/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * Copyright (C) 2012-2014 - Michael Lelli * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "frontend.h" #include "../general.h" #include "../conf/config_file.h" #include "../file.h" #include "frontend_context.h" frontend_ctx_driver_t *frontend_ctx; #if defined(HAVE_MENU) #include "menu/menu_common.h" #endif #include "../file_ext.h" #ifdef RARCH_CONSOLE #include "../config.def.h" default_paths_t default_paths; static void rarch_get_environment_console(void) { path_mkdir(default_paths.port_dir); path_mkdir(default_paths.system_dir); path_mkdir(default_paths.savestate_dir); path_mkdir(default_paths.sram_dir); config_load(); init_libretro_sym(false); rarch_init_system_info(); #ifdef HAVE_LIBRETRO_MANAGEMENT char basename[PATH_MAX]; char basename_new[PATH_MAX]; char old_path[PATH_MAX]; char new_path[PATH_MAX]; strlcpy(basename, "CORE", sizeof(basename)); strlcat(basename, DEFAULT_EXE_EXT, sizeof(basename)); fill_pathname_join(old_path, default_paths.core_dir, basename, sizeof(old_path)); libretro_get_current_core_pathname(basename_new, sizeof(basename_new)); strlcat(basename_new, DEFAULT_EXE_EXT, sizeof(basename_new)); fill_pathname_join(new_path, default_paths.core_dir, basename_new, sizeof(new_path)); if (path_file_exists(old_path)) { // Rename core filename executable (old_path) to a more sane name (new_path). if (path_file_exists(new_path)) { /* If new_path already exists, we are upgrading the core - * delete existing file first. */ if (remove(new_path) < 0) RARCH_ERR("Failed to remove file: %s.\n", new_path); else RARCH_LOG("Removed temporary ROM file: %s.\n", new_path); } /* Now attempt the renaming of the core. */ if (rename(old_path, new_path) < 0) RARCH_ERR("Failed to rename core.\n"); else { rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)new_path); RARCH_LOG("Renamed core successfully to: %s.\n", new_path); } } #endif global_init_drivers(); } #endif #if defined(ANDROID) #define main_entry android_app_entry #define returntype void #define signature_expand() data #define returnfunc() exit(0) #define return_negative() return #define return_var(var) return #define declare_argc() int argc = 0; #define declare_argv() char *argv[1] #define args_initial_ptr() data #elif defined(__APPLE__) || defined(HAVE_BB10) #define main_entry rarch_main #define returntype int #define signature_expand() argc, argv #define returnfunc() return 0 #define return_negative() return 1 #define return_var(var) return var #define declare_argc() #define declare_argv() #define args_initial_ptr() NULL #elif defined(EMSCRIPTEN) #define main_entry _fakemain #define returntype int #define signature_expand() argc, argv #define returnfunc() return 0 #define return_negative() return 1 #define return_var(var) return var #define declare_argc() #define declare_argv() #define args_initial_ptr() NULL #else #define main_entry main #define returntype int #define signature_expand() argc, argv #define returnfunc() return 0 #define return_negative() return 1 #define return_var(var) return var #define declare_argc() #define declare_argv() #define args_initial_ptr() NULL #endif #if defined(HAVE_BB10) || defined(ANDROID) #define ra_preinited true #else #define ra_preinited false #endif #if defined(HAVE_BB10) || defined(RARCH_CONSOLE) #define attempt_load_game false #else #define attempt_load_game true #endif #if defined(RARCH_CONSOLE) || defined(HAVE_BB10) || defined(ANDROID) #define initial_menu_lifecycle_state (1ULL << MODE_LOAD_GAME) #else #define initial_menu_lifecycle_state (1ULL << MODE_GAME) #endif #if !defined(RARCH_CONSOLE) && !defined(HAVE_BB10) && !defined(ANDROID) #define attempt_load_game_push_history true #else #define attempt_load_game_push_history false #endif #ifndef RARCH_CONSOLE #define rarch_get_environment_console() (void)0 #endif #if defined(RARCH_CONSOLE) || defined(__QNX__) || defined(ANDROID) #define attempt_load_game_fails (1ULL << MODE_MENU_PREINIT) #else #define attempt_load_game_fails (1ULL << MODE_EXIT) #endif #if defined(RARCH_CONSOLE) #define load_dummy_on_core_shutdown false #else #define load_dummy_on_core_shutdown true #endif #define frontend_init_enable true #define menu_init_enable true #define initial_lifecycle_state_preinit false int main_entry_iterate(signature(), args_type() args) { int i; static retro_keyboard_event_t key_event; if (g_extern.system.shutdown) { #ifdef HAVE_MENU // Load dummy core instead of exiting RetroArch completely. if (load_dummy_on_core_shutdown) load_menu_game_prepare_dummy(); else #endif return 