/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * Copyright (C) 2012-2013 - Michael Lelli * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include "rgui.h" #include "utils/file_list.h" #include "../../general.h" #include "../../gfx/gfx_common.h" #include "../../config.def.h" #include "../../file.h" #include "../../dynamic.h" #include "../../compat/posix_string.h" #include "../../gfx/shader_parse.h" #ifdef HAVE_OPENGL #include "../../gfx/gl_common.h" #endif #include "../../gfx/fonts/bitmap.h" #include "../../screenshot.h" #define TERM_START_X 15 #define TERM_START_Y 27 #define TERM_WIDTH (((RGUI_WIDTH - TERM_START_X - 15) / (FONT_WIDTH_STRIDE))) #define TERM_HEIGHT (((RGUI_HEIGHT - TERM_START_Y - 15) / (FONT_HEIGHT_STRIDE)) - 1) #ifdef GEKKO enum { GX_RESOLUTIONS_512_192 = 0, GX_RESOLUTIONS_598_200, GX_RESOLUTIONS_640_200, GX_RESOLUTIONS_384_224, GX_RESOLUTIONS_448_224, GX_RESOLUTIONS_480_224, GX_RESOLUTIONS_512_224, GX_RESOLUTIONS_340_232, GX_RESOLUTIONS_512_232, GX_RESOLUTIONS_512_236, GX_RESOLUTIONS_336_240, GX_RESOLUTIONS_384_240, GX_RESOLUTIONS_512_240, GX_RESOLUTIONS_576_224, GX_RESOLUTIONS_608_224, GX_RESOLUTIONS_640_224, GX_RESOLUTIONS_530_240, GX_RESOLUTIONS_640_240, GX_RESOLUTIONS_512_448, GX_RESOLUTIONS_640_448, GX_RESOLUTIONS_640_480, GX_RESOLUTIONS_LAST, }; unsigned rgui_gx_resolutions[GX_RESOLUTIONS_LAST][2] = { { 512, 192 }, { 598, 200 }, { 640, 200 }, { 384, 224 }, { 448, 224 }, { 480, 224 }, { 512, 224 }, { 340, 232 }, { 512, 232 }, { 512, 236 }, { 336, 240 }, { 384, 240 }, { 512, 240 }, { 576, 224 }, { 608, 224 }, { 640, 224 }, { 530, 240 }, { 640, 240 }, { 512, 448 }, { 640, 448 }, { 640, 480 }, }; unsigned rgui_current_gx_resolution = GX_RESOLUTIONS_640_480; #endif #if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL) #define HAVE_SHADER_MANAGER #endif unsigned RGUI_WIDTH = 320; unsigned RGUI_HEIGHT = 240; uint16_t menu_framebuf[400 * 240]; #ifdef HAVE_SHADER_MANAGER static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action); #endif static const unsigned rgui_controller_lut[] = { RETRO_DEVICE_ID_JOYPAD_UP, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_DEVICE_ID_JOYPAD_A, RETRO_DEVICE_ID_JOYPAD_B, RETRO_DEVICE_ID_JOYPAD_X, RETRO_DEVICE_ID_JOYPAD_Y, RETRO_DEVICE_ID_JOYPAD_START, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_DEVICE_ID_JOYPAD_L, RETRO_DEVICE_ID_JOYPAD_R, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_ID_JOYPAD_L3, RETRO_DEVICE_ID_JOYPAD_R3, }; static void rgui_copy_glyph(uint8_t *glyph, const uint8_t *buf) { for (int y = 0; y < FONT_HEIGHT; y++) { for (int x = 0; x < FONT_WIDTH; x++) { uint32_t col = ((uint32_t)buf[3 * (-y * 256 + x) + 0] << 0) | ((uint32_t)buf[3 * (-y * 256 + x) + 1] << 8) | ((uint32_t)buf[3 * (-y * 256 + x) + 2] << 16); uint8_t rem = 1 << ((x + y * FONT_WIDTH) & 7); unsigned offset = (x + y * FONT_WIDTH) >> 3; if (col != 0xff) glyph[offset] |= rem; } } } static void init_font(rgui_handle_t *rgui, const uint8_t *font_bmp_buf) { uint8_t *font = (uint8_t *) calloc(1, FONT_OFFSET(256)); rgui->alloc_font = true; for (unsigned i = 0; i < 256; i++) { unsigned y = i / 16; unsigned x = i % 16; rgui_copy_glyph(&font[FONT_OFFSET(i)], font_bmp_buf + 54 + 3 * (256 * (255 - 16 * y) + 16 * x)); } rgui->font = font; } static bool menu_type_is_settings(unsigned type) { return type == RGUI_SETTINGS || type == RGUI_SETTINGS_CORE_OPTIONS || type == RGUI_SETTINGS_SHADER_MANAGER || (type >= RGUI_SETTINGS_CONTROLLER_1 && type <= RGUI_SETTINGS_CONTROLLER_4); } static bool menu_type_is_shader_browser(unsigned type) { return (type >= RGUI_SETTINGS_SHADER_0 && type <= RGUI_SETTINGS_SHADER_LAST && ((type - RGUI_SETTINGS_SHADER_0) % 3) == 0) || type == RGUI_SETTINGS_SHADER_PRESET; } static int rgui_iterate(rgui_handle_t *rgui, rgui_action_t action); rgui_handle_t *rgui_init(void) { const char *base_path = g_settings.rgui_browser_directory; uint16_t *framebuf = menu_framebuf; size_t framebuf_pitch = RGUI_WIDTH * sizeof(uint16_t); const uint8_t *font_bmp_buf = NULL; const uint8_t *font_bin_buf = bitmap_bin; rgui_handle_t *rgui = (rgui_handle_t*)calloc(1, sizeof(*rgui)); rgui->frame_buf = framebuf; rgui->frame_buf_pitch = framebuf_pitch; strlcpy(rgui->base_path, base_path, sizeof(rgui->base_path)); rgui->menu_stack = (rgui_list_t*)calloc(1, sizeof(rgui_list_t)); rgui->selection_buf = (rgui_list_t*)calloc(1, sizeof(rgui_list_t)); rgui_list_push(rgui->menu_stack, base_path, RGUI_FILE_DIRECTORY, 0); rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS, 0); if (font_bmp_buf) init_font(rgui, font_bmp_buf); else if (font_bin_buf) rgui->font = font_bin_buf; else { RARCH_ERR("no font bmp or bin, abort"); g_extern.lifecycle_mode_state &= ~((1ULL << MODE_MENU) | (1ULL << MODE_MENU_INGAME) | (1ULL << MODE_GAME)); g_extern.lifecycle_mode_state |= (1ULL << MODE_EXIT); } #ifdef HAVE_SHADER_MANAGER shader_manager_init(rgui); #endif rgui_iterate(rgui, RGUI_ACTION_REFRESH); return rgui; } void rgui_free(rgui_handle_t *rgui) { rgui_list_free(rgui->menu_stack); rgui_list_free(rgui->selection_buf); if (rgui->alloc_font) free((uint8_t *) rgui->font); #ifdef HAVE_DYNAMIC libretro_free_system_info(&rgui->info); #endif } static uint16_t gray_filler(unsigned x, unsigned y) { x >>= 1; y >>= 1; unsigned col = ((x + y) & 1) + 1; #ifdef GEKKO return (6 << 12) | (col << 8) | (col << 4) | (col << 0); #else return (col << 13) | (col << 9) | (col << 5) | (12 << 0); #endif } static uint16_t green_filler(unsigned x, unsigned y) { x >>= 1; y >>= 1; unsigned col = ((x + y) & 1) + 1; #ifdef GEKKO return (6 << 12) | (col << 8) | (col << 5) | (col << 0); #else return (col << 13) | (col << 10) | (col << 5) | (12 << 0); #endif } static void fill_rect(uint16_t *buf, unsigned pitch, unsigned x, unsigned y, unsigned width, unsigned height, uint16_t (*col)(unsigned x, unsigned y)) { for (unsigned j = y; j < y + height; j++) for (unsigned i = x; i < x + width; i++) buf[j * (pitch >> 1) + i] = col(i, j); } static void blit_line(rgui_handle_t *rgui, int x, int y, const char *message, bool green) { while (*message) { for (int j = 0; j < FONT_HEIGHT; j++) { for (int i = 0; i < FONT_WIDTH; i++) { uint8_t rem = 1 << ((i + j * FONT_WIDTH) & 7); int offset = (i + j * FONT_WIDTH) >> 3; bool col = (rgui->font[FONT_OFFSET((unsigned char)*message) + offset] & rem); if (col) { rgui->frame_buf[(y + j) * (rgui->frame_buf_pitch >> 1) + (x + i)] = green ? #ifdef GEKKO (3 << 0) | (10 << 4) | (3 << 8) | (7 << 12) : 0x7FFF; #else (15 << 0) | (7 << 4) | (15 << 8) | (7 << 12) : 0xFFFF; #endif } } } x += FONT_WIDTH_STRIDE; message++; } } static void render_background(rgui_handle_t *rgui) { fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, 0, 0, RGUI_WIDTH, RGUI_HEIGHT, gray_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, 5, 5, RGUI_WIDTH - 10, 5, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, 5, RGUI_HEIGHT - 10, RGUI_WIDTH - 10, 5, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, 5, 5, 5, RGUI_HEIGHT - 10, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, RGUI_WIDTH - 10, 5, 5, RGUI_HEIGHT - 10, green_filler); } static void render_messagebox(rgui_handle_t *rgui, const char *message) { if (!message || !