/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include bool rtga_image_load_shift(uint8_t *buf, void *data, unsigned a_shift, unsigned r_shift, unsigned g_shift, unsigned b_shift) { unsigned i, bits, size, bits_mul; uint8_t info[6]; unsigned width = 0; unsigned height = 0; const uint8_t *tmp = NULL; struct texture_image *out_img = (struct texture_image*)data; if (buf[2] != 2) { fprintf(stderr, "TGA image is not uncompressed RGB.\n"); return false; } memcpy(info, buf + 12, 6); width = info[0] + ((unsigned)info[1] * 256); height = info[2] + ((unsigned)info[3] * 256); bits = info[4]; fprintf(stderr, "Loaded TGA: (%ux%u @ %u bpp)\n", width, height, bits); size = width * height * sizeof(uint32_t); out_img->pixels = (uint32_t*)malloc(size); out_img->width = width; out_img->height = height; if (!out_img->pixels) { fprintf(stderr, "Failed to allocate TGA pixels.\n"); return false; } tmp = buf + 18; bits_mul = 3; if (bits != 32 && bits != 24) { fprintf(stderr, "Bit depth of TGA image is wrong. Only 32-bit and 24-bit supported.\n"); free(out_img->pixels); out_img->pixels = NULL; return false; } if (bits == 32) bits_mul = 4; for (i = 0; i < width * height; i++) { uint32_t b = tmp[i * bits_mul + 0]; uint32_t g = tmp[i * bits_mul + 1]; uint32_t r = tmp[i * bits_mul + 2]; uint32_t a = tmp[i * bits_mul + 3]; if (bits == 24) a = 0xff; out_img->pixels[i] = (a << a_shift) | (r << r_shift) | (g << g_shift) | (b << b_shift); } return true; }