1; } else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); if (load_menu_game()) { g_extern.lifecycle_state |= (1ULL << MODE_GAME); if (driver.video_poke && driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); } else { // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... g_extern.lifecycle_state = attempt_load_game_fails; if (g_extern.lifecycle_state & (1ULL << MODE_EXIT)) { if (frontend_ctx && frontend_ctx->shutdown) frontend_ctx->shutdown(true); return 1; } } g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_state & (1ULL << MODE_GAME)) { bool r; if (g_extern.is_paused && !g_extern.is_oneshot) r = rarch_main_idle_iterate(); else r = rarch_main_iterate(); if (r) { if (frontend_ctx && frontend_ctx->process_events) frontend_ctx->process_events(args); } else g_extern.lifecycle_state &= ~(1ULL << MODE_GAME); } #ifdef HAVE_MENU else if (g_extern.lifecycle_state & (1ULL << MODE_MENU_PREINIT)) { // Menu should always run with vsync on. video_set_nonblock_state_func(false); // Stop all rumbling when entering RGUI. for (i = 0; i < MAX_PLAYERS; i++) { driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0); driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0); } // Override keyboard callback to redirect to menu instead. // We'll use this later for something ... // FIXME: This should probably be moved to menu_common somehow. key_event = g_extern.system.key_event; g_extern.system.key_event = menu_key_event; if (driver.audio_data) audio_stop_func(); rgui->need_refresh= true; rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE; g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_PREINIT); g_extern.lifecycle_state |= (1ULL << MODE_MENU); } else if (g_extern.lifecycle_state & (1ULL << MODE_MENU)) { if (menu_iterate()) { if (frontend_ctx && frontend_ctx->process_events) frontend_ctx->process_events(args); } else { g_extern.lifecycle_state &= ~(1ULL << MODE_MENU); driver_set_nonblock_state(driver.nonblock_state); if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func()) { RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n"); g_extern.audio_active = false; } while (menu_input()) rarch_input_poll(); // Restore libretro keyboard callback. g_extern.system.key_event = key_event; } } #endif else return 1; return 0; } void main_exit(args_type() args) { #ifdef HAVE_MENU g_extern.system.shutdown = false; menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) { // save last core-specific config to the default config location, needed on // consoles for core switching and reusing last good config for new cores. config_save_file(g_extern.config_path); // Flush out the core specific config. if (*g_extern.core_specific_config_path && g_settings.core_specific_config) config_save_file(g_extern.core_specific_config_path); } #endif if (g_extern.main_is_init) rarch_main_deinit(); rarch_deinit_msg_queue(); global_uninit_drivers(); #ifdef PERF_TEST rarch_perf_log(); #endif #if defined(HAVE_LOGGER) && !defined(ANDROID) logger_shutdown(); #elif defined(HAVE_FILE_LOGGER) if (g_extern.log_file) fclose(g_extern.log_file); g_extern.log_file = NULL; #endif if (frontend_ctx && frontend_ctx->deinit) frontend_ctx->deinit(args); if (g_extern.lifecycle_state & (1ULL << MODE_EXITSPAWN) && frontend_ctx && frontend_ctx->exitspawn) frontend_ctx->exitspawn(); rarch_main_clear_state(); if (frontend_ctx && frontend_ctx->shutdown) frontend_ctx->shutdown(false); } returntype main_entry(signature()) { declare_argc(); declare_argv(); args_type() args = (args_type())args_initial_ptr(); if (frontend_init_enable) { frontend_ctx = (frontend_ctx_driver_t*)frontend_ctx_init_first(); if (frontend_ctx && frontend_ctx->init) frontend_ctx->init(args); } if (!ra_preinited) { rarch_main_clear_state(); rarch_init_msg_queue(); } if (frontend_ctx && frontend_ctx->environment_get) { frontend_ctx->environment_get(argc, argv, args); rarch_get_environment_console(); } if (attempt_load_game) { int init_ret; if ((init_ret = rarch_main_init(argc, argv))) return_var(init_ret); } #if defined(HAVE_MENU) if (menu_init_enable) menu_init(); if (frontend_ctx && frontend_ctx->process_args) frontend_ctx->process_args(argc, argv, args); if (!initial_lifecycle_state_preinit) g_extern.lifecycle_state |= initial_menu_lifecycle_state; if (attempt_load_game_push_history) { // If we started a ROM directly from command line, // push it to ROM history. if (!g_extern.libretro_dummy) menu_rom_history_push_current(); } while (!main_entry_iterate(signature_expand(), args)); #else while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); #endif main_exit(args); returnfunc(); }