/* Copyright (C) 2010-2022 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (net_compat.h). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _LIBRETRO_SDK_NET_COMPAT_H #define _LIBRETRO_SDK_NET_COMPAT_H #include #include #include #include #ifndef _WIN32 #include #include #endif #include #if defined(_WIN32) && !defined(_XBOX) #define WIN32_LEAN_AND_MEAN #include #include #include #if _MSC_VER && _MSC_VER <= 1600 /* If we are using MSVC2010 or lower, disable WSAPoll support * to ensure Windows XP and earlier backwards compatibility */ #else #ifndef WIN32_SUPPORTS_POLL #define WIN32_SUPPORTS_POLL 1 #endif #endif #if defined(WIN32_SUPPORTS_POLL) && defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0600 #define NETWORK_HAVE_POLL 1 #endif #elif defined(_XBOX) #define NOD3D #include #include #ifndef SO_KEEPALIVE #define SO_KEEPALIVE 0 /* verify if correct */ #endif #define socklen_t unsigned int #elif defined(VITA) #include #include #define NETWORK_HAVE_POLL 1 #define AF_UNSPEC 0 #define AF_INET SCE_NET_AF_INET #define SOCK_STREAM SCE_NET_SOCK_STREAM #define SOCK_DGRAM SCE_NET_SOCK_DGRAM #define INADDR_ANY SCE_NET_INADDR_ANY #define INADDR_NONE 0xFFFFFFFF #define SOL_SOCKET SCE_NET_SOL_SOCKET #define SO_REUSEADDR SCE_NET_SO_REUSEADDR #define SO_KEEPALIVE SCE_NET_SO_KEEPALIVE #define SO_BROADCAST SCE_NET_SO_BROADCAST #define SO_SNDBUF SCE_NET_SO_SNDBUF #define SO_RCVBUF SCE_NET_SO_RCVBUF #define SO_SNDTIMEO SCE_NET_SO_SNDTIMEO #define SO_RCVTIMEO SCE_NET_SO_RCVTIMEO #define SO_ERROR SCE_NET_SO_ERROR #define SO_NBIO SCE_NET_SO_NBIO #define IPPROTO_IP SCE_NET_IPPROTO_IP #define IP_MULTICAST_TTL SCE_NET_IP_MULTICAST_TTL #define IPPROTO_TCP SCE_NET_IPPROTO_TCP #define TCP_NODELAY SCE_NET_TCP_NODELAY #define IPPROTO_UDP SCE_NET_IPPROTO_UDP #define MSG_DONTWAIT SCE_NET_MSG_DONTWAIT #define POLLIN SCE_NET_EPOLLIN #define POLLOUT SCE_NET_EPOLLOUT #define POLLERR SCE_NET_EPOLLERR #define POLLHUP SCE_NET_EPOLLHUP #define POLLNVAL 0 #define sockaddr SceNetSockaddr #define sockaddr_in SceNetSockaddrIn #define in_addr SceNetInAddr #define socklen_t unsigned int #define socket(a,b,c) sceNetSocket("unknown",a,b,c) #define getsockname sceNetGetsockname #define getsockopt sceNetGetsockopt #define setsockopt sceNetSetsockopt #define bind sceNetBind #define listen sceNetListen #define accept sceNetAccept #define connect sceNetConnect #define send sceNetSend #define sendto sceNetSendto #define recv sceNetRecv #define recvfrom sceNetRecvfrom #define htonl sceNetHtonl #define ntohl sceNetNtohl #define htons sceNetHtons #define ntohs sceNetNtohs #define inet_ntop sceNetInetNtop #define inet_pton sceNetInetPton #elif defined(GEKKO) #include #define NETWORK_HAVE_POLL 1 #define pollfd pollsd #define socket(a,b,c) net_socket(a,b,c) #define getsockopt(a,b,c,d,e) net_getsockopt(a,b,c,d,e) #define setsockopt(a,b,c,d,e) net_setsockopt(a,b,c,d,e) #define bind(a,b,c) net_bind(a,b,c) #define listen(a,b) net_listen(a,b) #define accept(a,b,c) net_accept(a,b,c) #define connect(a,b,c) net_connect(a,b,c) #define send(a,b,c,d) net_send(a,b,c,d) #define sendto(a,b,c,d,e,f) net_sendto(a,b,c,d,e,f) #define recv(a,b,c,d) net_recv(a,b,c,d) #define recvfrom(a,b,c,d,e,f) net_recvfrom(a,b,c,d,e,f) #define select(a,b,c,d,e) net_select(a,b,c,d,e) #define gethostbyname(a) net_gethostbyname(a) #else #include #include #include #include #ifndef __PSL1GHT__ #include #endif #include #include #include #if !defined(__PSL1GHT__) && defined(__PS3__) #include #include #else #include #endif #if defined(__PSL1GHT__) #include #define NETWORK_HAVE_POLL 1 #elif defined(WIIU) #define WIIU_RCVBUF 0x40000 #define WIIU_SNDBUF 0x40000 #elif !defined(__PS3__) #include #define NETWORK_HAVE_POLL 1 #endif #endif #ifndef MSG_NOSIGNAL #define MSG_NOSIGNAL 0 #endif #if defined(AF_INET6) && !defined(HAVE_SOCKET_LEGACY) && !defined(_3DS) #define HAVE_INET6 1 #endif #ifdef NETWORK_HAVE_POLL #ifdef GEKKO #define NET_POLL_FD(sockfd, sockfds) (sockfds)->socket = (sockfd) #else #define NET_POLL_FD(sockfd, sockfds) (sockfds)->fd = (sockfd) #endif #define NET_POLL_EVENT(sockev, sockfds) (sockfds)->events |= (sockev) #define NET_POLL_HAS_EVENT(sockev, sockfds) ((sockfds)->revents & (sockev)) #endif RETRO_BEGIN_DECLS /* Compatibility layer for legacy or incomplete BSD socket implementations. * Only