DISCORD_PRESENCE_NETPLAY_HOSTING: room = netplay_get_host_room(); if (room->id == 0) return; RARCH_LOG("[Discord] netplay room details: id=%d, nick=%s IP=%s port=%d\n", room->id, room->nickname, room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_address : room->address, room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port); char party_id[128]; snprintf(party_id, sizeof(party_id), "%d|%s", room->id, room->nickname); char join_secret[128]; snprintf(join_secret, sizeof(join_secret), "%s|%d|%s|%u|%s", room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_address : room->address, room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port, room->gamename, room->gamecrc, room->corename); RARCH_LOG("%s\n", join_secret); discord_presence.joinSecret = strdup(join_secret); /* discord_presence.spectateSecret = "SPECSPECSPEC"; */ discord_presence.partyId = strdup(party_id); discord_presence.partyMax = 0; discord_presence.partySize = 0; RARCH_LOG("[Discord] joining: \n Secret: %s\n Party: %s\n", discord_presence.joinSecret, discord_presence.partyId); break; case DISCORD_PRESENCE_NETPLAY_HOSTING_STOPPED: case DISCORD_PRESENCE_NETPLAY_CLIENT: default: discord_presence.joinSecret = NULL; break; } RARCH_LOG("[Discord] updating (%d)\n", presence); Discord_UpdatePresence(&discord_presence); discord_status = presence; } void discord_init(void) { settings_t *settings = config_get_ptr(); DiscordEventHandlers handlers; RARCH_LOG("[Discord] initializing ..\n"); start_time = time(0); memset(&handlers, 0, sizeof(handlers)); handlers.ready = handle_discord_ready; handlers.disconnected = handle_discord_disconnected; handlers.errored = handle_discord_error; handlers.joinGame = handle_discord_join; handlers.spectateGame = handle_discord_spectate; handlers.joinRequest = handle_discord_join_request; Discord_Initialize(settings->arrays.discord_app_id, &handlers, 0, NULL); char command[PATH_MAX_LENGTH]; strlcpy(command, _argv, sizeof(command)); RARCH_LOG("[Discord] registering startup command: %s\n", command); Discord_Register(settings->arrays.discord_app_id, command); discord_ready = true; } void discord_shutdown(void) { RARCH_LOG("[Discord] shutting down ..\n"); Discord_ClearPresence(); Discord_Shutdown(); discord_ready = false; } void discord_run_callbacks() { Discord_RunCallbacks(); }