*message) return; char *msg = strdup(message); if (strlen(msg) > TERM_WIDTH) { msg[TERM_WIDTH - 2] = '.'; msg[TERM_WIDTH - 1] = '.'; msg[TERM_WIDTH - 0] = '.'; msg[TERM_WIDTH + 1] = '\0'; } unsigned width = strlen(msg) * FONT_WIDTH_STRIDE - 1 + 6 + 10; unsigned height = FONT_HEIGHT + 6 + 10; int x = (RGUI_WIDTH - width) / 2; int y = (RGUI_HEIGHT - height) / 2; fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, x + 5, y + 5, width - 10, height - 10, gray_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, x, y, width - 5, 5, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, x + width - 5, y, 5, height - 5, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, x + 5, y + height - 5, width - 5, 5, green_filler); fill_rect(rgui->frame_buf, rgui->frame_buf_pitch, x, y + 5, 5, height - 5, green_filler); blit_line(rgui, x + 8, y + 8, msg, false); free(msg); } static void render_text(rgui_handle_t *rgui) { if (rgui->need_refresh && (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) && !rgui->msg_force) return; size_t begin = rgui->selection_ptr >= TERM_HEIGHT / 2 ? rgui->selection_ptr - TERM_HEIGHT / 2 : 0; size_t end = rgui->selection_ptr + TERM_HEIGHT <= rgui->selection_buf->size ? rgui->selection_ptr + TERM_HEIGHT : rgui->selection_buf->size; if (end - begin > TERM_HEIGHT) end = begin + TERM_HEIGHT; render_background(rgui); char title[256]; const char *dir = NULL; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (menu_type == RGUI_SETTINGS_CORE) strlcpy(title, "CORE SELECTION", sizeof(title)); else if (menu_type == RGUI_SETTINGS_SHADER_MANAGER) strlcpy(title, "SHADER MANAGER", sizeof(title)); else if (menu_type == RGUI_SETTINGS_CORE_OPTIONS) strlcpy(title, "CORE OPTIONS", sizeof(title)); else if (menu_type_is_shader_browser(menu_type)) snprintf(title, sizeof(title), "SHADER %s", dir); else if ((menu_type >= RGUI_SETTINGS_CONTROLLER_1 && menu_type <= RGUI_SETTINGS_CONTROLLER_4) || (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT || menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) || menu_type == RGUI_SETTINGS) snprintf(title, sizeof(title), "SETTINGS %s", dir); else snprintf(title, sizeof(title), "FILE BROWSER %s", dir); // Ensure that directory doesn't overflow terminal. size_t title_len = strlen(title); if (title_len > TERM_WIDTH - 3) { size_t start = title_len - (TERM_WIDTH - 7); memmove(title + 4, title + start, title_len - start + 1); memcpy(title, "... ", 4); } blit_line(rgui, TERM_START_X + 15, 15, title, true); blit_line(rgui, TERM_START_X + 15, (TERM_HEIGHT * FONT_HEIGHT_STRIDE) + TERM_START_Y + 2, g_extern.title_buf, true); #ifndef __BLACKBERRY_QNX__ blit_line(rgui, TERM_HEIGHT - 80, (TERM_HEIGHT * FONT_HEIGHT_STRIDE) + TERM_START_Y + 2, PACKAGE_VERSION, true); #endif unsigned x = TERM_START_X; unsigned y = TERM_START_Y; for (size_t i = begin; i < end; i++, y += FONT_HEIGHT_STRIDE) { const char *path = 0; unsigned type = 0; rgui_list_get_at_offset(rgui->selection_buf, i, &path, &type); char message[256]; char type_str[256]; int w = (menu_type >= RGUI_SETTINGS_CONTROLLER_1 && menu_type <= RGUI_SETTINGS_CONTROLLER_4) ? 26 : 19; unsigned port = menu_type - RGUI_SETTINGS_CONTROLLER_1; #ifdef HAVE_SHADER_MANAGER if (type >= RGUI_SETTINGS_SHADER_FILTER && type <= RGUI_SETTINGS_SHADER_LAST) { // HACK. Work around that we're using the menu_type as dir type to propagate state correctly. if (menu_type_is_shader_browser(menu_type) && menu_type_is_shader_browser(type)) { type = RGUI_FILE_DIRECTORY; strlcpy(type_str, "(DIR)", sizeof(type_str)); w = 5; } else if (type == RGUI_SETTINGS_SHADER_FILTER) snprintf(type_str, sizeof(type_str), "%s", g_settings.video.smooth ? "Linear" : "Nearest"); else if (type == RGUI_SETTINGS_SHADER_PRESET) strlcpy(type_str, "...", sizeof(type_str)); else shader_manager_get_str(&rgui->shader, type_str, sizeof(type_str), type); } else #endif if (type >= RGUI_SETTINGS_CORE_OPTION_START) strlcpy(type_str, core_option_get_val(g_extern.system.core_options, type - RGUI_SETTINGS_CORE_OPTION_START), sizeof(type_str)); else { switch (type) { case RGUI_FILE_PLAIN: strlcpy(type_str, "(FILE)", sizeof(type_str)); w = 6; break; case RGUI_FILE_DIRECTORY: strlcpy(type_str, "(DIR)", sizeof(type_str)); w = 5; break; case RGUI_FILE_DEVICE: strlcpy(type_str, "(DEV)", sizeof(type_str)); w = 5; break; case RGUI_SETTINGS_REWIND_ENABLE: if (g_settings.rewind_enable) strlcpy(type_str, "ON", sizeof(type_str)); else strlcpy(type_str, "OFF", sizeof(type_str)); break; case RGUI_SETTINGS_REWIND_GRANULARITY: snprintf(type_str, sizeof(type_str), "%d", g_settings.rewind_granularity); break; case RGUI_SETTINGS_SAVESTATE_SAVE: case RGUI_SETTINGS_SAVESTATE_LOAD: snprintf(type_str, sizeof(type_str), "%d", g_extern.state_slot); break; case RGUI_SETTINGS_VIDEO_FILTER: if (g_settings.video.smooth) strlcpy(type_str, "Bilinear filtering", sizeof(type_str)); else strlcpy(type_str, "Point filtering", sizeof(type_str)); break; case RGUI_SETTINGS_VIDEO_SOFT_FILTER: snprintf(type_str, sizeof(type_str), (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE)) ? "ON" : "OFF"); break; #ifdef GEKKO case RGUI_SETTINGS_VIDEO_RESOLUTION: strlcpy(type_str, gx_get_video_mode(), sizeof(type_str)); break; #endif case RGUI_SETTINGS_VIDEO_GAMMA: snprintf(type_str, sizeof(type_str), "%d", g_extern.console.screen.gamma_correction); break; case RGUI_SETTINGS_VIDEO_ASPECT_RATIO: strlcpy(type_str, aspectratio_lut[g_settings.video.aspect_ratio_idx].name, sizeof(type_str)); break; case RGUI_SETTINGS_VIDEO_ROTATION: snprintf(type_str, sizeof(type_str), "Rotation: %s", rotation_lut[g_extern.console.screen.orientation]); break; case RGUI_SETTINGS_AUDIO_MUTE: if (g_extern.audio_data.mute) strlcpy(type_str, "ON", sizeof(type_str)); else strlcpy(type_str, "OFF", sizeof(type_str)); break; case RGUI_SETTINGS_AUDIO_CONTROL_RATE: snprintf(type_str, sizeof(type_str), "%.3f", g_settings.audio.rate_control_delta); break; case RGUI_SETTINGS_SRAM_DIR: snprintf(type_str, sizeof(type_str), (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? "ON" : "OFF"); break; case RGUI_SETTINGS_STATE_DIR: snprintf(type_str, sizeof(type_str), (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? "ON" : "OFF"); break; case RGUI_SETTINGS_DEBUG_TEXT: snprintf(type_str, sizeof(type_str), (g_extern.lifecycle_mode_state & (1ULL << MODE_FPS_DRAW)) ? "ON" : "OFF"); break; case RGUI_SETTINGS_OPEN_FILEBROWSER: case RGUI_SETTINGS_CORE_OPTIONS: case RGUI_SETTINGS_SHADER_MANAGER: case RGUI_SETTINGS_SHADER_PRESET: case RGUI_SETTINGS_CUSTOM_VIEWPORT: case RGUI_SETTINGS_CORE: case RGUI_SETTINGS_CONTROLLER_1: case RGUI_SETTINGS_CONTROLLER_2: case RGUI_SETTINGS_CONTROLLER_3: case RGUI_SETTINGS_CONTROLLER_4: strlcpy(type_str, "...", sizeof(type_str)); break; case RGUI_SETTINGS_BIND_DEVICE: strlcpy(type_str, g_settings.input.device_names[port], sizeof(type_str)); break; case RGUI_SETTINGS_BIND_DPAD_EMULATION: switch(g_settings.input.dpad_emulation[port]) { case ANALOG_DPAD_NONE: strlcpy(type_str, "None", sizeof(type_str)); break; case ANALOG_DPAD_LSTICK: strlcpy(type_str, "Left Stick", sizeof(type_str)); break; case ANALOG_DPAD_RSTICK: strlcpy(type_str, "Right Stick", sizeof(type_str)); break; } break; case RGUI_SETTINGS_BIND_UP: case RGUI_SETTINGS_BIND_DOWN: case RGUI_SETTINGS_BIND_LEFT: case RGUI_SETTINGS_BIND_RIGHT: case RGUI_SETTINGS_BIND_A: case RGUI_SETTINGS_BIND_B: case RGUI_SETTINGS_BIND_X: case RGUI_SETTINGS_BIND_Y: case RGUI_SETTINGS_BIND_START: case RGUI_SETTINGS_BIND_SELECT: case RGUI_SETTINGS_BIND_L: case RGUI_SETTINGS_BIND_R: case RGUI_SETTINGS_BIND_L2: case RGUI_SETTINGS_BIND_R2: case RGUI_SETTINGS_BIND_L3: case RGUI_SETTINGS_BIND_R3: { unsigned id = rgui_controller_lut[type - RGUI_SETTINGS_BIND_UP]; struct platform_bind key_label; strlcpy(key_label.desc, "Unknown", sizeof(key_label.desc)); key_label.joykey = g_settings.input.binds[port][id].joykey; if (driver.input->set_keybinds) driver.input->set_keybinds(&key_label, 0, 0, 0, (1ULL << KEYBINDS_ACTION_GET_BIND_LABEL)); strlcpy(type_str, key_label.desc, sizeof(type_str)); } break; default: type_str[0] = 0; w = 0; break; } } const char *entry_title; char tmp[256]; size_t path_len = strlen(path); // trim long filenames if ((type == RGUI_FILE_PLAIN || type == RGUI_FILE_DIRECTORY) && path_len > TERM_WIDTH - (w + 1 + 2)) { snprintf(tmp, sizeof(tmp), "%.