/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ /// Config header for SSNES // // #ifndef __CONFIG_H #define __CONFIG_H #include #include "libsnes.hpp" #include "driver.h" #include ///////////////// Drivers #define VIDEO_GL 0 //////////////////////// #define AUDIO_RSOUND 1 #define AUDIO_OSS 2 #define AUDIO_ALSA 3 #define AUDIO_ROAR 4 #define AUDIO_AL 5 //////////////////////// // Chooses which video and audio subsystem to use. Remember to update config.mk if you change these. #define VIDEO_DRIVER VIDEO_GL #define AUDIO_DRIVER AUDIO_RSOUND //////////////// // Video //////////////// // Windowed static const float xscale = 4.0; // Real x res = 296 * xscale static const float yscale = 4.0; // Real y res = 224 * yscale // Fullscreen static bool fullscreen = false; // To start in Fullscreen or not static const unsigned fullscreen_x = 1280; static const unsigned fullscreen_y = 720; // Video VSYNC (recommended) static const bool vsync = true; // Smooths picture static const bool video_smooth = true; // On resize and fullscreen, rendering area will stay 4:3 static const bool force_aspect = true; /////////// Video filters #define FILTER_NONE 0 #define FILTER_HQ2X 1 #define FILTER_HQ4X 2 #define FILTER_GRAYSCALE 3 #define FILTER_BLEED 4 //////////////////////// // If you change this to something other than FILTER_NONE, make sure that you build the filter module in config.mk. #define VIDEO_FILTER FILTER_NONE //////////////// // Audio //////////////// // Will enable audio or not. static const bool audio_enable = true; // Output samplerate static const unsigned out_rate = 48000; // Input samplerate from libSNES. // Lower this (slightly) if you are experiencing frequent audio dropouts and vsync is enabled. static const unsigned in_rate = 31930; // Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. static const char* audio_device = "10.0.0.99"; // Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. static const int out_latency = 64; // Will sync audio. (recommended) static const bool audio_sync = true; // Defines the quality (and cpu reqirements) of samplerate conversion. #define SAMPLERATE_QUALITY SRC_LINEAR //////////////////// // Keybinds, Joypad //////////////////// // To figure out which joypad buttons to use, check jstest or similar. static const struct snes_keybind snes_keybinds[] = { // SNES button | keyboard key | joypad button | { SNES_DEVICE_ID_JOYPAD_A, 'X', 1 }, { SNES_DEVICE_ID_JOYPAD_B, 'Z', 0 }, { SNES_DEVICE_ID_JOYPAD_X, 'S', 3 }, { SNES_DEVICE_ID_JOYPAD_Y, 'A', 2 }, { SNES_DEVICE_ID_JOYPAD_L, 'Q', 4 }, { SNES_DEVICE_ID_JOYPAD_R, 'W', 5 }, { SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 12 }, { SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 13 }, { SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 10 }, { SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 11 }, { SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 6 }, { SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 14 }, { SNES_FAST_FORWARD_KEY, GLFW_KEY_SPACE, 9 }, { -1 } }; ///// Save state #define SAVE_STATE_KEY GLFW_KEY_F2 ///// Load state #define LOAD_STATE_KEY GLFW_KEY_F4 //// Toggles between fullscreen and windowed mode. #define TOGGLE_FULLSCREEN 'F' #endif