/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2018 - Ali Bouhlel * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #define CINTERFACE #include #include #include #include #include "../font_driver.h" #include "../common/d3d11_common.h" #include "../../configuration.h" #include "../../verbosity.h" typedef struct { d3d11_texture_t texture; const font_renderer_driver_t* font_driver; void* font_data; struct font_atlas* atlas; } d3d11_font_t; static void* d3d11_font_init_font(void* data, const char* font_path, float font_size, bool is_threaded) { d3d11_video_t* d3d11 = (d3d11_video_t*)data; d3d11_font_t* font = (d3d11_font_t*)calloc(1, sizeof(*font)); if (!font) return NULL; if (!font_renderer_create_default( &font->font_driver, &font->font_data, font_path, font_size)) { RARCH_WARN("Couldn't initialize font renderer.\n"); free(font); return NULL; } font->atlas = font->font_driver->get_atlas(font->font_data); font->texture.sampler = d3d11->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_BORDER]; font->texture.desc.Width = font->atlas->width; font->texture.desc.Height = font->atlas->height; font->texture.desc.Format = DXGI_FORMAT_A8_UNORM; d3d11_init_texture(d3d11->device, &font->texture); if (font->texture.staging) d3d11_update_texture( d3d11->context, font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM, font->atlas->buffer, &font->texture); font->atlas->dirty = false; return font; } static void d3d11_font_free_font(void* data, bool is_threaded) { d3d11_font_t* font = (d3d11_font_t*)data; if (!font) return; if (font->font_driver && font->font_data && font->font_driver->free) font->font_driver->free(font->font_data); Release(font->texture.handle); Release(font->texture.staging); Release(font->texture.view); free(font); } static int d3d11_font_get_message_width(void* data, const char* msg, unsigned msg_len, float scale) { const struct font_glyph* glyph_q = NULL; d3d11_font_t* font = (d3d11_font_t*)data; unsigned i; int delta_x = 0; if (!font) return 0; glyph_q = font->font_driver->get_glyph(font->font_data, '?'); for (i = 0; i < msg_len; i++) { const struct font_glyph *glyph; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph(font->font_data, code))) if (!(glyph = glyph_q)) continue; delta_x += glyph->advance_x; } return delta_x * scale; } static void d3d11_font_render_line( d3d11_video_t* d3d11, d3d11_font_t* font, const char* msg, unsigned msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { int x, y; unsigned i, count; D3D11_MAPPED_SUBRESOURCE mapped_vbo; d3d11_sprite_t *v = NULL; const struct font_glyph* glyph_q = NULL; if ( !d3d11 || !d3d11->sprites.enabled || msg_len > (unsigned)d3d11->sprites.capacity) return; if (d3d11->sprites.offset + msg_len > (unsigned)d3d11->sprites.capacity) d3d11->sprites.offset = 0; x = roundf(pos_x * width); y = roundf((1.0 - pos_y) * height); switch (text_align) { case TEXT_ALIGN_RIGHT: x -= d3d11_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= d3d11_font_get_message_width(font, msg, msg_len, scale) / 2; break; } d3d11->context->lpVtbl->Map( d3d11->context, (D3D11Resource)d3d11->sprites.vbo, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mapped_vbo); v = (d3d11_sprite_t*)mapped_vbo.pData + d3d11->sprites.offset; glyph_q = font->font_driver->get_glyph(font->font_data, '?'); for (i = 0; i < msg_len; i++) { const struct font_glyph* glyph; const char *msg_tmp= &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph(font->font_data, code))) if (!(glyph = glyph_q)) continue; v->pos.x = (x + (glyph->draw_offset_x * scale)) / (float)d3d11->viewport.Width; v->pos.y = (y + (glyph->draw_offset_y * scale)) / (float)d3d11->viewport.Height; v->pos.w = glyph->width * scale / (float)d3d11->viewport.Width; v->pos.h = glyph->height * scale / (float)d3d11->viewport.Height; v->coords.u = glyph->atlas_offset_x / (float)font->texture.desc.Width; v->coords.v = glyph->atlas_offset_y / (float)font->texture.desc.Height; v->coords.w = glyph->width / (float)font->texture.desc.Width; v->coords.h = glyph->height / (float)font->texture.desc.Height; v->params.scaling = 1; v->params.rotation = 0; v->colors[0] = color; v->colors[1] = color; v->colors[2] = color; v->colors[3] = color; v++; x += glyph->advance_x * scale; y += glyph->advance_y * scale; } count = v - ((d3d11_sprite_t*)mapped_vbo.pData + d3d11->sprites.offset); d3d11->context->lpVtbl->Unmap(d3d11->context, (D3D11Resource)d3d11->sprites.vbo, 0); if (!count) return; if (font->atlas->dirty) { if (font->texture.staging) d3d11_update_texture( d3d11->context, font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM, font->atlas->buffer, &font->texture); font->atlas->dirty = false; } { d3d11_texture_t *texture = (d3d11_texture_t*)&font->texture; d3d11->context->lpVtbl->PSSetShaderResources( d3d11->context, 0, 1, &texture->view); d3d11->context->lpVtbl->PSSetSamplers( d3d11->context, 0, 1, (D3D11SamplerState*)&texture->sampler); } d3d11->context->lpVtbl->OMSetBlendState(d3d11->context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK); d3d11->context->lpVtbl->PSSetShader(d3d11->context, d3d11->sprites.shader_font.ps, NULL, 0); d3d11->context->lpVtbl->Draw(d3d11->context, count, d3d11->sprites.offset); d3d11->context->lpVtbl->PSSetShader(d3d11->context, d3d11->sprites.shader.ps, NULL, 0); d3d11->sprites.offset += count; } static void d3d11_font_render_message( d3d11_video_t *d3d11, d3d11_font_t* font, const char* msg, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { struct font_line_metrics *line_metrics = NULL; int lines = 0; float line_height; if (!msg || !*msg) return; /* If font line metrics are not supported just draw as usual */ if (!font->font_driver->get_line_metrics || !font->font_driver->get_line_metrics(font->font_data, &line_metrics)) { d3d11_font_render_line(d3d11, font, msg, strlen(msg), scale, color, pos_x, pos_y, width, height, text_align); return; } line_height = line_metrics->height * scale / height; for (;;) { const char* delim = strchr(msg, '\n'); unsigned msg_len = delim ? (unsigned)(delim - msg) : strlen(msg); /* Draw the line */ d3d11_font_render_line(d3d11, font, msg, msg_len, scale, color, pos_x, pos_y - (float)lines * line_height, width, height, text_align); if (!delim) break; msg += msg_len + 1; lines++; } } static void d3d11_font_render_msg( void *userdata, void* data, const char* msg, const struct font_params *params) { float x, y, scale, drop_mod, drop_alpha; int drop_x, drop_y; enum text_alignment text_align; unsigned color, r, g, b, alpha; d3d11_font_t* font = (d3d11_font_t*)data; d3d11_video_t * d3d11 = (d3d11_video_t*)userdata; unsigned width = d3d11->vp.full_width; unsigned height = d3d11->vp.full_height; if (!font || !msg || !*msg) return; if (params) { x = params->x; y = params->y; scale = params->scale; text_align = params->text_align; drop_x = params->drop_x; drop_y = params->drop_y; drop_mod = params->drop_mod; drop_alpha = params->drop_alpha; r = FONT_COLOR_GET_RED(params->color); g = FONT_COLOR_GET_GREEN(params->color); b = FONT_COLOR_GET_BLUE(params->color); alpha = FONT_COLOR_GET_ALPHA(params->color); color = DXGI_COLOR_RGBA(r, g, b, alpha); } else { settings_t *settings = config_get_ptr(); float video_msg_color_r = settings->floats.video_msg_color_r; float video_msg_color_g = settings->floats.video_msg_color_g; float video_msg_color_b = settings->floats.video_msg_color_b; float video_msg_pos_x = settings->floats.video_msg_pos_x; float video_msg_pos_y = settings->floats.video_msg_pos_y; x = video_msg_pos_x; y = video_msg_pos_y; scale = 1.0f; text_align = TEXT_ALIGN_LEFT; r = (video_msg_color_r * 255); g = (video_msg_color_g * 255); b = (video_msg_color_b * 255); alpha = 255; color = DXGI_COLOR_RGBA(r, g, b, alpha); drop_x = -2; drop_y = -2; drop_mod = 0.3f; drop_alpha = 1.0f; } if (drop_x || drop_y) { unsigned r_dark = r * drop_mod; unsigned g_dark = g * drop_mod; unsigned b_dark = b * drop_mod; unsigned alpha_dark = alpha * drop_alpha; unsigned color_dark = DXGI_COLOR_RGBA(r_dark, g_dark, b_dark, alpha_dark); d3d11_font_render_message(d3d11, font, msg, scale, color_dark, x + scale * drop_x / width, y + scale * drop_y / height, width, height, text_align); } d3d11_font_render_message(d3d11, font, msg, scale, color, x, y, width, height, text_align); } static const struct font_glyph* d3d11_font_get_glyph(void *data, uint32_t code) { d3d11_font_t* font = (d3d11_font_t*)data; if (font && font->font_driver && font->font_driver->ident) return font->font_driver->get_glyph((void*)font->font_driver, code); return NULL; } static bool d3d11_font_get_line_metrics(void* data, struct font_line_metrics **metrics) { d3d11_font_t* font = (d3d11_font_t*)data; if (font && font->font_driver && font->font_data) return font->font_driver->get_line_metrics(font->font_data, metrics); return -1; } font_renderer_t d3d11_font = { d3d11_font_init_font, d3d11_font_free_font, d3d11_font_render_msg, "d3d11font", d3d11_font_get_glyph, NULL, /* bind_block */ NULL, /* flush */ d3d11_font_get_message_width, d3d11_font_get_line_metrics };