/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __GFX_CONTEXT_H #define __GFX_CONTEXT_H #include "../boolean.h" #include "../driver.h" #ifdef HAVE_CONFIG_H #include "../config.h" #endif enum gfx_ctx_api { GFX_CTX_OPENGL_API, GFX_CTX_OPENGL_ES_API, GFX_CTX_OPENVG_API }; typedef void (*gfx_ctx_proc_t)(void); // Avoid breakage on XBox. TODO: Migrate to new context abstraction if it makes sense. #if !defined(HAVE_D3D9) && !defined(HAVE_D3D8) typedef struct gfx_ctx_driver { bool (*init)(void); void (*destroy)(void); bool (*bind_api)(enum gfx_ctx_api); // Which API to bind to. // Sets the swap interval. void (*swap_interval)(unsigned); // Sets video mode. Creates a window, etc. bool (*set_video_mode)(unsigned, unsigned, unsigned, bool); // Gets current window size. // If not initialized yet, it returns current screen size. void (*get_video_size)(unsigned*, unsigned*); // Translates a window size to an aspect ratio. // In most cases this will be just width / height, but // some contexts will better know which actual aspect ratio is used. // This can be NULL to assume the default behavior. float (*translate_aspect)(unsigned, unsigned); // Asks driver to update window title (FPS, etc). void (*update_window_title)(bool); // Queries for resize and quit events. // Also processes events. void (*check_window)(bool*, bool*, unsigned*, unsigned*, unsigned); // Acknowledge a resize event. This is needed for some APIs. Most backends will ignore this. void (*set_resize)(unsigned, unsigned); // Checks if window has input focus. bool (*has_focus)(void); // Swaps buffers. VBlank sync depends on earlier calls to swap_interval. void (*swap_buffers)(void); // Most video backends will want to use a certain input driver. // Checks for it here. void (*input_driver)(const input_driver_t**, void**); // Wraps whatever gl_proc_address() there is. gfx_ctx_proc_t (*get_proc_address)(const char*); // Human readable string. const char *ident; #ifdef RARCH_CONSOLE void (*set_filtering)(unsigned index, bool set_smooth); void (*get_available_resolutions)(void); int (*check_resolution)(unsigned resolution_id); bool (*menu_init)(void); void (*set_fbo)(bool); void (*apply_fbo_state_changes)(unsigned); #endif } gfx_ctx_driver_t; extern const gfx_ctx_driver_t gfx_ctx_sdl_gl; extern const gfx_ctx_driver_t gfx_ctx_x_egl; extern const gfx_ctx_driver_t gfx_ctx_glx; extern const gfx_ctx_driver_t gfx_ctx_drm_egl; extern const gfx_ctx_driver_t gfx_ctx_ps3; extern const gfx_ctx_driver_t gfx_ctx_wgl; extern const gfx_ctx_driver_t gfx_ctx_videocore; const gfx_ctx_driver_t *gfx_ctx_find_driver(const char *ident); // Finds driver with ident. Does not initialize. const gfx_ctx_driver_t *gfx_ctx_init_first(enum gfx_ctx_api api); // Finds first suitable driver and initializes. #else void gfx_ctx_set_swap_interval(unsigned interval, bool inited); bool gfx_ctx_set_video_mode( unsigned width, unsigned height, unsigned bits, bool fullscreen); bool gfx_ctx_init(void); void gfx_ctx_destroy(void); void gfx_ctx_get_video_size(unsigned *width, unsigned *height); void gfx_ctx_update_window_title(bool reset); void gfx_ctx_check_window(bool *quit, bool *resize, unsigned *width, unsigned *height, unsigned frame_count); void gfx_ctx_set_resize(unsigned width, unsigned height); #ifndef HAVE_GRIFFIN bool gfx_ctx_window_has_focus(void); #endif void gfx_ctx_swap_buffers(void); void gfx_ctx_input_driver(const input_driver_t **input, void **input_data); #ifdef HAVE_CG_MENU bool gfx_ctx_menu_init(void); #endif void gfx_ctx_set_filtering(unsigned index, bool set_smooth); void gfx_ctx_get_available_resolutions(void); int gfx_ctx_check_resolution(unsigned resolution_id); void gfx_ctx_set_projection(xdk_d3d_video_t *vid, const struct gl_ortho *ortho, bool allow_rotate); #endif #endif