*s...%s", TERM_WIDTH - (w + 1 + 2) - 8, path, &path[path_len - 5]); entry_title = tmp; } else entry_title = path; snprintf(message, sizeof(message), "%c %-*.*s %-*s\n", i == rgui->selection_ptr ? '>' : ' ', TERM_WIDTH - (w + 1 + 2), TERM_WIDTH - (w + 1 + 2), entry_title, w, type_str); blit_line(rgui, x, y, message, i == rgui->selection_ptr); } #ifdef GEKKO const char *message_queue; if (rgui->msg_force) { message_queue = msg_queue_pull(g_extern.msg_queue); rgui->msg_force = false; } else message_queue = driver.current_msg; render_messagebox(rgui, message_queue); #endif } #ifdef GEKKO #define MAX_GAMMA_SETTING 2 #else #define MAX_GAMMA_SETTING 1 #endif static int rgui_core_setting_toggle(unsigned setting, rgui_action_t action) { unsigned index = setting - RGUI_SETTINGS_CORE_OPTION_START; switch (action) { case RGUI_ACTION_LEFT: core_option_prev(g_extern.system.core_options, index); break; case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: core_option_next(g_extern.system.core_options, index); break; case RGUI_ACTION_START: core_option_set_default(g_extern.system.core_options, index); break; default: break; } return 0; } static int rgui_settings_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action, unsigned menu_type) { unsigned port = menu_type - RGUI_SETTINGS_CONTROLLER_1; (void)rgui; #ifdef HAVE_SHADER_MANAGER if (setting >= RGUI_SETTINGS_SHADER_FILTER && setting <= RGUI_SETTINGS_SHADER_LAST) return shader_manager_toggle_setting(rgui, setting, action); #endif if (setting >= RGUI_SETTINGS_CORE_OPTION_START) return rgui_core_setting_toggle(setting, action); switch (setting) { case RGUI_SETTINGS_REWIND_ENABLE: if (action == RGUI_ACTION_OK || action == RGUI_ACTION_LEFT || action == RGUI_ACTION_RIGHT) { settings_set(1ULL << S_REWIND); if (g_settings.rewind_enable) rarch_init_rewind(); else rarch_deinit_rewind(); } else if (action == RGUI_ACTION_START) { g_settings.rewind_enable = false; rarch_deinit_rewind(); } break; case RGUI_SETTINGS_REWIND_GRANULARITY: if (action == RGUI_ACTION_OK || action == RGUI_ACTION_RIGHT) g_settings.rewind_granularity++; else if (action == RGUI_ACTION_LEFT) { if (g_settings.rewind_granularity > 1) g_settings.rewind_granularity--; } else if (action == RGUI_ACTION_START) g_settings.rewind_granularity = 1; break; case RGUI_SETTINGS_SAVESTATE_SAVE: case RGUI_SETTINGS_SAVESTATE_LOAD: if (action == RGUI_ACTION_OK) { if (setting == RGUI_SETTINGS_SAVESTATE_SAVE) rarch_save_state(); else rarch_load_state(); g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); return -1; } else if (action == RGUI_ACTION_START) settings_set(1ULL << S_DEF_SAVE_STATE); else if (action == RGUI_ACTION_LEFT) settings_set(1ULL << S_SAVESTATE_DECREMENT); else if (action == RGUI_ACTION_RIGHT) settings_set(1ULL << S_SAVESTATE_INCREMENT); break; #ifdef HAVE_SCREENSHOTS case RGUI_SETTINGS_SCREENSHOT: if (action == RGUI_ACTION_OK) { const void *data = g_extern.frame_cache.data; unsigned width = g_extern.frame_cache.width; unsigned height = g_extern.frame_cache.height; int pitch = g_extern.frame_cache.pitch; #ifdef RARCH_CONSOLE const char *screenshot_dir = default_paths.port_dir; #else const char *screenshot_dir = g_settings.screenshot_directory; #endif // Negative pitch is needed as screenshot takes bottom-up, // but we use top-down. bool r = screenshot_dump(screenshot_dir, (const uint8_t*)data + (height - 1) * pitch, width, height, -pitch, false); msg_queue_push(g_extern.msg_queue, r ? "Screenshot saved" : "Screenshot failed to save", 1, 90); } break; #endif case RGUI_SETTINGS_RESTART_GAME: if (action == RGUI_ACTION_OK) { rarch_game_reset(); g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); return -1; } break; case RGUI_SETTINGS_VIDEO_FILTER: if (action == RGUI_ACTION_START) settings_set(1ULL << S_DEF_HW_TEXTURE_FILTER); else settings_set(1ULL << S_HW_TEXTURE_FILTER); if (driver.video_poke->set_filtering) driver.video_poke->set_filtering(driver.video_data, 1, g_settings.video.smooth); break; #ifdef HW_RVL case RGUI_SETTINGS_VIDEO_SOFT_FILTER: { if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE)) g_extern.lifecycle_mode_state &= ~(1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE); else g_extern.lifecycle_mode_state |= (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE); if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); } break; #endif #ifdef GEKKO case RGUI_SETTINGS_VIDEO_RESOLUTION: if (action == RGUI_ACTION_LEFT) { if(rgui_current_gx_resolution > 0) { rgui_current_gx_resolution--; gx_set_video_mode(rgui_gx_resolutions[rgui_current_gx_resolution][0], rgui_gx_resolutions[rgui_current_gx_resolution][1]); } } else if (action == RGUI_ACTION_RIGHT) { if(rgui_current_gx_resolution < GX_RESOLUTIONS_LAST - 1) { #ifdef HW_RVL if ((rgui_current_gx_resolution + 1) > GX_RESOLUTIONS_640_480) if (CONF_GetVideo() != CONF_VIDEO_PAL) return 0; #endif rgui_current_gx_resolution++; gx_set_video_mode(rgui_gx_resolutions[rgui_current_gx_resolution][0], rgui_gx_resolutions[rgui_current_gx_resolution][1]); } } break; #endif case RGUI_SETTINGS_VIDEO_GAMMA: if (action == RGUI_ACTION_START) { g_extern.console.screen.gamma_correction = 0; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); } else if (action == RGUI_ACTION_LEFT) { if(g_extern.console.screen.gamma_correction > 0) { g_extern.console.screen.gamma_correction--; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); } } else if (action == RGUI_ACTION_RIGHT) { if(g_extern.console.screen.gamma_correction < MAX_GAMMA_SETTING) { g_extern.console.screen.gamma_correction++; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); } } break; case RGUI_SETTINGS_VIDEO_ASPECT_RATIO: if (action == RGUI_ACTION_START) settings_set(1ULL << S_DEF_ASPECT_RATIO); else if (action == RGUI_ACTION_LEFT) settings_set(1ULL << S_ASPECT_RATIO_DECREMENT); else if (action == RGUI_ACTION_RIGHT) settings_set(1ULL << S_ASPECT_RATIO_INCREMENT); if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); break; case RGUI_SETTINGS_VIDEO_ROTATION: if (action == RGUI_ACTION_START) { settings_set(1ULL << S_DEF_AUDIO_CONTROL_RATE); video_set_rotation_func(g_extern.console.screen.orientation); } else if (action == RGUI_ACTION_LEFT) { settings_set(1ULL << S_ROTATION_DECREMENT); video_set_rotation_func(g_extern.console.screen.orientation); } else if (action == RGUI_ACTION_RIGHT) { settings_set(1ULL << S_ROTATION_INCREMENT); video_set_rotation_func(g_extern.console.screen.orientation); } break; case RGUI_SETTINGS_AUDIO_MUTE: if (action == RGUI_ACTION_START) settings_set(1ULL << S_DEF_AUDIO_MUTE); else settings_set(1ULL << S_AUDIO_MUTE); break; case RGUI_SETTINGS_AUDIO_CONTROL_RATE: if (action == RGUI_ACTION_START) settings_set(1ULL << S_DEF_AUDIO_CONTROL_RATE); else if (action == RGUI_ACTION_LEFT) settings_set(1ULL << S_AUDIO_CONTROL_RATE_DECREMENT); else if (action == RGUI_ACTION_RIGHT) settings_set(1ULL << S_AUDIO_CONTROL_RATE_INCREMENT); break; case