/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include "../font_driver.h" #include "../common/gx2_common.h" #include "../../wiiu/system/memory.h" #include "../../wiiu/wiiu_dbg.h" #include "../../configuration.h" typedef struct { GX2Texture texture; GX2_vec2* ubo_tex; const font_renderer_driver_t* font_driver; void* font_data; struct font_atlas* atlas; } wiiu_font_t; static void* wiiu_font_init(void* data, const char* font_path, float font_size, bool is_threaded) { uint32_t i; wiiu_font_t* font = (wiiu_font_t*)calloc(1, sizeof(*font)); if (!font) return NULL; if (!font_renderer_create_default( &font->font_driver, &font->font_data, font_path, font_size)) { free(font); return NULL; } font->atlas = font->font_driver->get_atlas(font->font_data); font->texture.surface.width = font->atlas->width; font->texture.surface.height = font->atlas->height; font->texture.surface.depth = 1; font->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; font->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED; font->texture.viewNumSlices = 1; font->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8; font->texture.compMap = GX2_COMP_SEL(_1, _1, _1, _R); GX2CalcSurfaceSizeAndAlignment(&font->texture.surface); GX2InitTextureRegs(&font->texture); font->texture.surface.image = MEM1_alloc( font->texture.surface.imageSize, font->texture.surface.alignment); for (i = 0; (i < font->atlas->height) && (i < font->texture.surface.height); i++) memcpy((uint8_t*)font->texture.surface.image + (i * font->texture.surface.pitch), font->atlas->buffer + (i * font->atlas->width), font->atlas->width); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, font->texture.surface.image, font->texture.surface.imageSize); font->atlas->dirty = false; font->ubo_tex = MEM1_alloc(sizeof(*font->ubo_tex), GX2_UNIFORM_BLOCK_ALIGNMENT); font->ubo_tex->width = font->texture.surface.width; font->ubo_tex->height = font->texture.surface.height; GX2Invalidate(GX2_INVALIDATE_MODE_CPU_UNIFORM_BLOCK, font->ubo_tex, sizeof(*font->ubo_tex)); return font; } static void wiiu_font_free(void* data, bool is_threaded) { wiiu_font_t* font = (wiiu_font_t*)data; if (!font) return; if (font->font_driver && font->font_data && font->font_driver->free) font->font_driver->free(font->font_data); if (font->texture.surface.image) MEM1_free(font->texture.surface.image); if (font->ubo_tex) MEM1_free(font->ubo_tex); free(font); } static int wiiu_font_get_message_width(void* data, const char* msg, size_t msg_len, float scale) { int i; int delta_x = 0; const struct font_glyph* glyph_q = NULL; wiiu_font_t *font = (wiiu_font_t*)data; if (!font) return 0; glyph_q = font->font_driver->get_glyph(font->font_data, '?'); for (i = 0; i < msg_len; i++) { const struct font_glyph* glyph; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph(font->font_data, code))) if (!(glyph = glyph_q)) continue; delta_x += glyph->advance_x; } return delta_x * scale; } static void wiiu_font_render_line( wiiu_video_t *wiiu, wiiu_font_t* font, const char* msg, size_t msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { int i; int count; sprite_vertex_t *v; const struct font_glyph* glyph_q = NULL; int x = roundf(pos_x * width); int y = roundf((1.0 - pos_y) * height); switch (text_align) { case TEXT_ALIGN_RIGHT: x -= wiiu_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= wiiu_font_get_message_width(font, msg, msg_len, scale) / 2; break; } v = wiiu->vertex_cache.v + wiiu->vertex_cache.current; glyph_q = font->font_driver->get_glyph(font->font_data, '?'); for (i = 0; i < msg_len; i++) { const struct font_glyph* glyph; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph(font->font_data, code))) if (!(glyph = glyph_q)) continue; v->pos.x = x + glyph->draw_offset_x * scale; v->pos.y = y + glyph->draw_offset_y * scale; v->pos.width = glyph->width * scale; v->pos.height = glyph->height * scale; v->coord.u = glyph->atlas_offset_x; v->coord.v = glyph->atlas_offset_y; v->coord.width = glyph->width; v->coord.height = glyph->height; v->color = color; v++; x += glyph->advance_x * scale; y += glyph->advance_y * scale; } count = v - wiiu->vertex_cache.v - wiiu->vertex_cache.current; if (!count) return; GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->vertex_cache.v + wiiu->vertex_cache.current, count * sizeof(wiiu->vertex_cache.v)); if (font->atlas->dirty) { for (i = 0; (i < font->atlas->height) && (i < font->texture.surface.height); i++) memcpy(font->texture.surface.image + (i * font->texture.surface.pitch), font->atlas->buffer + (i * font->atlas->width), font->atlas->width); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, font->texture.surface.image, font->texture.surface.imageSize); font->atlas->dirty = false; } GX2SetPixelTexture(&font->texture, sprite_shader.ps.samplerVars[0].location); GX2SetVertexUniformBlock(sprite_shader.vs.uniformBlocks[1].offset, sprite_shader.vs.uniformBlocks[1].size, font->ubo_tex); GX2DrawEx(GX2_PRIMITIVE_MODE_POINTS, count, wiiu->vertex_cache.current, 1); GX2SetVertexUniformBlock(sprite_shader.vs.uniformBlocks[1].offset, sprite_shader.vs.uniformBlocks[1].size, wiiu->ubo_tex); wiiu->vertex_cache.current = v - wiiu->vertex_cache.v; } static void wiiu_font_render_message( wiiu_video_t *wiiu, wiiu_font_t* font, const char* msg, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { struct font_line_metrics *line_metrics = NULL; int lines = 0; float line_height; if (!msg || !*msg) return; if (!wiiu) return; /* If font line metrics are not supported just draw as usual */ if (!font->font_driver->get_line_metrics || !font->font_driver->get_line_metrics(font->font_data, &line_metrics)) { size_t msg_len = strlen(msg); if (wiiu->vertex_cache.current + (msg_len * 4) <= wiiu->vertex_cache.size) wiiu_font_render_line(wiiu, font, msg, msg_len, scale, color, pos_x, pos_y, width, height, text_align); return; } line_height = line_metrics->height * scale / wiiu->vp.height; for (;;) { const char* delim = strchr(msg, '\n'); size_t msg_len = delim ? (delim - msg) : strlen(msg); /* Draw the line */ if (wiiu->vertex_cache.current + (msg_len * 4) <= wiiu->vertex_cache.size) wiiu_font_render_line(wiiu, font, msg, msg_len, scale, color, pos_x, pos_y - (float)lines * line_height, width, height, text_align); if (!delim) break; msg += msg_len + 1; lines++; } } static void wiiu_font_render_msg( void *userdata, void* data, const char* msg, const struct font_params *params) { float x, y, scale, drop_mod, drop_alpha; int drop_x, drop_y; enum text_alignment text_align; unsigned color, r, g, b, alpha; wiiu_video_t *wiiu = (wiiu_video_t*)userdata; wiiu_font_t *font = (wiiu_font_t*)data; unsigned width = wiiu->vp.full_width; unsigned height = wiiu->vp.full_height; if (!font || !msg || !*msg) return; if (params) { x = params->x; y = params->y; scale = params->scale; text_align = params->text_align; drop_x = params->drop_x; drop_y = params->drop_y; drop_mod = params->drop_mod; drop_alpha = params->drop_alpha; r = FONT_COLOR_GET_RED(params->color); g = FONT_COLOR_GET_GREEN(params->color); b = FONT_COLOR_GET_BLUE(params->color); alpha = FONT_COLOR_GET_ALPHA(params->color); color = params->color; } else { settings_t *settings = config_get_ptr(); float video_msg_pos_x = settings->floats.video_msg_pos_x; float video_msg_pos_y = settings->floats.video_msg_pos_y; float video_msg_color_r = settings->floats.video_msg_color_r; float video_msg_color_g = settings->floats.video_msg_color_g; float video_msg_color_b = settings->floats.video_msg_color_b; x = video_msg_pos_x; y = video_msg_pos_y; scale = 1.0f; text_align = TEXT_ALIGN_LEFT; r = (video_msg_color_r * 255); g = (video_msg_color_g * 255); b = (video_msg_color_b * 255); alpha = 255; color = COLOR_RGBA(r, g, b, alpha); drop_x = -2; drop_y = -2; drop_mod = 0.3f; drop_alpha = 1.0f; } if (drop_x || drop_y) { unsigned r_dark = r * drop_mod; unsigned g_dark = g * drop_mod; unsigned b_dark = b * drop_mod; unsigned alpha_dark = alpha * drop_alpha; unsigned color_dark = COLOR_RGBA(r_dark, g_dark, b_dark, alpha_dark); wiiu_font_render_message(wiiu, font, msg, scale, color_dark, x + scale * drop_x / width, y + scale * drop_y / height, width, height, text_align); } wiiu_font_render_message(wiiu, font, msg, scale, color, x, y, width, height, text_align); } static const struct font_glyph* wiiu_font_get_glyph( void* data, uint32_t code) { wiiu_font_t* font = (wiiu_font_t*)data; if (font && font->font_driver && font->font_driver->ident) return font->font_driver->get_glyph((void*)font->font_driver, code); return NULL; } static bool wiiu_font_get_line_metrics(void* data, struct font_line_metrics **metrics) { wiiu_font_t* font = (wiiu_font_t*)data; if (font && font->font_driver && font->font_data) return font->font_driver->get_line_metrics(font->font_data, metrics); return false; } font_renderer_t wiiu_font = { wiiu_font_init, wiiu_font_free, wiiu_font_render_msg, "wiiu_font", wiiu_font_get_glyph, NULL, /* bind_block */ NULL, /* flush */ wiiu_font_get_message_width, wiiu_font_get_line_metrics };