/* SSNES - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #ifndef _PS3_VIDEO_PSGL_H #define _PS3_VIDEO_PSGL_H #include "../gfx/gl_common.h" #include "../gfx/gfx_common.h" #include "../gfx/image.h" #include "../console/console_ext.h" #include #define FBO_DEINIT 0 #define FBO_INIT 1 #define FBO_REINIT 2 #define MAX_SHADERS 16 #define TEXTURES 8 #define TEXTURES_MASK (TEXTURES - 1) #define MIN_SCALING_FACTOR (1.0f) #define MAX_SCALING_FACTOR (4.0f) #define IS_TIMER_NOT_EXPIRED(getter) (g_frame_count < getter) #define IS_TIMER_EXPIRED(getter) (!(IS_TIMER_NOT_EXPIRED(getter))) #define SET_TIMER_EXPIRATION(setter, value) setter = g_frame_count + value; #define SSNES_CG_MAX_SHADERS 16 #define SSNES_CG_MENU_SHADER_INDEX (SSNES_CG_MAX_SHADERS - 1) typedef struct gl { bool block_swap; bool fbo_inited; bool keep_aspect; bool render_to_tex; bool should_resize; bool vsync; bool overscan_enable; int fbo_pass; unsigned base_size; /* 2 or 4*/ unsigned last_width[TEXTURES]; unsigned last_height[TEXTURES]; unsigned tex_index; /* For use with PREV. */ unsigned tex_w, tex_h; unsigned vp_width, vp_out_width; unsigned vp_height, vp_out_height; unsigned win_width; unsigned win_height; GLfloat overscan_amount; GLfloat tex_coords[8]; GLfloat fbo_tex_coords[8]; GLenum texture_type; /* XBGR1555 or ARGB*/ GLenum texture_fmt; /* Render-to-texture, multipass shaders */ GLuint fbo[MAX_SHADERS]; GLuint fbo_texture[MAX_SHADERS]; GLuint menu_texture_id; GLuint pbo; GLuint texture[TEXTURES]; GLuint tex_filter; CellVideoOutState g_video_state; PSGLdevice* gl_device; PSGLcontext* gl_context; struct gl_fbo_rect fbo_rect[MAX_SHADERS]; struct gl_fbo_scale fbo_scale[MAX_SHADERS]; struct gl_tex_info prev_info[TEXTURES]; struct texture_image menu_texture; void *empty_buf; } gl_t; bool ps3_setup_texture(void); const char * ps3_get_resolution_label(uint32_t resolution); int ps3_check_resolution(uint32_t resolution_id); void gl_frame_menu(void); void gl_deinit_fbo(gl_t * gl); void gl_init_fbo(gl_t * gl, unsigned width, unsigned height); void ps3_previous_resolution (void); void ps3_next_resolution (void); void ps3_set_filtering(unsigned index, bool set_smooth); void ps3_video_deinit(void); void ps3graphics_reinit_fbos (void); void ps3graphics_set_overscan(bool overscan_enable, float amount, bool recalculate_viewport); void ps3graphics_set_vsync(uint32_t vsync); void ps3graphics_video_init(bool get_all_resolutions); void ps3graphics_video_reinit(void); bool gl_cg_reinit(const char *path); bool gl_cg_save_cgp(const char *path, const struct gl_cg_cgp_info *info); bool gl_cg_load_shader(unsigned index, const char *path); unsigned gl_cg_get_lut_info(struct gl_cg_lut_info *info, unsigned elems); extern void *g_gl; extern unsigned g_frame_count; #endif