RGUI_SETTINGS_SRAM_DIR: if (action == RGUI_ACTION_START || action == RGUI_ACTION_LEFT) g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE); else if (action == RGUI_ACTION_RIGHT) g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE); break; case RGUI_SETTINGS_STATE_DIR: if (action == RGUI_ACTION_START || action == RGUI_ACTION_LEFT) g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE); else if (action == RGUI_ACTION_RIGHT) g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE); break; case RGUI_SETTINGS_DEBUG_TEXT: if (action == RGUI_ACTION_START || action == RGUI_ACTION_LEFT) g_extern.lifecycle_mode_state &= ~(1ULL << MODE_FPS_DRAW); else if (action == RGUI_ACTION_RIGHT) g_extern.lifecycle_mode_state |= (1ULL << MODE_FPS_DRAW); break; case RGUI_SETTINGS_RESTART_EMULATOR: if (action == RGUI_ACTION_OK) { #ifdef GEKKO fill_pathname_join(g_extern.fullpath, default_paths.core_dir, SALAMANDER_FILE, sizeof(g_extern.fullpath)); #endif g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); g_extern.lifecycle_mode_state |= (1ULL << MODE_EXIT); g_extern.lifecycle_mode_state |= (1ULL << MODE_EXITSPAWN); return -1; } break; case RGUI_SETTINGS_RESUME_GAME: if (action == RGUI_ACTION_OK && (g_extern.main_is_init)) { g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); return -1; } break; case RGUI_SETTINGS_QUIT_RARCH: if (action == RGUI_ACTION_OK) { g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); g_extern.lifecycle_mode_state |= (1ULL << MODE_EXIT); return -1; } break; // controllers case RGUI_SETTINGS_BIND_DEVICE: g_settings.input.device[port] += DEVICE_LAST; if (action == RGUI_ACTION_START) g_settings.input.device[port] = 0; else if (action == RGUI_ACTION_LEFT) g_settings.input.device[port]--; else if (action == RGUI_ACTION_RIGHT) g_settings.input.device[port]++; // DEVICE_LAST can be 0, avoid modulo. if (g_settings.input.device[port] >= DEVICE_LAST) g_settings.input.device[port] -= DEVICE_LAST; if (driver.input->set_keybinds) { unsigned keybind_action = (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS); switch (g_settings.input.dpad_emulation[port]) { case ANALOG_DPAD_LSTICK: keybind_action |= (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_LSTICK); break; case ANALOG_DPAD_RSTICK: keybind_action |= (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_RSTICK); break; case ANALOG_DPAD_NONE: keybind_action |= (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_NONE); break; default: break; } driver.input->set_keybinds(driver.input_data, g_settings.input.device[port], port, 0, keybind_action); } break; case RGUI_SETTINGS_BIND_DPAD_EMULATION: g_settings.input.dpad_emulation[port] += ANALOG_DPAD_LAST; if (action == RGUI_ACTION_START) g_settings.input.dpad_emulation[port] = ANALOG_DPAD_LSTICK; else if (action == RGUI_ACTION_LEFT) g_settings.input.dpad_emulation[port]--; else if (action == RGUI_ACTION_RIGHT) g_settings.input.dpad_emulation[port]++; g_settings.input.dpad_emulation[port] %= ANALOG_DPAD_LAST; if (driver.input->set_keybinds) { unsigned keybind_action = 0; switch (g_settings.input.dpad_emulation[port]) { case ANALOG_DPAD_LSTICK: keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_LSTICK); break; case ANALOG_DPAD_RSTICK: keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_RSTICK); break; case ANALOG_DPAD_NONE: keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_NONE); break; default: break; } if (keybind_action) driver.input->set_keybinds(driver.input_data, g_settings.input.device[port], port, 0, keybind_action); } break; case RGUI_SETTINGS_BIND_UP: case RGUI_SETTINGS_BIND_DOWN: case RGUI_SETTINGS_BIND_LEFT: case RGUI_SETTINGS_BIND_RIGHT: case RGUI_SETTINGS_BIND_A: case RGUI_SETTINGS_BIND_B: case RGUI_SETTINGS_BIND_X: case RGUI_SETTINGS_BIND_Y: case RGUI_SETTINGS_BIND_START: case RGUI_SETTINGS_BIND_SELECT: case RGUI_SETTINGS_BIND_L: case RGUI_SETTINGS_BIND_R: case RGUI_SETTINGS_BIND_L2: case RGUI_SETTINGS_BIND_R2: case RGUI_SETTINGS_BIND_L3: case RGUI_SETTINGS_BIND_R3: if (driver.input->set_keybinds) { unsigned keybind_action = KEYBINDS_ACTION_NONE; if (action == RGUI_ACTION_START) keybind_action = (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BIND); else if (action == RGUI_ACTION_LEFT) keybind_action = (1ULL << KEYBINDS_ACTION_DECREMENT_BIND); else if (action == RGUI_ACTION_RIGHT) keybind_action = (1ULL << KEYBINDS_ACTION_INCREMENT_BIND); if (keybind_action != KEYBINDS_ACTION_NONE) driver.input->set_keybinds(driver.input_data, g_settings.input.device[setting - RGUI_SETTINGS_BIND_UP], port, rgui_controller_lut[setting - RGUI_SETTINGS_BIND_UP], keybind_action); } default: break; } return 0; } static void rgui_settings_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); #if defined(HAVE_DYNAMIC) || defined(HAVE_LIBRETRO_MANAGEMENT) rgui_list_push(rgui->selection_buf, "Core", RGUI_SETTINGS_CORE, 0); #endif rgui_list_push(rgui->selection_buf, "Core Options", RGUI_SETTINGS_CORE_OPTIONS, 0); #ifdef HAVE_SHADER_MANAGER rgui_list_push(rgui->selection_buf, "Shader Manager", RGUI_SETTINGS_SHADER_MANAGER, 0); #endif rgui_list_push(rgui->selection_buf, "Rewind", RGUI_SETTINGS_REWIND_ENABLE, 0); rgui_list_push(rgui->selection_buf, "Rewind granularity", RGUI_SETTINGS_REWIND_GRANULARITY, 0); if (g_extern.main_is_init) { rgui_list_push(rgui->selection_buf, "Save State", RGUI_SETTINGS_SAVESTATE_SAVE, 0); rgui_list_push(rgui->selection_buf, "Load State", RGUI_SETTINGS_SAVESTATE_LOAD, 0); #ifdef HAVE_SCREENSHOTS rgui_list_push(rgui->selection_buf, "Take Screenshot", RGUI_SETTINGS_SCREENSHOT, 0); #endif rgui_list_push(rgui->selection_buf, "Resume Game", RGUI_SETTINGS_RESUME_GAME, 0); rgui_list_push(rgui->selection_buf, "Change Game", RGUI_SETTINGS_OPEN_FILEBROWSER, 0); rgui_list_push(rgui->selection_buf, "Restart Game", RGUI_SETTINGS_RESTART_GAME, 0); } #ifdef HW_RVL rgui_list_push(rgui->selection_buf, "VI Trap filtering", RGUI_SETTINGS_VIDEO_SOFT_FILTER, 0); #endif #ifdef GEKKO rgui_list_push(rgui->selection_buf, "Hardware filtering", RGUI_SETTINGS_VIDEO_FILTER, 0); rgui_list_push(rgui->selection_buf, "Screen Resolution", RGUI_SETTINGS_VIDEO_RESOLUTION, 0); rgui_list_push(rgui->selection_buf, "Gamma", RGUI_SETTINGS_VIDEO_GAMMA, 0); #endif rgui_list_push(rgui->selection_buf, "Aspect Ratio", RGUI_SETTINGS_VIDEO_ASPECT_RATIO, 0); rgui_list_push(rgui->selection_buf, "Custom Ratio", RGUI_SETTINGS_CUSTOM_VIEWPORT, 0); rgui_list_push(rgui->selection_buf, "Rotation", RGUI_SETTINGS_VIDEO_ROTATION, 0); rgui_list_push(rgui->selection_buf, "Mute Audio", RGUI_SETTINGS_AUDIO_MUTE, 0); rgui_list_push(rgui->selection_buf, "Audio Control Rate", RGUI_SETTINGS_AUDIO_CONTROL_RATE, 0); #ifdef GEKKO rgui_list_push(rgui->selection_buf, "SRAM Saves in \"sram\" Dir", RGUI_SETTINGS_SRAM_DIR, 0); rgui_list_push(rgui->selection_buf, "State Saves in \"state\" Dir", RGUI_SETTINGS_STATE_DIR, 0); #endif rgui_list_push(rgui->selection_buf, "Controller #1 Config", RGUI_SETTINGS_CONTROLLER_1, 0); rgui_list_push(rgui->selection_buf, "Controller #2 Config", RGUI_SETTINGS_CONTROLLER_2, 0); rgui_list_push(rgui->selection_buf, "Controller #3 Config", RGUI_SETTINGS_CONTROLLER_3, 0); rgui_list_push(rgui->selection_buf, "Controller #4 Config", RGUI_SETTINGS_CONTROLLER_4, 0); rgui_list_push(rgui->selection_buf, "Debug Text", RGUI_SETTINGS_DEBUG_TEXT, 0); #ifndef HAVE_DYNAMIC rgui_list_push(rgui->selection_buf, "Restart RetroArch", RGUI_SETTINGS_RESTART_EMULATOR, 0); #endif rgui_list_push(rgui->selection_buf, "Quit