/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include #include "input_luts.h" uint64_t default_keybind_lut[SSNES_FIRST_META_KEY]; #if defined(__CELLOS_LV2__) uint64_t platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = { CTRL_CIRCLE_MASK, CTRL_CROSS_MASK, CTRL_TRIANGLE_MASK, CTRL_SQUARE_MASK, CTRL_UP_MASK, CTRL_DOWN_MASK, CTRL_LEFT_MASK, CTRL_RIGHT_MASK, CTRL_SELECT_MASK, CTRL_START_MASK, CTRL_L1_MASK, CTRL_L2_MASK, CTRL_L3_MASK, CTRL_R1_MASK, CTRL_R2_MASK, CTRL_R3_MASK, CTRL_LSTICK_LEFT_MASK, CTRL_LSTICK_RIGHT_MASK, CTRL_LSTICK_UP_MASK, CTRL_LSTICK_DOWN_MASK, CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK, CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK, CTRL_UP_MASK | CTRL_LSTICK_UP_MASK, CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK, CTRL_RSTICK_LEFT_MASK, CTRL_RSTICK_RIGHT_MASK, CTRL_RSTICK_UP_MASK, CTRL_RSTICK_DOWN_MASK, CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK, CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK, CTRL_UP_MASK | CTRL_RSTICK_UP_MASK, CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK, }; #endif struct platform_bind { uint64_t joykey; const char *label; }; #if defined(__CELLOS_LV2__) static const struct platform_bind platform_keys[] = { { CTRL_CIRCLE_MASK, "Circle button" }, { CTRL_CROSS_MASK, "Cross button" }, { CTRL_TRIANGLE_MASK, "Triangle button" }, { CTRL_SQUARE_MASK, "Square button" }, { CTRL_UP_MASK, "D-Pad Up" }, { CTRL_DOWN_MASK, "D-Pad Down" }, { CTRL_LEFT_MASK, "D-Pad Left" }, { CTRL_RIGHT_MASK, "D-Pad Right" }, { CTRL_SELECT_MASK, "Select button" }, { CTRL_START_MASK, "Start button" }, { CTRL_L1_MASK, "L1 button" }, { CTRL_L2_MASK, "L2 button" }, { CTRL_L3_MASK, "L3 button" }, { CTRL_R1_MASK, "R1 button" }, { CTRL_R2_MASK, "R2 button" }, { CTRL_R3_MASK, "R3 button" }, { CTRL_LSTICK_LEFT_MASK, "LStick Left" }, { CTRL_LSTICK_RIGHT_MASK, "LStick Right" }, { CTRL_LSTICK_UP_MASK, "LStick Up" }, { CTRL_LSTICK_DOWN_MASK, "LStick Down" }, { CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK, "LStick D-Pad Left" }, { CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK, "LStick D-Pad Right" }, { CTRL_UP_MASK | CTRL_LSTICK_UP_MASK, "LStick D-Pad Up" }, { CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK, "LStick D-Pad Down" }, { CTRL_RSTICK_LEFT_MASK, "RStick Left" }, { CTRL_RSTICK_RIGHT_MASK, "RStick Right" }, { CTRL_RSTICK_UP_MASK, "RStick Up" }, { CTRL_RSTICK_DOWN_MASK, "RStick Down" }, { CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK, "RStick D-Pad Left" }, { CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK, "RStick D-Pad Right" }, { CTRL_UP_MASK | CTRL_RSTICK_UP_MASK, "RStick D-Pad Up" }, { CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK, "RStick D-Pad Down" }, }; #elif defined(_XBOX) #endif uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey) { size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]); if (platform_keys[0].joykey == joykey) return joykey; for (size_t i = 1; i < arr_size; i++) { if (platform_keys[i].joykey == joykey) return platform_keys[i - 1].joykey; } return NO_BTN; } uint64_t ssnes_input_find_next_platform_key(uint64_t joykey) { size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]); if (platform_keys[arr_size - 1].joykey == joykey) return joykey; for (size_t i = 0; i < arr_size - 1; i++) { if (platform_keys[i].joykey == joykey) return platform_keys[i + 1].joykey; } return NO_BTN; } const char *ssnes_input_find_platform_key_label(uint64_t joykey) { if (joykey == NO_BTN) return "No button"; size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]); for (size_t i = 0; i < arr_size; i++) { if (platform_keys[i].joykey == joykey) return platform_keys[i].label; } return "Unknown"; }