/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include "android_general.h" #include "../../../input/input_common.h" #include "../../../performance.h" #include "../../../general.h" #include "../../../driver.h" #define AKEY_EVENT_NO_ACTION 255 #define MAX_PADS 8 enum { AKEYCODE_ESCAPE = 111, AKEYCODE_BREAK = 121, AKEYCODE_F2 = 132, AKEYCODE_F3 = 133, AKEYCODE_F4 = 134, AKEYCODE_F5 = 135, AKEYCODE_F6 = 136, AKEYCODE_F7 = 137, AKEYCODE_F8 = 138, AKEYCODE_F9 = 139, AKEYCODE_BUTTON_1 = 188, AKEYCODE_BUTTON_2 = 189, AKEYCODE_BUTTON_3 = 190, AKEYCODE_BUTTON_4 = 191, AKEYCODE_BUTTON_5 = 192, AKEYCODE_BUTTON_6 = 193, AKEYCODE_BUTTON_7 = 194, AKEYCODE_BUTTON_8 = 195, AKEYCODE_BUTTON_9 = 196, AKEYCODE_BUTTON_10 = 197, AKEYCODE_BUTTON_11 = 198, AKEYCODE_BUTTON_12 = 199, AKEYCODE_BUTTON_13 = 200, AKEYCODE_BUTTON_14 = 201, AKEYCODE_BUTTON_15 = 202, AKEYCODE_BUTTON_16 = 203, AKEYCODE_ASSIST = 219, }; #define LAST_KEYCODE AKEYCODE_ASSIST #define PRESSED_UP(x, y) ((-0.80f > y) && (x >= -1.00f)) #define PRESSED_DOWN(x, y) ((0.80f < y) && (y <= 1.00f)) #define PRESSED_LEFT(x, y) ((-0.80f > x) && (x >= -1.00f)) #define PRESSED_RIGHT(x, y) ((0.80f < x) && (x <= 1.00f)) #define MAX_DEVICE_IDS 50 static unsigned pads_connected; static uint64_t state[MAX_PADS]; static int8_t state_device_ids[MAX_DEVICE_IDS]; static uint64_t keycode_lut[LAST_KEYCODE]; static int16_t pointer_x; static int16_t pointer_y; static uint8_t pointer_dirty; static void setup_keycode_lut(void) { /* eight 8-bit values are packed into one uint64_t * one for each of the 8 pads */ uint8_t shift = 8; for(int j = 0; j < LAST_KEYCODE; j++) keycode_lut[j] = 0; for(int i = 0; i < MAX_PADS; i++) { // Hack - we have to add '1' to the bit mask here because // RETRO_DEVICE_ID_JOYPAD_B is 0 #if 1 // name='Logitech Logitech RumblePad 2 USB' keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift); keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift); keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift); keycode_lut[AKEYCODE_BUTTON_10] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift); keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift); keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift); keycode_lut[AKEYCODE_BUTTON_5] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift); keycode_lut[AKEYCODE_BUTTON_6] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift); keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift); keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift); keycode_lut[AKEYCODE_BUTTON_11] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift); keycode_lut[AKEYCODE_BUTTON_12] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift); #endif #if 0 // com.ccpcreations.android.WiiUseAndroid IME driver // Player 1 keycode_lut[AKEYCODE_DPAD_UP] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift); keycode_lut[AKEYCODE_DPAD_DOWN] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift); keycode_lut[AKEYCODE_DPAD_LEFT] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift); keycode_lut[AKEYCODE_DPAD_RIGHT]|= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift); keycode_lut[AKEYCODE_1] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift); keycode_lut[AKEYCODE_2] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift); keycode_lut[AKEYCODE_3] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift); keycode_lut[AKEYCODE_4] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift); keycode_lut[AKEYCODE_5] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift); keycode_lut[AKEYCODE_6] |= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift); keycode_lut[AKEYCODE_M] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift); keycode_lut[AKEYCODE_P] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift); keycode_lut[AKEYCODE_E] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift); keycode_lut[AKEYCODE_B] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift); keycode_lut[AKEYCODE_F] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift); keycode_lut[AKEYCODE_G] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift); keycode_lut[AKEYCODE_C] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift); keycode_lut[AKEYCODE_LEFT_BRACKET] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift); keycode_lut[AKEYCODE_RIGHT_BRACKET] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift); keycode_lut[AKEYCODE_Z] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift); keycode_lut[AKEYCODE_H] |= ((RARCH_RESET+1) << shift); keycode_lut[AKEYCODE_W] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift); keycode_lut[AKEYCODE_S] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift); keycode_lut[AKEYCODE_A] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift); keycode_lut[AKEYCODE_D] |= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift); keycode_lut[AKEYCODE_C] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift); keycode_lut[AKEYCODE_Z] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift); #endif #if 0 // name='HuiJia USB GamePad' (SNES PAD USB Converter) keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift); keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift); keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift); keycode_lut[AKEYCODE_BUTTON_10] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift); keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift); keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift); keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift); keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift); #endif #if 0 // name='Microsoft® Microsoft® SideWinder® Game Pad USB' keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift); keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift); keycode_lut[AKEYCODE_BUTTON_R2] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift); keycode_lut[AKEYCODE_BUTTON_L2] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift); keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift); keycode_lut[AKEYCODE_BUTTON_Y] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift); keycode_lut[AKEYCODE_BUTTON_L1] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift); keycode_lut[AKEYCODE_BUTTON_R1] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift); keycode_lut[AKEYCODE_BUTTON_Z] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift); keycode_lut[AKEYCODE_BUTTON_C] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift); keycode_lut[AKEYCODE_BUTTON_11] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift); keycode_lut[AKEYCODE_BUTTON_12] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift); #endif #if 0 // name='Microsoft SideWinder Dual Strike USB version 1.0' keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift); keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift); keycode_lut[AKEYCODE_BUTTON_6] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift); keycode_lut[AKEYCODE_BUTTON_5] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift); keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift); keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_X) << shift); keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L) << shift); keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R) << shift); keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_L2) << shift); #endif #if 0 // name='WiseGroup.,Ltd MP-8866 Dual USB Joypad' (PS2 to USB converter) keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift); keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift); keycode_lut[AKEYCODE_BUTTON_10] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift); keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift); keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift); keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift); keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift); keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift); keycode_lut[AKEYCODE_BUTTON_5] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift); keycode_lut[AKEYCODE_BUTTON_6] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift); keycode_lut[AKEYCODE_BUTTON_11] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift); keycode_lut[AKEYCODE_BUTTON_12] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift); #endif #if 0 //DualShock 3/Sixaxis pad //keycode_lut[AKEYCODE_DPAD_UP] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift); //keycode_lut[AKEYCODE_DPAD_DOWN] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift); //keycode_lut[AKEYCODE_DPAD_LEFT] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift); //keycode_lut[AKEYCODE_DPAD_RIGHT] |= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift); keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift); keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift); keycode_lut[AKEYCODE_BUTTON_SELECT] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift); keycode_lut[AKEYCODE_BUTTON_START] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift); keycode_lut[AKEYCODE_BUTTON_Y] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift); keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift); keycode_lut[AKEYCODE_BUTTON_L1] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift); keycode_lut[AKEYCODE_BUTTON_R1] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift); keycode_lut[AKEYCODE_BUTTON_L2] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift); keycode_lut[AKEYCODE_BUTTON_R2] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift); keycode_lut[AKEYCODE_BUTTON_THUMBL] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift); keycode_lut[AKEYCODE_BUTTON_THUMBR] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift); #endif // Keyboard // TODO: Map L2/R2/L3/R3 #if 1 keycode_lut[AKEYCODE_Z] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift); keycode_lut[AKEYCODE_A] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift); keycode_lut[AKEYCODE_SHIFT_RIGHT] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift); keycode_lut[AKEYCODE_ENTER] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift); keycode_lut[AKEYCODE_DPAD_UP] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift); keycode_lut[AKEYCODE_DPAD_DOWN] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift); keycode_lut[AKEYCODE_DPAD_LEFT] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift); keycode_lut[AKEYCODE_DPAD_RIGHT] |= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift); keycode_lut[AKEYCODE_X] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift); keycode_lut[AKEYCODE_S] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift); keycode_lut[AKEYCODE_Q] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift); keycode_lut[AKEYCODE_W] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift); /* Misc control scheme */ keycode_lut[AKEYCODE_F2] |= ((RARCH_SAVE_STATE_KEY+1) << shift); keycode_lut[AKEYCODE_F4] |= ((RARCH_LOAD_STATE_KEY+1) << shift); keycode_lut[AKEYCODE_F7] |= ((RARCH_STATE_SLOT_PLUS+1) << shift); keycode_lut[AKEYCODE_F6] |= ((RARCH_STATE_SLOT_MINUS+1) << shift); keycode_lut[AKEYCODE_SPACE] |= ((RARCH_FAST_FORWARD_KEY+1) << shift); keycode_lut[AKEYCODE_L] |= ((RARCH_FAST_FORWARD_HOLD_KEY+1) << shift); keycode_lut[AKEYCODE_BREAK] |= ((RARCH_PAUSE_TOGGLE+1) << shift); keycode_lut[AKEYCODE_K] |= ((RARCH_FRAMEADVANCE+1) << shift); keycode_lut[AKEYCODE_H] |= ((RARCH_RESET+1) << shift); keycode_lut[AKEYCODE_R] |= ((RARCH_REWIND+1) << shift); keycode_lut[AKEYCODE_F9] |= ((RARCH_MUTE+1) << shift); #endif keycode_lut[AKEYCODE_ESCAPE] |= ((RARCH_QUIT_KEY+1) << shift); keycode_lut[AKEYCODE_BACK] |= ((RARCH_QUIT_KEY+1) << shift); shift += 8; } } static void *android_input_init(void) { pads_connected = 0; for(unsigned player = 0; player < 4; player++) for(unsigned i = 0; i < RARCH_FIRST_META_KEY; i++) { g_settings.input.binds[player][i].id = i; g_settings.input.binds[player][i].joykey = 0; } for(int player = 0; player < 4; player++) { g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_B].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_B); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_Y].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_Y); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_SELECT].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_START].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_START); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_UP].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_UP); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_A].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_A); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_X].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_X); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_L); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_R); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L2].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_L2); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R2].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_R2); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L3].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_L3); g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R3].