RetroArch", RGUI_SETTINGS_QUIT_RARCH, 0); } static void rgui_settings_core_options_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); if (g_extern.system.core_options) { size_t opts = core_option_size(g_extern.system.core_options); for (size_t i = 0; i < opts; i++) rgui_list_push(rgui->selection_buf, core_option_get_desc(g_extern.system.core_options, i), RGUI_SETTINGS_CORE_OPTION_START + i, 0); } else rgui_list_push(rgui->selection_buf, "No options available.", RGUI_SETTINGS_CORE_OPTION_NONE, 0); } #ifdef HAVE_SHADER_MANAGER static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Apply changes", RGUI_SETTINGS_SHADER_APPLY, 0); rgui_list_push(rgui->selection_buf, "Default filter", RGUI_SETTINGS_SHADER_FILTER, 0); rgui_list_push(rgui->selection_buf, "Load shader preset", RGUI_SETTINGS_SHADER_PRESET, 0); rgui_list_push(rgui->selection_buf, "Shader passes", RGUI_SETTINGS_SHADER_PASSES, 0); for (unsigned i = 0; i < rgui->shader.passes; i++) { char buf[64]; snprintf(buf, sizeof(buf), "Shader #%u", i); rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0 + 3 * i, 0); snprintf(buf, sizeof(buf), "Shader #%u filter", i); rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0_FILTER + 3 * i, 0); snprintf(buf, sizeof(buf), "Shader #%u scale", i); rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0_SCALE + 3 * i, 0); } } static enum rarch_shader_type shader_manager_get_type(const struct gfx_shader *shader) { // All shader types must be the same, or we cannot use it. enum rarch_shader_type type = RARCH_SHADER_NONE; for (unsigned i = 0; i < shader->passes; i++) { enum rarch_shader_type pass_type = gfx_shader_parse_type(shader->pass[i].source.cg, RARCH_SHADER_NONE); switch (pass_type) { case RARCH_SHADER_CG: case RARCH_SHADER_GLSL: if (type == RARCH_SHADER_NONE) type = pass_type; else if (type != pass_type) return RARCH_SHADER_NONE; break; default: return RARCH_SHADER_NONE; } } return type; } static void shader_manager_set_preset(enum rarch_shader_type type, const char *path) { RARCH_LOG("Setting RGUI shader: %s.\n", path ? path : "N/A (stock)"); bool ret = video_set_shader_func(type, path); if (ret) { // Makes sure that we use RGUI CGP shader on driver reinit. // Only do this when the cgp actually works to avoid potential errors. strlcpy(g_settings.video.shader_path, path ? path : "", sizeof(g_settings.video.shader_path)); g_settings.video.shader_enable = true; } else { RARCH_ERR("Setting RGUI CGP failed.\n"); g_settings.video.shader_enable = false; } } static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action) { unsigned dist_shader = setting - RGUI_SETTINGS_SHADER_0; unsigned dist_filter = setting - RGUI_SETTINGS_SHADER_0_FILTER; unsigned dist_scale = setting - RGUI_SETTINGS_SHADER_0_SCALE; if (setting == RGUI_SETTINGS_SHADER_FILTER) { switch (action) { case RGUI_ACTION_START: g_settings.video.smooth = true; break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: g_settings.video.smooth = !g_settings.video.smooth; break; default: break; } } else if (setting == RGUI_SETTINGS_SHADER_APPLY) { if (!driver.video->set_shader || action != RGUI_ACTION_OK) return 0; RARCH_LOG("Applying shader ...\n"); enum rarch_shader_type type = shader_manager_get_type(&rgui->shader); if (rgui->shader.passes && type != RARCH_SHADER_NONE) { const char *conf_path = type == RARCH_SHADER_GLSL ? "rgui.glslp" : "rgui.cgp"; char cgp_path[PATH_MAX]; const char *shader_dir = *g_settings.video.shader_dir ? g_settings.video.shader_dir : g_settings.system_directory; fill_pathname_join(cgp_path, shader_dir, conf_path, sizeof(cgp_path)); config_file_t *conf = config_file_new(NULL); if (!conf) return 0; gfx_shader_write_conf_cgp(conf, &rgui->shader); config_file_write(conf, cgp_path); config_file_free(conf); shader_manager_set_preset(type, cgp_path); } else { type = gfx_shader_parse_type("", DEFAULT_SHADER_TYPE); if (type == RARCH_SHADER_NONE) { #if defined(HAVE_GLSL) type = RARCH_SHADER_GLSL; #elif defined(HAVE_CG) || defined(HAVE_HLSL) type = RARCH_SHADER_CG; #endif } shader_manager_set_preset(type, NULL); } } else if (setting == RGUI_SETTINGS_SHADER_PASSES) { switch (action) { case RGUI_ACTION_START: rgui->shader.passes = 0; break; case RGUI_ACTION_LEFT: if (rgui->shader.passes) rgui->shader.passes--; break; case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: if (rgui->shader.passes < RGUI_MAX_SHADERS) rgui->shader.passes++; break; default: break; } rgui->need_refresh = true; } else if ((dist_shader % 3) == 0 || setting == RGUI_SETTINGS_SHADER_PRESET) { dist_shader /= 3; struct gfx_shader_pass *pass = setting == RGUI_SETTINGS_SHADER_PRESET ? &rgui->shader.pass[dist_shader] : NULL; switch (action) { case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: rgui_list_push(rgui->menu_stack, g_settings.video.shader_dir, setting, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; break; case RGUI_ACTION_START: if (pass) *pass->source.cg = '\0'; break; default: break; } } else if ((dist_filter % 3) == 0) { dist_filter /= 3; struct gfx_shader_pass *pass = &rgui->shader.pass[dist_filter]; switch (action) { case RGUI_ACTION_START: rgui->shader.pass[dist_filter].filter = RARCH_FILTER_UNSPEC; break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: { unsigned delta = action == RGUI_ACTION_LEFT ? 2 : 1; pass->filter = (enum gfx_filter_type)((pass->filter + delta) % 3); break; } default: break; } } else if ((dist_scale % 3) == 0) { dist_scale /= 3; struct gfx_shader_pass *pass = &rgui->shader.pass[dist_scale]; switch (action) { case RGUI_ACTION_START: pass->fbo.scale_x = pass->fbo.scale_y = 0; pass->fbo.valid = false; break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: { unsigned current_scale = pass->fbo.scale_x; unsigned delta = action == RGUI_ACTION_LEFT ? 5 : 1; current_scale = (current_scale + delta) % 6; pass->fbo.valid = current_scale; pass->fbo.scale_x = pass->fbo.scale_y = current_scale; break; } default: break; } } return 0; } #endif static void rgui_settings_controller_populate_entries(rgui_handle_t *rgui) { rgui_list_clear(rgui->selection_buf); rgui_list_push(rgui->selection_buf, "Device", RGUI_SETTINGS_BIND_DEVICE, 0); rgui_list_push(rgui->selection_buf, "DPad Emulation", RGUI_SETTINGS_BIND_DPAD_EMULATION, 0); rgui_list_push(rgui->selection_buf, "Up", RGUI_SETTINGS_BIND_UP, 0); rgui_list_push(rgui->selection_buf, "Down", RGUI_SETTINGS_BIND_DOWN, 0); rgui_list_push(rgui->selection_buf, "Left", RGUI_SETTINGS_BIND_LEFT, 0); rgui_list_push(rgui->selection_buf, "Right", RGUI_SETTINGS_BIND_RIGHT, 0); rgui_list_push(rgui->selection_buf, "A", RGUI_SETTINGS_BIND_A, 0); rgui_list_push(rgui->selection_buf, "B", RGUI_SETTINGS_BIND_B, 0); rgui_list_push(rgui->selection_buf, "X", RGUI_SETTINGS_BIND_X, 0); rgui_list_push(rgui->selection_buf, "Y", RGUI_SETTINGS_BIND_Y, 0); rgui_list_push(rgui->selection_buf, "Start", RGUI_SETTINGS_BIND_START, 0); rgui_list_push(rgui->selection_buf, "Select", RGUI_SETTINGS_BIND_SELECT, 0); rgui_list_push(rgui->selection_buf, "L", RGUI_SETTINGS_BIND_L, 0); rgui_list_push(rgui->selection_buf, "R", RGUI_SETTINGS_BIND_R, 0); rgui_list_push(rgui->selection_buf, "L2", RGUI_SETTINGS_BIND_L2, 0); rgui_list_push(rgui->selection_buf, "R2", RGUI_SETTINGS_BIND_R2, 0); rgui_list_push(rgui->selection_buf, "L3", RGUI_SETTINGS_BIND_L3, 0); rgui_list_push(rgui->selection_buf, "R3", RGUI_SETTINGS_BIND_R3, 0); } static int rgui_viewport_iterate(rgui_handle_t *rgui, rgui_action_t action) { rarch_viewport_t