/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "driver.h" #include "SDL.h" #include #include "general.h" #include #include #include "ssnes_sdl_input.h" #include #include #include typedef struct x11_input { sdl_input_t *sdl; Display *display; char state[32]; } x11_input_t; struct key_bind { int x; int sdl; }; static int keysym_lut[SDLK_LAST]; static const struct key_bind lut_binds[] = { { XK_Left, SDLK_LEFT }, { XK_Right, SDLK_RIGHT }, { XK_Up, SDLK_UP }, { XK_Down, SDLK_DOWN }, { XK_Return, SDLK_RETURN }, { XK_Tab, SDLK_TAB }, { XK_Insert, SDLK_INSERT }, { XK_Delete, SDLK_DELETE }, { XK_Shift_R, SDLK_RSHIFT }, { XK_Shift_L, SDLK_LSHIFT }, { XK_Control_L, SDLK_LCTRL }, { XK_Alt_L, SDLK_LALT }, { XK_space, SDLK_SPACE }, { XK_Escape, SDLK_ESCAPE }, { XK_KP_Add, SDLK_KP_PLUS }, { XK_KP_Subtract, SDLK_KP_MINUS }, { XK_F1, SDLK_F1 }, { XK_F2, SDLK_F2 }, { XK_F3, SDLK_F3 }, { XK_F4, SDLK_F4 }, { XK_F5, SDLK_F5 }, { XK_F6, SDLK_F6 }, { XK_F7, SDLK_F7 }, { XK_F8, SDLK_F8 }, { XK_F9, SDLK_F9 }, { XK_F10, SDLK_F10 }, { XK_F11, SDLK_F11 }, { XK_F12, SDLK_F12 }, { XK_a, SDLK_a }, { XK_b, SDLK_b }, { XK_c, SDLK_c }, { XK_d, SDLK_d }, { XK_e, SDLK_e }, { XK_f, SDLK_f }, { XK_g, SDLK_g }, { XK_h, SDLK_h }, { XK_i, SDLK_i }, { XK_j, SDLK_j }, { XK_k, SDLK_k }, { XK_l, SDLK_l }, { XK_m, SDLK_m }, { XK_n, SDLK_n }, { XK_o, SDLK_o }, { XK_p, SDLK_p }, { XK_q, SDLK_q }, { XK_r, SDLK_r }, { XK_s, SDLK_s }, { XK_t, SDLK_t }, { XK_u, SDLK_u }, { XK_v, SDLK_v }, { XK_w, SDLK_w }, { XK_x, SDLK_x }, { XK_y, SDLK_y }, { XK_z, SDLK_z }, }; static void init_lut(void) { memset(keysym_lut, 0, sizeof(keysym_lut)); for (unsigned i = 0; i < sizeof(lut_binds) / sizeof(lut_binds[0]); i++) keysym_lut[lut_binds[i].sdl] = lut_binds[i].x; } static void* x_input_init(void) { x11_input_t *x11 = calloc(1, sizeof(*x11)); if (!x11) return NULL; x11->display = XOpenDisplay(NULL); if (!x11->display) { free(x11); return NULL; } x11->sdl = input_sdl.init(); if (!x11->sdl) { free(x11); return NULL; } init_lut(); x11->sdl->use_keyboard = false; return x11; } static bool x_key_pressed(x11_input_t *x11, int key) { key = keysym_lut[key]; int keycode = XKeysymToKeycode(x11->display, key); bool ret = x11->state[keycode >> 3] & (1 << (keycode & 7)); return ret; } static bool x_is_pressed(x11_input_t *x11, const struct snes_keybind *binds, unsigned id) { for (int i = 0; binds[i].id != -1; i++) { if (binds[i].id == id) return x_key_pressed(x11, binds[i].key); } return false; } static bool x_bind_button_pressed(void *data, int key) { x11_input_t *x11 = data; bool pressed = x_is_pressed(x11, g_settings.input.binds[0], key); if (!pressed) return input_sdl.key_pressed(x11->sdl, key); return pressed; } static int16_t x_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id) { x11_input_t *x11 = data; bool pressed = false; switch (device) { case SNES_DEVICE_JOYPAD: pressed = x_is_pressed(x11, binds[(port == SNES_PORT_1) ? 0 : 1], id); if (!pressed) pressed = input_sdl.input_state(x11->sdl, binds, port, device, index, id); return pressed; case SNES_DEVICE_MULTITAP: pressed = x_is_pressed(x11, binds[(port == SNES_PORT_2) ? 1 + index : 0], id); if (!pressed) pressed = input_sdl.input_state(x11->sdl, binds, port, device, index, id); return pressed; default: return 0; } } static void x_input_free(void *data) { x11_input_t *x11 = data; input_sdl.free(x11->sdl); XCloseDisplay(x11->display); free(data); } static void x_input_poll(void *data) { x11_input_t *x11 = data; XQueryKeymap(x11->display, x11->state); input_sdl.poll(x11->sdl); } const input_driver_t input_x = { .init = x_input_init, .poll = x_input_poll, .input_state = x_input_state, .key_pressed = x_bind_button_pressed, .free = x_input_free, .ident = "x" };