/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include "input_keyboard.h" #include "../general.h" #include "../system.h" struct input_keyboard_line { char *buffer; size_t ptr; size_t size; /** Line complete callback. * Calls back after return is * pressed with the completed line. * Line can be NULL. **/ input_keyboard_line_complete_t cb; void *userdata; }; static input_keyboard_line_t *g_keyboard_line; static input_keyboard_press_t g_keyboard_press_cb; static void *g_keyboard_press_data; static void input_keyboard_line_toggle_osk(bool enable) { settings_t *settings = config_get_ptr(); if (!settings->osk.enable) return; if (enable) input_driver_ctl(RARCH_INPUT_CTL_SET_KEYBOARD_LINEFEED_ENABLED, NULL); else input_driver_ctl(RARCH_INPUT_CTL_UNSET_KEYBOARD_LINEFEED_ENABLED, NULL); } /** * input_keyboard_line_free: * @state : Input keyboard line handle. * * Frees input keyboard line handle. **/ void input_keyboard_line_free(input_keyboard_line_t *state) { if (!state) return; free(state->buffer); free(state); input_keyboard_line_toggle_osk(false); } /** * input_keyboard_line_new: * @userdata : Userdata. * @cb : Callback function. * * Creates and initializes input keyboard line handle. * Also sets callback function for keyboard line handle * to provided callback @cb. * * Returns: keyboard handle on success, otherwise NULL. **/ input_keyboard_line_t *input_keyboard_line_new(void *userdata, input_keyboard_line_complete_t cb) { input_keyboard_line_t *state = (input_keyboard_line_t*) calloc(1, sizeof(*state)); if (!state) return NULL; state->cb = cb; state->userdata = userdata; input_keyboard_line_toggle_osk(true); return state; } /** * input_keyboard_line_event: * @state : Input keyboard line handle. * @character : Inputted character. * * Called on every keyboard character event. * * Returns: true (1) on success, otherwise false (0). **/ bool input_keyboard_line_event( input_keyboard_line_t *state, uint32_t character) { char c = character >= 128 ? '?' : character; /* Treat extended chars as ? as we cannot support * printable characters for unicode stuff. */ if (c == '\r' || c == '\n') { state->cb(state->userdata, state->buffer); return true; } if (c == '\b' || c == '\x7f') /* 0x7f is ASCII for del */ { if (state->ptr) { memmove(state->buffer + state->ptr - 1, state->buffer + state->ptr, state->size - state->ptr + 1); state->ptr--; state->size--; } } else if (isprint((int)c)) { /* Handle left/right here when suitable */ char *newbuf = (char*) realloc(state->buffer, state->size + 2); if (!newbuf) return false; memmove(newbuf + state->ptr + 1, newbuf + state->ptr, state->size - state->ptr + 1); newbuf[state->ptr] = c; state->ptr++; state->size++; newbuf[state->size] = '\0'; state->buffer = newbuf; } return false; } /** * input_keyboard_line_get_buffer: * @state : Input keyboard line handle. * * Gets the underlying buffer of the keyboard line. * * The underlying buffer can be reallocated at any time * (or be NULL), but the pointer to it remains constant * throughout the objects lifetime. * * Returns: pointer to string. **/ const char **input_keyboard_line_get_buffer( const input_keyboard_line_t *state) { return (const char**)&state->buffer; } /** * input_keyboard_start_line: * @userdata : Userdata. * @cb : Line complete callback function. * * Sets function pointer for keyboard line handle. * * Returns: underlying buffer returned by * input_keyboard_line_get_buffer(). **/ const char **input_keyboard_start_line(void *userdata, input_keyboard_line_complete_t cb) { if (g_keyboard_line) input_keyboard_line_free(g_keyboard_line); g_keyboard_line = input_keyboard_line_new(userdata, cb); /* While reading keyboard line input, we have to block all hotkeys. */ input_driver_keyboard_mapping_set_block(true); return input_keyboard_line_get_buffer(g_keyboard_line); } /** * input_keyboard_wait_keys: * @userdata : Userdata. * @cb : Callback function. * * Waits for keys to be pressed (used for binding keys in the menu). * Callback returns false when all polling is done. **/ void input_keyboard_wait_keys(void *userdata, input_keyboard_press_t cb) { g_keyboard_press_cb = cb; g_keyboard_press_data = userdata; /* While waiting for input, we have to block all hotkeys. */ input_driver_keyboard_mapping_set_block(true); } /** * input_keyboard_wait_keys_cancel: * * Cancels function callback set by input_keyboard_wait_keys(). **/ void input_keyboard_wait_keys_cancel(void) { g_keyboard_press_cb = NULL; g_keyboard_press_data = NULL; input_driver_keyboard_mapping_set_block(false); } /** * input_keyboard_event: * @down : Keycode was pressed down? * @code : Keycode. * @character : Character inputted. * @mod : TODO/FIXME: ??? * * Keyboard event utils. Called by drivers when keyboard events are fired. * This interfaces with the global system driver struct and libretro callbacks. **/ void input_keyboard_event(bool down, unsigned code, uint32_t character, uint16_t mod, unsigned device) { static bool deferred_wait_keys; if (deferred_wait_keys) { if (down) return; input_keyboard_wait_keys_cancel(); deferred_wait_keys = false; } else if (g_keyboard_press_cb) { if (!down) return; if (code == RETROK_UNKNOWN) return; if (g_keyboard_press_cb(g_keyboard_press_data, code)) return; deferred_wait_keys = true; } else if (g_keyboard_line) { if (!down) return; switch (device) { case RETRO_DEVICE_POINTER: if (!input_keyboard_line_event(g_keyboard_line, (code != 0x12d) ? (char)code : character)) return; break; default: if (!input_keyboard_line_event(g_keyboard_line, character)) return; break; } /* Line is complete, can free it now. */ input_keyboard_line_free(g_keyboard_line); g_keyboard_line = NULL; /* Unblock all hotkeys. */ input_driver_keyboard_mapping_set_block(false); } else { retro_keyboard_event_t *key_event = NULL; runloop_ctl(RUNLOOP_CTL_KEY_EVENT_GET, &key_event); if (key_event && *key_event) (*key_event)(down, code, character, mod); } }