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_R3); } for(int i = 0; i < MAX_DEVICE_IDS; i++) state_device_ids[i] = -1; setup_keycode_lut(); pointer_x = 0; pointer_y = 0; return (void*)-1; } static void android_input_poll(void *data) { (void)data; RARCH_PERFORMANCE_INIT(input_poll); RARCH_PERFORMANCE_START(input_poll); struct android_app* android_app = g_android.app; g_extern.lifecycle_state &= ~((1ULL << RARCH_RESET) | (1ULL << RARCH_REWIND) | (1ULL << RARCH_FAST_FORWARD_KEY) | (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | (1ULL << RARCH_MUTE) | (1ULL << RARCH_SAVE_STATE_KEY) | (1ULL << RARCH_LOAD_STATE_KEY) | (1ULL << RARCH_STATE_SLOT_PLUS) | (1ULL << RARCH_STATE_SLOT_MINUS)); // Read all pending events. while(AInputQueue_hasEvents(android_app->inputQueue)) { AInputEvent* event = NULL; AInputQueue_getEvent(android_app->inputQueue, &event); if (AInputQueue_preDispatchEvent(android_app->inputQueue, event)) continue; int32_t handled = 1; int source = AInputEvent_getSource(event); int id = AInputEvent_getDeviceId(event); int type_event = AInputEvent_getType(event); int state_id = state_device_ids[id]; if(state_id == -1) state_id = state_device_ids[id] = pads_connected++; int action = 0; #ifdef RARCH_INPUT_DEBUG char msg[128]; #endif if(type_event == AINPUT_EVENT_TYPE_MOTION) { action = AMotionEvent_getAction(event); int8_t motion_action = action & AMOTION_EVENT_ACTION_MASK; size_t motion_pointer = action >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; float x = AMotionEvent_getX(event, motion_pointer); float y = AMotionEvent_getY(event, motion_pointer); if(source & ~(AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE)) { state[state_id] &= ~((1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)); state[state_id] |= PRESSED_LEFT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0; state[state_id] |= PRESSED_RIGHT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0; state[state_id] |= PRESSED_UP(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0; state[state_id] |= PRESSED_DOWN(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0; } else { bool mouse_is_not_dirty = (source == AINPUT_SOURCE_MOUSE && action != AMOTION_EVENT_ACTION_DOWN); bool pointer_is_not_dirty = (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL || action == AMOTION_EVENT_ACTION_POINTER_UP); pointer_dirty = !(mouse_is_not_dirty || pointer_is_not_dirty); if (pointer_dirty) input_translate_coord_viewport(x, y, &pointer_x, &pointer_y); } #ifdef RARCH_INPUT_DEBUG snprintf(msg, sizeof(msg), "Pad %d : x = %.2f, y = %.2f, src %d.\n", state_id, x, y, source); #endif } else { int keycode = AKeyEvent_getKeyCode(event); /* Hack - we have to decrease the unpacked value by 1 * because we 'added' 1 to each entry in the LUT - * RETRO_DEVICE_ID_JOYPAD_B is 0 */ uint8_t unpacked = (keycode_lut[keycode] >> ((state_id+1) << 3)) - 1; uint64_t input_state = (1ULL << unpacked); int action = AKeyEvent_getAction(event); #ifdef RARCH_INPUT_DEBUG snprintf(msg, sizeof(msg), "Pad %d : %d, ac = %d, src = %d.\n", state_id, keycode, action, source); #endif uint64_t *key = NULL; if(input_state < (1ULL << RARCH_FIRST_META_KEY)) key = &state[state_id]; else if(input_state) key = &g_extern.lifecycle_state; if(key != NULL) { if (action == AKEY_EVENT_ACTION_UP) *key &= ~(input_state); else if (action == AKEY_EVENT_ACTION_DOWN) *key |= input_state; } if(keycode == AKEYCODE_VOLUME_UP || keycode == AKEYCODE_VOLUME_DOWN) handled = 0; } #ifdef RARCH_INPUT_DEBUG msg_queue_push(g_extern.msg_queue, msg, 0, 30); #endif AInputQueue_finishEvent(android_app->inputQueue, event, handled); } RARCH_PERFORMANCE_STOP(input_poll); } static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { switch (device) { case RETRO_DEVICE_JOYPAD: return ((state[port] & binds[port][id].joykey) && (port < pads_connected)); case RETRO_DEVICE_POINTER: switch(id) { case RETRO_DEVICE_ID_POINTER_X: return pointer_x; case RETRO_DEVICE_ID_POINTER_Y: return pointer_y; case RETRO_DEVICE_ID_POINTER_PRESSED: return pointer_dirty; default: return 0; } default: return 0; } } static bool android_input_key_pressed(void *data, int key) { return ((g_extern.lifecycle_state | driver.overlay_state) & (1ULL << key)); } static void android_input_free_input(void *data) { (void)data; } const input_driver_t input_android = { android_input_init, android_input_poll, android_input_state, android_input_key_pressed, android_input_free_input, "android_input", };