/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "driver.h" #include #include "xaudio-c/xaudio-c.h" #include "general.h" typedef struct { xaudio2_t *xa; bool nonblock; } xa_t; static void* __xa_init(const char* device, unsigned rate, unsigned latency) { if (latency < 8) latency = 8; // Do not allow shenanigans. xa_t *xa = calloc(1, sizeof(xa_t)); if (xa == NULL) return NULL; size_t bufsize = latency * rate / 1000; SSNES_LOG("XAudio2: Requesting %d ms latency, using %d ms latency.\n", latency, (int)bufsize * 1000 / rate); xa->xa = xaudio2_new(rate, 2, bufsize * 2 * sizeof(float)); if (!xa->xa) { SSNES_ERR("Failed to init XAudio2.\n"); free(xa); return NULL; } return xa; } static ssize_t __xa_write(void* data, const void* buf, size_t size) { xa_t *xa = data; if (xa->nonblock) { size_t avail = xaudio2_write_avail(xa->xa); if (avail == 0) return 0; if (avail < size) size = avail; } size_t ret = xaudio2_write(xa->xa, buf, size); if (ret == 0) return -1; return ret; } static bool __xa_stop(void *data) { (void)data; return true; } static void __xa_set_nonblock_state(void *data, bool state) { xa_t *xa = data; xa->nonblock = state; } static bool __xa_start(void *data) { (void)data; return true; } static bool __xa_use_float(void *data) { (void)data; return true; } static void __xa_free(void *data) { xa_t *xa = data; if (xa) { if (xa->xa) xaudio2_free(xa->xa); free(xa); } } const audio_driver_t audio_xa = { .init = __xa_init, .write = __xa_write, .stop = __xa_stop, .start = __xa_start, .set_nonblock_state = __xa_set_nonblock_state, .use_float = __xa_use_float, .free = __xa_free, .ident = "xaudio" };