#version 450
layout(local_size_x = 1) in;

layout(binding = 0, std430) buffer SSBO0
{
	vec4 a;
} ssbo0;

// Does not seem to work in glslang yet in HLSL output, disable for now.
#if 0
layout(binding = 1, std430) buffer SSBO1
{
	vec4 b;
} ssbo1[2];

layout(binding = 2, std430) buffer SSBO2
{
	vec4 c;
} ssbo2[3][3];
#endif

void main()
{
#if 0
	ssbo1[1].b = ssbo0.a;
	ssbo2[1][2].c = ssbo0.a;
#endif
}