for IPv4. Mostly useful for the consoles which do not support * anything reasonably modern on the socket API side of things. */ #ifdef HAVE_SOCKET_LEGACY #define sockaddr_storage sockaddr_in #ifdef AI_PASSIVE #undef AI_PASSIVE #endif #ifdef AI_CANONNAME #undef AI_CANONNAME #endif #ifdef AI_NUMERICHOST #undef AI_NUMERICHOST #endif #ifdef AI_NUMERICSERV #undef AI_NUMERICSERV #endif #ifdef NI_NUMERICHOST #undef NI_NUMERICHOST #endif #ifdef NI_NUMERICSERV #undef NI_NUMERICSERV #endif #ifdef NI_NOFQDN #undef NI_NOFQDN #endif #ifdef NI_NAMEREQD #undef NI_NAMEREQD #endif #ifdef NI_DGRAM #undef NI_DGRAM #endif #define AI_PASSIVE 1 #define AI_CANONNAME 2 #define AI_NUMERICHOST 4 #define AI_NUMERICSERV 8 #define NI_NUMERICHOST 1 #define NI_NUMERICSERV 2 #define NI_NOFQDN 4 #define NI_NAMEREQD 8 #define NI_DGRAM 16 #ifndef __PS3__ struct addrinfo { int ai_flags; int ai_family; int ai_socktype; int ai_protocol; socklen_t ai_addrlen; struct sockaddr *ai_addr; char *ai_canonname; struct addrinfo *ai_next; }; #endif /* gai_strerror() not used, so we skip that. */ #else /* Ensure that getaddrinfo and getnameinfo flags are always defined. */ #ifndef AI_PASSIVE #define AI_PASSIVE 0 #endif #ifndef AI_CANONNAME #define AI_CANONNAME 0 #endif #ifndef AI_NUMERICHOST #define AI_NUMERICHOST 0 #endif #ifndef AI_NUMERICSERV #define AI_NUMERICSERV 0 #endif #ifndef NI_NUMERICHOST #define NI_NUMERICHOST 0 #endif #ifndef NI_NUMERICSERV #define NI_NUMERICSERV 0 #endif #ifndef NI_NOFQDN #define NI_NOFQDN 0 #endif #ifndef NI_NAMEREQD #define NI_NAMEREQD 0 #endif #ifndef NI_DGRAM #define NI_DGRAM 0 #endif #endif #if defined(_XBOX) struct hostent { char *h_name; char **h_aliases; int h_addrtype; int h_length; char **h_addr_list; char *h_addr; char *h_end; }; #elif defined(VITA) struct pollfd { int fd; unsigned events; unsigned revents; unsigned __pad; /* Align to 64-bits boundary */ }; struct hostent { char *h_name; char **h_aliases; int h_addrtype; int h_length; char **h_addr_list; char *h_addr; char *h_end; }; #endif static INLINE bool isagain(int val) { #if defined(_WIN32) return (val == SOCKET_ERROR) && (WSAGetLastError() == WSAEWOULDBLOCK); #elif !defined(__PSL1GHT__) && defined(__PS3__) return (sys_net_errno == SYS_NET_EAGAIN) || (sys_net_errno == SYS_NET_EWOULDBLOCK); #elif defined(VITA) return (val == SCE_NET_ERROR_EAGAIN) || (val == SCE_NET_ERROR_EWOULDBLOCK); #elif defined(WIIU) return (val == -1) && (socketlasterr() == SO_SUCCESS || socketlasterr() == SO_EWOULDBLOCK); #else return (val < 0) && (errno == EAGAIN || errno == EWOULDBLOCK); #endif } static INLINE bool isinprogress(int val) { #if defined(_WIN32) return (val == SOCKET_ERROR) && (WSAGetLastError() == WSAEWOULDBLOCK); #elif !defined(__PSL1GHT__) && defined(__PS3__) return (sys_net_errno == SYS_NET_EINPROGRESS); #elif defined(VITA) return (val == SCE_NET_ERROR_EINPROGRESS); #elif defined(WIIU) return (val == -1) && (socketlasterr() == SO_EINPROGRESS); #else return (val < 0) && (errno == EINPROGRESS); #endif } #if defined(_WIN32) && !defined(_XBOX) #if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600 const char *inet_ntop(int af, const void *src, char *dst, socklen_t size); int inet_pton(int af, const char *src, void *dst); #endif #elif defined(_XBOX) struct hostent *gethostbyname(const char *name); #elif defined(VITA) char *inet_ntoa(struct in_addr in); int inet_aton(const char *cp, struct in_addr *inp); uint32_t inet_addr(const char *cp); struct hostent *gethostbyname(const char *name); #elif defined(GEKKO) const char *inet_ntop(int af, const void *src, char *dst, socklen_t size); int inet_pton(int af, const char *src, void *dst); #endif int getaddrinfo_retro(const char *node, const char *service, struct addrinfo *hints, struct addrinfo **res); void freeaddrinfo_retro(struct addrinfo *res); int getnameinfo_retro(const struct sockaddr *addr, socklen_t addrlen, char *host, socklen_t hostlen, char *serv, socklen_t servlen, int flags); bool addr_6to4(struct sockaddr_storage *addr); bool ipv4_is_lan_address(const struct sockaddr_in *addr); bool ipv4_is_cgnat_address(const struct sockaddr_in *addr); /** * network_init: * * Platform specific socket library initialization. * * @return true if successful, otherwise false. **/ bool network_init(void); RETRO_END_DECLS #endif