vp; driver.video->viewport_info(driver.video_data, &vp); unsigned win_width = vp.full_width; unsigned win_height = vp.full_height; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, NULL, &menu_type); (void)win_width; (void)win_height; switch (action) { case RGUI_ACTION_UP: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { g_extern.console.screen.viewports.custom_vp.y -= 1; g_extern.console.screen.viewports.custom_vp.height += 1; } else g_extern.console.screen.viewports.custom_vp.height -= 1; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_DOWN: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { g_extern.console.screen.viewports.custom_vp.y += 1; g_extern.console.screen.viewports.custom_vp.height -= 1; } else g_extern.console.screen.viewports.custom_vp.height += 1; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_LEFT: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { g_extern.console.screen.viewports.custom_vp.x -= 1; g_extern.console.screen.viewports.custom_vp.width += 1; } else g_extern.console.screen.viewports.custom_vp.width -= 1; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_RIGHT: if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { g_extern.console.screen.viewports.custom_vp.x += 1; g_extern.console.screen.viewports.custom_vp.width -= 1; } else g_extern.console.screen.viewports.custom_vp.width += 1; if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_CANCEL: rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS_CUSTOM_VIEWPORT, 0); break; case RGUI_ACTION_OK: rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS_CUSTOM_VIEWPORT_2, 0); break; case RGUI_ACTION_START: #ifdef GEKKO if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) { g_extern.console.screen.viewports.custom_vp.width += g_extern.console.screen.viewports.custom_vp.x; g_extern.console.screen.viewports.custom_vp.height += g_extern.console.screen.viewports.custom_vp.y; g_extern.console.screen.viewports.custom_vp.x = 0; g_extern.console.screen.viewports.custom_vp.y = 0; } else { g_extern.console.screen.viewports.custom_vp.width = win_width - g_extern.console.screen.viewports.custom_vp.x; g_extern.console.screen.viewports.custom_vp.height = win_height - g_extern.console.screen.viewports.custom_vp.y; } #endif if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); break; case RGUI_ACTION_SETTINGS: rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); break; case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } rgui_list_get_last(rgui->menu_stack, NULL, &menu_type); render_text(rgui); if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT) render_messagebox(rgui, "Set Upper-Left Corner"); else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) render_messagebox(rgui, "Set Bottom-Right Corner"); return 0; } static int rgui_settings_iterate(rgui_handle_t *rgui, rgui_action_t action) { rgui->frame_buf_pitch = RGUI_WIDTH * 2; unsigned type = 0; const char *label = NULL; if (action != RGUI_ACTION_REFRESH) rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &label, &type); #if defined(HAVE_DYNAMIC) if (type == RGUI_SETTINGS_CORE) { if (path_is_directory(g_settings.libretro)) strlcpy(rgui->libretro_dir, g_settings.libretro, sizeof(rgui->libretro_dir)); else if (*g_settings.libretro) fill_pathname_basedir(rgui->libretro_dir, g_settings.libretro, sizeof(rgui->libretro_dir)); else *rgui->libretro_dir = '\0'; label = rgui->libretro_dir; } #elif defined(HAVE_LIBRETRO_MANAGEMENT) if (type == RGUI_SETTINGS_CORE) label = default_paths.core_dir; #endif const char *dir = NULL; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh) action = RGUI_ACTION_NOOP; switch (action) { case RGUI_ACTION_UP: if (rgui->selection_ptr > 0) rgui->selection_ptr--; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_DOWN: if (rgui->selection_ptr + 1 < rgui->selection_buf->size) rgui->selection_ptr++; else rgui->selection_ptr = 0; break; case RGUI_ACTION_CANCEL: case RGUI_ACTION_SETTINGS: if (rgui->menu_stack->size > 1) { rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui->need_refresh = true; } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_INGAME); break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: case RGUI_ACTION_START: if (type == RGUI_SETTINGS_OPEN_FILEBROWSER && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, rgui->base_path, RGUI_FILE_DIRECTORY, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if ((menu_type_is_settings(type) || type == RGUI_SETTINGS_CORE) && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, label, type, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if (type == RGUI_SETTINGS_CUSTOM_VIEWPORT && action == RGUI_ACTION_OK) { rgui_list_push(rgui->menu_stack, "", type, rgui->selection_ptr); g_settings.video.aspect_ratio_idx = ASPECT_RATIO_CUSTOM; if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); } else { int ret = rgui_settings_toggle_setting(rgui, type, action, menu_type); if (ret != 0) return ret; } break; case RGUI_ACTION_REFRESH: rgui->selection_ptr = 0; rgui->need_refresh = true; break; case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh && !(menu_type == RGUI_FILE_DIRECTORY || menu_type_is_shader_browser(menu_type) || menu_type == RGUI_FILE_DEVICE || menu_type == RGUI_SETTINGS_CORE)) { rgui->need_refresh = false; if ((menu_type >= RGUI_SETTINGS_CONTROLLER_1 && menu_type <= RGUI_SETTINGS_CONTROLLER_4)) rgui_settings_controller_populate_entries(rgui); else if (menu_type == RGUI_SETTINGS_CORE_OPTIONS) rgui_settings_core_options_populate_entries(rgui); #ifdef HAVE_SHADER_MANAGER else if (menu_type == RGUI_SETTINGS_SHADER_MANAGER) rgui_settings_shader_manager_populate_entries(rgui); #endif else rgui_settings_populate_entries(rgui); } // If we go back to file browser, we must refresh. // The file browser state is stale. if (rgui->menu_stack->size > 1) render_text(rgui); return 0; } static bool directory_parse(rgui_handle_t *rgui, const char *directory, unsigned menu_type, void *ctx) { bool core_chooser = menu_type == RGUI_SETTINGS_CORE; if (!*directory) { #if defined(GEKKO) #ifdef HW_RVL rgui_list_push(ctx, "sd:/", RGUI_FILE_DEVICE, 0); rgui_list_push(ctx, "usb:/", RGUI_FILE_DEVICE, 0); #endif rgui_list_push(ctx, "carda:/", RGUI_FILE_DEVICE, 0); rgui_list_push(ctx, "cardb:/", RGUI_FILE_DEVICE, 0); return true; #elif defined(_XBOX1) rgui_list_push(ctx, "C:\\", RGUI_FILE_DEVICE, 0); rgui_list_push(ctx, "D:\\", RGUI_FILE_DEVICE, 0); rgui_list_push(ctx, "E:\\", RGUI_FILE_DEVICE, 0); rgui_list_push(ctx, "F:\\", RGUI_FILE_DEVICE, 0); rgui_list_push(ctx, "G:\\", RGUI_FILE_DEVICE, 0); return true; #elif defined(_WIN32) unsigned drives = GetLogicalDrives(); char drive[] = " :\\"; for (unsigned i = 0; i < 32; i++) { drive[0] = 'A' + i; if (drives & (1 << i)) rgui_list_push(ctx, drive, RGUI_FILE_DEVICE, 0); } return true; #elif defined(__CELLOS_LV2__) rgui_list_push(ctx, "app_home:/", RGUI_FILE_DEVICE, 0); rgui_list_push(ctx, "dev_hdd0:/", RGUI_FILE_DEVICE, 0); rgui_list_push(ctx, "dev_hdd1:/", RGUI_FILE_DEVICE, 0); rgui_list_push(ctx, "host_root:/", RGUI_FILE_DEVICE, 0); return true; #endif } #if defined(GEKKO) && defined(HW_RVL) LWP_MutexLock(gx_device_mutex); int dev = gx_get_device_from_path(directory); if (dev != -1 && !gx_devices[dev].mounted && gx_devices[dev].interface->isInserted()) fatMountSimple(gx_devices[dev].name, gx_devices[dev].interface); LWP_MutexUnlock(gx_device_mutex); #endif const char *exts; if (core_chooser) exts = EXT_EXECUTABLES; #ifdef