/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #import #include "../drivers/cocoa_input.h" #include "../connect/joypad_connection.h" joypad_connection_t *slots; enum { GCCONTROLLER_PLAYER_INDEX_UNSET = -1, }; static bool apple_gamecontroller_available(void) { int major, minor; get_ios_version(&major, &minor); if (major <= 6) return false; return true; } static void apple_gamecontroller_joypad_poll_internal(GCController *controller) { uint32_t slot, pause; uint32_t *buttons; driver_t *driver = driver_get_ptr(); cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data; if (!apple || !controller) return; slot = (uint32_t)controller.playerIndex; /* retain the start (pause) value */ pause = apple->mfi_buttons[slot] & (1 << RETRO_DEVICE_ID_JOYPAD_START); apple->mfi_buttons[slot] = 0; memset(apple->axes[slot], 0, sizeof(apple->axes[0])); apple->mfi_buttons[slot] |= pause; buttons = &apple->mfi_buttons[slot]; if (controller.extendedGamepad) { GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad; *buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0; *buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0; *buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0; *buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0; *buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0; *buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0; *buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0; *buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0; *buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0; *buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0; *buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0; *buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0; apple->axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f; apple->axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f; apple->axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f; apple->axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f; apple->axes[slot][4] = gp.rightThumbstick.yAxis.value * 32767.0f; apple->axes[slot][5] = gp.rightThumbstick.yAxis.value * 32767.0f; } else if (controller.gamepad) { GCGamepad *gp = (GCGamepad *)controller.gamepad; *buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0; *buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0; *buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0; *buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0; *buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0; *buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0; *buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0; *buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0; *buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0; *buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0; } } static void apple_gamecontroller_joypad_poll(void) { if (!apple_gamecontroller_available()) return; for (GCController *controller in [GCController controllers]) apple_gamecontroller_joypad_poll_internal(controller); } static void apple_gamecontroller_joypad_register(GCGamepad *gamepad) { driver_t *driver = driver_get_ptr(); cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data; gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element) { apple_gamecontroller_joypad_poll_internal(updateGamepad.controller); }; gamepad.controller.controllerPausedHandler = ^(GCController *controller) { uint32_t slot = (uint32_t)controller.playerIndex; apple->mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START); dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ apple->mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START); }); }; } static int32_t apple_gamecontroller_joypad_connect_gcapi(joypad_connection_t *joyconn) { int pad = pad_connection_find_vacant_pad(joyconn); if (pad >= 0 && pad < MAX_USERS) { joypad_connection_t *s = (joypad_connection_t*)&joyconn[pad]; if (s) s->connected = true; } return pad; } static void apple_gamecontroller_joypad_connect(GCController *controller) { int32_t slot = apple_gamecontroller_joypad_connect_gcapi(slots); controller.playerIndex = (slot >= 0 && slot < MAX_USERS) ? slot : GCCONTROLLER_PLAYER_INDEX_UNSET; if (controller.playerIndex == GCControllerPlayerIndexUnset) return; apple_gamecontroller_joypad_register(controller.gamepad); } static void apple_gamecontroller_joypad_disconnect(GCController* controller) { unsigned pad = (uint32_t)controller.playerIndex; if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET) return; pad_connection_pad_deinit(&slots[pad], pad); } bool apple_gamecontroller_joypad_init(void *data) { static bool inited = false; if (inited) return true; if (!apple_gamecontroller_available()) return false; #ifdef __IPHONE_7_0 [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) { apple_gamecontroller_joypad_connect([note object]); }]; [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) { apple_gamecontroller_joypad_disconnect([note object]); } ]; #endif return true; } static void apple_gamecontroller_joypad_destroy(void) { } static bool apple_gamecontroller_joypad_button(unsigned port, uint16_t joykey) { driver_t *driver = driver_get_ptr(); cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data; if (joykey == NO_BTN) return false; /* Check hat. */ if (GET_HAT_DIR(joykey)) return false; /* Check the button. */ if ((port < MAX_USERS) && (joykey < 32)) return ((apple->mfi_buttons[port] & (1 << joykey)) != 0); ; return false; } static uint64_t apple_gamecontroller_joypad_get_buttons(unsigned port) { driver_t *driver = driver_get_ptr(); cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data; if (!apple) return 0; return apple->mfi_buttons[port]; } static int16_t apple_gamecontroller_joypad_axis(unsigned port, uint32_t joyaxis) { driver_t *driver = driver_get_ptr(); cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data; int16_t val = 0; if (joyaxis == AXIS_NONE) return 0; if (!apple) return 0; if (AXIS_NEG_GET(joyaxis) < 4) { val += apple->axes[port][AXIS_NEG_GET(joyaxis)]; if (val >= 0) val = 0; } else if(AXIS_POS_GET(joyaxis) < 4) { val += apple->axes[port][AXIS_POS_GET(joyaxis)]; if (val <= 0) val = 0; } return val; } static bool apple_gamecontroller_joypad_query_pad(unsigned pad) { return pad < MAX_USERS; } static const char *apple_gamecontroller_joypad_name(unsigned pad) { if (pad >= MAX_USERS) return NULL; return "MFi pad"; } input_device_driver_t mfi_joypad = { apple_gamecontroller_joypad_init, apple_gamecontroller_joypad_query_pad, apple_gamecontroller_joypad_destroy, apple_gamecontroller_joypad_button, apple_gamecontroller_joypad_get_buttons, apple_gamecontroller_joypad_axis, apple_gamecontroller_joypad_poll, NULL, apple_gamecontroller_joypad_name, "mfi", };