/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __GL_RENDER_CHAIN_H #define __GL_RENDER_CHAIN_H #include #include #include "../video_driver.h" #include "../video_shader_parse.h" RETRO_BEGIN_DECLS void gl2_renderchain_convert_geometry( void *data, struct video_fbo_rect *fbo_rect, struct gfx_fbo_scale *fbo_scale, unsigned last_width, unsigned last_max_width, unsigned last_height, unsigned last_max_height, unsigned vp_width, unsigned vp_height); void gl_renderchain_bind_prev_texture( void *data, const struct video_tex_info *tex_info); bool gl2_renderchain_add_lut(const struct video_shader *shader, unsigned i, void *textures_lut); void gl_load_texture_data( uint32_t id_data, enum gfx_wrap_type wrap_type, enum texture_filter_type filter_type, unsigned alignment, unsigned width, unsigned height, const void *frame, unsigned base_size); void gl2_renderchain_render(void *data, video_frame_info_t *video_info, uint64_t frame_count, const struct video_tex_info *tex_info, const struct video_tex_info *feedback_info); void gl2_renderchain_init( void *data, unsigned fbo_width, unsigned fbo_height); void gl2_renderchain_deinit_hw_render(void *data); void gl2_renderchain_recompute_pass_sizes(void *data, unsigned width, unsigned height, unsigned vp_width, unsigned vp_height); void gl2_renderchain_deinit_fbo(void *data); void gl2_renderchain_start_render(void *data, video_frame_info_t *video_info); void gl2_renderchain_check_fbo_dimensions(void *data); void gl2_renderchain_free(void *data); bool gl2_renderchain_init_hw_render(void *data, unsigned width, unsigned height); void gl_renderchain_viewport_info( void *data, struct video_viewport *vp); bool gl_renderchain_read_viewport( void *data, uint8_t *buffer, bool is_idle); void context_bind_hw_render(bool enable); RETRO_END_DECLS #endif