HAVE_SHADER_MANAGER else if (menu_type == RGUI_SETTINGS_SHADER_PRESET) exts = "cgp|glslp"; else if (menu_type_is_shader_browser(menu_type)) exts = "cg|glsl"; #endif else if (rgui->info.valid_extensions) exts = rgui->info.valid_extensions; else exts = g_extern.system.valid_extensions; char dir[PATH_MAX]; if (*directory) strlcpy(dir, directory, sizeof(dir)); else strlcpy(dir, "/", sizeof(dir)); struct string_list *list = dir_list_new(dir, exts, true); if (!list) return false; dir_list_sort(list, true); // Can only have devices as root. if (menu_type == RGUI_FILE_DEVICE) menu_type = RGUI_FILE_DIRECTORY; for (size_t i = 0; i < list->size; i++) { bool is_dir = list->elems[i].attr.b; if (core_chooser && (is_dir #ifdef HAVE_LIBRETRO_MANAGEMENT || strcasecmp(list->elems[i].data, SALAMANDER_FILE) == 0 #endif )) continue; // Need to preserve slash first time. const char *path = list->elems[i].data; if (*directory) path = path_basename(path); // Push menu_type further down in the chain. // Needed for shader manager currently. rgui_list_push(ctx, path, is_dir ? menu_type : RGUI_FILE_PLAIN, 0); } string_list_free(list); return true; } static int rgui_iterate(rgui_handle_t *rgui, rgui_action_t action) { const char *dir = 0; unsigned menu_type = 0; rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); int ret = 0; if (menu_type_is_settings(menu_type)) return rgui_settings_iterate(rgui, action); else if (menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT || menu_type == RGUI_SETTINGS_CUSTOM_VIEWPORT_2) return rgui_viewport_iterate(rgui, action); if (rgui->need_refresh && action != RGUI_ACTION_MESSAGE) action = RGUI_ACTION_NOOP; switch (action) { case RGUI_ACTION_UP: if (rgui->selection_ptr > 0) rgui->selection_ptr--; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_DOWN: if (rgui->selection_ptr + 1 < rgui->selection_buf->size) rgui->selection_ptr++; else rgui->selection_ptr = 0; break; case RGUI_ACTION_LEFT: if (rgui->selection_ptr > 8) rgui->selection_ptr -= 8; else rgui->selection_ptr = 0; break; case RGUI_ACTION_RIGHT: if (rgui->selection_ptr + 8 < rgui->selection_buf->size) rgui->selection_ptr += 8; else rgui->selection_ptr = rgui->selection_buf->size - 1; break; case RGUI_ACTION_CANCEL: if (rgui->menu_stack->size > 1) { rgui->need_refresh = true; rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); } break; case RGUI_ACTION_OK: { if (rgui->selection_buf->size == 0) return 0; const char *path = 0; unsigned type = 0; rgui_list_get_at_offset(rgui->selection_buf, rgui->selection_ptr, &path, &type); if (menu_type_is_shader_browser(type) || type == RGUI_FILE_DIRECTORY) { char cat_path[PATH_MAX]; fill_pathname_join(cat_path, dir, path, sizeof(cat_path)); rgui_list_push(rgui->menu_stack, cat_path, type, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else if (type == RGUI_FILE_DEVICE) { rgui_list_push(rgui->menu_stack, path, RGUI_FILE_DEVICE, rgui->selection_ptr); rgui->selection_ptr = 0; rgui->need_refresh = true; } else { #ifdef HAVE_SHADER_MANAGER if (menu_type_is_shader_browser(menu_type)) { if (menu_type == RGUI_SETTINGS_SHADER_PRESET) { char shader_path[PATH_MAX]; fill_pathname_join(shader_path, dir, path, sizeof(shader_path)); shader_manager_set_preset(gfx_shader_parse_type(shader_path, RARCH_SHADER_NONE), shader_path); } else { unsigned pass = (menu_type - RGUI_SETTINGS_SHADER_0) / 3; fill_pathname_join(rgui->shader.pass[pass].source.cg, dir, path, sizeof(rgui->shader.pass[pass].source.cg)); } // Pop stack until we hit shader manager again. // We don't have to do this in CORE selection because it only // uses one directory. unsigned type = 0; const char *dir = NULL; rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui_list_get_last(rgui->menu_stack, &dir, &type); while (type != RGUI_SETTINGS_SHADER_MANAGER) { rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui_list_get_last(rgui->menu_stack, &dir, &type); } rgui->need_refresh = true; } else #endif if (menu_type == RGUI_SETTINGS_CORE) { rgui->need_refresh = true; rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); #if defined(HAVE_DYNAMIC) fill_pathname_join(g_settings.libretro, rgui->libretro_dir, path, sizeof(g_settings.libretro)); libretro_free_system_info(&rgui->info); libretro_get_system_info(g_settings.libretro, &rgui->info); // Core selection on non-console just updates directory listing. // Will take affect on new ROM load. #elif defined(GEKKO) strlcpy(g_settings.libretro, path, sizeof(g_settings.libretro)); // Is this supposed to be here? fill_pathname_join(g_extern.fullpath, default_paths.core_dir, SALAMANDER_FILE, sizeof(g_extern.fullpath)); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); g_extern.lifecycle_mode_state |= (1ULL << MODE_EXIT); g_extern.lifecycle_mode_state |= (1ULL << MODE_EXITSPAWN); ret = -1; #endif } else { fill_pathname_join(g_extern.fullpath, dir, path, sizeof(g_extern.fullpath)); g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW)) { char tmp[PATH_MAX]; char str[PATH_MAX]; fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp)); snprintf(str, sizeof(str), "INFO - Loading %s...", tmp); msg_queue_push(g_extern.msg_queue, str, 1, 1); } rgui->need_refresh = true; // in case of zip extract rgui->msg_force = true; ret = -1; } } break; } case RGUI_ACTION_REFRESH: rgui->selection_ptr = 0; rgui->need_refresh = true; break; case RGUI_ACTION_SETTINGS: rgui->need_refresh = true; while (rgui->menu_stack->size > 1) rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr); rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS, rgui->selection_ptr); rgui->selection_ptr = 0; g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_INGAME); return rgui_settings_iterate(rgui, RGUI_ACTION_REFRESH); case RGUI_ACTION_MESSAGE: rgui->msg_force = true; break; default: break; } // refresh values in case the stack changed rgui_list_get_last(rgui->menu_stack, &dir, &menu_type); if (rgui->need_refresh && (menu_type == RGUI_FILE_DIRECTORY || menu_type_is_shader_browser(menu_type) || menu_type == RGUI_FILE_DEVICE || menu_type == RGUI_SETTINGS_CORE)) { rgui->need_refresh = false; rgui_list_clear(rgui->selection_buf); directory_parse(rgui, dir, menu_type, rgui->selection_buf); // Before a refresh, we could have deleted a file on disk, causing // selection_ptr to suddendly be out of range. Ensure it doesn't overflow. if (rgui->selection_ptr >= rgui->selection_buf->size && rgui->selection_buf->size) rgui->selection_ptr = rgui->selection_buf->size - 1; else if (!rgui->selection_buf->size) rgui->selection_ptr = 0; } render_text(rgui); return ret; } static const struct retro_keybind _menu_nav_binds[] = { #if defined(HW_RVL) { 0, 0, NULL, 0, GX_GC_UP | GX_GC_LSTICK_UP | GX_GC_RSTICK_UP | GX_CLASSIC_UP | GX_CLASSIC_LSTICK_UP | GX_CLASSIC_RSTICK_UP | GX_WIIMOTE_UP | GX_NUNCHUK_UP, 0 }, { 0, 0, NULL, 0, GX_GC_DOWN | GX_GC_LSTICK_DOWN | GX_GC_RSTICK_DOWN | GX_CLASSIC_DOWN | GX_CLASSIC_LSTICK_DOWN | GX_CLASSIC_RSTICK_DOWN | GX_WIIMOTE_DOWN | GX_NUNCHUK_DOWN, 0 }, { 0, 0, NULL, 0, GX_GC_LEFT | GX_GC_LSTICK_LEFT | GX_GC_RSTICK_LEFT | GX_CLASSIC_LEFT | GX_CLASSIC_LSTICK_LEFT | GX_CLASSIC_RSTICK_LEFT | GX_WIIMOTE_LEFT | GX_NUNCHUK_LEFT, 0 }, { 0, 0, NULL, 0, GX_GC_RIGHT | GX_GC_LSTICK_RIGHT | GX_GC_RSTICK_RIGHT | GX_CLASSIC_RIGHT | GX_CLASSIC_LSTICK_RIGHT | GX_CLASSIC_RSTICK_RIGHT | GX_WIIMOTE_RIGHT | GX_NUNCHUK_RIGHT, 0 }, { 0, 0, NULL, 0, GX_GC_A | GX_CLASSIC_A | GX_WIIMOTE_A | GX_WIIMOTE_2, 0 }, { 0, 0, NULL, 0, GX_GC_B | GX_CLASSIC_B | GX_WIIMOTE_B | GX_WIIMOTE_1, 0 }, { 0, 0, NULL, 0, GX_GC_START | GX_CLASSIC_PLUS | GX_WIIMOTE_PLUS, 0 }, { 0, 0, NULL, 0, GX_GC_Z_TRIGGER | GX_CLASSIC_MINUS | GX_WIIMOTE_MINUS, 0 }, { 0, 0, NULL, 0, GX_WIIMOTE_HOME | GX_CLASSIC_HOME, 0 }, #elif defined(HW_DOL) { 0, 0, NULL, 0, GX_GC_UP | GX_GC_LSTICK_UP | GX_GC_RSTICK_UP, 0 }, { 0, 0, NULL, 0, GX_GC_DOWN | GX_GC_LSTICK_DOWN | GX_GC_RSTICK_DOWN, 0 }, { 0, 0, NULL, 0, GX_GC_LEFT | GX_GC_LSTICK_LEFT | GX_GC_RSTICK_LEFT, 0 }, { 0, 0, NULL, 0, GX_GC_RIGHT | GX_GC_LSTICK_RIGHT | GX_GC_RSTICK_RIGHT, 0 }, { 0, 0, NULL, 0, GX_GC_A, 0 }, { 0, 0, NULL, 0, GX_GC_B, 0 }, { 0, 0, NULL, 0, GX_GC_START, 0 }, { 0, 0, NULL, 0, GX_GC_Z_TRIGGER, 0 }, { 0, 0, NULL, 0, GX_WIIMOTE_HOME, 0 }, #else { 0, 0, NULL, (enum retro_key)0, (1ULL << RETRO_DEVICE_ID_JOYPAD_UP), 0 }, { 0, 0, NULL, (enum retro_key)0, (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN), 0 }, { 0, 0, NULL, (enum retro_key)0, (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT), 0 }, { 0, 0, NULL, (enum retro_key)0, (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT), 0 }, { 0, 0, NULL, (enum retro_key)0, (1ULL << RETRO_DEVICE_ID_JOYPAD_A), 0 }, { 0, 0, NULL, (enum retro_key)0, (1ULL << RETRO_DEVICE_ID_JOYPAD_B), 0 }, { 0, 0, NULL, (enum retro_key)0, (1ULL << RETRO_DEVICE_ID_JOYPAD_START), 0 }, { 0, 0, NULL, (enum retro_key)0, (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT), 0 }, { 0, 0, NULL, (enum retro_key)0, (1ULL << RARCH_MENU_TOGGLE), 0 }, #endif }; static const struct retro_keybind *menu_nav_binds[] = { _menu_nav_binds }; enum { DEVICE_NAV_UP = 0, DEVICE_NAV_DOWN, DEVICE_NAV_LEFT, DEVICE_NAV_RIGHT, DEVICE_NAV_A, DEVICE_NAV_B, DEVICE_NAV_START, DEVICE_NAV_SELECT, DEVICE_NAV_MENU, DEVICE_NAV_LAST }; /*============================================================ RMENU API ============================================================ */ static uint16_t trigger_state = 0; static int menu_input_process(void *data, void *state) { (void)data; int ret = 0; if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { if (g_extern.fullpath) g_extern.lifecycle_mode_state |= (1ULL << MODE_INIT); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); ret = -1; } if (!(g_extern.frame_count < g_extern.delay_timer[0])) { if ((trigger_state & (1ULL << DEVICE_NAV_MENU)) && g_extern.main_is_init) { if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_INGAME)) g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_INGAME_EXIT); g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); ret = -1; } } if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_INGAME_EXIT) && g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_INGAME)) g_extern.lifecycle_mode_state &= ~((1ULL << MODE_MENU_INGAME) | (1ULL << MODE_MENU_INGAME_EXIT)); return ret; } static uint64_t menu_input_state(void) { uint64_t input_state = 0; // FIXME: Very ugly. Should do something more uniform. #if defined(RARCH_CONSOLE) || defined(ANDROID) for (unsigned i = 0; i < DEVICE_NAV_LAST; i++) input_state |= driver.input->input_state(driver.input_data, menu_nav_binds, 0, RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0; input_state |= driver.input->key_pressed(driver.input_data, RARCH_MENU_TOGGLE) ? (1ULL << DEVICE_NAV_MENU) : 0; #ifdef HAVE_OVERLAY for (unsigned i = 0; i < DEVICE_NAV_LAST; i++) input_state |= driver.overlay_state & menu_nav_binds[0][i].joykey ? (1ULL << i) : 0; #endif #else static const int maps[] = { RETRO_DEVICE_ID_JOYPAD_UP, DEVICE_NAV_UP, RETRO_DEVICE_ID_JOYPAD_DOWN, DEVICE_NAV_DOWN, RETRO_DEVICE_ID_JOYPAD_LEFT, DEVICE_NAV_LEFT, RETRO_DEVICE_ID_JOYPAD_RIGHT, DEVICE_NAV_RIGHT, RETRO_DEVICE_ID_JOYPAD_A, DEVICE_NAV_A, RETRO_DEVICE_ID_JOYPAD_B, DEVICE_NAV_B, RETRO_DEVICE_ID_JOYPAD_START, DEVICE_NAV_START, RETRO_DEVICE_ID_JOYPAD_SELECT, DEVICE_NAV_SELECT, }; static const struct retro_keybind *binds[] = { g_settings.input.binds[0] }; for (unsigned i = 0; i < ARRAY_SIZE(maps); i += 2) { input_state |= input_input_state_func(binds, 0, RETRO_DEVICE_JOYPAD, 0, maps[i + 0]) ? (1ULL << maps[i + 1]) : 0; #ifdef HAVE_OVERLAY input_state |= (driver.overlay_state & (UINT64_C(1) << maps[i + 0])) ? (1ULL << maps[i + 1]) : 0; #endif } input_state |= input_key_pressed_func(RARCH_MENU_TOGGLE) ? (1ULL << DEVICE_NAV_MENU) : 0; #endif return input_state; } bool menu_iterate(void) { static uint64_t old_input_state = 0; static bool initial_held = true; static bool first_held = false; bool do_held; rgui_action_t action; uint64_t input_state = 0; if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_PREINIT)) { if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_INGAME)) rgui->need_refresh = true; g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_PREINIT); } if (driver.video_poke->apply_state_changes) driver.video_poke->apply_state_changes(driver.video_data); rarch_input_poll(); #ifdef HAVE_OVERLAY rarch_check_overlay(); #endif #ifndef RARCH_PERFORMANCE_MODE rarch_check_fullscreen(); #endif #ifndef GEKKO /* TODO - not sure if correct regarding RARCH_QUIT_KEY */ if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func()) { g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); goto deinit; } #endif input_state = menu_input_state(); trigger_state = input_state & ~old_input_state; do_held = (input_state & ((1ULL << DEVICE_NAV_UP) | (1ULL << DEVICE_NAV_DOWN) | (1ULL << DEVICE_NAV_LEFT) | (1ULL << DEVICE_NAV_RIGHT))) && !(input_state & ((1ULL << DEVICE_NAV_MENU))); if(do_held) { if(!first_held) { first_held = true; g_extern.delay_timer[1] = g_extern.frame_count + (initial_held ? 15 : 7); } if (!(g_extern.frame_count < g_extern.delay_timer[1])) { first_held = false; trigger_state = input_state; //second input frame set as current frame } initial_held = false; } else { first_held = false; initial_held = true; } old_input_state = input_state; action = RGUI_ACTION_NOOP; // don't run anything first frame, only capture held inputs for old_input_state if (trigger_state & (1ULL << DEVICE_NAV_UP)) action = RGUI_ACTION_UP; else if (trigger_state & (1ULL << DEVICE_NAV_DOWN)) action = RGUI_ACTION_DOWN; else if (trigger_state & (1ULL << DEVICE_NAV_LEFT)) action = RGUI_ACTION_LEFT; else if (trigger_state & (1ULL << DEVICE_NAV_RIGHT)) action = RGUI_ACTION_RIGHT; else if (trigger_state & (1ULL << DEVICE_NAV_B)) action = RGUI_ACTION_CANCEL; else if (trigger_state & (1ULL << DEVICE_NAV_A)) action = RGUI_ACTION_OK; else if (trigger_state & (1ULL << DEVICE_NAV_SELECT)) action = RGUI_ACTION_START; else if (trigger_state & (1ULL << DEVICE_NAV_START)) action = RGUI_ACTION_SETTINGS; int input_entry_ret = rgui_iterate(rgui, action); // draw last frame for loading messages if (driver.video_poke && driver.video_poke->set_texture_enable) { driver.video_poke->set_texture_frame(driver.video_data, menu_framebuf, false, RGUI_WIDTH, RGUI_HEIGHT, 1.0f); driver.video_poke->set_texture_enable(driver.video_data, true, false); } rarch_render_cached_frame(); if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_enable(driver.video_data, false, false); if (menu_input_process(NULL, NULL) || input_entry_ret) goto deinit; return true; deinit: // set a timer delay so that we don't instantly switch back to the menu when // press and holding QUIT in the emulation loop (lasts for 30 frame ticks) if (!(g_extern.lifecycle_state & (1ULL << RARCH_FRAMEADVANCE))) g_extern.delay_timer[0] = g_extern.frame_count + 30; g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_INGAME); return false; }